Secrets of Video Game Consoles

Secrets of Video Game Consoles PDF Author: Michael Hart
Publisher: White Owl
ISBN: 1399070924
Category : Games & Activities
Languages : en
Pages : 266

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Book Description
Did you know the Nintendo Wii had a medical condition named after it? Or that the Sega Saturn almost had the Nintendo 64's graphics chip? Did you realize the Atari Jaguar contained five different processors? Are you aware that a fake website about beekeeping was used to promote an Xbox game? Learn about all of this and more in this unique trivia book about the history of video game consoles that gives you the complete stories in detail! These facts cover a wide range of subjects, such as which console introduced certain technology and features, esoteric hardware oddities, marketing fails and successes, stories behind key games, how certain indispensable people shaped the whole industry, development history, court cases, peculiar events, weird relationships between companies and technical explanations. Plenty of these would be obscure facts that you may not know, but even if you are familiar with them, do you know the full story? 31 video game consoles stretching from 1972 to 2017 are covered, containing more than 235 in-depth facts, numerous other pieces of trivia and over 350 images to create a single package unlike any other that gamers of all ages will find interesting! If you want to fill your head with plenty of knowledge about your favorite video game consoles to amaze your friends with, then this book is for you!

Secrets of Video Game Consoles

Secrets of Video Game Consoles PDF Author: Michael Hart
Publisher: White Owl
ISBN: 1399070924
Category : Games & Activities
Languages : en
Pages : 266

Get Book

Book Description
Did you know the Nintendo Wii had a medical condition named after it? Or that the Sega Saturn almost had the Nintendo 64's graphics chip? Did you realize the Atari Jaguar contained five different processors? Are you aware that a fake website about beekeeping was used to promote an Xbox game? Learn about all of this and more in this unique trivia book about the history of video game consoles that gives you the complete stories in detail! These facts cover a wide range of subjects, such as which console introduced certain technology and features, esoteric hardware oddities, marketing fails and successes, stories behind key games, how certain indispensable people shaped the whole industry, development history, court cases, peculiar events, weird relationships between companies and technical explanations. Plenty of these would be obscure facts that you may not know, but even if you are familiar with them, do you know the full story? 31 video game consoles stretching from 1972 to 2017 are covered, containing more than 235 in-depth facts, numerous other pieces of trivia and over 350 images to create a single package unlike any other that gamers of all ages will find interesting! If you want to fill your head with plenty of knowledge about your favorite video game consoles to amaze your friends with, then this book is for you!

Classic Home Video Games, 1985-1988

Classic Home Video Games, 1985-1988 PDF Author: Brett Weiss
Publisher: McFarland
ISBN: 1476601410
Category : Games & Activities
Languages : en
Pages : 828

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Book Description
A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include publisher/developer data, release year, gameplay information, and, typically, the author's critique. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work, and a preface provides a comparison between the modern gaming industry and the industry of the late 1980s.

Game Design Secrets

Game Design Secrets PDF Author: Wagner James Au
Publisher: John Wiley & Sons
ISBN: 1118416465
Category : Computers
Languages : en
Pages : 336

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Book Description
Design great Facebook, iOS, and Web games and learn from the experts what makes a game a hit! This invaluable resource shows how to put into action the proven design and marketing techniques from the industry's best game designers, who all started on a small scale. The book walks novice and experienced game designers through the step-by-step process of conceptualizing, designing, launching, and managing a winning game on platforms including Facebook, iOS, and the Web. The book is filled with examples that highlight key design features, explain how to market your game, and illustrate how to turn your design into a money-making venture. Provides an overview of the most popular game platforms and shows how to design games for each Contains the basic principles of game design that will help promote growth and potential to generate revenue Includes interviews with top independent game developers who reveal their success secrets Offers an analysis of future trends that can open (or close) opportunities for game designers Game Design Secrets provides aspiring game designers a process for planning, designing, marketing, and ultimately making money from new games.

Computer Games and Virtual Worlds

Computer Games and Virtual Worlds PDF Author: Ross A. Dannenberg
Publisher: American Bar Association
ISBN: 9781604427509
Category : Computer games
Languages : en
Pages : 298

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Book Description
This book explores and discusses how to obtain traditional intellectual property law rights in the non-traditional settings of video game and virtual world environments, and serves as a primer for researching these emerging legal issues. Each chapter addresses: end user license agreements; copyrights, patents, trademarks; and trade secrets, as addressed by U.S. law. It also covers international legal issues stemming from the multi-national user-base and foreign operation of many virtual worlds.

Nintendo Games Secrets

Nintendo Games Secrets PDF Author: Rusel DeMaria
Publisher: Prima Games
ISBN: 9781559581059
Category : Nintendo video games
Languages : en
Pages : 340

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Book Description
With hundreds of thousands of copies sold, this book is fast becoming the most successful imprint in the video and computer games area. In this exciting sequel to the original Nintendo Games Secrets, you'll find additional refinements and even more tips for "Double Dragon III", "Megaman 3", "The Simpsons", "Super Mario Bros. 3", and more.

