Author: John Ousterhout
Publisher: Yaknyam Publishing
ISBN: 9781732102200
Category :
Languages : en
Pages :
Book Description
A Philosophy of Software Design
Author: John Ousterhout
Publisher: Yaknyam Publishing
ISBN: 9781732102200
Category :
Languages : en
Pages :
Book Description
Publisher: Yaknyam Publishing
ISBN: 9781732102200
Category :
Languages : en
Pages :
Book Description
Software Development Techniques for Constructive Information Systems Design
Author: Buragga, Khalid A.
Publisher: IGI Global
ISBN: 1466636807
Category : Computers
Languages : en
Pages : 460
Book Description
Software development and information systems design have a unique relationship, but are often discussed and studied independently. However, meticulous software development is vital for the success of an information system. Software Development Techniques for Constructive Information Systems Design focuses the aspects of information systems and software development as a merging process. This reference source pays special attention to the emerging research, trends, and experiences in this area which is bound to enhance the reader's understanding of the growing and ever-adapting field. Academics, researchers, students, and working professionals in this field will benefit from this publication's unique perspective.
Publisher: IGI Global
ISBN: 1466636807
Category : Computers
Languages : en
Pages : 460
Book Description
Software development and information systems design have a unique relationship, but are often discussed and studied independently. However, meticulous software development is vital for the success of an information system. Software Development Techniques for Constructive Information Systems Design focuses the aspects of information systems and software development as a merging process. This reference source pays special attention to the emerging research, trends, and experiences in this area which is bound to enhance the reader's understanding of the growing and ever-adapting field. Academics, researchers, students, and working professionals in this field will benefit from this publication's unique perspective.
A Technique for Software and Systems Design
Author: R. J. Lano
Publisher: North-Holland
ISBN:
Category : Computers
Languages : en
Pages : 140
Book Description
Applications: interface application; Interface definition; Interface design and analysis; Design description; Operations analysis; Schedule and activity analysis; A problem solution example; A system design example.
Publisher: North-Holland
ISBN:
Category : Computers
Languages : en
Pages : 140
Book Description
Applications: interface application; Interface definition; Interface design and analysis; Design description; Operations analysis; Schedule and activity analysis; A problem solution example; A system design example.
Software Design and Development: Concepts, Methodologies, Tools, and Applications
Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1466643021
Category : Computers
Languages : en
Pages : 2348
Book Description
Innovative tools and techniques for the development and design of software systems are essential to the problem solving and planning of software solutions. Software Design and Development: Concepts, Methodologies, Tools, and Applications brings together the best practices of theory and implementation in the development of software systems. This reference source is essential for researchers, engineers, practitioners, and scholars seeking the latest knowledge on the techniques, applications, and methodologies for the design and development of software systems.
Publisher: IGI Global
ISBN: 1466643021
Category : Computers
Languages : en
Pages : 2348
Book Description
Innovative tools and techniques for the development and design of software systems are essential to the problem solving and planning of software solutions. Software Design and Development: Concepts, Methodologies, Tools, and Applications brings together the best practices of theory and implementation in the development of software systems. This reference source is essential for researchers, engineers, practitioners, and scholars seeking the latest knowledge on the techniques, applications, and methodologies for the design and development of software systems.
Software Design Methods for Concurrent and Real-time Systems
Author: Hassan Gomaa
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 472
Book Description
This book describes the concepts and methods used in the software design of real-time systems. The author outlines the characteristics of real-time systems, describes the role of software design in real-time system development, surveys and compares some software design methods for real-time systems, and outlines techniques for the verification and validation of real-time system designs.
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 472
Book Description
This book describes the concepts and methods used in the software design of real-time systems. The author outlines the characteristics of real-time systems, describes the role of software design in real-time system development, surveys and compares some software design methods for real-time systems, and outlines techniques for the verification and validation of real-time system designs.
Design Methods for Reactive Systems
Author: R. J. Wieringa
Publisher: Elsevier
ISBN: 0080503950
Category : Computers
Languages : en
Pages : 500
Book Description
Design Methods for Reactive Systems describes methods and techniques for the design of software systems—particularly reactive software systems that engage in stimulus-response behavior. Such systems, which include information systems, workflow management systems, systems for e-commerce, production control systems, and embedded software, increasingly embody design aspects previously considered alone—such as complex information processing, non-trivial behavior, and communication between different components—aspects traditionally treated separately by classic software design methodologies. But, as this book illustrates, the software designer is better served by the ability to intelligently pick and choose from among a variety of techniques according to the particular demands and properties of the system under development. Design Methods for Reactive Systems helps the software designer meet today's increasingly complex challenges by bringing together specification techniques and guidelines proven useful in the design of a wide range of software systems, allowing the designer to evaluate and adapt different techniques for different projects. Written in an exceptionally clear and insightful style, Design Methods for Reactive Systems is a book that students, engineers, teachers, and researchers will undoubtedly find of great value. Shows how the techniques and design approaches of the three most popular design methods can be combined in a flexible, problem-driven manner. Pedagogical features include summaries, rehearsal questions, exercises, discussion questions, and numerous case studies.
