Unity 3D Game Development

Unity 3D Game Development PDF Author: Anthony Davis
Publisher: Packt Publishing Ltd
ISBN: 1801077231
Category : Computers
Languages : en
Pages : 371

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Book Description
Create ready-to-play 3D games with reactive environments, sound, dynamic effects, and more! Key FeaturesBuild a solid foundation for game design and game developmentUnderstand the fundamentals of 3D such as coordinates, spaces, vectors, and camerasGet to grips with essential Unity concepts including characters, scenes, terrains, objects and moreBook Description This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. You'll learn the 3D and C# fundamentals before starting to build one short segment of the full game — a vertical slice. With every progressing chapter, you'll learn to improve this game (alongside building your own) to make it ready to pitch to studios. Within Unity 3D Game Development, you will learn to: Design and build 3D characters, and the game environmentThink about the users' interactions with your gameDevelop the interface and apply visual effects to add an emotional connection to your worldGrasp a solid foundation of sound design, animations, and lightning to your creationsBuild, test, and add final touches The book is split between expert insights that you'll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you're allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord: Read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book. What you will learnLearn fundamentals of designing a 3D game and C# scriptingDesign your game character and work through their mechanics and movementsCreate an environment with Unity Terrain and ProBuilderExplore instantiation and rigid bodies through physics theory and codeImplement sound, lighting effects, trail rendering, and other dynamic effectsCreate a short, fully functional segment of your game in a vertical slicePolish your game with performance tweaksJOIN the 'book-club' to read alongside other users, Unity experts, and ask the authors when stuckWho this book is for Our goal with this book is to enable every reader to build the right mindset to think about 3D games, and then show them all the steps we took to create ours. The main target audience for this book is those with some prior knowledge in game development, though regardless of your experience, we hope to create an enjoyable learning journey for you.

Unity 3D Game Development

Unity 3D Game Development PDF Author: Anthony Davis
Publisher: Packt Publishing Ltd
ISBN: 1801077231
Category : Computers
Languages : en
Pages : 371

Get Book

Book Description
Create ready-to-play 3D games with reactive environments, sound, dynamic effects, and more! Key FeaturesBuild a solid foundation for game design and game developmentUnderstand the fundamentals of 3D such as coordinates, spaces, vectors, and camerasGet to grips with essential Unity concepts including characters, scenes, terrains, objects and moreBook Description This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. You'll learn the 3D and C# fundamentals before starting to build one short segment of the full game — a vertical slice. With every progressing chapter, you'll learn to improve this game (alongside building your own) to make it ready to pitch to studios. Within Unity 3D Game Development, you will learn to: Design and build 3D characters, and the game environmentThink about the users' interactions with your gameDevelop the interface and apply visual effects to add an emotional connection to your worldGrasp a solid foundation of sound design, animations, and lightning to your creationsBuild, test, and add final touches The book is split between expert insights that you'll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you're allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord: Read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book. What you will learnLearn fundamentals of designing a 3D game and C# scriptingDesign your game character and work through their mechanics and movementsCreate an environment with Unity Terrain and ProBuilderExplore instantiation and rigid bodies through physics theory and codeImplement sound, lighting effects, trail rendering, and other dynamic effectsCreate a short, fully functional segment of your game in a vertical slicePolish your game with performance tweaksJOIN the 'book-club' to read alongside other users, Unity experts, and ask the authors when stuckWho this book is for Our goal with this book is to enable every reader to build the right mindset to think about 3D games, and then show them all the steps we took to create ours. The main target audience for this book is those with some prior knowledge in game development, though regardless of your experience, we hope to create an enjoyable learning journey for you.

