The Science of Minecraft

The Science of Minecraft PDF Author: James Daley
Publisher: Simon and Schuster
ISBN: 1510767762
Category : Science
Languages : en
Pages : 148

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Book Description
Discover the science behind the Minecraft phenomenon! With more than 200 million units sold, Minecraft is the undisputed bestselling video game of all time. Since it first launched, the game’s groundbreaking mix of open-world exploration, creative construction, and stunningly simple graphics have kept players old and young alike constantly coming back to explore, survive, and create. Even now, a decade after its release, there are still more than 126 million active users supporting not only the game, but an entire universe of movies, comics, conventions, classes, and so much more. A perfect gift for any Minecraft enthusiast, The Science of Minecraft explores some of the game’s most popular topics and gameplay mechanics, including: Resources Mining Construction Crafting Mechanical Devices Biomes Weapons and Armor And So Much More This book explains how the game’s famous construction mechanics would function in real life, what its many natural resources share (or do not share) with their terrestrial counterparts, and what the deal is with the mysterious alternative dimensions of the Nether and the End. Whether you’re a fan of creative or survival mode, The Science of Minecraft will illuminate and inspire you with the scientific realities behind this iconic game.

The Science of Minecraft

The Science of Minecraft PDF Author: James Daley
Publisher: Simon and Schuster
ISBN: 1510767762
Category : Science
Languages : en
Pages : 148

Get Book

Book Description
Discover the science behind the Minecraft phenomenon! With more than 200 million units sold, Minecraft is the undisputed bestselling video game of all time. Since it first launched, the game’s groundbreaking mix of open-world exploration, creative construction, and stunningly simple graphics have kept players old and young alike constantly coming back to explore, survive, and create. Even now, a decade after its release, there are still more than 126 million active users supporting not only the game, but an entire universe of movies, comics, conventions, classes, and so much more. A perfect gift for any Minecraft enthusiast, The Science of Minecraft explores some of the game’s most popular topics and gameplay mechanics, including: Resources Mining Construction Crafting Mechanical Devices Biomes Weapons and Armor And So Much More This book explains how the game’s famous construction mechanics would function in real life, what its many natural resources share (or do not share) with their terrestrial counterparts, and what the deal is with the mysterious alternative dimensions of the Nether and the End. Whether you’re a fan of creative or survival mode, The Science of Minecraft will illuminate and inspire you with the scientific realities behind this iconic game.

The Unofficial Guide to Science Experiments in Minecraft

The Unofficial Guide to Science Experiments in Minecraft PDF Author: Ryan Nagelhout
Publisher: The Rosen Publishing Group, Inc
ISBN: 1538342588
Category : Juvenile Nonfiction
Languages : en
Pages : 26

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Book Description
In the real world, it really wouldn't be a good idea to play with lava. It isn't a great idea in Minecraft, either, but it's a lot safer than it would be at home! This fascinating book shows young readers ways they can experiment in Minecraft using real-world facts about the science behind these projects. They can work with lava and water to produce different kinds of stone, with gunpowder to produce fireworks, and TNT. With the game's many plants to produce different kinds of dyes and other materials, readers will be endlessly fascinated, and it's all for science!

Unofficial Minecraft STEM Lab for Kids

Unofficial Minecraft STEM Lab for Kids PDF Author: John Miller
Publisher: Quarry Books
ISBN: 1631594842
Category : Juvenile Nonfiction
Languages : en
Pages : 144

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Book Description
Minecraft + STEM = An unstoppable force for fun and learning! In Unofficial Minecraft STEM Lab for Kids, you’ll find a collection of 48 creative, collaborative projects that make learning science, technology, engineering, and math exciting for the whole family. Venture off on six action-packed Quests, each with four unique Labs that pair a hands-on activity with an in-game project. Just a few of the exciting things you’ll create and learn about: Hands-on activities: Concoct glow-in-the-dark slime Grow pipe cleaner snowflakes Design and build a model Martian habitat Mix milk and soap to create “fireworks” Make a working volcano Create an electromagnet In-game projects: Craft a laboratory to serve as your in-game headquarters Carve a crystal ice castle Construct a working dam Design and use a custom teleporter Build an underwater oceanographic field station Start with a lesson on terminology and gameplay, learn how to document Lab activities with sketchnoting, and meet five leading Minecraft experts who share how their experiences with the game have contributed to their success. The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, math, and even how to create your own circus—all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids.

