The Museum Experience

The Museum Experience PDF Author: John H Falk
Publisher: Routledge
ISBN: 131541788X
Category : Social Science
Languages : en
Pages : 225

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Book Description
This book provides a thorough introduction to what is known about why people visit museums, what they do there, and that they learn. It offers recommendations and guidelines to help museum staff understand their clientele and their interactions with them.

The Museum Experience

The Museum Experience PDF Author: John H Falk
Publisher: Routledge
ISBN: 131541788X
Category : Social Science
Languages : en
Pages : 225

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Book Description
This book provides a thorough introduction to what is known about why people visit museums, what they do there, and that they learn. It offers recommendations and guidelines to help museum staff understand their clientele and their interactions with them.

Museum Experience Revisited

Museum Experience Revisited PDF Author: John H Falk
Publisher: Left Coast Press
ISBN: 1611320453
Category : Art
Languages : en
Pages : 418

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Book Description
The first book to take a "visitor's eye view" of the museum visit, updated to incorporate advances in research, theory, and practice in the museum field over the last twenty years.

The Museum Experience

The Museum Experience PDF Author: John H Falk
Publisher: Routledge
ISBN: 1315417871
Category : Social Science
Languages : en
Pages : 224

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Book Description
As the first book to take a "visitor's eye view" of the museum visit, The Museum Experience revolutionized the way museum professionals understand their constituents. Falk and Dierking integrate their original research from a wide variety of disciplines as well as visitor studies from institutions ranging from science centers and zoos to art and natural history museums. Written in clear, non-technical style, The Museum Experience paints a thorough picture of why people go to museums, what they do there, how they learn, and what museum practitioners can do to enhance these experiences. This book is an essential reference for all museum professionals and students of museum studies, and has been used widely for higher education courses in the U.S., Canada, and the U.K., and has been translated into Japanese and Chinese. Originally published in 1992, the book is now available from Left Coast Press, Inc. as of November 2010.

Identity and the Museum Visitor Experience

Identity and the Museum Visitor Experience PDF Author: John H Falk
Publisher: Routledge
ISBN: 1315427044
Category : Art
Languages : en
Pages : 302

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Book Description
Understanding the visitor experience provides essential insights into how museums can affect people’s lives. Personal drives, group identity, decision-making and meaning-making strategies, memory, and leisure preferences, all enter into the visitor experience, which extends far beyond the walls of the institution both in time and space. Drawing upon a career in studying museum visitors, renowned researcher John Falk attempts to create a predictive model of visitor experience, one that can help museum professionals better meet those visitors’ needs. He identifies five key types of visitors who attend museums and then defines the internal processes that drive them there over and over again. Through an understanding of how museums shape and reflect their personal and group identity, Falk is able to show not only how museums can increase their attendance and revenue, but also their meaningfulness to their constituents.

Digital Technologies and the Museum Experience

Digital Technologies and the Museum Experience PDF Author: Loïc Tallon
Publisher: Rowman Altamira
ISBN: 0759112371
Category : Business & Economics
Languages : en
Pages : 264

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Book Description
The biggest trend in museum exhibit design today is the creative incorporation of technology. Digital Technologies and the Museum Experience: Handheld Guides and Other Media explores the potential of mobile technologies (cell phones, digital cameras, MP3 players, PDAs) for visitor interaction and learning in museums, drawing on established practice to identify guidelines for future implementations.

Snapshots of Museum Experience

Snapshots of Museum Experience PDF Author: Elee Kirk
Publisher: Routledge
ISBN: 1351214055
Category : Art
Languages : en
Pages : 164

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Book Description
Children are one of the major audiences for museums, but their visits are often seen solely from the point of view of museum learning. In Snapshots of Museum Experience, Will Buckingham draws upon Elee Kirk’s research amongst child visitors to the Oxford University Museum of Natural History, to take a different approach. Using a method of photo-elicitation with four-and five-year-old child visitors to the museum, the book investigates children’s experience of the museum, and in the process undermines many of our assumptions about the interests, needs and demands of child museum visitors. Drawing together the fields of museum studies and childhood studies, the book considers children as active creators of the museum visit. It investigates the way that children navigate and take control of the physical and social spaces of the museum, finding their own idiosyncratic pathways through these spaces. It also explores how elements of the museum ‘light up’, becoming salient to the child visitor. Finally, it investigates how children make sense through intellectually and imaginatively engaging with these elements of the museum visit. Snapshots of Museum Experience gives a unique insight into the sheer diversity of children’s museum experiences and discusses how museums might cater more successfully to the needs of their child visitors. As such, it should be of great interest to academics, researchers and students in the fields of museum studies, visitor studies and childhood studies. It should also be essential reading for museum educators and exhibition designers.

Designing for the Museum Visitor Experience

Designing for the Museum Visitor Experience PDF Author: Tiina Roppola
Publisher: Routledge
ISBN: 1135090599
Category : Art
Languages : en
Pages : 338

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Book Description
Exhibition environments are enticingly complex spaces: as facilitators of experience; as free-choice learning contexts; as theaters of drama; as encyclopedic warehouses of cultural and natural heritage; as two-, three- and four-dimensional storytellers; as sites for self-actualizing leisure activity. But how much do we really know about the moment-by-moment transactions that comprise the intricate experiences of visitors? To strengthen the disciplinary knowledge base supporting exhibition design, we must understand more about what ‘goes on’ as people engage with the multifaceted communication environments that are contemporary exhibition spaces. The in-depth, visitor-centered research underlying this book offers nuanced understandings of the interface between visitors and exhibition environments. Analysis of visitors’ meaning-making accounts shows that the visitor experience is contingent upon four processes: framing, resonating, channeling, and broadening. These processes are distinct, yet mutually influencing. Together they offer an evidence-based conceptual framework for understanding visitors in exhibition spaces. Museum educators, designers, interpreters, curators, researchers, and evaluators will find this framework of value in both daily practice and future planning. Designing for the Museum Visitor Experience provides museum professionals and academics with a fresh vocabulary for understanding what goes on as visitors wander around exhibitions.

