The Republic of Games

The Republic of Games PDF Author: Elyse Graham
Publisher: McGill-Queen's Press - MQUP
ISBN: 0773554203
Category : Social Science
Languages : en
Pages : 168

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Book Description
Many of today’s digital platforms are designed according to the same model: they encourage users to create content for fun (a mode of production that some have termed playbour) and to earn points. On Facebook, for example, points are based on a user’s number of friends and how many likes and shares a comment receives. New cultural and literary formations have arisen out of these feedback and reward systems, with surprising effects on amateur literary production. Drawing on social-text analysis, platform studies, and game studies, Elyse Graham shows that embedding game structures in the operations of digital platforms – a practice known in corporate circles as “gamification” – can have large cumulative effects on textual ecosystems. Making the production of content feel like play helps to drive up the volume of text being written, and as a result, gamification has gained widespread popularity online, especially among social media platforms, fan forums, and other sites of user-generated content. The Republic of Games argues that a consequence of this profound increase in the volume of text being produced is a reliance on self-contained, user-based systems of information management to deal with the mass of new content. Opening up new avenues of analysis in contemporary media studies and the humanities, The Republic of Games sifts through the gamified patterns of writing, interacting, and meaning-making that define the digital revolution.

The Republic of Games

The Republic of Games PDF Author: Elyse Graham
Publisher: McGill-Queen's Press - MQUP
ISBN: 0773554203
Category : Social Science
Languages : en
Pages : 168

Get Book

Book Description
Many of today’s digital platforms are designed according to the same model: they encourage users to create content for fun (a mode of production that some have termed playbour) and to earn points. On Facebook, for example, points are based on a user’s number of friends and how many likes and shares a comment receives. New cultural and literary formations have arisen out of these feedback and reward systems, with surprising effects on amateur literary production. Drawing on social-text analysis, platform studies, and game studies, Elyse Graham shows that embedding game structures in the operations of digital platforms – a practice known in corporate circles as “gamification” – can have large cumulative effects on textual ecosystems. Making the production of content feel like play helps to drive up the volume of text being written, and as a result, gamification has gained widespread popularity online, especially among social media platforms, fan forums, and other sites of user-generated content. The Republic of Games argues that a consequence of this profound increase in the volume of text being produced is a reliance on self-contained, user-based systems of information management to deal with the mass of new content. Opening up new avenues of analysis in contemporary media studies and the humanities, The Republic of Games sifts through the gamified patterns of writing, interacting, and meaning-making that define the digital revolution.

Junior Republic

Junior Republic PDF Author:
Publisher:
ISBN:
Category : Juvenile delinquents
Languages : en
Pages : 450

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Book Description


Historical Dictionary of the Republic of Korea

Historical Dictionary of the Republic of Korea PDF Author: James E. Hoare
Publisher: Rowman & Littlefield
ISBN: 0810870932
Category : History
Languages : en
Pages : 693

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Book Description
The Korean Peninsula lies at the strategic heart of East Asia, between China, Russia, and Japan, and has been influenced in different ways and at different times by all three of them. Across the Pacific lies the United State, which has also had a major influence on the peninsula since the first encounters in the mid-nineteenth century. Faced by such powerful neighbors, the Koreans have had to struggle hard to maintain their political and cultural identity. The result has been to create a fiercely independent people. If they have from time to time been divided, the pressures towards unification have always proved strong. This third edition of Historical Dictionary of the Republic of Korea covers its history through a chronology, an introductory essay, appendixes, and an extensive bibliography. The dictionary section has over 500 cross-referenced entries on important personalities, politics, economy, foreign relations, religion, and culture. This book is an excellent access point for students, researchers, and anyone wanting to know more about the Republic of Korea.

Wars of the Republic

Wars of the Republic PDF Author: Eric Farrington
Publisher: Bloomsbury Publishing
ISBN: 1472844920
Category : Games & Activities
Languages : en
Pages : 64

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Book Description
From the First Samnite War and the eventual conquest of the Italian Peninsula, to the defeat by Hannibal at Lake Trasimene, and final victory over the Gauls at Alesia, Wars of the Republic is a miniature wargame that allows you to campaign with the legions or stand firm against Roman expansion and fight throughout the ancient Mediterranean. This book contains all the rules required to fight battles during this period, including multiple army lists to reflect the changing nature of the Roman military and the varied opponents they faced, be it Gaul, Italian, Carthaginian, Iberian, or Greek.

