The Microsoft Infused Classroom

The Microsoft Infused Classroom PDF Author: Holly Clark
Publisher:
ISBN: 9781733481472
Category : Computer managed instruction
Languages : en
Pages : 159

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Book Description
"Designed to help you amplify teaching and engagement in your classroom, The Microsoft Infused Classroom equips you to use powerful tools that put learning first"--Page 4 of cover.

The Microsoft Infused Classroom

The Microsoft Infused Classroom PDF Author: Holly Clark
Publisher:
ISBN: 9781733481472
Category : Computer managed instruction
Languages : en
Pages : 159

Get Book

Book Description
"Designed to help you amplify teaching and engagement in your classroom, The Microsoft Infused Classroom equips you to use powerful tools that put learning first"--Page 4 of cover.

The Google Infused Classroom: A Guidebook to Making Thinking Visible and Amplifying Student Voice

The Google Infused Classroom: A Guidebook to Making Thinking Visible and Amplifying Student Voice PDF Author: Holly Clark
Publisher: Elevate
ISBN: 9781733646802
Category : Computers
Languages : en
Pages : 146

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Book Description
Looking for ways to use technology in the classroom to improve learning outcomes and make lessons come alive? This book is written for every teacher who wants to amplify teaching and learning in the classroom using powerful online tools that put learning first! Transform Your Teaching - EdTech experts Holly Clark and Tanya Avrith provide a guidebook to help you use technology to engage your learners and amplify the learning experience in your classroom--with Google Apps and other online tools. Empower Your Students - This book will teach you how to allow students to show their thinking, demonstrate their learning, and share their work with authentic audiences - to use technology in meaningful ways that prepare them for the future! Start with 20 Simple Tools - This book focuses on 20 essential tools that will help teachers to easily make student thinking visible, give every student a voice and allow them to share their work. Examples You Can Use Tomorrow - With instructions for incorporating twenty of the best Google-friendly tools, including a special bonus section on Digital Portfolios

The Chromebook Infused Classroom

The Chromebook Infused Classroom PDF Author: Holly Clark
Publisher:
ISBN: 9781733481496
Category :
Languages : en
Pages : 194

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Book Description
Do you have Chromebooks in the classroom? Then this book is for you! Conquer remote learning and digital leaning experiences like a pro! Whether Chromebooks are a new addition to your school, you've recently gone 1:1 in the classroom, or you've been using them for years and you want to make the most of technology for your learners... The Chromebook Infused Classroom is a resource you will want to refer to again and again.You'll learn how to: Amplify student voice in the classroom Create opportunities to promote a global perspective and cultural empathy Use technology to assess understanding and craft personalized learning experiences Help students develop critical skills for success in school, work, and life

Teaching AI

Teaching AI PDF Author: Michelle Zimmerman
Publisher: International Society for Technology in Education
ISBN: 1564847284
Category : Education
Languages : en
Pages : 217

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Book Description
Get the tools, resources and insights you need to explore artificial intelligence in the classroom and explore what students need to know about living in a world with AI. For many, artificial intelligence, or AI, may seem like science fiction, or inherently overwhelming. The reality is that AI is already being applied in industry and, for many of us, in our daily lives as well. A better understanding of AI can help you make informed decisions in the classroom that will impact the future of your students. Drawing from a broad variety of expert voices from countries including Australia, Japan, and South Africa, as well as educators from around the world and underrepresented student voices, this book explores some of the ways AI can improve education. These include educating learners about AI, teaching them about living in a world where they will be surrounded by AI and helping educators understand how they can use AI to augment human ability. Each chapter offers activities and questions to help you deepen your understanding, try out new concepts and reflect on the information presented. Links to media artifacts from trusted sources will help make your learning experience more dynamic while also providing additional resources to use in your classroom. This book: • Offers a unique approach to the topic, with chapter opening scenes, case studies, and featured student voices. • Discusses a variety of ways to teach students about AI, through design thinking, project-based learning and STEM connections. • Includes lesson ideas, activities and tools for exploring AI with your students. • Includes references to films and other media you can use in class to start discussions on AI or inspire design thinking and STEM projects. In Teaching AI, you’ll learn what AI is, how it works and how to use it to better prepare students in a world with increased human-computer interaction.