Publisher: Elsevier
ISBN: 0080503950
Category : Computers
Languages : en
Pages : 500
Book Description
Design Methods for Reactive Systems describes methods and techniques for the design of software systems—particularly reactive software systems that engage in stimulus-response behavior. Such systems, which include information systems, workflow management systems, systems for e-commerce, production control systems, and embedded software, increasingly embody design aspects previously considered alone—such as complex information processing, non-trivial behavior, and communication between different components—aspects traditionally treated separately by classic software design methodologies. But, as this book illustrates, the software designer is better served by the ability to intelligently pick and choose from among a variety of techniques according to the particular demands and properties of the system under development. Design Methods for Reactive Systems helps the software designer meet today's increasingly complex challenges by bringing together specification techniques and guidelines proven useful in the design of a wide range of software systems, allowing the designer to evaluate and adapt different techniques for different projects. Written in an exceptionally clear and insightful style, Design Methods for Reactive Systems is a book that students, engineers, teachers, and researchers will undoubtedly find of great value. Shows how the techniques and design approaches of the three most popular design methods can be combined in a flexible, problem-driven manner. Pedagogical features include summaries, rehearsal questions, exercises, discussion questions, and numerous case studies.
Software Design Methodology
Author: Hong Zhu
Publisher: Elsevier
ISBN: 0080454968
Category : Computers
Languages : en
Pages : 368
Book Description
Software Design Methodology explores the theory of software architecture, with particular emphasis on general design principles rather than specific methods. This book provides in depth coverage of large scale software systems and the handling of their design problems. It will help students gain an understanding of the general theory of design methodology, and especially in analysing and evaluating software architectural designs, through the use of case studies and examples, whilst broadening their knowledge of large-scale software systems. This book shows how important factors, such as globalisation, modelling, coding, testing and maintenance, need to be addressed when creating a modern information system. Each chapter contains expected learning outcomes, a summary of key points and exercise questions to test knowledge and skills. Topics range from the basic concepts of design to software design quality; design strategies and processes; and software architectural styles. Theory and practice are reinforced with many worked examples and exercises, plus case studies on extraction of keyword vector from text; design space for user interface architecture; and document editor. Software Design Methodology is intended for IT industry professionals as well as software engineering and computer science undergraduates and graduates on Msc conversion courses. * In depth coverage of large scale software systems and the handling of their design problems * Many worked examples, exercises and case studies to reinforce theory and practice * Gain an understanding of the general theory of design methodology
Publisher: Elsevier
ISBN: 0080454968
Category : Computers
Languages : en
Pages : 368
Book Description
Software Design Methodology explores the theory of software architecture, with particular emphasis on general design principles rather than specific methods. This book provides in depth coverage of large scale software systems and the handling of their design problems. It will help students gain an understanding of the general theory of design methodology, and especially in analysing and evaluating software architectural designs, through the use of case studies and examples, whilst broadening their knowledge of large-scale software systems. This book shows how important factors, such as globalisation, modelling, coding, testing and maintenance, need to be addressed when creating a modern information system. Each chapter contains expected learning outcomes, a summary of key points and exercise questions to test knowledge and skills. Topics range from the basic concepts of design to software design quality; design strategies and processes; and software architectural styles. Theory and practice are reinforced with many worked examples and exercises, plus case studies on extraction of keyword vector from text; design space for user interface architecture; and document editor. Software Design Methodology is intended for IT industry professionals as well as software engineering and computer science undergraduates and graduates on Msc conversion courses. * In depth coverage of large scale software systems and the handling of their design problems * Many worked examples, exercises and case studies to reinforce theory and practice * Gain an understanding of the general theory of design methodology
Field Methods Casebook for Software Design
Author: Dennis Wixon
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 392
Book Description
The first field methods book devoted exclusively to the areas of interface design and human/computer interaction, this collection offers design practitioners a unique opportunity to study a wide range of techniques developed by their peers to investigate user work in context and to provide a basis for grounded product design.
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 392
Book Description
The first field methods book devoted exclusively to the areas of interface design and human/computer interaction, this collection offers design practitioners a unique opportunity to study a wide range of techniques developed by their peers to investigate user work in context and to provide a basis for grounded product design.
Design Science Methodology for Information Systems and Software Engineering
Author: Roel J. Wieringa
Publisher: Springer
ISBN: 3662438399
Category : Computers
Languages : en
Pages : 327
Book Description
This book provides guidelines for practicing design science in the fields of information systems and software engineering research. A design process usually iterates over two activities: first designing an artifact that improves something for stakeholders and subsequently empirically investigating the performance of that artifact in its context. This “validation in context” is a key feature of the book - since an artifact is designed for a context, it should also be validated in this context. The book is divided into five parts. Part I discusses the fundamental nature of design science and its artifacts, as well as related design research questions and goals. Part II deals with the design cycle, i.e. the creation, design and validation of artifacts based on requirements and stakeholder goals. To elaborate this further, Part III presents the role of conceptual frameworks and theories in design science. Part IV continues with the empirical cycle to investigate artifacts in context, and presents the different elements of research problem analysis, research setup and data analysis. Finally, Part V deals with the practical application of the empirical cycle by presenting in detail various research methods, including observational case studies, case-based and sample-based experiments and technical action research. These main sections are complemented by two generic checklists, one for the design cycle and one for the empirical cycle. The book is written for students as well as academic and industrial researchers in software engineering or information systems. It provides guidelines on how to effectively structure research goals, how to analyze research problems concerning design goals and knowledge questions, how to validate artifact designs and how to empirically investigate artifacts in context – and finally how to present the results of the design cycle as a whole.
