The Playful Machine

The Playful Machine PDF Author: Ralf Der
Publisher: Springer Science & Business Media
ISBN: 3642202535
Category : Mathematics
Languages : en
Pages : 335

Get Book

Book Description
Autonomous robots may become our closest companions in the near future. While the technology for physically building such machines is already available today, a problem lies in the generation of the behavior for such complex machines. Nature proposes a solution: young children and higher animals learn to master their complex brain-body systems by playing. Can this be an option for robots? How can a machine be playful? The book provides answers by developing a general principle---homeokinesis, the dynamical symbiosis between brain, body, and environment---that is shown to drive robots to self- determined, individual development in a playful and obviously embodiment- related way: a dog-like robot starts playing with a barrier, eventually jumping or climbing over it; a snakebot develops coiling and jumping modes; humanoids develop climbing behaviors when fallen into a pit, or engage in wrestling-like scenarios when encountering an opponent. The book also develops guided self-organization, a new method that helps to make the playful machines fit for fulfilling tasks in the real world. The book provides two levels of presentation. Students and scientific researchers interested in the field of robotics, self-organization and dynamical systems theory may be satisfied by the in-depth mathematical analysis of the principle, the bootstrapping scenarios, and the emerging behaviors. But the book additionally comes with a robotics simulator inviting also the non- scientific reader to simply enjoy the fabulous world of playful machines by performing the numerous experiments.

The Playful Machine

The Playful Machine PDF Author: Ralf Der
Publisher: Springer Science & Business Media
ISBN: 3642202535
Category : Mathematics
Languages : en
Pages : 335

Get Book

Book Description
Autonomous robots may become our closest companions in the near future. While the technology for physically building such machines is already available today, a problem lies in the generation of the behavior for such complex machines. Nature proposes a solution: young children and higher animals learn to master their complex brain-body systems by playing. Can this be an option for robots? How can a machine be playful? The book provides answers by developing a general principle---homeokinesis, the dynamical symbiosis between brain, body, and environment---that is shown to drive robots to self- determined, individual development in a playful and obviously embodiment- related way: a dog-like robot starts playing with a barrier, eventually jumping or climbing over it; a snakebot develops coiling and jumping modes; humanoids develop climbing behaviors when fallen into a pit, or engage in wrestling-like scenarios when encountering an opponent. The book also develops guided self-organization, a new method that helps to make the playful machines fit for fulfilling tasks in the real world. The book provides two levels of presentation. Students and scientific researchers interested in the field of robotics, self-organization and dynamical systems theory may be satisfied by the in-depth mathematical analysis of the principle, the bootstrapping scenarios, and the emerging behaviors. But the book additionally comes with a robotics simulator inviting also the non- scientific reader to simply enjoy the fabulous world of playful machines by performing the numerous experiments.

How to Grow a Robot

How to Grow a Robot PDF Author: Mark H. Lee
Publisher: MIT Press
ISBN: 0262043734
Category : Computers
Languages : en
Pages : 385

Get Book

Book Description
How to develop robots that will be more like humans and less like computers, more social than machine-like, and more playful and less programmed. Most robots are not very friendly. They vacuum the rug, mow the lawn, dispose of bombs, even perform surgery—but they aren't good conversationalists. It's difficult to make eye contact. If the future promises more human-robot collaboration in both work and play, wouldn't it be better if the robots were less mechanical and more social? In How to Grow a Robot, Mark Lee explores how robots can be more human-like, friendly, and engaging. Developments in artificial intelligence—notably Deep Learning—are widely seen as the foundation on which our robot future will be built. These advances have already brought us self-driving cars and chess match–winning algorithms. But, Lee writes, we need robots that are perceptive, animated, and responsive—more like humans and less like computers, more social than machine-like, and more playful and less programmed. The way to achieve this, he argues, is to “grow” a robot so that it learns from experience—just as infants do. After describing “what's wrong with artificial intelligence” (one key shortcoming: it's not embodied), Lee presents a different approach to building human-like robots: developmental robotics, inspired by developmental psychology and its accounts of early infant behavior. He describes his own experiments with the iCub humanoid robot and its development from newborn helplessness to ability levels equal to a nine-month-old, explaining how the iCub learns from its own experiences. AI robots are designed to know humans as objects; developmental robots will learn empathy. Developmental robots, with an internal model of “self,” will be better interactive partners with humans. That is the kind of future technology we should work toward.

