Real-Time Character Animation Based on Movement Primitives from MoCap Data

Real-Time Character Animation Based on Movement Primitives from MoCap Data PDF Author: Aee-Ni Park
Publisher:
ISBN:
Category :
Languages : de
Pages : 0

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Real-Time Character Animation Based on Movement Primitives from MoCap Data

Real-Time Character Animation Based on Movement Primitives from MoCap Data PDF Author: Aee-Ni Park
Publisher:
ISBN:
Category :
Languages : de
Pages : 0

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Book Description


Statistical and Geometrical Approaches to Visual Motion Analysis

Statistical and Geometrical Approaches to Visual Motion Analysis PDF Author: Daniel Cremers
Publisher: Springer Science & Business Media
ISBN: 3642030610
Category : Computers
Languages : en
Pages : 330

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Book Description
This book constitutes the thoroughly refereed post-conference proceedings of the International Dagstuhl-Seminar on Statistical and Geometrical Approaches to Visual Motion Analysis, held in Dagstuhl Castle, Germany, in July 2008. The workshop focused on critical aspects of motion analysis, including motion segmentation and the modeling of motion patterns. The aim was to gather researchers who are experts in the different motion tasks and in the different techniques used; also involved were experts in the study of human and primate vision. The 15 revised full papers presented were carefully reviewed and selected from or initiated by the lectures given at the workshop. The papers are organized in topical sections on optical flow and extensions, human motion modeling, biological and statistical approaches, alternative approaches to motion analysis.

Understanding Motion Capture for Computer Animation

Understanding Motion Capture for Computer Animation PDF Author: Alberto Menache
Publisher: Elsevier
ISBN: 9780123814975
Category : Computers
Languages : en
Pages : 276

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Book Description
Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents. The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic. Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems Describes all the mathematical principles associated with motion capture and 3D character mechanics Helps you budget by explaining the costs associated with individualized motion capture projects

Understanding Motion Capture for Computer Animation and Video Games

Understanding Motion Capture for Computer Animation and Video Games PDF Author: Alberto Menache
Publisher: Morgan Kaufmann
ISBN: 9780124906303
Category : Computers
Languages : en
Pages : 268

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Book Description
Motion capture is a technique for recording a performance and then translating it into mathematical terms. Animating motion is critical for the development of applications such as animation, virtual environments and video games. Character animation is the process by which natural movements are modelled and digitized so that digital character movements appear as natural as possible. There are three approaches to character animation: keyframe animation, motion capture, and simulation.

Vision, Modeling, and Visualization 2008

Vision, Modeling, and Visualization 2008 PDF Author: Oliver Deussen
Publisher: Pro Universitate
ISBN: 9783898386098
Category : Computer vision
Languages : en
Pages : 432

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Book Description


Modelling and Motion Capture Techniques for Virtual Environments

Modelling and Motion Capture Techniques for Virtual Environments PDF Author: Nadia Magnenat-Thalmann
Publisher: Springer
ISBN: 3540493840
Category : Computers
Languages : en
Pages : 282

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Book Description
The CAPTECH'98 workshop took place at the University of Geneva on November 26–27, 1998, sponsored by FIP Working Group 5.10 (Computer Graphics and Virtual Worlds) and the Suisse Romande regional doctoral seminar in computer science. The subject of the conference was ongoing research in data capture and interpretation. The goals of capturing real world data in order to perceive, understand, and interpret them and then reacting to them in a suitable way are currently important research problems. These data can be very diverse: sounds, emotions, shapes, motions, forces, muscles, actions, etc. Once captured, they have to be treated either to make the invisible visible, or to understand a particular phenomenon so as to formulate an appropriate reaction, or to integrate various information in a new multimedia format. The conference included six sessions of presented papers and three panel discussions. Invited speakers treating various aspects of the topic were: Professor R. Earnshaw from Bradford University, Professor T. L. Kunii from Hosei University, and Professor P. Robert from EPFL. Professor K. Bauknecht, of the University of Zürich, President of IFIP, offered the welcoming address. Mr. E. Badique, project officer for the EU in Brussels, discussed recent results of the EU ACTS research program. Finally, the Geneva Computer Animation '98 Film Festival highlighted the evening of November 26.

Intuitive Human Interfaces for Organizing and Accessing Intellectual Assets

Intuitive Human Interfaces for Organizing and Accessing Intellectual Assets PDF Author: Gunter Grieser
Publisher: Springer
ISBN: 3540322795
Category : Computers
Languages : en
Pages : 262

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Book Description
This book constitutes the thoroughly refereed post-proceedings of the 2004 International Workshop on Intuitive Human Interfaces for Organizing and Accessing Intellectual Assets, held in Dagstuhl Castle, Germany in March 2004. The 17 revised full papers presented together with an introductory overview have gone through two rounds of reviewing and revision. The papers are organized in topical sections on man-machine interface for intuitive knowledge access, intelligent pad and meme media, visualization and design of information access spaces, and semantics and narrative organization and access of knowledge.

Intelligent Virtual Agents

Intelligent Virtual Agents PDF Author: Thomas Rist
Publisher: Springer Science & Business Media
ISBN: 3540200037
Category : Computers
Languages : en
Pages : 378

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Book Description
This volume, containing the proceedings of IVA 2003, held at Kloster Irsee, in Germany, September 15–17, 2003, is testimony to the growing importance of IntelligentVirtualAgents(IVAs) asaresearch?eld.Wereceived67submissions, nearly twice as many as for IVA 2001, not only from European countries, but from China, Japan, and Korea, and both North and South America. As IVA research develops, a growing number of application areas and pl- forms are also being researched. Interface agents are used as part of larger - plications, often on the Web. Education applications draw on virtual actors and virtual drama, while the advent of 3D mobile computing and the convergence of telephones and PDAs produce geographically-aware guides and mobile - tertainment applications. A theme that will be apparent in a number of the papers in this volume is the impact of embodiment on IVA research – a char- teristic di?erentiating it to some extent from the larger ?eld of software agents.

Real-time 3D Character Animation with Visual C++

Real-time 3D Character Animation with Visual C++ PDF Author: Nik Lever
Publisher: Taylor & Francis
ISBN: 0240516648
Category : Art
Languages : en
Pages : 497

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Book Description
CD-ROM contains: Examples for text -- Toon3DCreator 1.7 with full source code.

View-Dependent Character Animation

View-Dependent Character Animation PDF Author: Parag Chaudhuri
Publisher: Springer Science & Business Media
ISBN: 1846285917
Category : Computers
Languages : en
Pages : 149

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Book Description
Creating moving camera character animations in 3D is a multi-faceted computer graphics and computer vision problem that requires a formal representation of the moving camera, and efficient algorithms to help author manage and render the multitude of character poses required for the animation. This well-researched book introduces view-dependent character animation, covering all the relevant background work. Numerous example animations are offered to explain and illustrate this versatile technique.