Game Magic

Game Magic PDF Author: Jeff Howard
Publisher: CRC Press
ISBN: 1466567872
Category : Computers
Languages : en
Pages : 376

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Book Description
Make More Immersive and Engaging Magic Systems in Games Game Magic: A Designer’s Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis with practical game design advice in the form of a magical recipe book (grimoire). The book gives you an in-depth understanding of the history and structure of magic to make your games richer and deeper. It shows how to set up tables of correspondences and spell components as well as how to write programming code integrating these components as part of game mechanics. It also illustrates how to divide a simulated world into domains of influence (such as alteration, conjuration, and necromancy) and how to use specific rule systems to simulate powers within these realms. Showing you how to weave compelling magic into your games, the book is interspersed with examples that illustrate how to design and program magic systems. Working examples are available for download on a supporting website.

The Magic Circle: Principles of Gaming & Simulation

The Magic Circle: Principles of Gaming & Simulation PDF Author: Jan H.G. Klabbers
Publisher: BRILL
ISBN: 9087903103
Category : Education
Languages : en
Pages : 398

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Book Description
The purpose of this unique book is to outline the core of game science by presenting principles underlying the design and use of games and simulations. Game science covers three levels of discourse: the philosophy of science level, the science level, and the application or practical level. The framework presented will help to grasp the interplay between forms of knowledge and knowledge content, interplay that evolves through the action of the players.

Quests

Quests PDF Author: Jeff Howard
Publisher: CRC Press
ISBN: 1439880816
Category : Computers
Languages : en
Pages : 248

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Book Description
This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nigh

Polly's Magic Games

Polly's Magic Games PDF Author: Constance H. Foster
Publisher: Dilligaf Publishing
ISBN: 9780963907080
Category : Family & Relationships
Languages : en
Pages : 34

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Book Description
A book for children with OCD to share with their families and friends.

War of the Spark: Forsaken (Magic: The Gathering)

War of the Spark: Forsaken (Magic: The Gathering) PDF Author: Greg Weisman
Publisher: Del Rey
ISBN: 1984817957
Category : Fiction
Languages : en
Pages : 416

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Book Description
Return to the multiverse of Magic: The Gathering as the hunt for Liliana Vess is on in the aftermath of the War of the Spark. The Planeswalkers have defeated Nicol Bolas and saved the Multiverse—though at grave cost. The living have been left to pick up the pieces and mourn the dead. But one loss is almost too great to bear: Gideon Jura, champion of justice and shield of the Gatewatch, is gone. As his former comrades Jace and Chandra struggle to rebuild from this tragedy, their future, like the future of the Gatewatch, remains uncertain. As the Gatewatch’s newest member, Kaya aims to help write that future. In joining, she pledged an oath to protect the living and the dead, but now that oath will be tested. The grieving guild masters of Ravnica have tasked her with a grave mission suited to her talents as a hunter and assassin—a mission she is ordered to keep secret from the Gatewatch. She must track down and exact retribution on the traitor Liliana Vess. But Liliana Vess has no interest in being found. Forsaken by her friends, she fled Ravnica after the defeat of Bolas. She was hostage to his wicked will, forced to assist in his terrible atrocities on pain of death—until Gideon, the last one who believed in her goodness, died in her place. Haunted by Gideon’s final gift, and hunted by former allies, Liliana now returns to a place she’d thought she’d never see again, the only place she has left: home.

The Magic of Games

The Magic of Games PDF Author: UWK
Publisher: Edition Donau-Universität Krems
ISBN: 3903150975
Category : Computers
Languages : en
Pages : 425

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Book Description
The 15th Vienna Gamens Conference "The Future and Reality of Gaming" (FROG) 2021 has explored how magic and games seem almost inextricably intertwined. This volume collects 17 contributions that have emerged from the conference, and which together form a multi-faceted examination of the "Magic of Games".

A Deadly Game of Magic

A Deadly Game of Magic PDF Author: Joan Lowery Nixon
Publisher: Perfection Learning
ISBN: 9780756972301
Category :
Languages : en
Pages : 0

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Book Description
This classic tale of magic, mystery, and murder by the four-time Edgar Award-winning author is now available in a new paperback edition.

Games and Rules

Games and Rules PDF Author: Beat Suter
Publisher: transcript Verlag
ISBN: 3839443040
Category : Social Science
Languages : en
Pages : 323

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Book Description
Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.

Games and Puzzles from the Tree House

Games and Puzzles from the Tree House PDF Author: Mary Pope Osborne
Publisher: Random House Books for Young Readers
ISBN: 0375862161
Category : Juvenile Nonfiction
Languages : en
Pages : 258

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Book Description
An activity book full of mazes, puzzles, codes, games, and adventure from the #1 bestselling chapter book series! Travel through time and around the world with Jack and Annie to help them solve mazes and crossword puzzles, break secret codes, play games, draw pictures, and more! They've seen the age of the dinosaurs and the high-tech future; they've visited freezing Antarctica and scorching deserts—and now Jack and Annie need your help with five activities from every Magic Tree House adventure, from Magic Tree House #1: Dinosaurs Before Dark to Magic Tree House #44: A Ghost Tale for Christmas Time. Over 200 activities included! So many activities . . . so much fun! Did you know that there’s a Magic Tree House book for every kid? Magic Tree House: Adventures with Jack and Annie, perfect for readers who are just beginning chapter books Merlin Missions: More challenging adventures for the experienced reader Super Edition: A longer and more dangerous adventure Fact Trackers: Nonfiction companions to your favorite Magic Tree House adventures

The Unauthorized Strategy Guide to the Magic

The Unauthorized Strategy Guide to the Magic PDF Author: Gregg Williams
Publisher: Prima Lifestyles
ISBN: 9780761502609
Category : Games
Languages : en
Pages : 368

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Book Description
"Magic" is the world's most popular collectible card game, but getting started can be overwhelming and expensive. This unauthorized guide makes plunging into "Magic" easy and economical. It includes simple strategies, ground rules, and complete listings of revised and 4th edition cards.