The Magician’s Quest: The Mage Knight

The Magician’s Quest: The Mage Knight PDF Author: Peter Krivinskas
Publisher: Xlibris Corporation
ISBN: 1499092768
Category : Fiction
Languages : en
Pages : 240

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Book Description
What does a Magician do when he can have as many lives as he wishes to have but is tired of living the life of a Magician? He makes himself a knight. Sir Stefan experiences the joys and sorrows of living as a knight when he fights against an evil King, in his quest to restore the balance between good and evil in his world. His new life finds him romancing a Queen and her maid, leading armies, combatting Assassins and seeking vengeance.

The Magician’s Quest: The Mage Knight

The Magician’s Quest: The Mage Knight PDF Author: Peter Krivinskas
Publisher: Xlibris Corporation
ISBN: 1499092768
Category : Fiction
Languages : en
Pages : 240

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Book Description
What does a Magician do when he can have as many lives as he wishes to have but is tired of living the life of a Magician? He makes himself a knight. Sir Stefan experiences the joys and sorrows of living as a knight when he fights against an evil King, in his quest to restore the balance between good and evil in his world. His new life finds him romancing a Queen and her maid, leading armies, combatting Assassins and seeking vengeance.

The Magician's Quest

The Magician's Quest PDF Author: Peter Krivinskas
Publisher:
ISBN: 9781943584215
Category : Fiction
Languages : en
Pages : 224

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Book Description
The Magician has lived many lives being guided by his Magic to where his skills are needed. The concept of the Mage Knight arose from a dream transferred onto a laptop in the early hours of the morning. Peter is a former lawyer living near Manchester, England. He is married with three sons and spends his time reading the many fantasy books available. He has two more Magician's Quest books further describing the Magician's Quest to provide balance to the evil in the world.

The Magician's Quest

The Magician's Quest PDF Author: Peter Krivinskas
Publisher: Bookblastpro Incorporated
ISBN: 9781947352070
Category :
Languages : en
Pages :

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Book Description
A Powerful Magician decides to live the life of a Knight. With his magical weapons, he fights against evil to restore balance. The Mage Knight rescues a Queen, captures a Castle and helps the Queen to fight the invaders who killed her Mother and Father. This is a story of courage, revenge and justice.

Her Knight's Quest

Her Knight's Quest PDF Author: Alexis Morgan
Publisher: Penguin
ISBN: 1101593210
Category : Fiction
Languages : en
Pages : 336

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Book Description
They are cursed by the gods, and war is their salvation. Love is their deliverance. For centuries, five legendary warriors have braved battles shoulder to shoulder. But now they must divide and conquer as lone champions against evil. Duncan, a scholar at heart, is drawn to an isolated abbey rumored to hold the answers to countering the terror unleashed by Duke Keirthan. Inside the cloistered walls lies the hidden collection of forbidden lore on dark magic. But the real key to the salvation Duncan seeks—both for the people of Agathia and his soul—is the abbess herself, Lady Lavinia. Hunted by the duke, who seeks to harvest her powers, Lavinia knows Duncan wants to help her. But can she trust the tortured warrior with her secrets? In the end, it is only by joining forces that they can save not only those they are sworn to protect but each other.

The Evolution of Fantasy Role-Playing Games

The Evolution of Fantasy Role-Playing Games PDF Author: Michael J. Tresca
Publisher: McFarland
ISBN: 0786460091
Category : Games & Activities
Languages : en
Pages : 238

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Book Description
Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves. Other topics include: how The Hobbit and The Lord of the Rings helped shape fantasy gaming through Tolkien’s obsessive attention to detail and virtual world building; the community-based fellowship embraced by players of both play-by-post and persistent browser-based games, despite the fact that these games are fundamentally solo experiences; the origins of gamebooks and interactive fiction; and the evolution of online gaming in terms of technological capabilities, media richness, narrative structure, coding authority, and participant roles.

The Magic in this Other World is Too Far Behind! Volume 1

The Magic in this Other World is Too Far Behind! Volume 1 PDF Author: Gamei Hitsuji
Publisher: J-Novel Club
ISBN: 171832300X
Category : Young Adult Fiction
Languages : en
Pages :

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Book Description
Suimei and two of his best friends find themselves mysteriously summoned to another world. There's a cute princess, magic galore, a Demon Lord that needs to be defeated, and a world that needs to be saved--the works! Too bad Suimei isn't interested. His friends are all too ready to play the parts of heroes, but Suimei just wants to get home. He has an advantage as a magician... but he's in for a rude awakening when he finds out what actually passes for magic in these parts.