Designing Museum Experiences

Designing Museum Experiences PDF Author: Mark Walhimer
Publisher: Rowman & Littlefield
ISBN: 1538150484
Category : Business & Economics
Languages : en
Pages : 203

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Book Description
Designing Museum Experiences is a “how-to” book for creating visitor-centered museums that emotionally and intellectually connect with museum visitors, stakeholders, and donors. Museums are changing from static, monolithic, and encyclopedic institutions to institutions that are visitor-centric, with shared authority that allows museum and visitors to become co-creators in content creation. Museum content is also changing, from static content to dynamic, evolving content that is multi-cultural and transparent regarding the evolution of facts and histories, allowing multi-person interpretations of events. Designing Museum Experiences leads readers through the methods and tools of the three stages of a museum visit (Pre-visit, In-Person Visit, and Post-visit), with a goal of motivating visitors to return and revisit the museum in the future. This museum visitation loop creates meaningful intellectual, emotional, and experiential value for the visitor. Using the business-world-proven methodologies of user centered design, Museum Visitor Experience leads the reader through the process of creating value for the visitor. Providing consistent messaging at all touchpoints (website, social media, museum staff visitor services, museum signage, etc.) creates a trusted bond between visitor and museum. The tools used to increase understanding of and encourage empathy for the museum visitor, and understand visitor motivations include: Empathy Mapping, Personas, Audience segmentation, Visitor Journey Mapping, Service Design Blueprints, System Mapping, Content Mapping, Museum Context Mapping, Stakeholder Mapping, and the Visitor Value Proposition. In the end, the reason for using the tools is to empower visitors and meet their emotional and intellectual needs, with the goal of creating a lifelong bond between museum and visitor. This is especially important as museums face a new post COVID-19 reality; only the most nimble, visitor-centered museums are likely to survive. The companion website to Designing Museum Experiences features: Links to additional visitor-centered museum information Downloadable sample documents and templates Bibliography of sources for further reading Online glossary of museum visitor experience terms Daily checklists of “how-to” provide and receive visitor-centered experiences More than 50 associated Designing Museum Experiences documents

Museum Experience Design

Museum Experience Design PDF Author: Arnold Vermeeren
Publisher: Springer
ISBN: 9783319864266
Category : Computers
Languages : en
Pages : 0

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Book Description
This state-of-the-art book explores the implications of contemporary trends that are shaping the future of museum experiences. In four separate sections, it looks into how museums are developing dialogical relationships with their audiences, reaching out beyond their local communities to involve more diverse and broader audiences. It examines current practices in involving crowds, not as passive audiences but as active users, co-designers and co-creators; it looks critically and reflectively at the design implications raised by the application of novel technologies, and by museums becoming parts of connected museum systems and large institutional ecosystems. Overall, the book chapters deal with aspects such as sociality, creation and sharing as ways of enhancing dialogical engagement with museum collections. They address designing experiences – including participatory exhibits, crowd sourcing and crowd mining – that are meaningful and rewarding for all categories of audiences involved. Museum Experience Design reflects on different approaches to designing with novel technologies and discusses illustrative and diverse roles of technology, both in the design process as well as in the experiences designed through those processes. The trend of museums becoming embedded in ecosystems of organisations and people is dealt with in chapters that theoretically reflect on what it means to design for ecosystems, illustrated by design cases that exemplify practical and methodological issues in doing so. Written by an interdisciplinary group of design researchers, this book is an invaluable source of inspiration for researchers, students and professionals working in this dynamic field of designing experiences for and around museums.

Capital Culture

Capital Culture PDF Author: Neil Harris
Publisher: University of Chicago Press
ISBN: 022606784X
Category : History
Languages : en
Pages : 649

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Book Description
American art museums flourished in the late twentieth century, and the impresario leading much of this growth was J. Carter Brown, director of the National Gallery of Art in Washington, DC, from 1969 to 1992. Along with S. Dillon Ripley, who served as Smithsonian secretary for much of this time, Brown reinvented the museum experience in ways that had important consequences for the cultural life of Washington and its visitors as well as for American museums in general. In Capital Culture, distinguished historian Neil Harris provides a wide-ranging look at Brown’s achievement and the growth of museum culture during this crucial period. Harris combines his in-depth knowledge of American history and culture with extensive archival research, and he has interviewed dozens of key players to reveal how Brown’s showmanship transformed the National Gallery. At the time of the Cold War, Washington itself was growing into a global destination, with Brown as its devoted booster. Harris describes Brown’s major role in the birth of blockbuster exhibitions, such as the King Tut show of the late 1970s and the National Gallery’s immensely successful Treasure Houses of Britain, which helped inspire similarly popular exhibitions around the country. He recounts Brown’s role in creating the award-winning East Building by architect I. M. Pei and the subsequent renovation of the West building. Harris also explores the politics of exhibition planning, describing Brown's courtship of corporate leaders, politicians, and international dignitaries. In this monumental book Harris brings to life this dynamic era and exposes the creation of Brown's impressive but costly legacy, one that changed the face of American museums forever.