Ditch That Textbook

Ditch That Textbook PDF Author: Matt Miller
Publisher:
ISBN: 9781946444257
Category : Education
Languages : en
Pages : 240

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Book Description
Textbooks are symbols of centuries-old education. They're often outdated as soon as they hit students' desks. Acting "by the textbook" implies compliance and a lack of creativity. It's time to ditch those textbooks--and those textbook assumptions about learning In Ditch That Textbook, teacher and blogger Matt Miller encourages educators to throw out meaningless, pedestrian teaching and learning practices. He empowers them to evolve and improve on old, standard, teaching methods. Ditch That Textbook is a support system, toolbox, and manifesto to help educators free their teaching and revolutionize their classrooms.

Get Active

Get Active PDF Author: Dale Basye
Publisher: International Society for Technology in Education
ISBN: 1564845117
Category : Education
Languages : en
Pages : 182

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Book Description
Active learning spaces offer students opportunities to engage, collaborate, and learn in an environment that taps into their innate curiosity and creativity. Students well versed in active learning - the capabilities that colleges, vocational schools and the workforce demand - will be far more successful than those educated in traditional classrooms. Get Active is a practical guide to inform your thinking about how best to design schools and classrooms to support learning in a connected, digital world. From classroom redesigns to schoolwide rennovation projects and new building construction, the authors show the many ways that active learning spaces can improve the learning experience.

Personalized Learning

Personalized Learning PDF Author: Peggy Grant
Publisher: International Society for Technology in Education
ISBN: 1564845443
Category : Education
Languages : en
Pages : 200

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Book Description
Personalized Learning: A Guide for Engaging Students with Technology is designed to help educators make sense of the shifting landscape in modern education. While changes may pose significant challenges, they also offer countless opportunities to engage students in meaningful ways to improve their learning outcomes. Personalized learning is the key to engaging students, as teachers are leading the way toward making learning as relevant, rigorous, and meaningful inside school as outside and what kids do outside school: connecting and sharing online, and engaging in virtual communities of their own Renowned author of the Heck: Where the Bad Kids Go series, Dale Basye, and award winning educator Peggy Grant, provide a go-to tool available to every teacher today—technology as a way to ‘personalize’ the education experience for every student, enabling students to learn at their various paces and in the way most appropriate to their learning styles.

Digital Leadership

Digital Leadership PDF Author: Eric Sheninger
Publisher: Corwin Press
ISBN: 1544350805
Category : Education
Languages : en
Pages : 289

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Book Description
Lead for efficacy in these disruptive times! Cultivating a school culture focused on the achievement of students while anticipating change is imperative, but it’s tough to keep up with varying leadership demands when it seems like society and technology are constantly changing as well! Moving beyond the skills and tools introduced in the first edition, this revamped second edition features: New organization emphasizing the interconnectivity of the Pillars of Digital Leadership Innovative strategies and leadership practices that enhance school culture and drive learning improvement Updated vignettes from digital leaders who have successfully implemented the included strategies New online resources, informative graphics, and end of chapter guiding questions

Flipgrid in the InterACTIVE Class

Flipgrid in the InterACTIVE Class PDF Author: Joe Merrill
Publisher:
ISBN: 9781735204611
Category :
Languages : en
Pages : 134

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Book Description
Coauthors and classroom teachers, Joe and Kristin Merrill, have seen firsthand how the practical ideas they share in Flipgrid in the InterACTIVE Class can impact learning. By equipping teachers to design more opportunities for students to share their voices and create more equitable learning experiences, Flipgrid opens the door for interaction and discussion in the elementary classroom. In this practical and idea-packed book, you will . . .Learn how you can see and hear from every student in class and foster fun and supportive social learning.Explore how you can take learning outside the four walls of your classroom and connect with educators and students around the globe.Discover how to safely incorporate social learning into the classroom while protecting the privacy of students.

AI for Games

AI for Games PDF Author: Ian Millington
Publisher: CRC Press
ISBN: 1000475514
Category : Computers
Languages : en
Pages : 84

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Book Description
What is artificial intelligence? How is artificial intelligence used in game development? Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).