Software Design Methodology

Software Design Methodology PDF Author: Hong Zhu
Publisher: Elsevier
ISBN: 0080454968
Category : Computers
Languages : en
Pages : 368

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Book Description
Software Design Methodology explores the theory of software architecture, with particular emphasis on general design principles rather than specific methods. This book provides in depth coverage of large scale software systems and the handling of their design problems. It will help students gain an understanding of the general theory of design methodology, and especially in analysing and evaluating software architectural designs, through the use of case studies and examples, whilst broadening their knowledge of large-scale software systems. This book shows how important factors, such as globalisation, modelling, coding, testing and maintenance, need to be addressed when creating a modern information system. Each chapter contains expected learning outcomes, a summary of key points and exercise questions to test knowledge and skills. Topics range from the basic concepts of design to software design quality; design strategies and processes; and software architectural styles. Theory and practice are reinforced with many worked examples and exercises, plus case studies on extraction of keyword vector from text; design space for user interface architecture; and document editor. Software Design Methodology is intended for IT industry professionals as well as software engineering and computer science undergraduates and graduates on Msc conversion courses. * In depth coverage of large scale software systems and the handling of their design problems * Many worked examples, exercises and case studies to reinforce theory and practice * Gain an understanding of the general theory of design methodology

Software Design Methodology

Software Design Methodology PDF Author: Hong Zhu
Publisher: Elsevier
ISBN: 0080454968
Category : Computers
Languages : en
Pages : 368

Get Book

Book Description
Software Design Methodology explores the theory of software architecture, with particular emphasis on general design principles rather than specific methods. This book provides in depth coverage of large scale software systems and the handling of their design problems. It will help students gain an understanding of the general theory of design methodology, and especially in analysing and evaluating software architectural designs, through the use of case studies and examples, whilst broadening their knowledge of large-scale software systems. This book shows how important factors, such as globalisation, modelling, coding, testing and maintenance, need to be addressed when creating a modern information system. Each chapter contains expected learning outcomes, a summary of key points and exercise questions to test knowledge and skills. Topics range from the basic concepts of design to software design quality; design strategies and processes; and software architectural styles. Theory and practice are reinforced with many worked examples and exercises, plus case studies on extraction of keyword vector from text; design space for user interface architecture; and document editor. Software Design Methodology is intended for IT industry professionals as well as software engineering and computer science undergraduates and graduates on Msc conversion courses. * In depth coverage of large scale software systems and the handling of their design problems * Many worked examples, exercises and case studies to reinforce theory and practice * Gain an understanding of the general theory of design methodology

Design Science Methodology for Information Systems and Software Engineering

Design Science Methodology for Information Systems and Software Engineering PDF Author: Roel J. Wieringa
Publisher: Springer
ISBN: 3662438399
Category : Computers
Languages : en
Pages : 327

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Book Description
This book provides guidelines for practicing design science in the fields of information systems and software engineering research. A design process usually iterates over two activities: first designing an artifact that improves something for stakeholders and subsequently empirically investigating the performance of that artifact in its context. This “validation in context” is a key feature of the book - since an artifact is designed for a context, it should also be validated in this context. The book is divided into five parts. Part I discusses the fundamental nature of design science and its artifacts, as well as related design research questions and goals. Part II deals with the design cycle, i.e. the creation, design and validation of artifacts based on requirements and stakeholder goals. To elaborate this further, Part III presents the role of conceptual frameworks and theories in design science. Part IV continues with the empirical cycle to investigate artifacts in context, and presents the different elements of research problem analysis, research setup and data analysis. Finally, Part V deals with the practical application of the empirical cycle by presenting in detail various research methods, including observational case studies, case-based and sample-based experiments and technical action research. These main sections are complemented by two generic checklists, one for the design cycle and one for the empirical cycle. The book is written for students as well as academic and industrial researchers in software engineering or information systems. It provides guidelines on how to effectively structure research goals, how to analyze research problems concerning design goals and knowledge questions, how to validate artifact designs and how to empirically investigate artifacts in context – and finally how to present the results of the design cycle as a whole.

Software Design and Development: Concepts, Methodologies, Tools, and Applications

Software Design and Development: Concepts, Methodologies, Tools, and Applications PDF Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1466643021
Category : Computers
Languages : en
Pages : 2348

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Book Description
Innovative tools and techniques for the development and design of software systems are essential to the problem solving and planning of software solutions. Software Design and Development: Concepts, Methodologies, Tools, and Applications brings together the best practices of theory and implementation in the development of software systems. This reference source is essential for researchers, engineers, practitioners, and scholars seeking the latest knowledge on the techniques, applications, and methodologies for the design and development of software systems.

