The Do-It-Yourself Escape Room Book

The Do-It-Yourself Escape Room Book PDF Author: Paige Ellsworth Lyman
Publisher: Simon and Schuster
ISBN: 151075881X
Category : Games & Activities
Languages : en
Pages : 223

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Book Description
A practical guide to create your very own escape room! Contains over 300 puzzle ideas! *Purchase includes link and password to download one full step-by-step escape room kit.* Now present in all fifty states, escape rooms offer a fun activity for corporate events, team training, youth groups, and all types of parties. But what if you could develop your very own escape room in the comfort of your own home? In this fun, full-color book, Paige Ellsworth Lyman, founder of TheGameGal.com, offers a practical guide to creating your own do-it-yourself escape room. Divided into two parts, the first half covers what an escape room is, how to develop theme and plot, how to set up a room, how to structure clues, and how to run the event. The second half provides multiple chapters of clues and challenges to use in your escape room, including codes, ciphers, mathematics, puzzles, physical objects, and more. This book is the perfect gift for puzzle enthusiasts looking for new challenges and families that are bored at home!

The Do-It-Yourself Escape Room Book

The Do-It-Yourself Escape Room Book PDF Author: Paige Ellsworth Lyman
Publisher: Simon and Schuster
ISBN: 151075881X
Category : Games & Activities
Languages : en
Pages : 223

Get Book

Book Description
A practical guide to create your very own escape room! Contains over 300 puzzle ideas! *Purchase includes link and password to download one full step-by-step escape room kit.* Now present in all fifty states, escape rooms offer a fun activity for corporate events, team training, youth groups, and all types of parties. But what if you could develop your very own escape room in the comfort of your own home? In this fun, full-color book, Paige Ellsworth Lyman, founder of TheGameGal.com, offers a practical guide to creating your own do-it-yourself escape room. Divided into two parts, the first half covers what an escape room is, how to develop theme and plot, how to set up a room, how to structure clues, and how to run the event. The second half provides multiple chapters of clues and challenges to use in your escape room, including codes, ciphers, mathematics, puzzles, physical objects, and more. This book is the perfect gift for puzzle enthusiasts looking for new challenges and families that are bored at home!

Escape Room Puzzles

Escape Room Puzzles PDF Author: James Hamer-Morton
Publisher: Portable Press
ISBN: 9781645171614
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
Solve these fiendishly fun escape room puzzles without leaving your house! Escape rooms have become a popular group activity in cities across the world, with more than 8,000 venues in existence today. In Escape Room Puzzles, you can play the escape room games from the comfort of your chair, honing your mental skills in the process. Each of the puzzles in this book includes three different levels of difficulty, allowing first-timers and veterans alike to partake in the fun. Use your logical reasoning, mathematics, and observation skills to solve the puzzles and break out of the rooms!

How to Start and Operate an Escape Room Business

How to Start and Operate an Escape Room Business PDF Author: Aleksei Kniazev
Publisher:
ISBN:
Category :
Languages : en
Pages : 194

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Book Description
In this book, I will review the entire process of managing quests starting with finding the perfect location, marketing and finally selling your rooms. Using the successful example of our Conundroom quest rooms, I will show you how to create, manage, and advertise quests. I'll also discuss what you will need to pay attention to and what should never be your focus. I'll even include the mistakes we made, and the lessons learned from them.

Planning Your Escape

Planning Your Escape PDF Author: L.E. Hall
Publisher: Simon and Schuster
ISBN: 1982140356
Category : Games & Activities
Languages : en
Pages : 320

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Book Description
Never get stuck inside an escape room again, with this strategy guidebook to beating your favorite immersive interactive game—from a well-known game designer and puzzle enthusiast Chances are you have visited an escape room, whether for a birthday party, a corporate team-building exercise, or as a weekend excursion with your friends. But what does it take to maximize your chances of solving the puzzles, while ensuring everyone has a good time along the way? Planning Your Escape is the perfect guide to making sure you never get stuck in another escape room again. Game designer extraordinaire Laura Hall has all the best strategies for every room you might encounter, so your team can function like a well-oiled machine. This guide offers: -A history of puzzles and experiential entertainment, from the 4,000-year-old dexterity puzzles of Mohenjo-daro to the spectacle of immersive theater installations like Secret Cinema, Meow Wolf, and Sleep No More; -Different types of escape rooms, and solvable examples of the common puzzles they employ; -Common escape room player personality types, and how best to work with them; and -Advice for constructing your own escape rooms and puzzle hunts Bringing in a cast of experts, Planning Your Escape is the must-have strategy book for any escape room enthusiast, puzzle fan, and aspiring experience designer. Get ready to wow your friends and impress your co-workers with your new skills, and never enter a room you can’t get out of again!

Escape Rooms and Other Immersive Experiences in the Library

Escape Rooms and Other Immersive Experiences in the Library PDF Author: Ellyssa Kroski
Publisher: American Library Association
ISBN: 0838917674
Category : Language Arts & Disciplines
Languages : en
Pages : 200

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Book Description
By one count, there are more than 7,200 escape room environments in 1,445 cities in 105 countries. So why not in libraries? Sharpening participants’ problem solving and collaboration skills by mashing up real-time adventure, immersive theater, gaming, and old-fashioned entertainment, they’re a natural for libraries. And, as Kroski demonstrates in this fun guide, they’re feasible for a range of audiences and library budgets. Whether you’re already an escape room aficionado who’s eager to replicate the experience at your own institution, or an intrigued novice looking for ways to enliven your programing, Kroski has got you covered. This book discusses the differences between escape rooms, which are highly structured, and immersive experiences, which are more casual;shows how these unique experiences can be used to teach information literacy skills, add unique youth programming, bring adults into the library, and instruct patrons about library resources in the form of puzzles and challenges;profiles several successful library projects, from large scale programs like New York Public Libraries’ Find the Future: The Game to smaller ones like Search for Alexander Hamilton;offers dozens of programming ideas and examples that can be tailored to fit a variety of libraries and budgets; andprovides information on game kits available for purchase, tips for partnering with local Escape Room businesses, and links to additional resources. With the assistance of Kroski’s guide, libraries everywhere can offer their own take on these exciting forms of entertainment, engagement, and education.

