Otaku Japan

Otaku Japan PDF Author: Gianni Simone
Publisher: Tuttle Publishing
ISBN: 146292154X
Category : Travel
Languages : en
Pages : 144

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Book Description
Transport yourself to the global capital of cool with this ultimate guide to Japanese pop culture! Are you crazy about Japanese manga, anime, video games, cosplay, toys and idols? If so, this book is for you! Whether you're planning a trip to Japan, have a severe case of wanderlust, or are just fascinated by its culture, let Otaku Japan transport you to the capital of cool. In this practical travel guide, over 450 iconic shops, restaurants, cafes, clubs and events are presented in loving detail with precise directions on how to find them. More than 20 maps, websites and over 400 color photos take you the length and breadth of Japan to all the centers of Otaku culture—from snowy Hokkaido to sunny Kyushu. Highlights include: Interviews with Game Developers Cosplay and Halloween Events in Japan Dojinshi: Self-published Comics A Visit to the Ghibli Museum Interview with famous Japanese idols Anime-themed Trains A Glossary of Otaku Terms And much, much more! The book covers all major regions in Japan—Tokyo, Osaka, Kyoto, Kobe, Nagoya, Sapporo and Fukuoka—as well as lesser-known areas like Tohoku, Chugoku and Shikoku.

Otaku Japan

Otaku Japan PDF Author: Gianni Simone
Publisher: Tuttle Publishing
ISBN: 146292154X
Category : Travel
Languages : en
Pages : 144

View

Book Description
Transport yourself to the global capital of cool with this ultimate guide to Japanese pop culture! Are you crazy about Japanese manga, anime, video games, cosplay, toys and idols? If so, this book is for you! Whether you're planning a trip to Japan, have a severe case of wanderlust, or are just fascinated by its culture, let Otaku Japan transport you to the capital of cool. In this practical travel guide, over 450 iconic shops, restaurants, cafes, clubs and events are presented in loving detail with precise directions on how to find them. More than 20 maps, websites and over 400 color photos take you the length and breadth of Japan to all the centers of Otaku culture—from snowy Hokkaido to sunny Kyushu. Highlights include: Interviews with Game Developers Cosplay and Halloween Events in Japan Dojinshi: Self-published Comics A Visit to the Ghibli Museum Interview with famous Japanese idols Anime-themed Trains A Glossary of Otaku Terms And much, much more! The book covers all major regions in Japan—Tokyo, Osaka, Kyoto, Kobe, Nagoya, Sapporo and Fukuoka—as well as lesser-known areas like Tohoku, Chugoku and Shikoku.

Debating Otaku in Contemporary Japan

Debating Otaku in Contemporary Japan PDF Author: Patrick W. Galbraith
Publisher: Bloomsbury Publishing
ISBN: 1472594983
Category : History
Languages : en
Pages : 288

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Book Description
With the spread of manga (Japanese comics) and anime (Japanese cartoons) around the world, many have adopted the Japanese term 'otaku' to identify fans of such media. The connection to manga and anime may seem straightforward, but, when taken for granted, often serves to obscure the debates within and around media fandom in Japan since the term 'otaku' appeared in the niche publication Manga Burikko in 1983. Debating Otaku in Contemporary Japan disrupts the naturalization and trivialization of 'otaku' by examining the historical contingency of the term as a way to identify and contain problematic youth, consumers and fan cultures in Japan. Its chapters, many translated from Japanese and available in English for the first time – and with a foreword by Otsuka Eiji, former editor of Manga Burikko – explore key moments in the evolving discourse of 'otaku' in Japan. Rather than presenting a smooth, triumphant narrative of the transition of a subculture to the mainstream, the edited volume repositions 'otaku' in specific historical, social and economic contexts, providing new insights into the significance of the 'otaku' phenomenon in Japan and the world. By going back to original Japanese documents, translating key contributions by Japanese scholars and offering sustained analysis of these documents and scholars, Debating Otaku in Contemporary Japan provides alternative histories of and approaches to 'otaku'. For all students and scholars of contemporary Japan and the history of Japanese fan and consumer cultures, this volume will be a foundation for understanding how 'otaku', at different places and times and to different people, is meaningful.