A Philosophy of Software Design

A Philosophy of Software Design PDF Author: John Ousterhout
Publisher: Yaknyam Publishing
ISBN: 9781732102200
Category :
Languages : en
Pages :

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Book Description


Software Design Decoded

Software Design Decoded PDF Author: Marian Petre
Publisher: MIT Press
ISBN: 0262035189
Category : Computers
Languages : en
Pages : 185

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Book Description
An engaging, illustrated collection of insights revealing the practices and principles that expert software designers use to create great software. What makes an expert software designer? It is more than experience or innate ability. Expert software designers have specific habits, learned practices, and observed principles that they apply deliberately during their design work. This book offers sixty-six insights, distilled from years of studying experts at work, that capture what successful software designers actually do to create great software. The book presents these insights in a series of two-page illustrated spreads, with the principle and a short explanatory text on one page, and a drawing on the facing page. For example, “Experts generate alternatives” is illustrated by the same few balloons turned into a set of very different balloon animals. The text is engaging and accessible; the drawings are thought-provoking and often playful. Organized into such categories as “Experts reflect,” “Experts are not afraid,” and “Experts break the rules,” the insights range from “Experts prefer simple solutions” to “Experts see error as opportunity.” Readers learn that “Experts involve the user”; “Experts take inspiration from wherever they can”; “Experts design throughout the creation of software”; and “Experts draw the problem as much as they draw the solution.” One habit for an aspiring expert software designer to develop would be to read and reread this entertaining but essential little book. The insights described offer a guide for the novice or a reference for the veteran—in software design or any design profession. A companion web site provides an annotated bibliography that compiles key underpinning literature, the opportunity to suggest additional insights, and more.

Software Design Methods for Concurrent and Real-time Systems

Software Design Methods for Concurrent and Real-time Systems PDF Author: Hassan Gomaa
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 472

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Book Description
This book describes the concepts and methods used in the software design of real-time systems. The author outlines the characteristics of real-time systems, describes the role of software design in real-time system development, surveys and compares some software design methods for real-time systems, and outlines techniques for the verification and validation of real-time system designs.

Field Methods Casebook for Software Design

Field Methods Casebook for Software Design PDF Author: Dennis Wixon
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 392

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Book Description
The first field methods book devoted exclusively to the areas of interface design and human/computer interaction, this collection offers design practitioners a unique opportunity to study a wide range of techniques developed by their peers to investigate user work in context and to provide a basis for grounded product design.

Design for Software

Design for Software PDF Author: Erik Klimczak
Publisher: John Wiley & Sons
ISBN: 1119943701
Category : Computers
Languages : en
Pages : 413

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Book Description
A unique resource to help software developers create a desirable user experience Today, top-flight software must feature a desirable user experience. This one-of-a-kind book creates a design process specifically for software, making it easy for developers who lack design background to create that compelling user experience. Appealing to both tech-savvy designers and creative-minded technologists, it establishes a hybrid discipline that will produce first-rate software. Illustrated in full color, it shows how to plan and visualize the design to create software that works on every level. Today's software demands attention to the quality of the user experience; this book guides you through a practical design process to achieve that goal Approaches the mechanics of design with a process inspired by art and science Avoids the abstract and moves step by step through techniques you can put to use immediately Covers planning your design, tested methods, how to visualize like a designer, psychology of design, and how to create software that developers will appreciate Explores such elements as choosing the right typeface and managing interactivity Design for Software: A Playbook for Developers brings the art of good design together with the science of software development to create programs with pizazz.

Software Specification and Design

Software Specification and Design PDF Author: Ph.D., John C. Munson
Publisher: CRC Press
ISBN: 0203496299
Category : Computers
Languages : en
Pages : 400

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Book Description
The rigors of engineering must soon be applied to the software development process, or the complexities of new systems will initiate the collapse of companies that attempt to produce them. Software Specification and Design: An Engineering Approach offers a foundation for rigorously engineered software. It provides a clear vision of what occurs at e

Design Methods for Reactive Systems

Design Methods for Reactive Systems PDF Author: R. J. Wieringa
Publisher: Elsevier
ISBN: 0080503950
Category : Computers
Languages : en
Pages : 500

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Book Description
Design Methods for Reactive Systems describes methods and techniques for the design of software systems—particularly reactive software systems that engage in stimulus-response behavior. Such systems, which include information systems, workflow management systems, systems for e-commerce, production control systems, and embedded software, increasingly embody design aspects previously considered alone—such as complex information processing, non-trivial behavior, and communication between different components—aspects traditionally treated separately by classic software design methodologies. But, as this book illustrates, the software designer is better served by the ability to intelligently pick and choose from among a variety of techniques according to the particular demands and properties of the system under development. Design Methods for Reactive Systems helps the software designer meet today's increasingly complex challenges by bringing together specification techniques and guidelines proven useful in the design of a wide range of software systems, allowing the designer to evaluate and adapt different techniques for different projects. Written in an exceptionally clear and insightful style, Design Methods for Reactive Systems is a book that students, engineers, teachers, and researchers will undoubtedly find of great value. Shows how the techniques and design approaches of the three most popular design methods can be combined in a flexible, problem-driven manner. Pedagogical features include summaries, rehearsal questions, exercises, discussion questions, and numerous case studies.