The Stuff of Bits

The Stuff of Bits PDF Author: Paul Dourish
Publisher: MIT Press
ISBN: 0262546523
Category : Computers
Languages : en
Pages : 257

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Book Description
An argument that the material arrangements of information—how it is represented and interpreted—matter significantly for our experience of information and information systems. Virtual entities that populate our digital experience, like e-books, virtual worlds, and online stores, are backed by the large-scale physical infrastructures of server farms, fiber optic cables, power plants, and microwave links. But another domain of material constraints also shapes digital living: the digital representations sketched on whiteboards, encoded into software, stored in databases, loaded into computer memory, and transmitted on networks. These digital representations encode aspects of our everyday world and make them available for digital processing. The limits and capacities of those representations carry significant consequences for digital society. In The Stuff of Bits, Paul Dourish examines the specific materialities that certain digital objects exhibit. He presents four case studies: emulation, the creation of a “virtual” computer inside another; digital spreadsheets and their role in organizational practice; relational databases and the issue of “the databaseable”; and the evolution of digital networking and the representational entailments of network protocols. These case studies demonstrate how a materialist account can offer an entry point to broader concerns—questions of power, policy, and polity in the realm of the digital.

The Stuff of Bits

The Stuff of Bits PDF Author: Paul Dourish
Publisher: MIT Press
ISBN: 0262546523
Category : Computers
Languages : en
Pages : 257

Get Book

Book Description
An argument that the material arrangements of information—how it is represented and interpreted—matter significantly for our experience of information and information systems. Virtual entities that populate our digital experience, like e-books, virtual worlds, and online stores, are backed by the large-scale physical infrastructures of server farms, fiber optic cables, power plants, and microwave links. But another domain of material constraints also shapes digital living: the digital representations sketched on whiteboards, encoded into software, stored in databases, loaded into computer memory, and transmitted on networks. These digital representations encode aspects of our everyday world and make them available for digital processing. The limits and capacities of those representations carry significant consequences for digital society. In The Stuff of Bits, Paul Dourish examines the specific materialities that certain digital objects exhibit. He presents four case studies: emulation, the creation of a “virtual” computer inside another; digital spreadsheets and their role in organizational practice; relational databases and the issue of “the databaseable”; and the evolution of digital networking and the representational entailments of network protocols. These case studies demonstrate how a materialist account can offer an entry point to broader concerns—questions of power, policy, and polity in the realm of the digital.

Bits to Bitcoin

Bits to Bitcoin PDF Author: Mark Stuart Day
Publisher: MIT Press
ISBN: 0262551071
Category : Computers
Languages : en
Pages : 369

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Book Description
An accessible guide to our digital infrastructure, explaining the basics of operating systems, networks, security, and other topics for the general reader. Most of us feel at home in front of a computer; we own smartphones, tablets, and laptops; we look things up online and check social media to see what our friends are doing. But we may be a bit fuzzy about how any of this really works. In Bits to Bitcoin, Mark Stuart Day offers an accessible guide to our digital infrastructure, explaining the basics of operating systems, networks, security, and related topics for the general reader. He takes the reader from a single process to multiple processes that interact with each other; he explores processes that fail and processes that overcome failures; and he examines processes that attack each other or defend themselves against attacks. Day tells us that steps are digital but ramps are analog; that computation is about “doing something with stuff” and that both the “stuff” and the “doing” can be digital. He explains timesharing, deadlock, and thrashing; virtual memory and virtual machines; packets and networks; resources and servers; secret keys and public keys; Moore's law and Thompson's hack. He describes how building in redundancy guards against failure and how endpoints communicate across the Internet. He explains why programs crash or have other bugs, why they are attacked by viruses, and why those problems are hard to fix. Finally, after examining secrets, trust, and cheating, he explains the mechanisms that allow the Bitcoin system to record money transfers accurately while fending off attacks.

