Seeker the Role Playing Game

Seeker the Role Playing Game PDF Author:
Publisher:
ISBN: 0971309582
Category :
Languages : en
Pages : 190

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Book Description

Seeker the Role Playing Game

Seeker the Role Playing Game PDF Author:
Publisher:
ISBN: 0971309582
Category :
Languages : en
Pages : 190

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Book Description


Role Playing Game

Role Playing Game PDF Author: J. Michael Straczynski
Publisher: Mongoose Publishing
ISBN: 1905471203
Category : Games & Activities
Languages : en
Pages : 364

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Book Description
Featuring the space station that changed the destiny of an entire galaxy, the Babylon 5 RPG from Mongoose Publishing allows players to take on the role of characters from the award-winning TV series. This all new edition revisits one of the most successful sci-fi roleplaying games of recent years, bringing the game to an all new group of fans! Existing fans will not be disappointed, the rules have been tweaked so that the game is even better than before, and most importantly, is a stand-alone rulebook in its own right with no requirement for the use of another rulebook!

Eyes Beyond the Torchlight

Eyes Beyond the Torchlight PDF Author: Scott Myers
Publisher:
ISBN: 9781956549058
Category :
Languages : en
Pages :

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Book Description
A classic fantasy adventure game using the modern Target12 gaming system.

Numenera Character Options

Numenera Character Options PDF Author: Monte Cook
Publisher: Monte Cook Games
ISBN: 9781939979148
Category : Fantasy games
Languages : en
Pages : 95

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Book Description
Numenera is a science fantasy roleplaying game set in the far distant future. Humanity lives amid the remnants of eight great civilizations that have risen and fallen on Earth. These are the people of the Ninth World. This new world is filled with remnants of all the former worlds: bits of nanotechnology, the dataweb threaded among still-orbiting satellites, bio-engineered creatures, and myriad strange and wondrous devices. These remnants have become known as the numenera. Player characters explore this world of mystery and danger to find these leftover artifacts of the past, not to dwell upon the old ways, but to help forge their new destinies, utilizing the so-called 'magic' of the past to create a promising future. Numenera: Character Options is a supplement for Numenera and provides new options for Numenera characters. In addition to new descriptors and foci, Numenera: Character Options offers new mutations, new non-human races, new esoteries, new fighting moves, and new tricks of the trade. It also introduces new kinds of descriptors, expanding the concept to include character origins and negative traits, along with new rules for customizing characters, switching descriptors and foci, and more!

Coyote & Crow

Coyote & Crow PDF Author: Connor Alexander
Publisher:
ISBN: 9781736442906
Category :
Languages : en
Pages :

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Book Description
Coyote & Crow the Role Playing Game is a tabletop role playing game set in an alternate future where colonization of the Americas never occurred. Players take on the roles of characters imbued with the powers of the Adahnehdi and can explore an incredible world of science fiction and fantasy. Written and developed by a team of Native Americans, this book contains everything you need - except some twelve sided dice - to create incredible new stories in this vivid and original world.

Hoodoo Blues the Role Playing Game

Hoodoo Blues the Role Playing Game PDF Author: Brian St.Claire-King
Publisher:
ISBN: 0971309566
Category : Crafts & Hobbies
Languages : en
Pages : 314

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Book Description
Hoodoo Blues is a Role Playing Game of supernatural beliefs from America's Old South. Players play the ageless, those who have lived through (sometimes suffered through) decades or centuries of Southern history.

Myfarog

Myfarog PDF Author: Varg Vikernes
Publisher:
ISBN: 9781082566349
Category :
Languages : en
Pages : 224

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Book Description
MYFAROG (Mythic Fantasy Role-playing Game) (3rd edition) is a fantasy role-playing game, with a setting based on European mythology, religion and fairy tales. The rules are very modular, meaning you can play the game rules light or rules heavy, as you please. The rules are designed to make sense, and to give the players the ability to immerse themselves in Thulê; a highly credible fantasy world similar to Middle-earth and the European Classical Antiquity (some places touching into the Viking Age or the Bronze Age), but yet different. In Thulê, sorcery and the ancient deities are real, and the world is inhabited by not only humans, but also elves, nymphs, dwarves, orcs, gnomes, halflings, ettins and trolls, as well as other creatures. This art-minimalistic 221 page core rule-book (with black-and-white interior) is an all-in-one rule-book, so it contains all the information you need to play the game (and to make your own adventures and campaigns) indefinitely. A digital high resolution map of Thulê can be found here: www.myfarog.org. Because the setting is based on real world locations (Lofoten and Vesteralen in Northern Norway) you can also use online map services, to get highly detailed and realistic maps of the world of Thulê, in any scale you want. NB! You need a set of polyhedral dice to play the game.

The Storymaster's Tales "Weirding Woods"

The Storymaster's Tales Author: Oliver McNeil
Publisher:
ISBN: 9781716224591
Category :
Languages : en
Pages : 52

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Book Description
The Storymaster's Tales "Weirding Woods" Cut and Fold Game-Cards 78 beautiful folklore illustrations to use alongside the Gamebook.

KidWorld the Role Playing Game

KidWorld the Role Playing Game PDF Author:
Publisher:
ISBN: 097130954X
Category :
Languages : en
Pages : 279

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Book Description


Dangerous Games

Dangerous Games PDF Author: Joseph P. Laycock
Publisher: University of California Press
ISBN: 0520284925
Category : Religion
Languages : en
Pages : 364

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Book Description
The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included representatives from the Christian Right, the field of psychology, and law enforcement claimed that these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic. Fantasy role-playing games do share several functions in common with religion. However, religion—as a socially constructed world of shared meaning—can also be compared to a fantasy role-playing game. In fact, the claims of the moral entrepreneurs, in which they presented themselves as heroes battling a dark conspiracy, often resembled the very games of imagination they condemned as evil. By attacking the imagination, they preserved the taken-for-granted status of their own socially constructed reality. Interpreted in this way, the panic over fantasy-role playing games yields new insights about how humans play and together construct and maintain meaningful worlds. Laycock’s clear and accessible writing ensures that Dangerous Games will be required reading for those with an interest in religion, popular culture, and social behavior, both in the classroom and beyond.