The Sims Online

The Sims Online PDF Author: Greg Kramer
Publisher: Prima Games
ISBN: 9780761540021
Category : Games & Activities
Languages : en
Pages : 258

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Book Description
Tap Into Your Simagination! - Tips for getting started: create a Sim, choose a city, build a property, and determine a career - Strategies to develop your character's skills, earn money, and create your dream life - How to make and maintain valuable relationships - Covers of every new object - Primers on Motives, Skills, and using your creativity - How to run a successful business - Quick-reference information for over 60 interactions

The Sims Online

The Sims Online PDF Author: Greg Kramer
Publisher: Prima Games
ISBN: 9780761540021
Category : Games & Activities
Languages : en
Pages : 258

Get Book

Book Description
Tap Into Your Simagination! - Tips for getting started: create a Sim, choose a city, build a property, and determine a career - Strategies to develop your character's skills, earn money, and create your dream life - How to make and maintain valuable relationships - Covers of every new object - Primers on Motives, Skills, and using your creativity - How to run a successful business - Quick-reference information for over 60 interactions

The Sims: The Complete Guide

The Sims: The Complete Guide PDF Author: Eric Boland
Publisher: Lulu.com
ISBN: 0557847397
Category :
Languages : en
Pages : 200

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Book Description


Online Consumer Psychology

Online Consumer Psychology PDF Author: Curtis P. Haugtvedt
Publisher: Psychology Press
ISBN: 1135608113
Category : Business & Economics
Languages : en
Pages : 567

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Book Description
Addresses many of the issues created by the Internet and goes beyond the topic of advertising and the web to include topics such as customization, site design, word of mouth processes, and the study of consumer decision making while online.

Social Software and Web 2.0 Technology Trends

Social Software and Web 2.0 Technology Trends PDF Author: Deans, P. Candace
Publisher: IGI Global
ISBN: 1605661236
Category : Computers
Languages : en
Pages : 250

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Book Description
"This book provides an overview of current Web 2.0 technologies and their impact on organizations and educational institutions"--Provided by publisher.

Massively Multiplayer Games For Dummies

Massively Multiplayer Games For Dummies PDF Author: Scott Jennings
Publisher: John Wiley & Sons
ISBN: 0471793116
Category : Games & Activities
Languages : en
Pages : 362

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Book Description
Intrigued by MMGs? Here's the place to start Compare games, create a character, choose a guild to join, and have some fun! So your friend keeps talking about playing this cool game with millions of people on the Internet, and you really want to join in? Great idea! This book will let you in on the lingo, provide a little background on MMGs, help you choose a character, and prepare you for a trip into the fantasy world. Discover how to * Choose a game you'll enjoy * Start developing a character * Survive player vs. player combat * Find useful gameplay guides * Slay more monsters * Team up with other players

Building Web Reputation Systems

Building Web Reputation Systems PDF Author: Randy Farmer
Publisher: "O'Reilly Media, Inc."
ISBN: 1449388698
Category : Computers
Languages : en
Pages : 340

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Book Description
What do Amazon's product reviews, eBay's feedback score system, Slashdot's Karma System, and Xbox Live's Achievements have in common? They're all examples of successful reputation systems that enable consumer websites to manage and present user contributions most effectively. This book shows you how to design and develop reputation systems for your own sites or web applications, written by experts who have designed web communities for Yahoo! and other prominent sites. Building Web Reputation Systems helps you ask the hard questions about these underlying mechanisms, and why they're critical for any organization that draws from or depends on user-generated content. It's a must-have for system architects, product managers, community support staff, and UI designers. Scale your reputation system to handle an overwhelming inflow of user contributions Determine the quality of contributions, and learn why some are more useful than others Become familiar with different models that encourage first-class contributions Discover tricks of moderation and how to stamp out the worst contributions quickly and efficiently Engage contributors and reward them in a way that gets them to return Examine a case study based on actual reputation deployments at industry-leading social sites, including Yahoo!, Flickr, and eBay

Avatars at Work and Play

Avatars at Work and Play PDF Author: Ralph Schroeder
Publisher: Springer Science & Business Media
ISBN: 9781402038839
Category : Computers
Languages : en
Pages : 306

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Book Description
Avatars at Work and Play brings together contributions from leading social scientists and computer scientists who have conducted research on virtual environments used for collaboration and online gaming. They present a well-rounded and state-of-the-art overview of current applications of multi-user virtual environments, ranging from highly immersive virtual reality systems to internet-based virtual environments on personal computers. The volume is a follow-up to a previous essay collection, ‘The Social Life of Avatars’, which explored general issues in this field. This collection goes further, examining uses of shared virtual environments in practical settings such as scientific collaboration, distributed meetings, building models together, and others. It also covers online gaming in virtual environments, which has attracted hundreds of thousands of users and presents an opportunity for studying a myriad of social issues. Covering both ‘work’ and ‘play’, the volume brings together issues common to the two areas, including: What kind of avatar appearance is suitable for different kinds of interaction? How best to foster collaboration and promote usable shared virtual spaces? What kinds of activities work well in different types of virtual environments and systems?

Playing Video Games

Playing Video Games PDF Author: Peter Vorderer
Publisher: Routledge
ISBN: 1135257477
Category : Games & Activities
Languages : en
Pages : 605

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Book Description
From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives, Responses, and Consequences integrates communication, psychology, and technology to examine the psychological and mediated aspects of playing video games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm of entertainment studies, the next big wave in media studies. The book targets one of the most popular and pervasive media in modern times, and it will serve to define the area of study and provide a theoretical spine for future research. This unique and timely volume will appeal to scholars, researchers, and graduate students in media studies and mass communication, psychology, and marketing.

Blogs, Wikipedia, Second Life, and Beyond

Blogs, Wikipedia, Second Life, and Beyond PDF Author: Axel Bruns
Publisher: Peter Lang
ISBN: 9780820488660
Category : Blogs
Languages : en
Pages : 436

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Book Description
Explores our developing participatory online culture, establishing the core principles which drive the rise of collaborative content creation in environments, from open source through blogs and Wikipedia to Second Life. Argues that what is emerging is no longer just a new form of content production, but a new process for the continuous creation and extension of knowledge and art by collarborative communities: produsage.

The SAGE Encyclopedia of Out-of-School Learning

The SAGE Encyclopedia of Out-of-School Learning PDF Author: Kylie Peppler
Publisher: SAGE Publications
ISBN: 1483385205
Category : Education
Languages : en
Pages : 992

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Book Description
The SAGE Encyclopedia of Out-of-School Learning documents what the best research has revealed about out-of-school learning: what facilitates or hampers it; where it takes place most effectively; how we can encourage it to develop talents and strengthen communities; and why it matters. Key features include: Approximately 260 articles organized A-to-Z in 2 volumes available in a choice of electronic or print formats. Signed articles, specially commissioned for this work and authored by key figures in the field, conclude with Cross References and Further Readings to guide students to the next step in a research journey. Reader’s Guide groups related articles within broad, thematic areas to make it easy for readers to spot additional relevant articles at a glance. Detailed Index, the Reader’s Guide, and Cross References combine for search-and-browse in the electronic version. Resource Guide points to classic books, journals, and web sites, including those of key associations.