Blown to Bits

Blown to Bits PDF Author: Harold Abelson
Publisher: Addison-Wesley Professional
ISBN: 0137135599
Category : Computers
Languages : en
Pages : 389

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Book Description
'Blown to Bits' is about how the digital explosion is changing everything. The text explains the technology, why it creates so many surprises and why things often don't work the way we expect them to. It is also about things the information explosion is destroying: old assumptions about who is really in control of our lives.

The Science of Managing Our Digital Stuff

The Science of Managing Our Digital Stuff PDF Author: Ofer Bergman
Publisher: MIT Press
ISBN: 0262336286
Category : Language Arts & Disciplines
Languages : en
Pages : 296

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Book Description
Why we organize our personal digital data the way we do and how design of new PIM systems can help us manage our information more efficiently. Each of us has an ever-growing collection of personal digital data: documents, photographs, PowerPoint presentations, videos, music, emails and texts sent and received. To access any of this, we have to find it. The ease (or difficulty) of finding something depends on how we organize our digital stuff. In this book, personal information management (PIM) experts Ofer Bergman and Steve Whittaker explain why we organize our personal digital data the way we do and how the design of new PIM systems can help us manage our collections more efficiently. Bergman and Whittaker report that many of us use hierarchical folders for our personal digital organizing. Critics of this method point out that information is hidden from sight in folders that are often within other folders so that we have to remember the exact location of information to access it. Because of this, information scientists suggest other methods: search, more flexible than navigating folders; tags, which allow multiple categorizations; and group information management. Yet Bergman and Whittaker have found in their pioneering PIM research that these other methods that work best for public information management don't work as well for personal information management. Bergman and Whittaker describe personal information collection as curation: we preserve and organize this data to ensure our future access to it. Unlike other information management fields, in PIM the same user organizes and retrieves the information. After explaining the cognitive and psychological reasons that so many prefer folders, Bergman and Whittaker propose the user-subjective approach to PIM, which does not replace folder hierarchies but exploits these unique characteristics of PIM.

City of Bits

City of Bits PDF Author: William J. Mitchell
Publisher: MIT Press
ISBN: 0262297175
Category : Architecture
Languages : en
Pages : 235

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Book Description
Entertaining, concise, and relentlessly probing, City of Bits is a comprehensive introduction to a new type of city, an increasingly important system of virtual spaces interconnected by the information superhighway. William Mitchell makes extensive use of practical examples and illustrations in a technically well-grounded yet accessible examination of architecture and urbanism in the context of the digital telecommunications revolution, the ongoing miniaturization of electronics, the commodification of bits, and the growing domination of software over materialized form.

Bits & Pieces

Bits & Pieces PDF Author: Jonathan Maberry
Publisher: Simon and Schuster
ISBN: 1481444204
Category : Juvenile Fiction
Languages : en
Pages : 592

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Book Description
Return to the zombie apocalypse wasteland that is the Rot & Ruin in this short story collection from Jonathan Maberry. Benny Imura’s zombie-infested adventures are well-chronicled in the gripping novels Rot & Ruin, Dust & Decay, Flesh & Bone, and Fire & Ash. But what else was happening while he was on his quest? Who were the others navigating the ravaged landscape full of zombies? Bits & Pieces fills in the gaps about what we know about First Night, surviving the plague, and traveling the land of Rot & Ruin. Eleven all-new short stories from Nix’s journal and eleven previously published stories, including “Dead & Gone” and “Tooth & Nail,” are now together and in print for the first time, along with the first-ever script for the Rot & Ruin comic books.

The Nasty Bits

The Nasty Bits PDF Author: Anthony Bourdain
Publisher: Bloomsbury Publishing USA
ISBN: 1596917210
Category : Biography & Autobiography
Languages : en
Pages : 306

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Book Description
New York Times Bestseller The good, the bad, and the ugly, served up Bourdain-style. Bestselling chef and Parts Unknown host Anthony Bourdain has never been one to pull punches. In The Nasty Bits, he serves up a well-seasoned hellbroth of candid, often outrageous stories from his worldwide misadventures. Whether scrounging for eel in the backstreets of Hanoi, revealing what you didn't want to know about the more unglamorous aspects of making television, calling for the head of raw food activist Woody Harrelson, or confessing to lobster-killing guilt, Bourdain is as entertaining as ever. Bringing together the best of his previously uncollected nonfiction--and including new, never-before-published material--The Nasty Bits is a rude, funny, brutal and passionate stew for fans and the uninitiated alike.