Publisher: Springer
ISBN: 3662438399
Category : Computers
Languages : en
Pages : 327
Book Description
This book provides guidelines for practicing design science in the fields of information systems and software engineering research. A design process usually iterates over two activities: first designing an artifact that improves something for stakeholders and subsequently empirically investigating the performance of that artifact in its context. This “validation in context” is a key feature of the book - since an artifact is designed for a context, it should also be validated in this context. The book is divided into five parts. Part I discusses the fundamental nature of design science and its artifacts, as well as related design research questions and goals. Part II deals with the design cycle, i.e. the creation, design and validation of artifacts based on requirements and stakeholder goals. To elaborate this further, Part III presents the role of conceptual frameworks and theories in design science. Part IV continues with the empirical cycle to investigate artifacts in context, and presents the different elements of research problem analysis, research setup and data analysis. Finally, Part V deals with the practical application of the empirical cycle by presenting in detail various research methods, including observational case studies, case-based and sample-based experiments and technical action research. These main sections are complemented by two generic checklists, one for the design cycle and one for the empirical cycle. The book is written for students as well as academic and industrial researchers in software engineering or information systems. It provides guidelines on how to effectively structure research goals, how to analyze research problems concerning design goals and knowledge questions, how to validate artifact designs and how to empirically investigate artifacts in context – and finally how to present the results of the design cycle as a whole.
System Level Hardware/Software Co-Design
Author: Joris van den Hurk
Publisher: Springer Science & Business Media
ISBN: 9780792380849
Category : Computers
Languages : en
Pages : 252
Book Description
Hierarchical design methods were originally introduced for the design of digital ICs, and they appeared to provide for significant advances in design productivity, Time-to-Market, and first-time right design. These concepts have gained increasing importance in the semiconductor industry in recent years. In the course of time, the supportive quality of hierarchical methods and their advantages were confirmed. System Level Hardware/Software Co-design: An Industrial Approach demonstrates the applicability of hierarchical methods to hardware / software codesign, and mixed analogue / digital design following a similar approach. Hierarchical design methods provide for high levels of design support, both in a qualitative and a quantitative sense. In the qualitative sense, the presented methods support all phases in the product life cycle of electronic products, ranging from requirements analysis to application support. Hierarchical methods furthermore allow for efficient digital hardware design, hardware / software codesign, and mixed analogue / digital design, on the basis of commercially available formalisms and design tools. In the quantitative sense, hierarchical methods have prompted a substantial increase in design productivity. System Level Hardware/Software Co-design: An Industrial Approach reports on a six year study during which time the number of square millimeters of normalized complexity an individual designer contributed every week rose by more than a factor of five. Hierarchical methods therefore enabled designers to keep track of the ever increasing design complexity, while effectively reducing the number of design iterations in the form of redesigns. System Level Hardware/Software Co-design: An Industrial Approach is the first book to provide a comprehensive, coherent system design methodology that has been proven to increase productivity in industrial practice. The book will be of interest to all managers, designers and researchers working in the semiconductor industry.
Publisher: Springer Science & Business Media
ISBN: 9780792380849
Category : Computers
Languages : en
Pages : 252
Book Description
Hierarchical design methods were originally introduced for the design of digital ICs, and they appeared to provide for significant advances in design productivity, Time-to-Market, and first-time right design. These concepts have gained increasing importance in the semiconductor industry in recent years. In the course of time, the supportive quality of hierarchical methods and their advantages were confirmed. System Level Hardware/Software Co-design: An Industrial Approach demonstrates the applicability of hierarchical methods to hardware / software codesign, and mixed analogue / digital design following a similar approach. Hierarchical design methods provide for high levels of design support, both in a qualitative and a quantitative sense. In the qualitative sense, the presented methods support all phases in the product life cycle of electronic products, ranging from requirements analysis to application support. Hierarchical methods furthermore allow for efficient digital hardware design, hardware / software codesign, and mixed analogue / digital design, on the basis of commercially available formalisms and design tools. In the quantitative sense, hierarchical methods have prompted a substantial increase in design productivity. System Level Hardware/Software Co-design: An Industrial Approach reports on a six year study during which time the number of square millimeters of normalized complexity an individual designer contributed every week rose by more than a factor of five. Hierarchical methods therefore enabled designers to keep track of the ever increasing design complexity, while effectively reducing the number of design iterations in the form of redesigns. System Level Hardware/Software Co-design: An Industrial Approach is the first book to provide a comprehensive, coherent system design methodology that has been proven to increase productivity in industrial practice. The book will be of interest to all managers, designers and researchers working in the semiconductor industry.