The Escape Book 2

The Escape Book 2 PDF Author: Ivan Tapia
Publisher: White Lion Publishing
ISBN: 1781319529
Category : Games & Activities
Languages : en
Pages : 179

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Book Description
Will you get to the Orwellians before the Wanstein Club get to you? The clock is ticking… Based on the global phenomenon of Escape Rooms, and following on from the international bestseller The Escape Book by Ivan Tapia, this book puts your ingenuity, wit and perseverance to the test with even more fiendish challenges, puzzles, and enigmas that you must solve to thwart the sinister Wanstein Club. Investigative journalist Candela Fuertes is at rock bottom: her fight against Castian Warnes, the head of the powerful and sinister Wanstein Club, has undermined her credibility as a journalist, and meanwhile she suspects Warnes is behind the car accident that put her boss in hospital. Corroded by the thirst for revenge, she decides to turn to the only people who can help her in a cause that seems already lost: the Orwellians, a group of hackers hell bent on revealing the secrets of the rich and famous. In order to get to the Orwellians, you and Candela must follow their trail all over London. The chapters of the book are jumbled up, and to know where to continue reading, you must solve the puzzles, optical illusions, conundrums and anagrams that you find. Each time you solve a puzzle, the number you arrive at will indicate the page from which you can continue the story.

Escape the Game

Escape the Game PDF Author: Adam Clare
Publisher: Createspace Independent Publishing Platform
ISBN: 9781536826852
Category : Escapes (Amusements)
Languages : en
Pages : 0

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Book Description
Escape rooms are a new, fun and immersive way for people to play. They provide a venue for players to work together to overcome an exciting challenge -- a challenge you will make. Escape rooms are sometimes known as escape games, exit games, puzzle rooms, adventure rooms, riddle rooms, and other names. --Page 11.

The Escape Room

The Escape Room PDF Author: Megan Goldin
Publisher: St. Martin's Press
ISBN: 1250219671
Category : Fiction
Languages : en
Pages : 323

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Book Description
"One of my favorite books of the year." —Lee Child “Cancel all your plans and call in sick; once you start reading, you'll be caught in your own escape room—the only key to freedom is turning the last page!” —Kirkus Reviews (starred) "A sleek, well-crafted ride." —The New York Times In Megan Goldin's unforgettable debut, The Escape Room, four young Wall Street rising stars discover the price of ambition when an escape room challenge turns into a lethal game of revenge. Welcome to the escape room. Your goal is simple. Get out alive. In the lucrative world of finance, Vincent, Jules, Sylvie, and Sam are at the top of their game. They’ve mastered the art of the deal and celebrate their success in style—but a life of extreme luxury always comes at a cost. Invited to participate in an escape room challenge as a team-building exercise, the ferociously competitive co-workers crowd into the elevator of a high-rise building, eager to prove themselves. But when the lights go off and the doors stay shut, it quickly becomes clear that this is no ordinary competition: they’re caught in a dangerous game of survival. Trapped in the dark, the colleagues must put aside their bitter rivalries and work together to solve cryptic clues to break free. But as the game begins to reveal the team’s darkest secrets, they realize there’s a price to be paid for the terrible deeds they committed in their ruthless climb up the corporate ladder. As tempers fray, and the clues turn deadly, they must solve one final chilling puzzle: which one of them will kill in order to survive?

101 Puzzles for Low Cost Escape Rooms

101 Puzzles for Low Cost Escape Rooms PDF Author: Philip Drake
Publisher:
ISBN: 9781688584877
Category : Cooperation
Languages : en
Pages : 168

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Book Description
A fantastic resource for anyone who is looking to create low cost escape rooms, be that for a summer camp, after school program, birthday party, recreation center, youth group or simply for a bunch of friends.While you can find puzzle ideas online, this book shares what supplies you'll need, how to set-up each puzzle and what the players need to do to solve them. Puzzles are separated into difficulty levels. Most are on the easy side for younger and inexperienced players, but there are some tougher puzzles for your teen and adult players.You'll be able to use these puzzles with just about any theme for any age. Tweak them to fit your story, your location and your players.

Unlocking the Potential of Puzzle-based Learning

Unlocking the Potential of Puzzle-based Learning PDF Author: Scott Nicholson
Publisher: SAGE
ISBN: 152975531X
Category : Education
Languages : en
Pages : 173

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Book Description
Discover the educational power of puzzle-based learning. Understand the principles of effective game design, the power of well-crafted narratives and how different game mechanics can support varied learning objectives. Applying escape room concepts to the classroom, this book offers practical advice on how to create immersive, collaborative learning experiences for your students without the need for expensive resources and tools. Packed with examples, including a full sample puzzle game for you to use with your students, this book is a primer for classroom teachers on designing robust learning activities using problem-solving principles.