The Rise of Games and High-Performance Computing for Modeling and Simulation

The Rise of Games and High-Performance Computing for Modeling and Simulation PDF Author: National Research Council
Publisher: National Academies Press
ISBN: 0309147778
Category : Computers
Languages : en
Pages : 130

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Book Description
The technical and cultural boundaries between modeling, simulation, and games are increasingly blurring, providing broader access to capabilities in modeling and simulation and further credibility to game-based applications. The purpose of this study is to provide a technical assessment of Modeling, Simulation, and Games (MS&G) research and development worldwide and to identify future applications of this technology and its potential impacts on government and society. Further, this study identifies feasible applications of gaming and simulation for military systems; associated vulnerabilities of, risks to, and impacts on critical defense capabilities; and other significant indicators and warnings that can help prevent or mitigate surprises related to technology applications by those with hostile intent. Finally, this book recommends priorities for future action by appropriate departments of the intelligence community, the Department of Defense research community, and other government entities. The Rise of Games and High Performance Computing for Modeling and Simulation will serve as a useful tutorial and reference document for this particular era in the evolution of MS&G. The book also highlights a number of rising capabilities facilitated by MS&G to watch for in the coming years.

The Rise of Games and High-Performance Computing for Modeling and Simulation

The Rise of Games and High-Performance Computing for Modeling and Simulation PDF Author: National Research Council
Publisher: National Academies Press
ISBN: 0309147778
Category : Computers
Languages : en
Pages : 130

Get Book

Book Description
The technical and cultural boundaries between modeling, simulation, and games are increasingly blurring, providing broader access to capabilities in modeling and simulation and further credibility to game-based applications. The purpose of this study is to provide a technical assessment of Modeling, Simulation, and Games (MS&G) research and development worldwide and to identify future applications of this technology and its potential impacts on government and society. Further, this study identifies feasible applications of gaming and simulation for military systems; associated vulnerabilities of, risks to, and impacts on critical defense capabilities; and other significant indicators and warnings that can help prevent or mitigate surprises related to technology applications by those with hostile intent. Finally, this book recommends priorities for future action by appropriate departments of the intelligence community, the Department of Defense research community, and other government entities. The Rise of Games and High Performance Computing for Modeling and Simulation will serve as a useful tutorial and reference document for this particular era in the evolution of MS&G. The book also highlights a number of rising capabilities facilitated by MS&G to watch for in the coming years.

Learning Science Through Computer Games and Simulations

Learning Science Through Computer Games and Simulations PDF Author: National Research Council
Publisher: National Academies Press
ISBN: 0309185238
Category : Education
Languages : en
Pages : 174

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Book Description
At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.

Research and Applications in Global Supercomputing

Research and Applications in Global Supercomputing PDF Author: Segall, Richard S.
Publisher: IGI Global
ISBN: 1466674628
Category : Computers
Languages : en
Pages : 672

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Book Description
Rapidly generating and processing large amounts of data, supercomputers are currently at the leading edge of computing technologies. Supercomputers are employed in many different fields, establishing them as an integral part of the computational sciences. Research and Applications in Global Supercomputing investigates current and emerging research in the field, as well as the application of this technology to a variety of areas. Highlighting a broad range of concepts, this publication is a comprehensive reference source for professionals, researchers, students, and practitioners interested in the various topics pertaining to supercomputing and how this technology can be applied to solve problems in a multitude of disciplines.

Creativity in Load-Balance Schemes for Multi/Many-Core Heterogeneous Graph Computing: Emerging Research and Opportunities

Creativity in Load-Balance Schemes for Multi/Many-Core Heterogeneous Graph Computing: Emerging Research and Opportunities PDF Author: Garcia-Robledo, Alberto
Publisher: IGI Global
ISBN: 1522538003
Category : Computers
Languages : en
Pages : 217

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Book Description
Recent years have witnessed the rise of analysis of real-world massive and complex phenomena in graphs; to efficiently solve these large-scale graph problems, it is necessary to exploit high performance computing (HPC), which accelerates the innovation process for discovery and invention of new products and procedures in network science. Creativity in Load-Balance Schemes for Multi/Many-Core Heterogeneous Graph Computing: Emerging Research and Opportunities is a critical scholarly resource that examines trends, challenges, and collaborative processes in emerging fields within complex network analysis. Featuring coverage on a broad range of topics such as high-performance computing, big data, network science, and accelerated network traversal, this book is geared towards data analysts, researchers, students in information communication technology (ICT), program developers, and academics.

Energy Efficiency in Data Centers and Clouds

Energy Efficiency in Data Centers and Clouds PDF Author:
Publisher: Academic Press
ISBN: 0128051736
Category : Computers
Languages : en
Pages : 296

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Book Description
Advances in Computers carries on a tradition of excellence, presenting detailed coverage of innovations in computer hardware, software, theory, design, and applications. The book provides contributors with a medium in which they can explore their subjects in greater depth and breadth than journal articles typically allow. The articles included in this book will become standard references, with lasting value in this rapidly expanding field. Presents detailed coverage of recent innovations in computer hardware, software, theory, design, and applications Includes in-depth surveys and tutorials on new computer technology pertaining to computing: combinatorial testing, constraint-based testing, and black-box testing Written by well-known authors and researchers in the field Includes extensive bibliographies with most chapters Presents volumes devoted to single themes or subfields of computer science

Nanotechnology Research Directions for Societal Needs in 2020

Nanotechnology Research Directions for Societal Needs in 2020 PDF Author: Mihail C. Roco
Publisher: Springer Science & Business Media
ISBN: 9400711689
Category : Technology & Engineering
Languages : en
Pages : 690

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Book Description
This volume presents a comprehensive perspective on the global scientific, technological, and societal impact of nanotechnology since 2000, and explores the opportunities and research directions in the next decade to 2020. The vision for the future of nanotechnology presented here draws on scientific insights from U.S. experts in the field, examinations of lessons learned, and international perspectives shared by participants from 35 countries in a series of high-level workshops organized by Mike Roco of the National Science Foundation (NSF), along with a team of American co-hosts that includes Chad Mirkin, Mark Hersam, Evelyn Hu, and several other eminent U.S. scientists. The study performed in support of the U.S. National Nanotechnology Initiative (NNI) aims to redefine the R&D goals for nanoscale science and engineering integration and to establish nanotechnology as a general-purpose technology in the next decade. It intends to provide decision makers in academia, industry, and government with a nanotechnology community perspective of productive and responsible paths forward for nanotechnology R&D.

