SHEADER'S RETURN

SHEADER'S RETURN PDF Author: Malcolm Bruce
Publisher: Lulu.com
ISBN: 1291488081
Category :
Languages : en
Pages : 491

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Book Description

SHEADER'S RETURN

SHEADER'S RETURN PDF Author: Malcolm Bruce
Publisher: Lulu.com
ISBN: 1291488081
Category :
Languages : en
Pages : 491

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Book Description


Shredders

Shredders PDF Author: Sierra Prescott
Publisher: Ten Speed Press
ISBN: 198485738X
Category : Biography & Autobiography
Languages : en
Pages : 210

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Book Description
A stunningly photographed tribute to female skaters of all ages and backgrounds, from novice to pro--plus an illustrated history of the skateboard, skating tips and tricks, and more. In celebration of the rad, undying spirit of skateboarding, Shredders features gorgeous photography and stories of today's most awesome female skaters. The women and girls profiled range from rising young riders like eight-year-old Ariel Cai--who shreds at the largest indoor skate park in China--to old-school pros like Laura Thornhill Caswell--the first woman to get a signature model board--and today's star shredders like X Games gold winner and Tony Hawk protégé Lizzie Armanto. From street and slalom skaters to park queens and long-distance pushers, Shredders features athletes and hobbyists of all skate styles, ages, backgrounds, and skill levels, showing that skateboarding has something for everyone. For aspiring skaters, Shredders is the perfect entryway into the world of skateboarding, with tips for setting up and maintaining your board as well as overviews of skate styles, history, and slang. And Shredders also invites experienced riders to fall back in love with the sport that embodies freedom, individuality, and active self-expression. Skaters of every stripe are sure to find their inspiration to shred within these pages.

WebGPU and Compute Shaders for Real-Time Graphics

WebGPU and Compute Shaders for Real-Time Graphics PDF Author: Jack Xu
Publisher: UniCAD
ISBN:
Category : Computers
Languages : en
Pages : 126

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Book Description
WebGPU and Compute Shaders for Real-Time Graphics – A Practical Guide to Web-Based GPU Acceleration Unleash the limitless potential of next-generation web graphics development with WebGPU and compute shaders. WebGPU, a cutting-edge graphics API, is transforming the web landscape. It offers an array of features that surpass WebGL, including compute shaders and storage buffers. These innovations unlock new horizons for crafting ultra-responsive, high-performance web experiences, ideal for real-time data visualization, scientific simulations, machine learning, web games, and more. This eBook is your definitive guide to mastering WebGPU and compute shaders. It starts by covering the basics of WebGPU, including shaders, buffers, and pipelines. Then, it dives into the more advanced topics of compute shaders and storage buffers. Finally, it provides real-world examples of how to use WebGPU and compute shaders to create stunning real-time web graphics. What you'll learn: · The basics of WebGPU and Compute Shaders. · How to use compute shaders to render simple 3D surfaces. · How to use compute shaders to render Parametric 3D surfaces. · How to use compute shaders to render 3D super shapes. · How to use storage buffers to store large amounts of data on the GPU. Who this book is for: · Web developers eager to elevate their proficiency in crafting high-performance web graphics. · Graphics enthusiasts keen to explore the latest real-time graphics technologies. · Tech explorers who want to be at the forefront of web development innovation. Empower your journey in web graphics: WebGPU and Compute Shaders for Real-Time Graphics is your passport to shaping the future of web-based 3D graphics. Whether you're a web developer, a graphics enthusiast, a game developer, or a tech explorer, this eBook is the perfect resource for you. Order your copy today and start creating stunning real-time web graphics like never before!

Scientific Canadian Mechanics' Magazine and Patent Office Record

Scientific Canadian Mechanics' Magazine and Patent Office Record PDF Author: Canada. Patent Office
Publisher:
ISBN:
Category : Copyright
Languages : en
Pages : 1220

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The Canadian Patent Office Record and Register of Copyrights and Trade Marks

The Canadian Patent Office Record and Register of Copyrights and Trade Marks PDF Author:
Publisher:
ISBN:
Category : Copyright
Languages : en
Pages : 1340

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Book Description


Unity 2018 Shaders and Effects Cookbook

Unity 2018 Shaders and Effects Cookbook PDF Author: John P. Doran
Publisher: Packt Publishing Ltd
ISBN: 1788390954
Category : Computers
Languages : en
Pages : 384