Junior Republic Citizen

Junior Republic Citizen PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 350

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Book Description


The Spirit of the Game

The Spirit of the Game PDF Author: Mihir Bose
Publisher: Constable
ISBN: 184901826X
Category : Sports & Recreation
Languages : en
Pages : 529

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Book Description
The spirit of the game was first nurtured on the playing fields of the English public school, and in the pages of Tom Brown's Schooldays- this Corinthian spirit was then exported around the world. The competitive spirit, the importance of fairness, the nobility of the gifted amateur seemed to sum up everything that was good about Britishness and the games they played. Today, sport is dominated by corruption, money, celebrity and players who are willing to dive in the box if it wins them a penalty. Yet, we still believe and talk about the game as if it had a higher moral purpose. Since the age of Thomas Arnold, Sport has been used to glorify dictatorships and was at the heart of cold war diplomacy. Prime Ministers, princes and presidents will do whatever they can to ensure that their country holds a major sporting tournament. Nelson Mandela saw the victory of the Rugby World Cup as essential to his hopes for the Rainbow Nation. Mihir Bose has lived his life around sport and in this book he tells the story of how Sport has lost its original spirit and how it has emerged in the 20th century to become the most powerful political tool in the world. With examples and stories from around the world including how the sport-hating Thomas Arnold become an icon; how a German manufacturer gave Jessie Owens a pair of shoes at the Berlin games of 1936 and went on to dominate the world of sport; how India stole cricket from the ICC; how an Essex car dealer become the most powerful man in Formula 1; and who really sold football out. Praise for Mihir Bose: 'Mihir Bose is India's CLR James.' Simon Barnes, The Times. 'Mihir's insider knowledge is unsurpassed' David Welch. 'His Olympic contacts are second to none. He knows everybody.' Sue Mott.

The Republic of Football

The Republic of Football PDF Author: Chad S. Conine
Publisher: University of Texas Press
ISBN: 1477303715
Category : Sports & Recreation
Languages : en
Pages : 289

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Book Description
Anywhere football is played, Texas is the force to reckon with. Its powerhouse programs produce the best football players in America. In The Republic of Football, Chad S. Conine vividly captures Texas’s impact on the game with action-filled stories about legendary high school players, coaches, and teams from around the state and across seven decades. Drawing on dozens of interviews, Conine offers rare glimpses of the early days of some of football’s biggest stars. He reveals that some players took time to achieve greatness—LaDainian Tomlinson wasn’t even the featured running back on his high school team until a breakthrough game in his senior season vaulted him to the highest level of the sport—while others, like Colt McCoy, showed their first flashes of brilliance in middle school. In telling these and many other stories of players and coaches, including Hayden Fry, Spike Dykes, Bob McQueen, Lovie Smith, Art Briles, Lawrence Elkins, Warren McVea, Ray Rhodes, Dat Nguyen, Zach Thomas, Drew Brees, and Adrian Peterson, Conine spotlights the decisive moments when players caught fire and teams such as Celina, Southlake Carroll, and Converse Judson turned into Texas dynasties. Packed with never-before-told anecdotes, as well as fresh takes on the games everyone remembers, The Republic of Football is a must-read for all fans of Friday night lights.

The republic of Augustus

The republic of Augustus PDF Author: Guglielmo Ferrero
Publisher:
ISBN:
Category : Rome
Languages : en
Pages : 392

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Political Developments and Human Rights in the Republic of Korea

Political Developments and Human Rights in the Republic of Korea PDF Author: United States. Congress. House. Committee on Foreign Affairs. Subcommittee on Human Rights and International Organizations
Publisher:
ISBN:
Category : Civil rights
Languages : en
Pages : 234

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U.S. Assistance to the Dominican Republic

U.S. Assistance to the Dominican Republic PDF Author: United States. Congress. House. Committee on Foreign Affairs. Subcommittee on Inter-American Affairs
Publisher:
ISBN:
Category : Economic assistance, American
Languages : en
Pages : 44

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Book Description