Nominations of Brig. Gen. Allison Hickey to be Under Secretary for Benefits and Steve Muro to be Under Secretary for Memorial Affairs, U.S. Department of Veterans Affairs

Nominations of Brig. Gen. Allison Hickey to be Under Secretary for Benefits and Steve Muro to be Under Secretary for Memorial Affairs, U.S. Department of Veterans Affairs PDF Author: United States. Congress. Senate. Committee on Veterans' Affairs
Publisher:
ISBN:
Category : Business & Economics
Languages : en
Pages : 84

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Book Description


S&T Strategies of Six Countries

S&T Strategies of Six Countries PDF Author: National Research Council
Publisher: National Academies Press
ISBN: 0309155711
Category : Political Science
Languages : en
Pages : 126

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Book Description
An increase in global access to goods and knowledge is transforming world-class science and technology (S&T) by bringing it within the capability of an unprecedented number of global parties who must compete for resources, markets, and talent. In particular, globalization has facilitated the success of formal S&T plans in many developing countries, where traditional limitations can now be overcome through the accumulation and global trade of a wide variety of goods, skills, and knowledge. As a result, centers for technological research and development (R&D) are now globally dispersed, setting the stage for greater uncertainty in the political, economic, and security arenas. These changes will have a potentially enormous impact for the U.S. national security policy, which for the past half century was premised on U.S. economic and technological dominance. As the U.S. monopoly on talent and innovation wanes, arms export regulations and restrictions on visas for foreign S&T workers are becoming less useful as security strategies. The acute level of S&T competition among leading countries in the world today suggests that countries that fail to exploit new technologies or that lose the capability for proprietary use of their own new technologies will find their existing industries uncompetitive or obsolete. The increased access to information has transformed the 1950s' paradigm of "control and isolation" of information for innovation control into the current one of "engagement and partnerships" between innovators for innovation creation. Current and future strategies for S&T development need to be considered in light of these new realities. This book analyzes the S&T strategies of Japan, Brazil, Russia, India, China, and Singapore (JBRICS), six countries that have either undergone or are undergoing remarkable growth in their S&T capabilities for the purpose of identifying unique national features and how they are utilized in the evolving global S&T environment.

Medical Imaging Technology

Medical Imaging Technology PDF Author: Mark A Haidekker
Publisher: Springer Science & Business Media
ISBN: 1461470730
Category : Science
Languages : en
Pages : 135

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Book Description
Biomedical imaging is a relatively young discipline that started with Conrad Wilhelm Roentgen’s discovery of the x-ray in 1895. X-ray imaging was rapidly adopted in hospitals around the world. However, it was the advent of computerized data and image processing that made revolutionary new imaging modalities possible. Today, cross-sections and three-dimensional reconstructions of the organs inside the human body is possible with unprecedented speed, detail and quality. This book provides an introduction into the principles of image formation of key medical imaging modalities: X-ray projection imaging, x-ray computed tomography, magnetic resonance imaging, ultrasound imaging, and radionuclide imaging. Recent developments in optical imaging are also covered. For each imaging modality, the introduction into the physical principles and sources of contrast is provided, followed by the methods of image formation, engineering aspects of the imaging devices, and a discussion of strengths and limitations of the modality. With this book, the reader gains a broad foundation of understanding and knowledge how today’s medical imaging devices operate. In addition, the chapters in this book can serve as an entry point for the in-depth study of individual modalities by providing the essential basics of each modality in a comprehensive and easy-to-understand manner. As such, this book is equally attractive as a textbook for undergraduate or graduate biomedical imaging classes and as a reference and self-study guide for more specialized in-depth studies.

The Guide to Computer Simulations and Games

The Guide to Computer Simulations and Games PDF Author: K. Becker
Publisher: John Wiley & Sons
ISBN: 1118235592
Category : Education
Languages : en
Pages : 480

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Book Description
The first computer simulation book for anyone designing or building a game Answering the growing demand for a book catered for those who design, develop, or use simulations and games this book teaches you exactly what you need to know in order to understand the simulations you build or use all without having to earn another degree. Organized into three parts, this informative book first defines computer simulations and describes how they are different from live-action and paper-based simulations. The second section builds upon the previous, with coverage of the technical details of simulations, a detailed description of how models are built, and an explanation of how those models are translated into simulations. Finally, the last section develops four examples that walk you through the process from model to finished and functional simulation, all of which are created using freely available software and all of which can be downloaded. Targets anyone interested in learning about the inner workings of a simulation or game, but may not necessarily be a programmer or scientist Offers technical details on what simulations are and how they are built without overwhelming you with intricate jargon Breaks down simulation vs. modeling and traditional vs. computer simulations Examines verification and validation and discusses simulation tools Whether you need to learn how simulations work or it's something you've always been curious about but couldn't find the right resource, look no further. The Guide to Computer Simulations and Games is the ideal book for getting a solid understanding of this fascinating subject.