The Art of Cuphead

The Art of Cuphead PDF Author: Studio MDHR
Publisher: Dark Horse Comics
ISBN: 1506713211
Category : Art
Languages : en
Pages : 272

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Book Description
Get transported back to the golden age of 1930s animation with an art book celebrating the acclaimed run & gun game, Cuphead! Each page of this curated collection of artwork is designed to capture the vintage look and feel of the 1930's. Take a gander at the game's traditional hand-drawn frame-by-frame animation. Peek at the early concepts, production work, and early ideas that went into the making of Cuphead's characters, bosses, stages and more including never-before-seen content from the upcoming DLC! Relive the most cherished and challenging moments of Cuphead and Mugman's adventure to reclaim their souls from The Devil, all in a way you've never seen before! Guided by personal insights from game directors Chad and Jared Moldenhauer, take a one-of-a-kind trip through the Inkwell Isles and discover an all-new appreciation for Cuphead's animation style and challenging retro gameplay. Dark Horse Books and Studio MDHR are thrilled to present The Art of Cuphead! This vintage-style art extravaganza is the perfect book for fans of Cuphead!

History Without the Boring Bits

History Without the Boring Bits PDF Author: Ian Crofton
Publisher: Quercus
ISBN: 1623652448
Category : History
Languages : en
Pages : 329

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Book Description
Conventional chronologies of world history concentrate on the reigns of kings and queens, the dates of battles and treaties, the publication dates of great books, the completion of famous buildings, the deaths of iconic figures, and the years of major discoveries. But there are other more interesting stories to tell--stories that don't usually get into the history books, but which can nevertheless bring the past vividly and excitingly to life. Imagine a history lesson that spares you the details of such seminal events as the 11th-century papal-imperial conflict, that fails to say much at all about the 1815 Congress of Vienna--and that neglects entirely to mention the world-changing moment that was the 1521 Diet of Worms. Imagine instead a book that tells you the date of the ancient Roman law that made it legal to break wind at banquets; the name of the defunct medieval pope whose putrefying corpse was subjected to the humiliation of a trial before a court of law; the identity of the priapic monarch who sired more bastards than any other king of England; and last but not least the date of the demise in London of the first goat to have circumnavigated the globe twice. Imagine a book crammed with such deliciously disposable information, and you have History without the Boring Bits. By turns bizarre, surprising, trivial, and enlightening, History without the Boring Bits offers rich pickings for the browser, and entertainment and inspiration aplenty for those who have grown weary of more conventional works of history.

Meaningful Stuff

Meaningful Stuff PDF Author: Jonathan Chapman
Publisher: MIT Press
ISBN: 0262363798
Category : Design
Languages : en
Pages : 235

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Book Description
An argument for a design philosophy of better, not more. Never have we wanted, owned, and wasted so much stuff. Our consumptive path through modern life leaves a wake of social and ecological destruction--sneakers worn only once, bicycles barely even ridden, and forgotten smartphones languishing in drawers. By what perverse alchemy do our newest, coolest things so readily transform into meaningless junk? In Meaningful Stuff, Jonathan Chapman investigates why we throw away things that still work, and shows how we can design products, services, and systems that last. Obsolescence is an economically driven design decision--a plan to hasten a product's functional or psychological undesirability. Many electronic devices, for example, are intentionally impossible to dismantle for repair or recycling, their brief use-career proceeding inexorably to a landfill. A sustainable design specialist who serves as a consultant to global businesses and governmental organizations, Chapman calls for the decoupling of economic activity from mindless material consumption and shows how to do it. Chapman shares his vision for an "experience heavy, material light" design sensibility. This vital and timely new design philosophy reveals how meaning emerges from designed encounters between people and things, explores ways to increase the quality and longevity of our relationships with objects and the systems behind them, and ultimately demonstrates why design can--and must--lead the transition to a sustainable future.