Building a Roller Coaster in Minecraft

Building a Roller Coaster in Minecraft PDF Author: Adam Hellebuyck
Publisher: Cherry Lake
ISBN: 1534140883
Category : Juvenile Nonfiction
Languages : en
Pages : 32

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Book Description
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Building a Roller Coaster in Minecraft focuses: Science on science but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.

7 Subject Science Portfolio - Minecraft and the Real World

7 Subject Science Portfolio - Minecraft and the Real World PDF Author: Sarah Janisse Brown
Publisher: Createspace Independent Publishing Platform
ISBN: 9781548785208
Category : Botany
Languages : en
Pages : 294

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Book Description
FIVE STAR SALE! Normal Price $32.50! 7 Subject Science Portfolio - Minecraft & The Real World: Ages 10 to 17 - Biology, Chemistry, Geology, Meteorology, Physics, Technology and Zoology ... Thinking Tree - Research Guide) (Volume 1) B2, C1, C2, ideal for ages 10-17, (4th-12th grade) A research handbook for kids who love Minecraft! Your student will learn about Botany, Technology, Chemistry, Meteorology, Zoology, Geology, and Physics with this creative research guide. They'll use library books, videos, and online research to complete assignments. Your student will also get to try out some of their findings in Minecraft. Make learning fun while tapping into your students interests with this amazing book. Creative children, struggling and reluctant learners, and students with learning challenges all thrive with these books! Uses a Dyslexia-friendly font to help with letter reversal and reading confusion. This book is a favorite for glutenfreeforlife: "This is one of our favorite fun schooling journals! This is an all in one science portfolio which means your student will study various topics in science and compile a portfolio of all of their best work. This includes a section on botany, chemistry, geology, meteorology, physics, technology, and zoology. Once you've chosen your books that you're going to read there are pages for summarizing your reading time, copy work, designing your science topic in Minecraft world, notetaking and illustration prompts, documentary reviews, diagrams, science experiments and observations, comic strip pages, vocabulary building prompts, Real world versus Minecraft world, coloring, geography and history, biography studies, audiobook time, nature study and drawing, biography studies, audio book summaries, AND occupation studies! What more can I ask for in a Science Funschooling Journal! I'm getting one for every child! Over 250 pages to show your research." Megan says: "This book goes wonderfully with the other funschooling minecraft books or by itself. If your kiddos loves minecraft like mine do they will love this science book.There are several different topic areas for them to explore including but not limited to botany and electronics. You just can't go wrong with this book."(July 14, 2017)ISBN-10: 1548785202ISBN-13: 978-1548785208 How to Use This Book: Choose four books and two documentaries about each scientific subject. 2. Ask your teacher how many pages to complete each day. 3. Be ready to build something in your Minecraft world based on each scientific subject. 4. Use gel pens and colored pencils to complete the activities that require color. Contents: Page 8 - Botany - The World of Plants Page 32 - Chemistry - The World of Elements Page 92 - Geology - The World of Rocks & Minerals Page 136 - Meteorology - Weather & Atmosphere Page 178 - Physics - The World of Matter and Energy Page 214 - Technology - The World Invention & Design Page 250 - Zoology - The World of Animals For more books like this visit www.FunSchoolingBooks.com

Unofficial Minecraft Lab for Kids

Unofficial Minecraft Lab for Kids PDF Author: John Miller
Publisher: Quarry Books
ISBN: 1631591851
Category : Juvenile Nonfiction
Languages : en
Pages : 148

