Fun and Games in Old Europe

Fun and Games in Old Europe PDF Author: Walter Endrei
Publisher:
ISBN:
Category : Amusements
Languages : en
Pages : 228

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Book Description

Fun and Games in Old Europe

Fun and Games in Old Europe PDF Author: Walter Endrei
Publisher:
ISBN:
Category : Amusements
Languages : en
Pages : 228

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Book Description


Fun and Games in Old Europe

Fun and Games in Old Europe PDF Author: W. Endrei
Publisher:
ISBN: 9780785538943
Category :
Languages : en
Pages : 188

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Book Description


They Run with Surprising Swiftness

They Run with Surprising Swiftness PDF Author: Peter Radford
Publisher: University of Virginia Press
ISBN: 0813947944
Category : History
Languages : en
Pages : 381

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Book Description
Women have battled for a place in the male-dominated world of sports throughout the twentieth and early twenty-first centuries, overturning obstacles and highlighting the changing position of women in societies around the world. This has become one of the defining stories of our age and the central story of women’s sports. They Run with Surprising Swiftness tells a different and much older, forgotten story with many of the same themes. Sports have never been the sole preserve of men; women athletes have always been there. As this book shows, throughout the seventeenth and eighteenth centuries in Britain, women of all ages ran, fought, rode, played football, cricket, tennis, and other sports. They competed in tough, head-to-head events that required extraordinary endurance and skill. Though not labeled "athletic" at the time, these women performed feats that in our age would certainly earn that descriptor. They Run with Surprising Swiftness recognizes these remarkable athletes and their achievements and aims to restore them to their rightful place in the long history of women in sport.

Encyclopedia of Traditional British Rural Sports

Encyclopedia of Traditional British Rural Sports PDF Author: Tony Collins
Publisher: Psychology Press
ISBN: 9780415352246
Category : History
Languages : en
Pages : 328

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Book Description
Providing a social, economic and political study of field sports and those other activities and customs labelled as rural sports, from the earliest of times to the present day in all of the United Kingdom and Ireland. This book brings together several distinct types of traditional rural sports with particular emphasis on the social history and 'traditional' aspects. It contains several hundred entries focusing on individual sports and others providing analysis of key concepts, themes and terminologies. The Encyclopedia of Traditional British Rural Sports is an invaluable reference that provides students, scholars and sports enthusiasts with a focussed and authoritative source of information on the history and culture of rural sport in Britain.

Past Times

Past Times PDF Author: Jeffrey S. Johnston
Publisher: Blurb
ISBN: 9780994850133
Category : History
Languages : en
Pages : 214

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Book Description
Past Times: Sports and Games of Medieval Europe opens the world of medieval games to the general public. Learning history has never been so fun!

Ancient Olympiads

Ancient Olympiads PDF Author: James Lynch
Publisher: eBook Partnership
ISBN: 1987944003
Category : Computers
Languages : en
Pages : 421

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Book Description
Computer Vision Textbook for Beginners with 3 Hands-On ProjectsAre you ready to crush your Computer Vision career goals?The recent advances in the field of computer vision have simply been astounding. In less than a decade, the rate of accuracy for object identification and classification has risen from 50 percent to 99 percent. Today's systems are, in fact, more accurate than humans at swiftly detecting and responding to visual inputs.The emergence of deep learning and the advent of very large datasets in recent years have led to an increase in the number of computer vision applications. Against this backdrop, it's worthwhile to add computer vision knowledge to your data science arsenal. Now is the perfect time to enter this dynamic field.Computer Vision with Python for Beginners presents you with a hands-on, straightforward approach to learn computer vision fast. The step-by-step format of this book makes learning computer vision simple, fast, and easy. The exercises at the end of each chapter test your knowledge of the concepts you have covered. They also help you apply what you have learned. This book presents you with: A solid foundation in computer vision. Knowledge of elementary and intermediate topics. Basics of coding in Python. Links to additional content related to the topics you study. Access to external files to train and test all the knowledge you have acquired about a computer vision tool. Three mini-projects in the concluding section of the book that help you to bring together all the theoretical concepts you've learned.You begin with Python installation in the first chapter. Then you have a crash course in Python in the second chapter. Jumping straight to Python quickens your learning and makes it simpler to follow along. Throughout this book, the code is written using Jupyter Notebook. Access to the datasets used in this book is easy. In the final section, you work on three hands-on mini-projects: 1. Detecting Hand Symbols for Rock, Paper, Scissors Game2. Covid-19 Detection from X-Rays3. Detecting Weather from ImagesThe scripts, images, and graphs are clear. They are designed to help you understand the visuals to the text description easily. This book is the perfect option for self-study, even if your proficiency is at the level of an intermediate learner. You can tackle new computer vision problems confidently and develop complete solutions at your workplace. Finally, you can count on this learning by doing book to accomplish your computer vision career goals faster.The topics covered include: Introduction to Computer Vision Environment Setup & Writing Your First Program in Python Python Crash Course Basics of Image Processing Basics of Video Processing Face Detection with OpenCV in Python Introduction to Machine Learning for Computer Vision Introduction to Deep Learning for Computer Vision Transfer Learning for Computer Vision Object Detection with YOLO Introduction to GANSHit BUY NOW and begin your Computer Vision learning journey.