Drag Racing 101 - From Building Your First Race Car to Securing Sponsors

Drag Racing 101 - From Building Your First Race Car to Securing Sponsors PDF Author: Ike Heckler Jr
Publisher: IH Racing
ISBN:
Category : Business & Economics
Languages : en
Pages : 92

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Book Description
Everything you wanted to know about the exciting world of drag racing !! The NHRA, NMCA, PINKS ALL OUT, building your race car, rule books, race classes, tow vehicles, trailers, components of a run, heads-up racing, index racing, bracket racing. Plus funding your operation, securing sponsorship, and getting magazine and TV coverage !! The author also takes you on a visual journey showing the various builds of his '67 Pontiac LeMans with assembly pictures that show with time slips how the car evolved from 16 secs in 1994 to a 14 sec bracket car in 2005 all the way to a 10 sec all-out race car in 2009 !! This 88 page book has over 85 color assembly pictures of: engines, fuel system, exhaust, rollbar, seats, and suspension, we also include sponsor artwork getting applied and some other fun pictures. If you are building a drag race car, these pictures will save you hours of aggravation and prevent many $$$$ of re-work or the wrong parts."For those of you interested in reading how Ike put together his race car, made improvements and has maintained his team, this will be a good read....."David Harris - SPEED TV

DVD Studio Pro® 2 Solutions

DVD Studio Pro® 2 Solutions PDF Author: Erica Sadun
Publisher: John Wiley & Sons
ISBN: 0782150845
Category : Computers
Languages : en
Pages : 398

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Book Description
Create Hollywood-Quality DVDs on a Small-Business Budget With DVD Studio Pro 2, Apple introduced a completely rewritten DVD authoring program at a fraction of its original price. Powerful and full-featured, DVD Studio Pro 2 offers a wealth of sophisticated tools that let you build your own professional-quality DVDs. DVD Studio Pro 2 Solutions offers expert instruction in putting this complex tool to good use. In each no-nonsense chapter, acclaimed Mac and DV author Erica Sadun introduces you to important concepts and nitty-gritty product details, revealing hidden features, flaws, and workarounds. After learning the fundamentals, you'll work through interactive projects that reinforce the material. The extensive support files on the companion DVD provide hands-on experience while you create serious real-world DVDs. Inside, you'll discover the ins and outs of DVD Studio Pro 2, including how to: Build and burn autoplay looping movies and slideshows Create animated subtitles and captions Provide multi-language support Produce motion menu buttons using your movie assets Develop widescreen menus and tracks Create multi-screen scene selection menus Generate multi-angle tracks with alternate audio Build scripts using the Script Editor and Inspectors Add "Easter Egg" material Prepare your projects for professional replication And more! DVD Description With over 3GB of material, this DVD features all the supporting files you'll need as you try out the book's projects, along with sample video, audio, and slide shows. You also get tryout versions of valuable software including Photoshop, LemkeSoft Graphic Converter, and OmniGraffle Professional. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Learn to Code with Games

Learn to Code with Games PDF Author: John M. Quick
Publisher: CRC Press
ISBN: 1498704697
Category : Computers
Languages : en
Pages : 292

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Book Description
A novel approach for the classroom or self-study, Learn to Code with Games makes coding accessible to a broad audience. Structured as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to solving each challenge. The book employs a unique problem-solving approach to teach you the technical foundations of coding, including data types, variables, functions, and arrays. You will also use techniques such as pseudocode and process mapping to formulate solutions without needing to type anything into a computer, and then convert the solutions into executable code. Avoiding jargon as much as possible, Learn to Code with Games shows you how to see coding as a way of thinking and problem solving rather than a domain of obscure languages and syntaxes. Its practical hands-on approach through the context of game development enables you to easily grasp basic programming concepts.

Wealth

Wealth PDF Author: Stuart E. Lucas
Publisher: FT Press
ISBN: 0133132838
Category : Business & Economics
Languages : en
Pages : 523