Otaku and the Struggle for Imagination in Japan

Otaku and the Struggle for Imagination in Japan PDF Author: Patrick W. Galbraith
Publisher: Duke University Press
ISBN: 147800701X
Category : Comics & Graphic Novels
Languages : en
Pages : 336

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Book Description
From computer games to figurines and maid cafes, men called “otaku” develop intense fan relationships with “cute girl” characters from manga, anime, and related media and material in contemporary Japan. While much of the Japanese public considers the forms of character love associated with “otaku” to be weird and perverse, the Japanese government has endeavored to incorporate “otaku” culture into its branding of “Cool Japan.” In Otaku and the Struggle for Imagination in Japan, Patrick W. Galbraith explores the conflicting meanings of “otaku” culture and its significance to Japanese popular culture, masculinity, and the nation. Tracing the history of “otaku” and “cute girl” characters from their origins in the 1970s to his recent fieldwork in Akihabara, Tokyo (“the Holy Land of Otaku”), Galbraith contends that the discourse surrounding “otaku” reveals tensions around contested notions of gender, sexuality, and ways of imagining the nation that extend far beyond Japan. At the same time, in their relationships with characters and one another, “otaku” are imagining and creating alternative social worlds.

Contemporary Youth Culture

Contemporary Youth Culture PDF Author: Shirley R. Steinberg
Publisher: Greenwood Publishing Group
ISBN: 9780313337291
Category : Popular culture
Languages : en
Pages : 674

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Book Description
An international and inter-disciplinary roster of experts shed light by exploring such topics as hip hop culture; punk culture; social justice movements; video games and others.

Japan After Japan

Japan After Japan PDF Author: Tomiko Yoda
Publisher: Duke University Press
ISBN: 9780822338130
Category : History
Languages : en
Pages : 447

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Book Description
Scholars of history, anthropology, literature, and film explore the transformations in Japanese politics, culture, and society since Japans recession of the early 1990s.

Frames of Anime

Frames of Anime PDF Author: Tze-Yue G. Hu
Publisher: Hong Kong University Press
ISBN: 9622090982
Category : Social Science
Languages : en
Pages : 256

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Book Description
"Frames ofAnime provides a wonderfully concise and insightful historical overview of Japanese animation; more importantly, Tze-yue G. Hu also gives the reader a much-needed frame of reference--- cultural and historical --- for understanding its development." - Harvey Deneroff, Savannah College of Art and Design, Atlanta, Georgia "This is a valuable study that transcends most of its predecessors by situating Japanese anime in its cultural context and providing detailed insight into the lives and works of some of Japan's most prominent animators and their struggles to establish it as a legitimate form of cinema and television media. Its authorship by an Asian scholar also conversant with Chinese and Southeast Asian cinema and comic book culture gives it a unique comparative character."-John Clammer, United Nations University Japanese anime has long fascinated the world, and its mythical heroes and dazzling colors increasingly influence popular culture genres in the West. Tze-yue G. Hu analyzes the "language-medium" of this remarkable expressive platform and its many socio-cultural dimensions from a distinctly Asian frame of reference, tracing its layers of concentric radiation from Japan throughout Asia. Her work, rooted in archival investigations, interviews with animators and producers in Japan as well as other Asian animation studios, and interdisciplinary research in linguistics and performance theory, shows how dialectical aspects of anime are linked to Japan's unique experience of modernity and its cultural associations in Asia, including its reliance on low-wage outsourcing. Her study also provides English readers with insights on numerous Japanese secondary sources, as well as a number of original illustrations offered by animators and producers she interviewed.