How to Speak Machine

How to Speak Machine PDF Author: John Maeda
Publisher: Penguin
ISBN: 0399564438
Category : Technology & Engineering
Languages : en
Pages : 240

Get Book

Book Description
Visionary designer and technologist John Maeda defines the fundamental laws of how computers think, and why you should care even if you aren't a programmer. "Maeda is to design what Warren Buffett is to finance." --Wired John Maeda is one of the world's preeminent interdisciplinary thinkers on technology and design. In How to Speak Machine, he offers a set of simple laws that govern not only the computers of today, but the unimaginable machines of the future. Technology is already more powerful than we can comprehend, and getting more powerful at an exponential pace. Once set in motion, algorithms never tire. And when a program's size, speed, and tirelessness combine with its ability to learn and transform itself, the outcome can be unpredictable and dangerous. Take the seemingly instant transformation of Microsoft's chatbot Tay into a hate-spewing racist, or how crime-predicting algorithms reinforce racial bias. How to Speak Machine provides a coherent framework for today's product designers, business leaders, and policymakers to grasp this brave new world. Drawing on his wide-ranging experience from engineering to computer science to design, Maeda shows how businesses and individuals can identify opportunities afforded by technology to make world-changing and inclusive products--while avoiding the pitfalls inherent to the medium.

The Playful Revolution

The Playful Revolution PDF Author: Eugène Van Erven
Publisher:
ISBN: 9780253207296
Category : Theater
Languages : en
Pages : 308

Get Book

Book Description
" The Playful Revolution is an entertaining journal.... exemplary... " --Illusions " The Playful Revolution breaks new ground by documenting developmental theatre in Asia in its current socio-political and economic ethos... " --New Theatre Quarterly "[T]his book is the account of a personal journey through Asia, a written documentary of a quest to find political theatre that really works and that possesses a vitality and passion that the contemporary Western theatre seems to have lost." --from the book In this groundbreaking book, van Erven reports on the liberation theatre movements throughout Asia, which include a diverse collection of creative artists whose politics range from liberal to revolutionary but who all share a common goal of using grass-roots theatre as an agent of liberation.

Digital Interaction and Machine Intelligence

Digital Interaction and Machine Intelligence PDF Author: Cezary Biele
Publisher: Springer Nature
ISBN: 3031376498
Category : Technology & Engineering
Languages : en
Pages : 327

Get Book

Book Description
This open access book presents the proceedings of the 10th Machine Intelligence and Digital Interaction Conference. Artificial intelligence (AI) is rapidly affecting more aspects of our lives as a result of significant advancements in its research and the widespread usage of interactive technologies. This has led to the birth of several new social phenomena. Many nations have been working to comprehend these phenomena and discover solutions for moving artificial intelligence development in the proper direction to benefit individuals and communities at large. These efforts necessitate multidisciplinary approaches, encompassing not only the scientific fields involved in the creation of artificial intelligence and human–computer interaction but also strong collaboration between academics and practitioners. Because of this, the primary objective of the MIDI conference, which was conducted online on December 13–15, 2022, is to combine two up until recently distinct disciplines of research—artificial intelligence and human–technology interaction.

Rusty the Squeaky Robot

Rusty the Squeaky Robot PDF Author: Neil Clark
Publisher: Words & Pictures
ISBN: 0711244081
Category :
Languages : en
Pages : 36

Get Book

Book Description
Rusty is a friendly robot, but not a very happy one; he's feeling down about the way that he sounds. The other robots on Planet Robotone - Belle, Twango, Hoot and Boom-Bot - show Rusty that being a little bit different is the best way to be, and together make a raucous song and dance that celebrates their differences. This charming story about friendship, self-discovery and the strength of pooling everyone's talents together has a strong, empowering message of acceptance and embracing individuality. With wonderful, contemporary illustrations that will appeal to young children and parents alike, the story will provoke thought - and conversation - about being different, and how we should all embrace our characteristics and be comfortable and confident in ourselves.

