The Library's Guide to Graphic Novels

The Library's Guide to Graphic Novels PDF Author: John Ballestro
Publisher: ALA Editions
ISBN: 9780838947333
Category : Language Arts & Disciplines
Languages : en
Pages : 0

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Book Description
Packed with expert guidance and useful information, this guide will assist technical services staff, catalogers, and acquisition and collection management librarians.

The Library's Guide to Graphic Novels

The Library's Guide to Graphic Novels PDF Author: John Ballestro
Publisher: ALA Editions
ISBN: 9780838947333
Category : Language Arts & Disciplines
Languages : en
Pages : 0

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Book Description
Packed with expert guidance and useful information, this guide will assist technical services staff, catalogers, and acquisition and collection management librarians.

The Readers' Advisory Guide to Graphic Novels

The Readers' Advisory Guide to Graphic Novels PDF Author: Francisca Goldsmith
Publisher: American Library Association
ISBN: 0838910084
Category : Language Arts & Disciplines
Languages : en
Pages : 137

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Book Description
Graphic novels have found a place on library shelves but many librarians struggle to move this expanding body of intellectual, aesthetic, and entertaining literature into the mainstream of library materials.

The Librarian's Guide to Graphic Novels for Children and Tweens

The Librarian's Guide to Graphic Novels for Children and Tweens PDF Author: David S. Serchay
Publisher:
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 294

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Book Description
A guide to graphic novels for children and pre-teens offers historical and genre information, provides collection building tips, and discusses how to manage, promote, and maintain the collection.

Maximizing the Impact of Comics in Your Library

Maximizing the Impact of Comics in Your Library PDF Author: Jack Phoenix
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 246

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Book Description
This unique guide offers fresh insights on how graphic novels and comics differ from traditional books and require different treatment in the library—from purchasing, shelving, and cataloging to readers' advisory services, programs, and curriculum. Challenging librarians to rethink some of their traditional practices, Maximizing the Impact of Comics in Your Library provides creative and proven solutions for libraries of all types that want to get comics into the hands of fans and promote readership. The author describes how libraries would benefit from an in-house classification system and organization that accounts for both publishers and series. In addition, acquiring comics can often be tricky due to renumbering of series, reboots, shifting creative teams, and more—this book shows you how to work around those obstacles. Shelving and displays that reflect comic readers' browsing habits, creative programs that boost circulation of comics and graphic novels, and how comics can play a vital role in educational institutions are also covered.

Graphic Novels in Your Media Center

Graphic Novels in Your Media Center PDF Author: Allyson Lyga
Publisher: Libraries Unlimited
ISBN:
Category : Antiques & Collectibles
Languages : en
Pages : 262

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Book Description
Graphic novels have recently exploded in popularity. Using them to encourage reading and support the curriculum, then, is a natural step for teachers and librarians. This useful guide to collecting and using graphic novels contains lesson plans linked to school curriculums for all ages, helping educators to harness the instructional potential of these books. The authors also discuss how graphic novels can be important learning tools, particularly for reluctant readers. The guide features lists for collection development and helpful information, including reviews, jobbers, Web sites, publisher information, tips for partnering with local comic book stores, and interviews with librarians who use graphic novels. Including illustrated pages from popular graphic novels, this is an invaluable resource to help you select quality graphic novels for students while providing helpful justification for the use of graphic novels in schools, both to advance students' pleasure reading and to support instruction. This ultimate guide to collecting and using graphic novels in a school library is written by an elementary librarian who uses graphic novels in her library media center for instruction and to advance pleasure reading. The book contains lesson plans linked to school curricula for all ages, plus a discussion of why graphic novels are useful with certain types of readers, particularly boys and reluctant readers. It features helpful information and lists for collection development-- including reviews, reviewing sources, jobbers, Web sites and publisher contact information--and posits reasons to help the librarian defend the use of graphic novels with students.

Graphic Novels Beyond the Basics

Graphic Novels Beyond the Basics PDF Author: Martha Cornog
Publisher: Bloomsbury Publishing USA
ISBN: 0313391203
Category : Language Arts & Disciplines
Languages : en
Pages : 312

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Book Description
This study of the graphic novel and its growth in the library helps librarians utilize and develop this extraordinarily popular format in their library collections. What does the surge of popularity in graphic novels mean for libraries? Graphic Novels Beyond the Basics: Insights and Issues for Libraries goes deeper into this subject than any other volume previously published, bringing together a distinguished panel of experts to examine questions librarians may encounter as they work to enhance their graphic novel holdings. Graphic Novels Beyond the Basics begins by introducing librarians to the world of the graphic novel: popular and critically acclaimed fiction and nonfiction titles; a wide range of genres including Japanese manga and other international favorites; recurring story and character archetypes; and titles created for specific cultural audiences and female readers. The book then offers a series of chapters on key issues librarians will face with graphic novels on the shelves, including processing and retention questions, preservation and retention, collecting related media such as Japanese anime films and video games, potential grounds for patron or parental complaints, the future of graphic novels, and more.

Graphic Novels in Your School Library

Graphic Novels in Your School Library PDF Author: Jesse Karp
Publisher: American Library Association
ISBN: 0838910890
Category : Comics & Graphic Novels
Languages : en
Pages : 160

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Book Description
Readers Advisory Reference.

The Librarian's Guide to Graphic Novels for Adults

The Librarian's Guide to Graphic Novels for Adults PDF Author: David S. Serchay
Publisher: ALA Neal-Schuman
ISBN: 9781555706623
Category : Language Arts & Disciplines
Languages : en
Pages : 0

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Book Description
A guide to understanding, building, and managing an optimal collection of graphic novels. It offers an overview of the important role that graphic novels play in collection development. It covers both American and foreign works, and provides insight into their use in university and higher education settings.

Library Collections for Teens

Library Collections for Teens PDF Author: Kristen Fletcher-Spear
Publisher: Neal Schuman Pub
ISBN: 9781555707453
Category : Language Arts & Disciplines
Languages : en
Pages : 199

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Book Description
Offers information on how a library can build a manga and graphic novel collection, including a short history of the genres, creative programs based on the format, and lists of titles that should be in a young adult collection.

Reference and Information Services

Reference and Information Services PDF Author: Kay Ann Cassell
Publisher: American Library Association
ISBN: 1555708595
Category : Language Arts & Disciplines
Languages : en
Pages : 532

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Book Description
Search skills of today bear little resemblance to searches through print publications. Reference service has become much more complex than in the past, and is in a constant state of flux. Learning the skill sets of a worthy reference librarian can be challenging, unending, rewarding, and-- yes, fun.