Writing Virtual Environments for Software Visualization

Writing Virtual Environments for Software Visualization PDF Author: Clinton Jeffery
Publisher: Springer
ISBN: 1461417554
Category : Technology & Engineering
Languages : en
Pages : 155

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Book Description
Writing Virtual Environments for Software Visualization book describes the software for a networked, 3D multi-user virtual environment that allows users to create and share remotely visualizations of program behavior. Collaborative virtual environments such as World of Warcraft or Second Life are a popular way to share interactive internet experiences, but they are complex and difficult to create. Software visualization is an area that may enable important advances in our ability to understand and reduce the costs of maintaining software. Applying the former technology to this problem area will be valuable to distributed and multi-institutional software development and educational users. The author covers the major features of collaborative virtual environments and how to program them in a very high level language. The book also examines the application of popular game-like software technologies.

Writing Virtual Environments for Software Visualization

Writing Virtual Environments for Software Visualization PDF Author: Clinton Jeffery
Publisher: Springer
ISBN: 1461417554
Category : Technology & Engineering
Languages : en
Pages : 155

Get Book

Book Description
Writing Virtual Environments for Software Visualization book describes the software for a networked, 3D multi-user virtual environment that allows users to create and share remotely visualizations of program behavior. Collaborative virtual environments such as World of Warcraft or Second Life are a popular way to share interactive internet experiences, but they are complex and difficult to create. Software visualization is an area that may enable important advances in our ability to understand and reduce the costs of maintaining software. Applying the former technology to this problem area will be valuable to distributed and multi-institutional software development and educational users. The author covers the major features of collaborative virtual environments and how to program them in a very high level language. The book also examines the application of popular game-like software technologies.

Progress in Intelligent Decision Science

Progress in Intelligent Decision Science PDF Author: Tofigh Allahviranloo
Publisher: Springer Nature
ISBN: 3030665011
Category : Technology & Engineering
Languages : en
Pages : 992

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Book Description
This book contains the topics of artificial intelligence and deep learning that do have much application in real-life problems. The concept of uncertainty has long been used in applied science, especially decision making and a logical decision must be made in the field of uncertainty or in the real-life environment that is formed and combined with vague concepts and data. The chapters of this book are connected to the new concepts and aspects of decision making with uncertainty. Besides, other chapters are involved with the concept of data mining and decision making under uncertain computations.

Information Visualisation and Virtual Environments

Information Visualisation and Virtual Environments PDF Author: Chaomei Chen
Publisher: Springer Science & Business Media
ISBN: 1447136225
Category : Computers
Languages : en
Pages : 231

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Book Description
Linking the two areas together, this book presents the latest research and development, so as to highlight the potential of information visualisation as an enabling technology in the design of new generations of virtual environments. This will be an invaluable source of reference for courses in information visualisation, user interface design, virtual environments, HCI, and information retrieval, as well as a useful resource for consultants and practitioners. The book contains 144 colour images of intriguing and influential works in information visualisation.

Virtual Environments and Scientific Visualization ’96

Virtual Environments and Scientific Visualization ’96 PDF Author: Martin Göbel
Publisher: Springer Science & Business Media
ISBN: 3709174880
Category : Computers
Languages : en
Pages : 336

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Book Description
Selected papers from this year’s Workshops on Virtual Environments and on Visualization in Scientific Computing are included in this volume. The papers on VE discuss Virtual Environment System architecture, communication requirements, synthetic actors, crowd simulations and modeling aspects, application experience in surgery support, geographic information systems, and engineering and virtual housing systems. Contributions from the Visualization workshop are presented in four groups: volume rendering, user interfaces in scientific visualization, architecture of scientific visualization systems and flow visualization.