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Book Description
Bring realism to your games by mastering post-processing effects and advanced shading techniques in Unity 2018 Key Features Learn the secrets of creating AAA quality shaders without writing long algorithms Master shader programming through easy-to-follow examples Create stunning visual effects that can be used in 3D games Book Description Since their introduction to Unity, shaders have been seen as notoriously difficult to understand and implement in games. Complex mathematics has always stood in the way of creating your own shaders and attaining the level of realism you crave. Unity 2018 Shaders and Effects Cookbook changes that by giving you a recipe-based guide to creating shaders using Unity. It will show you everything you need to know about vectors, how lighting is constructed with them, and how textures are used to create complex effects without the heavy math. This book starts by teaching you how to use shaders without writing code with the post-processing stack. Then, you’ll learn how to write shaders from scratch, build up essential lighting, and finish by creating stunning screen effects just like those in high-quality 3D and mobile games. You'll discover techniques, such as normal mapping, image-based lighting, and animating your models inside a shader. We'll explore how to use physically based rendering to treat light the way it behaves in the real world. At the end, we’ll even look at Unity 2018’s new Shader Graph system. With this book, what seems like a dark art today will be second nature by tomorrow. What you will learn Understand physically based rendering to fit the aesthetic of your game Write shaders from scratch in ShaderLab and HLSL/Cg Combine shader programming with interactive scripts to add life to your materials Design efficient shaders for mobile platforms without sacrificing their realism Use state-of-the-art techniques, such as volumetric explosions and fur shading Master the math and algorithms behind the most used lighting models Understand how shader models have evolved and how you can create your own Who this book is for Unity Shaders and Effects Cookbook is for developers who want to create their first shaders in Unity 2018 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required to get the most from this book.

Official Gazette of the United States Patent Office

Official Gazette of the United States Patent Office PDF Author: USA Patent Office
Publisher:
ISBN:
Category :
Languages : en
Pages : 1482

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Heating, Ventilating and Sanitary Plumbing

Heating, Ventilating and Sanitary Plumbing PDF Author:
Publisher:
ISBN:
Category : Heating
Languages : en
Pages : 300

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Book Description


Unity 2021 Shaders and Effects Cookbook

Unity 2021 Shaders and Effects Cookbook PDF Author: John P. Doran
Publisher: Packt Publishing Ltd
ISBN: 1839217693
Category : Computers
Languages : en
Pages : 485

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Book Description
Overcome the challenges and complexities involved in creating your own shaders with high-level realism using practical solutions, best practices, and the latest features of Unity 2021 Key Features Discover practical recipes for mastering post-processing effects and advanced shading techniques Learn the secrets of creating AAA quality shaders without writing long algorithms Create visually stunning effects for your games using Unity's VFX Graph Book Description Shaders enable you to create powerful visuals for your game projects. However, creating shaders for your games can be notoriously challenging with various factors such as complex mathematics standing in the way of attaining the level of realism you crave for your shaders. The Unity 2021 Shaders and Effects Cookbook helps you overcome that with a recipe-based approach to creating shaders using Unity. This fourth edition is updated and enhanced using Unity 2021 features and tools covering Unity's new way of creating particle effects with the VFX Graph. You'll learn how to use VFX Graph for advanced shader development. The book also features updated recipes for using Shader Graph to create 2D and 3D elements. You'll cover everything you need to know about vectors, how they can be used to construct lighting, and how to use textures to create complex effects without the heavy math. You'll also understand how to use the visual-based Shader Graph for creating shaders without any code. By the end of this Unity book, you'll have developed a set of shaders that you can use in your Unity 3D games and be able to accomplish new effects and address the performance needs of your Unity game development projects. So, let's get started! What you will learn Use physically based rendering to fit the aesthetic of your game Create spectacular effects for your games by testing the limits of what shaders can do Explore advanced shader techniques for your games with AAA quality Use Shader Graph to create 2D and 3D elements for your games without writing code Master the math and algorithms behind the commonly used lighting models Get to grips with the Post-Processing Stack to tweak the appearance of your game Who this book is for This book is for game developers who want to start creating their first shaders in Unity 2021 and take their game to a whole new level by adding professional post-processing effects. The book assumes intermediate-level knowledge of Unity.

The Canadian Patent Office Record

The Canadian Patent Office Record PDF Author: Canada. Patent Office
Publisher:
ISBN:
Category : Copyright
Languages : en
Pages : 1624

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Book Description