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Book Description
Unofficial Minecraft Lab for Kids is a collection of creative, collaborative projects that connect in-game challenges with hands-on activities that are both fun and educational. An Amazon Best Kids’ Books of 2016 pick! Minecraft offers players an environment focused on exploration, imagination, and creation, but its nonlinear game structure can mean spending a lot of time in the game. With these labs, you can balance your child's screen time with real-life learning and interaction. You will start the book by brushing up on some common Minecraft language and examining each of the four game modes: survival, creative, adventure, and spectator. Then, you’ll use this knowledge to venture off onto the six different quests that encourage child and adult participation. For each Lab, complete the hands-on activity in art, craft, or design, then build a related in-game project. Have fun with these creative projects and more: Make a Chinese finger trap from construction paper, followed by a zombie trap in Minecraft. Build a castle from sugar cubes, then learn to build one in Minecraft. Create shadow puppets to perform a scene from your favorite story, then animate the scene using Minecraft. Make a bow and arrow from popsicle sticks, dental floss, and a cotton swab, then do some archery practice in Minecraft. Sticker badges at the back of the book reward your child as they complete each quest. You'll even learn how to screencast and narrate your own videos to share with family and friends. Unofficial Minecraft Lab for Kids provides fun, educational gaming goals that you and your child can reach together! The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, math, and even how to create your own circus—all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids.

The Science of Witchcraft

The Science of Witchcraft PDF Author: Meg Hafdahl
Publisher: Simon and Schuster
ISBN: 1510767193
Category : Science
Languages : en
Pages : 255

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Book Description
A scientific discovery of witches in fiction—Chilled Adventures of Sabrina, Sleeping Beauty, Wicked and so many more! Kelly Florence and Meg Hafdahl, authors of The Science of Women in Horror and co-hosts of the Horror Rewind podcast called “the best horror film podcast out there” by Film Daddy, present a guide to the history of witchcraft through the stories and characters we all know and love. Reveal the spellbinding science behind the legends and lore surrounding fiction’s most iconic witches, answering such questions as: What is the science behind divination and spellcraft? When did witchcraft begin to show up in literature and media? Has science made it possible to uncover the truth behind the powers of necromancy and employing familiars? How has witchcraft been thought of throughout the world? Through interviews, film and literary analysis, and bone-chilling discoveries, join Kelly and Meg as they learn about the complicated and rich science of witchcraft throughout the centuries and discover why now is the season of the witch!

The Science of Strong Women

The Science of Strong Women PDF Author: Rhiannon Lee
Publisher: Simon and Schuster
ISBN: 1510770887
Category : Science
Languages : en
Pages : 217

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Book Description
Discover all there is to know about strong women in fiction: Hermione Granger, Wonder Woman, Princess Leia, and more! A strong woman is not just a badass lady who solves her problems with a high kick and a sassy comeback, all the while looking fabulous in a cape (although the cape is a plus!). A strong woman is a pioneer for bravery, intelligence, determination, and social justice for all. Compelling, humorous, and brilliantly illustrated in equal measures, The Science of Strong Women showcases a collection of fifty fantastic fictional feminists we all know and love. Through media analysis and awe-inspiring discoveries, this inspirational guide delves deeper into female-forward fiction and features a truly diverse collection of strong women including: June Osborne Star Carter Katniss Everdeen Elizabeth Bennet Éowyn Jo March Buffy Summers And many more Here’s to strong women. May we know them, may we be them, and may we learn from them with The Science of Strong Women.

Minecraft STEM Science and Environment

Minecraft STEM Science and Environment PDF Author: Collins KS2
Publisher: Minecraft Education
ISBN: 9780008654238
Category :
Languages : en
Pages : 0

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Book Description
The only official Minecraft Science and Environment STEM book for children aged 7-9! Children embark on a series of adventures through the enchanting world of Minecraft, learning science along the way and applying their knowledge to complete tasks and earn rewards.

Handbook of Research on Gaming Trends in P-12 Education

Handbook of Research on Gaming Trends in P-12 Education PDF Author: Russell, Donna
Publisher: IGI Global
ISBN: 1466696303
Category : Education
Languages : en
Pages : 664

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Book Description
Gaming applications are rapidly expanding into the realm of education. Game-based education creates an active and enjoyable learning environment, especially for children and young adults who regularly use gaming for recreational purposes. Due to the evolving nature of education, gaming provides a transformative learning experience for diverse students. The Handbook of Research on Gaming Trends in P-12 Education provides current research intended to aid educators, school administrators, and game developers in teaching today’s youth in a technology-immersive society. This publication melds together gaming for entertainment purposes as well as gaming applied within educational settings with an emphasis on P-12 classrooms. Featuring exhaustive coverage on topics relating to virtual reality, game design, immersive learning, distance learning through 3D environments as well as best practices for gaming implementation in real-world settings, this handbook of research is an essential addition to the reference collection of international academic libraries.