Einstieg in Unity

Einstieg in Unity PDF Author: Thomas Theis
Publisher:
ISBN: 9783836256100
Category :
Languages : de
Pages : 626

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Book Description

Einstieg in Unity

Einstieg in Unity PDF Author: Thomas Theis
Publisher:
ISBN: 9783836256100
Category :
Languages : de
Pages : 626

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Book Description


The Price of German Unity

The Price of German Unity PDF Author: Gerhard A. Ritter
Publisher: Oxford University Press
ISBN: 0199556822
Category : Business & Economics
Languages : en
Pages : 501

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Book Description
The first full-scale analysis of the history of German reunification, with a particular emphasis on social policy, showing how the transfer of the West German social policy framework to the East intensified the crisis of the German welfare state.

Unity Game Development Essentials

Unity Game Development Essentials PDF Author: Will Goldstone
Publisher: Packt Publishing Ltd
ISBN: 9781847198198
Category : Computers
Languages : en
Pages : 298

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Book Description
Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!

Christian Unity

Christian Unity PDF Author: Giuseppe Alberigo
Publisher:
ISBN:
Category : Religion
Languages : en
Pages : 714

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Book Description


Building an RPG with Unity 2018

Building an RPG with Unity 2018 PDF Author: Vahé Karamian
Publisher: Packt Publishing Ltd
ISBN: 1788626990
Category : Computers
Languages : en
Pages : 361

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Book Description
Build a high-end, multiplayer role-playing game (RPG) from scratch with C# and Unity 2018 Key Features Get insights into Unity's user interface (UI) system and and build UIs for your RPG Implement artificial intelligence (AI) to build intelligent entities that take your game to the next level Develop multiplayer features for an RPG using Unity 2018 Book Description In a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs. Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game. To start with, the book guides you through the fundamentals of role-playing games. You will learn the necessary aspects of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory and weapons. You will also explore designing game levels by adding more features. Once you have understood the bigger picture, you will understand how to tackle the obstacles of networking in Unity and implement multiplayer mode for your RPG games. By the end of the book, you will be able to build upon the core RPG framework elements to create your own immersive games. What you will learn Construct a framework for inventory, equipment, characters, enemies, quests, and game events Understand how to load and unload scenes and assets Create multiplayer game settings for your RPG Design a UI for user input and feedback Implement AI for non-character players Customize your character at runtime Who this book is for Building an RPG with Unity 2018 is for you if you are a programmer interested in developing and further enhancing your skills when developing RPGs in Unity 2018. This book does not cover the basics of Unity, and so is for intermediate or more advanced users.

IOS Games by Tutorials

IOS Games by Tutorials PDF Author: raywenderlich.com Tutorial Team
Publisher:
ISBN: 9780989675161
Category : Application software
Languages : en
Pages : 799

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Book Description
"Beginning 2D iOS game development with Swift"--Page 1 of cover.

Designing Audio Effect Plug-ins in C++ with Digital Audio Signal Processing Theory

Designing Audio Effect Plug-ins in C++ with Digital Audio Signal Processing Theory PDF Author: William C. Pirkle
Publisher: Taylor & Francis
ISBN: 0240825152
Category : Computers
Languages : en
Pages : 561

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Book Description
Includes bibliographical references and index.

The Art of Unit Testing

The Art of Unit Testing PDF Author: Roy Osherove
Publisher: Simon and Schuster
ISBN: 1638353050
Category : Computers
Languages : en
Pages : 459

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Book Description
Summary The Art of Unit Testing, Second Edition guides you step by step from writing your first simple tests to developing robust test sets that are maintainable, readable, and trustworthy. You'll master the foundational ideas and quickly move to high-value subjects like mocks, stubs, and isolation, including frameworks such as Moq, FakeItEasy, and Typemock Isolator. You'll explore test patterns and organization, working with legacy code, and even "untestable" code. Along the way, you'll learn about integration testing and techniques and tools for testing databases and other technologies. About this Book You know you should be unit testing, so why aren't you doing it? If you're new to unit testing, if you find unit testing tedious, or if you're just not getting enough payoff for the effort you put into it, keep reading. The Art of Unit Testing, Second Edition guides you step by step from writing your first simple unit tests to building complete test sets that are maintainable, readable, and trustworthy. You'll move quickly to more complicated subjects like mocks and stubs, while learning to use isolation (mocking) frameworks like Moq, FakeItEasy, and Typemock Isolator. You'll explore test patterns and organization, refactor code applications, and learn how to test "untestable" code. Along the way, you'll learn about integration testing and techniques for testing with databases. The examples in the book use C#, but will benefit anyone using a statically typed language such as Java or C++. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. What's Inside Create readable, maintainable, trustworthy tests Fakes, stubs, mock objects, and isolation (mocking) frameworks Simple dependency injection techniques Refactoring legacy code About the Author Roy Osherove has been coding for over 15 years, and he consults and trains teams worldwide on the gentle art of unit testing and test-driven development. His blog is at ArtOfUnitTesting.com. Table of Contents PART 1 GETTING STARTED The basics of unit testing A first unit test PART 2 CORE TECHNIQUES Using stubs to break dependencies Interaction testing using mock objects Isolation (mocking) frameworks Digging deeper into isolation frameworks PART 3 THE TEST CODE Test hierarchies and organization The pillars of good unit tests PART 4 DESIGN AND PROCESS Integrating unit testing into the organization Working with legacy code Design and testability

Game Development with Three.js

Game Development with Three.js PDF Author: Isaac Sukin
Publisher: Packt Publishing Ltd
ISBN: 1782168540
Category : Computers
Languages : en
Pages : 118

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Book Description
A step-by-step, example-based guide to building immersive 3D games on the Web using the Three.js graphics library.This book is for people interested in programming 3D games for the Web. Readers are expected to have basic knowledge of JavaScript syntax and a basic understanding of HTML and CSS. This book will be useful regardless of prior experience with game programming, whether you intend to build casual side projects or large-scale professional titles.

Open Space Technology

Open Space Technology PDF Author: Harrison Owen
Publisher: Berrett-Koehler Publishers
ISBN: 1576757757
Category : Business & Economics
Languages : en
Pages : 217

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Book Description
A revised and updated edition of an acknowledged classic of the Organizational Development literature. Over 30,000 of first and second editions sold.