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Book Description
Discover the best ways to build, protect, and sustain family and business wealth across generations! Wealth is the world's most valuable guide to wealth management for individuals, families, business owners, and the "upwardly affluent." In the six years since Stuart Lucas first wrote this book, however, the financial world has changed dramatically. Throughout the financial crisis and beyond, Lucas has led the University of Chicago's Private Wealth Management program, teaching more than 500 members of the world's wealthiest families. Now, he brings together extraordinary insights and constructs informed by this experience. Wealth, Updated and Revised Edition retains its core advice, which has been tested and proven by the worst financial crisis since the Great Depression. However, Lucas has updated his exclusive Strategic Wealth Management Framework to help even more individuals, families, and entrepreneurs aspiring to wealth or seeking to protect it. Lucas highlights key value drivers - family purpose, the economic engine, and leakage management - that mark the difference between family enterprises that succeed for generations and those that fail. He offers updated, sage advice on making financial decisions, evaluating "expert" advice, running a family business office, tax/estate planning, philanthropy, wealth preservation, and more. Since developing a family's human capital is the best antidote to Wall Street excess, this edition adds even more robust and actionable guidance for building a culture of Entrepreneurial Stewardship: one that enables and encourages all family members to flourish, and improves the odds that families can sustain wealth. This book is for all successful business owners and anyone who possesses (or aspires to own) substantial financial assets, whether earned or inherited. It will also be of keen interest to investment advisors, business consultants, business brokers, wealth industry practitioners, lawyers, accountants, tax advisors, and others who counsel the wealthy (and upwardly affluent) about wealth management.

Pioneering in the Pampas; Or, The First Four Years of a Settler's Experience in the La Plata Camps

Pioneering in the Pampas; Or, The First Four Years of a Settler's Experience in the La Plata Camps PDF Author: Richard Arthur Seymour
Publisher:
ISBN:
Category : Argentina
Languages : en
Pages : 202

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Book Description


Pioneering in the Pampas

Pioneering in the Pampas PDF Author: Richard Arthur Seymour
Publisher:
ISBN:
Category : Córdoba (Argentina : Province)
Languages : en
Pages : 202

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Book Description


Swift 3 Game Development

Swift 3 Game Development PDF Author: Stephen Haney
Publisher: Packt Publishing Ltd
ISBN: 1787122425
Category : Computers
Languages : en
Pages : 251

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Book Description
Embrace the mobile gaming revolution by creating popular iOS games with Swift 3.0 About This Book Create and design games for iPhone and iPad using SpriteKit and Swift 3.0 Learn the core fundamentals of SpriteKit game development and mix and match techniques to customize your game This step-by-step practical guide will teach you to build games from scratch using little-known tips and strategies for maximum fun Who This Book Is For If you wish to create and publish fun iOS games using Swift, then this book is for you. You should be familiar with basic programming concepts. However, no prior game development or Apple ecosystem experience is required. What You Will Learn Deliver powerful graphics, physics, and sound in your game by using SpriteKit Set up the scene using the new capabilities of the scene editor and custom classes Maximize gameplay with little-known tips and strategies for fun and repeatable action Make use of animations, graphics, and particles to polish your game Understand the current mobile monetization landscape to choose the best option for your own situation Integrate your game with Game Center so that your players can share their high scores and achievements Publish your game to the App Store and enjoy people playing your games In Detail Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations. Then, you will add the player character, NPCs, and powerups. To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit. Style and approach This project-based guide is engaging with a visually-rich approach rather than a text-heavy approach. With every chapter containing practical examples, you will understand how Swift programming works and make the most of the new features in version 3.0.

Advances in Automation IV

Advances in Automation IV PDF Author: Andrey A. Radionov
Publisher: Springer Nature
ISBN: 303122311X
Category : Technology & Engineering
Languages : en
Pages : 439

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Book Description
This book reports on innovative research and developments in automation. Spanning a wide range of disciplines, including communication engineering, power engineering, control engineering, instrumentation, signal processing and cybersecurity, it focuses on methods and findings aimed at improving the control and monitoring of industrial and manufacturing processes as well as safety. Based on the International Russian Automation Conference, held on September 4–10, 2022, in Sochi, Russia, the book provides academics and professionals with a timely overview of and extensive information on the state of the art in the field of automation and control systems and fosters new ideas and collaborations between groups in different countries.

Dragging Our Assets

Dragging Our Assets PDF Author: Scott Wallace
Publisher:
ISBN: 9781897375105
Category : Trawls and trawling
Languages : en
Pages : 45

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Book Description