Television, Japan, and Globalization

Television, Japan, and Globalization PDF Author: Mitsuhiro Yoshimoto
Publisher: University of Michigan Press
ISBN: 1929280599
Category : Performing Arts
Languages : en
Pages : 289

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Book Description
Michigan Monograph Series in Japanese Studies No. 67 Television, Japan, and Globalization is a collection of essays that describe vivid and compelling examples of Japanese media and analyze them with sophisticated theoretical methods. The book makes a stunning contribution to the literature of television studies, which has increasingly recognized its problematic focus on U.S. and Western European media, and a compelling intervention in discussions of globalization, through its careful attention to contradictory and complex phenomena on Japanese TV. Case studies include talent and stars, romance, anime, telops, game/talk shows, and live action nostalgia shows. The book also looks at Japanese television from a political and economic perspective, with attention to Sky TV, production trends, and Fuji TV as an architectural presence in Tokyo. The combination of textual analysis, brilliant argument, and historical and economic context makes this book ideal for media studies audiences. Its most important contribution may be the way these essays move the study of Japanese popular culture beyond the tired truisms about postmodernism and open up new lines of thinking about television and popular culture within and between nations.

Otaku

Otaku PDF Author: Hiroki Azuma
Publisher: U of Minnesota Press
ISBN: 0816653518
Category : Social Science
Languages : en
Pages : 144

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Book Description
Printbegrænsninger: Der kan printes 10 sider ad gangen og max. 40 sider pr. session

Japan in the Heisei Era (1989–2019)

Japan in the Heisei Era (1989–2019) PDF Author: Noriko Murai
Publisher: Routledge
ISBN: 1000521818
Category : History
Languages : en
Pages : 386

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Book Description
Japan in the Heisei Era (1989–2019) provides a retrospective and multidisciplinary account of a society in flux. Featuring analyses from leading scholars around the globe, this textbook examines the evolving contexts of Japan throughout the Heisei era and how longstanding verities and values have been called into question. Asking what this holds for Japan’s future relations with the world and within its own communities, chapters delve beneath the layers of a complex and increasingly diverse society, exploring topics including simmering ethnonationalism, economic torpor, political stagnation, and cultural dynamics. Features of this textbook include: • Analysis of key social issues ranging from immigration, civil society, press freedom, politics, labour and the economy, to diversity, the marginalisation of women, Shinto, and Aum Shinrikyo • Evaluation of the legacy of Emperor Akihito on war memory, the imperial institution, art, regional relations, and constitutional revision • Multidisciplinary insights from both the social sciences and humanities • Rich illustrations for visual analysis of developments in contemporary Japanese literature, film, art, and pop culture Providing students with dynamic analyses of how contemporary Japanese society continues to transform, this textbook is essential reading for students of Japanese Studies, including Japanese culture, society, history, and politics.

Japanese Popular Culture and Contents Tourism

Japanese Popular Culture and Contents Tourism PDF Author: Philip A. Seaton
Publisher: Routledge
ISBN: 1315528673
Category : Art
Languages : en
Pages : 110

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Book Description
Contents tourism is tourism induced by the contents (narratives, characters, locations and other creative elements) of films, novels, games, manga, anime, television dramas and other forms of popular culture. Amidst the boom in global interest in Japanese popular culture, the utilization of popular culture to induce tourism domestically and internationally has been central to the "Cool Japan" strategy and, since 2005, government policy for local community revitalization. This book presents four main case studies of contents tourism: the phenomenon of "anime pilgrimage" to sites appearing in animated film; the travel behaviours and "pop-spiritualism" of female history fans to heritage sites; the collaboration between local community, fans and copyright holders that underpinned an anime-induced tourism boom in a small town north of Tokyo; and the large-scale economic impacts of tourism induced by NHK’s annual samurai period drama (Taiga Drama). It is the first major collection of articles published in English about media-induced tourism in Japan using the "contents tourism" approach. This book will be of particular interest to students and researchers of media and tourism studies in Asia. This book was previously published as a special issue of Japan Forum.