Walk on two sides and be the only one

Walk on two sides and be the only one PDF Author: Lei Da Yang
Publisher: Devneybooks
ISBN: 1304423085
Category : Art
Languages : en
Pages : 701

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Book Description
In addition to the endless forest, there are countless lonely hills that stand strangely in every corner of the forest. In addition, there are countless Warcraft and beasts lurking in the forest, which makes those who want to cut some materials and take them back to make a fire only sigh and hesitate

What Do I Read Next?

What Do I Read Next? PDF Author: Neil Barron
Publisher: Gale Cengage
ISBN: 9780787690229
Category : Language Arts & Disciplines
Languages : en
Pages : 744

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Book Description
By identifying similarities in various books, this annual selection guide helps readers to independently choose titles of interest published in the last year.Each entry describes a separate book, listing everything readers need to know to make selections. Arranged by author within six genre sections, detailed entries provide: Title Publisher and publication dateSeriesNames and descriptions of charactersTime period and geographical settingReview citationsStory typesBrief plot summarySelected other books by the authorSimilar books by different authorsAuthor, title, series, character name, character description, time period, geographic setting and genre/sub-genre indexes are included to facilitate research.

Disgaea 5: Alliance of Vengeance - Strategy Guide

Disgaea 5: Alliance of Vengeance - Strategy Guide PDF Author: GamerGuides.com
Publisher: Gamer Guides
ISBN: 163041249X
Category : Games & Activities
Languages : en
Pages : 220

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Book Description
There are three major areas in the Disgaea universe, Celestia, which is home to the angels, the Human World, and the Netherworlds. The Netherworlds are split up into a bunch of different ones, each governed by an Overlord, who has their own set of rules. Those very same Netherworlds are now in danger of being destroyed or taken over by an evil army known as The Lost, who is being led Void Dark. However, a ray of hope appears in the form of Killia, who seems to have a deep grudge against Void Dark. Can he really go through the rumored 10 billion Lost soldiers and exact his revenge against Void? Let us guide you on the epic journey from Level 1 to Level 9999, as you shoot, punch and fry enemies with various skills in our Disgaea 5 comprehensive guide! - Detailed strategies on getting through the main story; - How to get through the postgame content, including beat the super optional boss; - Create and power up a character that can deal in excess of 10 billion damage; - Get the most out of the Item and Chara Worlds; - Obtain every single trophy in the game.

Building Blocks of Tabletop Game Design

Building Blocks of Tabletop Game Design PDF Author: Geoffrey Engelstein
Publisher: CRC Press
ISBN: 1000539245
Category : Computers
Languages : en
Pages : 451

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Book Description
"If games were lands to be explored, they would be far too large for one explorer to master. Building Blocks of Tabletop Game Design is a much-needed atlas for the explorer—giving a framework of what to look for in a game, and a focus for game play that will be useful for understanding the whole. The game scholar will find this invaluable." —Richard Garfield, creator of Magic: The Gathering "People talk about the art of game design or the craft of game design. Engelstein and Shalev hone in on the science of game design with a razor-sharp scalpel. This book will be within arm’s reach as I work on games and I expect it to be consulted often." —Rob Daviau, creator of Risk: Legacy and Chief Restoration Officer of Restoration Games "The most comprehensive and well-researched encyclopedia of game mechanisms that I’ve seen to date." —Matt Leacock, creator of Pandemic Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms, Second Edition compiles hundreds of game mechanisms, organized by category. The book can be read cover-to-cover and used as a reference to solve a specific design problem or for inspiration and research on new designs. This second edition collects even more mechanisms, expands on and updates existing entries, and includes color images. Building Blocks is a great starting point for new designers, a handy guidebook for the experienced, and an ideal classroom reference. Each Game Mechanisms Entry Contains: The definition of the mechanism An explanatory diagram of the mechanism Discussion of how the mechanism is used in successful games Considerations for implementing the mechanism in new designs Geoffrey Engelstein is a game designer and educator. His designs include the Space Cadets series, The Dragon & Flagon, The Expanse, and Super Skill Pinball. He has published several books on game design, including GameTek: The Math and Science of Gaming, Achievement Relocked, and Game Production. He is on the faculty of the NYU Game Center as an adjunct professor for Board Game Design and has been invited to speak about game design at PAX, GenCon, Metatopia, and the Game Developers Conference. Isaac Shalev is a game designer, author, and educational games consultant. He has designed tabletop titles including Seikatsu, Waddle, and Show & Tile. He runs Sage70, Inc., a data strategy and games-based learning consultancy that serves nonprofit organizations. He lives in Cary, North Carolina with his wife, three children, and a dog.