Secrets of the Playstation 2

Secrets of the Playstation 2 PDF Author: Michele E. Davis
Publisher: Pocket Books
ISBN: 9780743413022
Category : Games & Activities
Languages : en
Pages : 164

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Book Description
Includes hints section and a directory of PS2 game websites.

Level Up: Secrets of the Games We Love

Level Up: Secrets of the Games We Love PDF Author: Kaitlyn Duling
Publisher: Carson-Dellosa Publishing
ISBN: 173165037X
Category : Juvenile Nonfiction
Languages : en
Pages : 32

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Book Description
Book Features: • Ages 8-14, Grades 3-8 • 32 pages, 7 inches x 9 inches • Simple, easy-to-read pages with full-color pictures • Includes pre- and post-reading activities • Reading/teaching tips and glossary included Gaming and eSports: In Level Up: Secrets of the Games We Love, 3rd—8th graders unlock interesting facts and little-known stories about some of the most popular video games, their favorite characters, and more! Level-Up Your Gaming Knowledge: Young readers learn fun facts, stories, and the history behind their favorite video games, characters, and the designers behind them! Get an inside look at the “Easter eggs” hidden within each game! Build Reading Skills: This engaging 32-page children’s book will help your child improve comprehension and build confidence with guided pre- and post-reading questions and fun activities. Leveled Books: Part of the Gaming and Esports series, the lower reading level text and full-color pictures make this children’s book an engaging read with fun and interesting facts about your child’s favorite video games and characters. Why Rourke Educational Media: Since 1980, Rourke Publishing Company has specialized in publishing engaging and diverse non-fiction and fiction books for children in a wide range of subjects that support reading success on a level that has no limits.

Level Up: Secrets of the Games We Love

Level Up: Secrets of the Games We Love PDF Author: Kaitlyn Duling
Publisher: Carson-Dellosa Publishing
ISBN: 1731649851
Category : Juvenile Nonfiction
Languages : en
Pages : 36

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Book Description
Book Features: • Ages 8-14, Grades 3-8 • 32 pages, 7 inches x 9 inches • Simple, easy-to-read pages with full-color pictures • Includes pre- and post-reading activities • Reading/teaching tips and glossary included Gaming and eSports: In Level Up: Secrets of the Games We Love, 3rd—8th graders unlock interesting facts and little-known stories about some of the most popular video games, their favorite characters, and more! Level-Up Your Gaming Knowledge: Young readers learn fun facts, stories, and the history behind their favorite video games, characters, and the designers behind them! Get an inside look at the “Easter eggs” hidden within each game! Build Reading Skills: This engaging 32-page children’s book will help your child improve comprehension and build confidence with guided pre- and post-reading questions and fun activities. Leveled Books: Part of the Gaming and Esports series, the lower reading level text and full-color pictures make this children’s book an engaging read with fun and interesting facts about your child’s favorite video games and characters. Why Rourke Educational Media: Since 1980, Rourke Publishing Company has specialized in publishing engaging and diverse non-fiction and fiction books for children in a wide range of subjects that support reading success on a level that has no limits.

The Video Games Textbook

The Video Games Textbook PDF Author: Brian J. Wardyga
Publisher: CRC Press
ISBN: 1000868222
Category : Computers
Languages : en
Pages : 751

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Book Description
The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games. Chapters feature objectives and key terms, illustrative timelines, color images, and graphs in addition to the technical specifications and key titles for each platform. Every chapter is a journey into a different segment of gaming, where readers emerge with a clear picture of how video games evolved, why the platforms succeeded or failed, and the impact they had on the industry and culture. Written to capture the attention and interest of students from around the world, this newly revised Second Edition also serves as a go-to handbook for any video game enthusiast. This edition features new content in every chapter, including color timelines, sections on color theory and lighting, the NEC PC-98 series, MSX series, Amstrad CPC, Sinclair ZX Spectrum, Milton Bradley Microvision, Nintendo Game & Watch, gender issues, PEGI and CERO rating systems, and new Pro Files and quiz questions, plus expanded coverage on PC and mobile gaming, virtual reality, Valve Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5. Key Features Explores the history, business, and technology of video games, including social, political, and economic motivations Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables, and graphs Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms Reinforces material with market summaries and reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes

The Legal Status of Video Games: Comparative Analysis in National Approaches

The Legal Status of Video Games: Comparative Analysis in National Approaches PDF Author: World Intellectual Property Organization
Publisher: WIPO
ISBN:
Category : Law
Languages : en
Pages : 98

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Book Description
This report analyzes the classification that each country has adopted for video games, and provides, in the final section, a tentative classification of these complex works, considering their nature, the elements they are made of and the creative process.