Vision, Modeling, and Visualization 2006

Vision, Modeling, and Visualization 2006 PDF Author: Leif Kobbelt
Publisher: IOS Press
ISBN: 9783898380812
Category : Computers
Languages : en
Pages : 426

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Book Description
Summary: "These proceedings include the contributions to the 11th international Workshop Vision, Modeling, and Visualization 2006 held in Aachen, Germany. The papers cover the following topics: Image-based Reconstruction -- Textures and Rendering -- GPU-Programming -- Simulation and Visualization -- Image Processing -- Volume Visualization -- Geometry Processing and Rendering."--Publisher description.

Vision, Modeling, and Visualization 2006

Vision, Modeling, and Visualization 2006 PDF Author: Leif Kobbelt
Publisher: IOS Press
ISBN: 9783898380812
Category : Computers
Languages : en
Pages : 426

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Book Description
Summary: "These proceedings include the contributions to the 11th international Workshop Vision, Modeling, and Visualization 2006 held in Aachen, Germany. The papers cover the following topics: Image-based Reconstruction -- Textures and Rendering -- GPU-Programming -- Simulation and Visualization -- Image Processing -- Volume Visualization -- Geometry Processing and Rendering."--Publisher description.

Vision, Modeling, and Visualization 2004

Vision, Modeling, and Visualization 2004 PDF Author: Bernd Girod
Publisher: IOS Press
ISBN:
Category : Computers
Languages : en
Pages : 492

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Book Description
These proceedings include the contributions to the 9th International Workshop on Vision, Modeling and Visualization held in November, 2004 in Stanford, USA. The contributions cover the areas: .Calibration, Registration, Tracking .Image and Video-based Modeling and Rendering .Simulation and Rendering .Geometry Processing .Volume Data Processing and Scientific Visualization The workshop has been organized jointly by members of the Computer Graphics Group at the Max-Planck-Institute in Saarbrücken and by members of Stanford University. VMV 2004 marks the launch of the Max Planck Center for Visual Computing and Communication between Stanford and the German Max Planck Society this year, which opens a new chapter of transatlantic research collaboration in this area. Additionally, VMV 2004 has generously been supported by the Graduate Research Center - 3D Image Analysis and Synthesis, Signal Processing Society IEEE, Sonderforschungsbereich 603, German Informatics Society GI and the Eurographics - European Association for Computer Graphics.

Vision, Modeling, and Visualization 2008

Vision, Modeling, and Visualization 2008 PDF Author: Oliver Deussen
Publisher: Pro Universitate
ISBN: 9783898386098
Category : Computer vision
Languages : en
Pages : 432

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Book Description


Vision Modeling and Visualization Proceedings

Vision Modeling and Visualization Proceedings PDF Author: B. Girod
Publisher: IOS Press
ISBN: 9781586031398
Category : Computers
Languages : en
Pages : 434

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Book Description


Vision, Modeling, and Visualization 2005

Vision, Modeling, and Visualization 2005 PDF Author: Günther Greiner
Publisher: IOS Press
ISBN:
Category : Computers
Languages : en
Pages : 554

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Book Description
Vision, modeling, and visualization are complementary disciplines that are rapidly converging. This text presents papers about segmentation and feature extraction, image understanding, models from video, image fusion and direct volume rendering.

Vision, Modeling, and Visualization 2000

Vision, Modeling, and Visualization 2000 PDF Author: Bernd Girod
Publisher: IOS Press
ISBN: 9783898380195
Category : Computer vision
Languages : en
Pages : 436

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Book Description


Vision, Modeling, and Visualization 2002

Vision, Modeling, and Visualization 2002 PDF Author: Günther Greiner
Publisher: IOS Press
ISBN: 9783898380348
Category : Diagnostic imaging
Languages : en
Pages : 548

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Book Description


Interactive Data Processing and 3D Visualization of the Solid Earth

Interactive Data Processing and 3D Visualization of the Solid Earth PDF Author: Daniel Patel
Publisher: Springer Nature
ISBN: 3030907163
Category : Computers
Languages : en
Pages : 359

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Book Description
This book presents works detailing the application of processing and visualization techniques for analyzing the Earth’s subsurface. The topic of the book is interactive data processing and interactive 3D visualization techniques used on subsurface data. Interactive processing of data together with interactive visualization is a powerful combination which has in the recent years become possible due to hardware and algorithm advances in. The combination enables the user to perform interactive exploration and filtering of datasets while simultaneously visualizing the results so that insights can be made immediately. This makes it possible to quickly form hypotheses and draw conclusions. Case studies from the geosciences are not as often presented in the scientific visualization and computer graphics community as e.g., studies on medical, biological or chemical data. This book will give researchers in the field of visualization and computer graphics valuable insight into the open visualization challenges in the geosciences, and how certain problems are currently solved using domain specific processing and visualization techniques. Conversely, readers from the geosciences will gain valuable insight into relevant visualization and interactive processing techniques. Subsurface data has interesting characteristics such as its solid nature, large range of scales and high degree of uncertainty, which makes it challenging to visualize with standard methods. It is also noteworthy that parallel fields of research have taken place in geosciences and in computer graphics, with different terminology when it comes to representing geometry, describing terrains, interpolating data and (example-based) synthesis of data. The domains covered in this book are geology, digital terrains, seismic data, reservoir visualization and CO2 storage. The technologies covered are 3D visualization, visualization of large datasets, 3D modelling, machine learning, virtual reality, seismic interpretation and multidisciplinary collaboration. People within any of these domains and technologies are potential readers of the book.

Vision, Modeling, and Visualization 2003

Vision, Modeling, and Visualization 2003 PDF Author: Thomas Ertl
Publisher:
ISBN: 9783898380485
Category : Object-oriented programming (Computer science)
Languages : en
Pages : 624

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Book Description
These proceedings include the contributions to the 8th International Workshop on Vision, Modeling, and Visualization held in November 2003 in München, Germany. The contributions cover the areas: Image-based Modeling and Rendering, Geometric Modeling, Motion and Multi-view Processing, Shape Extraction and Registration, Rendering and Scientific Visualization, Volume Data: Processing, Rendering, Applicationsand Object Recognition. The workshop has been organized jointly by members of the Computer Graphics & Visualization Group and the Media Technology Group of Technische Universität München.

Transactions on Edutainment VI

Transactions on Edutainment VI PDF Author: Zhigeng Pan
Publisher: Springer
ISBN: 3642226396
Category : Computers
Languages : en
Pages : 266

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Book Description
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 6th volume in this series represents a selection of 7 contributions from DMDCM 2011, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2011, as well as 18 contributions from CASA 2011, the 24th International Conference on Computer Animation and Social Agents, held in Chengdu, China, in May 2011. The topics covered are: pen-based interface, urban heat island simulation, BR-based on-line expo, physically-based tree animation, 3D face texture stitching, chessboard corner extraction, textured-based tracking, motion control, motion capture and retargeting, path planning, physics based animation, image based animation, behavioral animation, artificial life, deformation, facial animation, multi-resolution and multi-scale models, knowledge-based animation, motion synthesis; social agents and avatars, emotion and personality, virtual humans, autonomous actors, AI based animation, social and conversational agents, inter-agent communication, social behavior, gesture generation, crowd simulation; animation compression and transmission, semantics and ontologies for virtual humans and virtual environments, animation analysis and structuring, anthropometric virtual human models, acquisition and reconstruction of animation data, level of details, semantic representation of motion and animation, medical simulation, cultural heritage, interaction for virtual humans, augmented reality and virtual reality, computer games and online virtual worlds.