To Be a Machine

To Be a Machine PDF Author: Mark O'Connell
Publisher: Anchor
ISBN: 110191159X
Category : Computers
Languages : en
Pages : 258

Get Book

Book Description
“This gonzo-journalistic exploration of the Silicon Valley techno-utopians’ pursuit of escaping mortality is a breezy romp full of colorful characters.” —New York Times Book Review (editor's choice) Transhumanism is a movement pushing the limits of our biology—of our senses, intelligence, and lifespans—with technology. Its supporters have reached a critical mass and now include some of the biggest names in Silicon Valley and beyond, among them Peter Thiel, Elon Musk, and Ray Kurzweil. In this provocative and eye-opening account, journalist Mark O’Connell explores the staggering (and terrifying) possibilities that present themselves when you think of your body as an outmoded device. He visits the world’s foremost cryonics facility to witness how some have chosen to forestall death, discovers an underground collective of biohackers boosting their senses by implanting electronics under their skin, and meets with members of a team urgently investigating how to protect mankind from rogue artificial superintelligence. In investigating what it means to be a machine, O’Connell shines a light on our ancient desire to transcend the animal condition—and offers a surprising meditation on what it means to be human.

Self-Organizing Robots

Self-Organizing Robots PDF Author: Satoshi Murata
Publisher: Springer Science & Business Media
ISBN: 4431540547
Category : Technology & Engineering
Languages : en
Pages : 263

Get Book

Book Description
It is man’s ongoing hope that a machine could somehow adapt to its environment by reorganizing itself. This is what the notion of self-organizing robots is based on. The theme of this book is to examine the feasibility of creating such robots within the limitations of current mechanical engineering. The topics comprise the following aspects of such a pursuit: the philosophy of design of self-organizing mechanical systems; self-organization in biological systems; the history of self-organizing mechanical systems; a case study of a self-assembling/self-repairing system as an autonomous distributed system; a self-organizing robot that can create its own shape and robotic motion; implementation and instrumentation of self-organizing robots; and the future of self-organizing robots. All topics are illustrated with many up-to-date examples, including those from the authors’ own work. The book does not require advanced knowledge of mathematics to be understood, and will be of great benefit to students in the robotics discipline, including in the areas of mechanics, control, electronics, and computer science. It is also an important source for researchers who wish to investigate the field of robotics or who have an interest in the application of self-organizing phenomena.

Machine Learning for Kids

Machine Learning for Kids PDF Author: Dale Lane
Publisher: No Starch Press
ISBN: 1718500572
Category : Computers
Languages : en
Pages : 290

Get Book

Book Description
A hands-on, application-based introduction to machine learning and artificial intelligence (AI) that guides young readers through creating compelling AI-powered games and applications using the Scratch programming language. Machine learning (also known as ML) is one of the building blocks of AI, or artificial intelligence. AI is based on the idea that computers can learn on their own, with your help. Machine Learning for Kids will introduce you to machine learning, painlessly. With this book and its free, Scratch-based, award-winning companion website, you'll see how easy it is to add machine learning to your own projects. You don't even need to know how to code! As you work through the book you'll discover how machine learning systems can be taught to recognize text, images, numbers, and sounds, and how to train your models to improve their accuracy. You'll turn your models into fun computer games and apps, and see what happens when they get confused by bad data. You'll build 13 projects step-by-step from the ground up, including: • Rock, Paper, Scissors game that recognizes your hand shapes • An app that recommends movies based on other movies that you like • A computer character that reacts to insults and compliments • An interactive virtual assistant (like Siri or Alexa) that obeys commands • An AI version of Pac-Man, with a smart character that knows how to avoid ghosts NOTE: This book includes a Scratch tutorial for beginners, and step-by-step instructions for every project. Ages 12+

Talking to Robots

Talking to Robots PDF Author: David Ewing Duncan
Publisher: Penguin
ISBN: 1524743615
Category : Computers
Languages : en
Pages : 320

Get Book

Book Description
Award-winning journalist David Ewing Duncan considers 24 visions of possible human-robot futures—Incredible scenarios from Teddy Bots to Warrior Bots, and Politician Bots to Sex Bots—Grounded in real technologies and possibilities and inspired by our imagination. What robot and AI systems are being built and imagined right now? What do they say about us, their creators? Will they usher in a fantastic new future, or destroy us? What do some of our greatest thinkers, from physicist Brian Greene and futurist Kevin Kelly to inventor Dean Kamen, geneticist George Church, and filmmaker Tiffany Shlain, anticipate about our human-robot future? For even as robots and A.I. intrigue us and make us anxious about the future, our fascination with robots has always been about more than the potential of the technology–it’s also about what robots tell us about being human.