The Computer Animator's Technical Handbook

The Computer Animator's Technical Handbook PDF Author: Lynn Pocock
Publisher: Morgan Kaufmann
ISBN: 9780125588218
Category : Computers
Languages : en
Pages : 430

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Book Description
Publisher description.

The Computer Animator's Technical Handbook

The Computer Animator's Technical Handbook PDF Author: Lynn Pocock
Publisher: Morgan Kaufmann
ISBN: 9780125588218
Category : Computers
Languages : en
Pages : 430

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Book Description
Publisher description.

Handbook of Computer Animation

Handbook of Computer Animation PDF Author: John Vince
Publisher: Springer Science & Business Media
ISBN: 1447100913
Category : Computers
Languages : en
Pages : 263

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Book Description
Written by specialists in teaching computer animation, this text addresses key international topics of computer animation, such as: mathematics, modelling, rendering, and compositing. Each chapter discusses a particular topic and how it is applied, including state-of-the-art techniques that are used in computer animation. The handbook provides a complete and up-to-date picture of computer animation and will be a valuable reference source for programmers, technical directors and animators in computer animation, computer games and special effects and also undergraduate and postgraduate students. The editor, John Vince, has written and edited over 20 books on computer graphics, computer animation and virtual reality.

Guide to Computer Animation

Guide to Computer Animation PDF Author: Marcia Kuperberg
Publisher: CRC Press
ISBN: 1136134867
Category : Art
Languages : en
Pages : 264

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Book Description
Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve. Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book and web package. www.guide2computeranimation.com provides the moving imagery outcomes of some of the animation discussed in the case studies chapter, where top FrameStore-CRC and 3 Ring Circus creatives give you their invaluable behind the scenes perspectives. In addition there are non-software specific 3D tutorials and direct links to a comprehensive range of related websites with further downloadable resources to make sure you stay up-to-date. Marcia Kuperberg is Deputy Head of the School of Media, Arts & Technology, West Herts College, UK. Contributions are also included from Martin Bowman, Rob Manton and Alan Peacock.

The Animator's Guide to 2d Computer Animation

The Animator's Guide to 2d Computer Animation PDF Author: Hedley Griffin
Publisher:
ISBN:
Category : Colour animation
Languages : en
Pages : 198

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Book Description
Written from an animator's point of view, this guide introduces readers to working with new computer animation systems. Includes all major techniques, from scanning drawings to image processing, coloring, adding backgrounds and shadows, and more. Covers leading software including Anima and Toonz, and the included CD-ROM contains animation clips and demo software.

The Animator's Survival Kit

The Animator's Survival Kit PDF Author: Richard Williams
Publisher: Macmillan
ISBN: 086547897X
Category : Art
Languages : en
Pages : 393

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Book Description
"A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.

Action Amiga

Action Amiga PDF Author: John Oakes
Publisher: University Press of America
ISBN: 9780819172099
Category : Computers
Languages : en
Pages : 144

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Book Description
This manual provides easy to follow, step-by-step instruction in the use of various graphic, animation and video production software for the Commodore Amiga personal computer. The manual assumes that the user knows nothing about computers so each step and its consequences are explained completely from turning on the computer to saving a disk and printing the screen image. Many excellent programs have been designed for the Amiga which are compatible with each other sharing the IFF format. They may be used to create art by computer without prior computer experience or any knowledge of programming. This manual introduces some of these programs and present applications for their use. In addition various hardware peripherals are described which allow multi-media and video production. The book should be used with the various programs operating as their own illustrations on the monitor screen. The final chapter is a gallery of computer generated images.

The Complete Guide to Blender Graphics

The Complete Guide to Blender Graphics PDF Author: John M. Blain
Publisher: CRC Press
ISBN: 0429589832
Category : Computers
Languages : en
Pages : 561

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Book Description
BlenderTM is a free Open Source 3D Creation Suite supporting the entire modeling and animation pipeline – modeling, rigging, animation, simulation, rendering, compositing and motion tracking. The program also includes Video Editing and Grease Pencil 2D Animation. The program is free to download and use by anyone for anything. The Complete Guide to Blender Graphics: Modeling and Animation, 5th Edition is a unified manual describing the operation of Blender version 2.80 with its New Improved Interface, New Workspaces and New Eevee Render System. This book introduces the program's Graphical User Interface and shows how to implement tools for modeling and animating characters and creating scenes with the application of color, texture and special lighting effects. Key Features: The book is designed to lead new users into the world of computer graphics using Blender 2.80 and to be a reference for established Blender artists. The book presents instruction in a series of short chapters with visual references and practical examples. Instructions are structured in a building-block fashion using contents in earlier chapters to explain more complex operations in later chapters.

Interactive Computer Animation

Interactive Computer Animation PDF Author: Nadia Magnenat-Thalmann
Publisher: Prentice Hall PTR
ISBN:
Category : Computer animation..
Languages : en
Pages : 316

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Book Description
Examines specific computer animation techniques such as facial animation and the coordination of animated objects

Computer Animation Complete

Computer Animation Complete PDF Author: Rick Parent
Publisher: Morgan Kaufmann
ISBN: 9780123785640
Category : Computers
Languages : en
Pages : 544

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Book Description
A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success. Expert instruction from a variety of pace-setting computer graphics researchers. Provides in-depth coverage of established and emerging animation algorithms. For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics. A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.

The Animator's Survival Kit

The Animator's Survival Kit PDF Author: Richard Williams
Publisher: Faber & Faber
ISBN: 9780571212682
Category : Performing Arts
Languages : en
Pages : 352

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Book Description
The definitive working manual on animation, from the triple Academy Award winning Director of Animation of Who Framed Roger Rabbit. Animation is one of the hottest and most creative areas of film-making today-- and the master animator who bridges the old generation and the new is Richard Williams. During his more than forty years in the business, Williams has been one of the true innovators, and serves as the link between the golden age of animation by hand and the new computer animation successes. Perhaps even more important, though, has been his dedication to passing along his knowledge to a new generation of animators so that they in turn can push the medium in new directions. In this book, based on his sold-out Animation Masterclasses in the United States and across Europe attended by animators from The Walt Disney Company, PIXAR, DreamWorks, Blue Sky and Warner Bros, Williams provides the underlying principles of animation that every animator-- from beginner to expert, classic animator to computer animation whiz-- needs. Urging his readers to 'invent but be believable,' he illustrates his points with hundreds of drawings, distilling the secrets of the masters into a working system in order to create a book that will become the standard work on all forms of animation for professionals, students, and fans.