Virtual Reality Software & Technology

Virtual Reality Software & Technology PDF Author: Gurminder Singh
Publisher: World Scientific
ISBN: 9789810218676
Category : Computers
Languages : en
Pages : 360

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Book Description
Few technologies in recent years have attracted as much scientific, media and public attention as Virtual Reality. By providing a profoundly new paradigm for human-computer interaction, it is fundamentally changing the way people use and think about computers. Despite being in its infancy, Virtual Reality has found applications in such varied fields as entertainment, interactive arts, medicine, architecture, security, education, and financial analysis.The articles collected here were selected after thorough review and describe the state-of-the-art in Virtual Reality software and technology. Included are the latest results in software architectures, interaction techniques and devices, modeling techniques, and applications.

Understanding Virtual Reality

Understanding Virtual Reality PDF Author: William R. Sherman
Publisher: Morgan Kaufmann
ISBN: 012801038X
Category : Computers
Languages : en
Pages : 938

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Book Description
Understanding Virtual Reality: Interface, Application, and Design, Second Edition, arrives at a time when the technologies behind virtual reality have advanced dramatically in their development and deployment, providing meaningful and productive virtual reality applications. The aim of this book is to help users take advantage of ways they can identify and prepare for the applications of VR in their field, whatever it may be. The included information counters both exaggerated claims for VR, citing dozens of real-world examples. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. Features substantive, illuminating coverage designed for technical or business readers and the classroom Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields Provides (via a companion website) additional case studies, tutorials, instructional materials and a link to an open-source VR programming system Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software and a new glossary with pictures

Advances in Artificial Intelligence, Robotics, Augmented and Virtual Reality in Neurosurgery

Advances in Artificial Intelligence, Robotics, Augmented and Virtual Reality in Neurosurgery PDF Author: Mohammed Ali Alvi
Publisher: Frontiers Media SA
ISBN: 2832546455
Category : Science
Languages : en
Pages : 138

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Book Description


Resources in Education

Resources in Education PDF Author:
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 364

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Book Description


Human Computer Interaction

Human Computer Interaction PDF Author: Kikuo Asai
Publisher: BoD – Books on Demand
ISBN: 9537619141
Category : Computers
Languages : en
Pages : 396

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Book Description
The book consists of 20 chapters, each addressing a certain aspect of human-computer interaction. Each chapter gives the reader background information on a subject and proposes an original solution. This should serve as a valuable tool for professionals in this interdisciplinary field. Hopefully, readers will contribute their own discoveries and improvements, innovative ideas and concepts, as well as novel applications and business models related to the field of human-computer interaction. It is our wish that the reader consider not only what our authors have written and the experimentation they have described, but also the examples they have set.

Working Through Synthetic Worlds

Working Through Synthetic Worlds PDF Author: Kenneth W. Kisiel
Publisher: CRC Press
ISBN: 1134783256
Category : Computers
Languages : en
Pages : 446

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Book Description
Virtual environments (VE) are human-computer interfaces in which the computer creates a sensory-immersing environment that interactively responds to and is controlled by the behaviour of the user. Since these technologies will continue to become more reliable, more resolute and more affordable, it's important to consider the advantages that VEs may offer to support business processes. The term 'synthetic world' refers to a subset of VEs, having a large virtual landscape and a set of rules that govern the interactions among participants. Currently, the primary motivators for participation in these synthetic worlds appear to be fun and novelty. As the novelty wears off, synthetic worlds will need to demonstrate a favourable value proposition if they are to survive. In particular, non-game-oriented worlds will need to facilitate business processes to a degree that exceeds their substantial costs for development and maintenance. Working Through Synthetic Worlds explores a variety of different tasks that might benefit by being performed within a synthetic world. The editors use a distinctive format for the book, consisting of a set of chapters composed of three parts: ¢ a story or vignette that describes work conducted within a synthetic world based loosely on the question, 'what will work be like in the year 2025?', founded on the expert authors' expectations of plausible future technologies ¢ a scholarly review of the technologies described by the stories and the current theories related to those technologies ¢ a prescription for future research required to bridge the current state-of-the-art with the notional worlds described in the stories. The book will appeal to undergraduate and graduate students, professors, scientists and engineers, managers in high-tech industries and software developers.