Pleasure and Leisure in the Middle Ages and Early Modern Age

Pleasure and Leisure in the Middle Ages and Early Modern Age PDF Author: Albrecht Classen
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110623072
Category : History
Languages : en
Pages : 764

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Book Description
Jan Huizinga and Roger Caillois have already taught us to realize how important games and play have been for pre-modern civilization. Recent research has begun to acknowledge the fundamental importance of these aspects in cultural, religious, philosophical, and literary terms. This volume expands on the traditional approach still very much focused on the materiality of game (toys, cards, dice, falcons, dolls, etc.) and acknowledges that game constituted also a form of coming to terms with human existence in an unstable and volatile world determined by universal randomness and fortune. Whether considering blessings or horse fighting, falconry or card games, playing with dice or dolls, we can gain a much deeper understanding of medieval and early modern society when we consider how people pursued pleasure and how they structured their leisure time. The contributions examine a wide gamut of approaches to pleasure, considering health issues, eroticism, tournaments, playing music, reading and listening, drinking alcohol, gambling and throwing dice. This large issue was also relevant, of course, in non-Christian societies, and constitutes a critical concern both for the past and the present because we are all homines ludentes.

Baseball Before We Knew It

Baseball Before We Knew It PDF Author: David Block
Publisher: U of Nebraska Press
ISBN: 9780803262553
Category : Sports & Recreation
Languages : en
Pages : 384

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Book Description
It may be America?s game, but no one seems to know how or when baseball really started. Theories abound, myths proliferate, but reliable information has been in short supply?until now, when Baseball before We Knew It brings fresh new evidence of baseball?s origins into play. David Block looks into the early history of the game and of the 150-year-old debate about its beginnings. He tackles one stubborn misconception after another, debunking the enduring belief that baseball descended from the English game of rounders and revealing a surprising new explanation for the most notorious myth of all?the Abner Doubleday?Cooperstown story. ø Block?s book takes readers on an exhilarating journey through the centuries in search of clues to the evolution of our modern National Pastime. Among his startling discoveries is a set of long-forgotten baseball rules from the 1700s. Block evaluates the originality and historical significance of the Knickerbocker rules of 1845, revisits European studies on the ancestry of baseball which indicate that the game dates back hundreds, if not thousands of years, and assembles a detailed history of games and pastimes from the Middle Ages onward that contributed to baseball?s development. In its thoroughness and reach, and its extensive descriptive bibliography of early baseball sources, this book is a unique and invaluable resource?a comprehensive, reliable, and readable account of baseball before it was America?s game.

Handbook of Medieval Culture

Handbook of Medieval Culture PDF Author: Albrecht Classen
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110377616
Category : History
Languages : en
Pages : 747

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Book Description
A follow-up publication to the Handbook of Medieval Studies, this new reference work turns to a different focus: medieval culture. Medieval research has grown tremendously in depth and breadth over the last decades. Particularly our understanding of medieval culture, of the basic living conditions, and the specific value system prevalent at that time has considerably expanded, to a point where we are in danger of no longer seeing the proverbial forest for the trees. The present, innovative handbook offers compact articles on essential topics, ideals, specific knowledge, and concepts defining the medieval world as comprehensively as possible. The topics covered in this new handbook pertain to issues such as love and marriage, belief in God, hell, and the devil, education, lordship and servitude, Christianity versus Judaism and Islam, health, medicine, the rural world, the rise of the urban class, travel, roads and bridges, entertainment, games, and sport activities, numbers, measuring, the education system, the papacy, saints, the senses, death, and money.

A Cultural History of Animals in the Medieval Age

A Cultural History of Animals in the Medieval Age PDF Author: Brigitte Resl
Publisher: Bloomsbury Publishing
ISBN: 1350995525
Category : History
Languages : en
Pages : 278

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Book Description
A Choice Outstanding Academic Title, 2008 A Cultural History of Animals in the Medieval Age investigates the changing roles of animals in medieval culture, economy and society in the period 1000 to 1400. The period saw significant changes in scientific and philosophical approaches to animals as well as their representation in art. Animals were omnipresent in medieval everyday life. They had enormous importance for medieval agriculture and trade and were also hunted for food and used in popular entertainments. At the same time, animals were kept as pets and used to display their owner's status, whilst medieval religion attributed complex symbolic meanings to animals. A Cultural History of Animals in the Medieval Age presents an overview of the period and continues with essays on the position of animals in contemporary symbolism, hunting, domestication, sports and entertainment, science, philosophy, and art.