The Awesome Inner Workings of Video Games

The Awesome Inner Workings of Video Games PDF Author: Arie Kaplan
Publisher: Lerner Publications ™
ISBN: 1512452041
Category : Juvenile Nonfiction
Languages : en
Pages : 32

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Book Description
Gamers, beware—your video games can think for themselves! Ever wondered what's inside the plastic of your video game console but don't want to crack it open to find out? Crack open this book instead! You'll learn what computer code looks like, how a game console's "brain" makes decisions, and how its memory allows you to return to play each day without starting from scratch.

The Awesome Inner Workings of Video Games

The Awesome Inner Workings of Video Games PDF Author: Arie Kaplan
Publisher: Lerner Publications ™
ISBN: 1512452041
Category : Juvenile Nonfiction
Languages : en
Pages : 32

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Book Description
Gamers, beware—your video games can think for themselves! Ever wondered what's inside the plastic of your video game console but don't want to crack it open to find out? Crack open this book instead! You'll learn what computer code looks like, how a game console's "brain" makes decisions, and how its memory allows you to return to play each day without starting from scratch.

The Awesome Inner Workings of Video Games

The Awesome Inner Workings of Video Games PDF Author: Arie Kaplan
Publisher: Millbrook Press
ISBN: 1512457876
Category : Juvenile Nonfiction
Languages : en
Pages : 32

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Book Description
Audisee® eBooks with Audio combine professional narration and sentence highlighting to engage reluctant readers! Gamers, beware—your video games can think for themselves! Ever wondered what's inside the plastic of your video game console but don't want to crack it open to find out? Crack open this book instead! You'll learn what computer code looks like, how a game console's "brain" makes decisions, and how its memory allows you to return to play each day without starting from scratch.

The Brain-Boosting Benefits of Gaming

The Brain-Boosting Benefits of Gaming PDF Author: Arie Kaplan
Publisher: Lerner Publications ™
ISBN: 1512452084
Category : Juvenile Nonfiction
Languages : en
Pages : 32

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Book Description
Has anyone ever told you gamers out there that your time would be better spent studying? Well, don't let go of that joystick just yet! Turns out, advancing to that next level of Super Mario Brothers has a similar effect on your brain as getting an A on your spelling test. Video games have been successful at training elite groups in the U.S. military and future doctors. Discover how they can help boost your brain power too!

Trigger Happy

Trigger Happy PDF Author: Steven Poole
Publisher: Simon and Schuster
ISBN: 162872224X
Category : Games & Activities
Languages : en
Pages : 999

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Book Description
The Edge calls Trigger Happy a "seminal piece of work." For the first time ever, an aficionado with a knowledge of art, culture, and a real love of gaming takes a critical look at the future of our videogames, and compares their aesthetic and economic impact on society to that of film. Thirty years after the invention of the simplest of games, more videogames are played by adults than children. This revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new century.

The Biggest Names of Video Games

The Biggest Names of Video Games PDF Author: Arie Kaplan
Publisher: Lerner Publications ™
ISBN: 1512452068
Category : Juvenile Nonfiction
Languages : en
Pages : 32

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Book Description
Collecting bugs, drawing cartoons, writing plays, studying robotics—these are just some of the hobbies that inspired the creation of video games such as Pokémon and The Legend of Zelda. Who are these men and women who helped launch the gaming industry from private computer labs to widely available popular entertainment? Read this book to find out who and what inspired your favorite video games!

The Inner Game of Tennis

The Inner Game of Tennis PDF Author: W. Timothy Gallwey
Publisher: Random House Trade Paperbacks
ISBN: 0679778314
Category : Sports & Recreation
Languages : en
Pages : 193

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Book Description
The timeless guide to achieving the state of “relaxed concentration” that’s not only the key to peak performance in tennis but the secret to success in life itself—part of the bestselling Inner Game series, with more than one million copies sold! “Groundbreaking . . . the best guide to getting out of your own way . . . Its profound advice applies to many other parts of life.”—Bill Gates, GatesNotes (“Five of My All-Time Favorite Books”) This phenomenally successful guide to mastering the game from the inside out has become a touchstone for hundreds of thousands of people. Billie Jean King has called the book her tennis bible; Al Gore has used it to focus his campaign staff; and Itzhak Perlman has recommended it to young violinists. Based on W. Timothy Gallwey’s profound realization that the key to success doesn’t lie in holding the racket just right, or positioning the feet perfectly, but rather in keeping the mind uncluttered, this transformative book gives you the tools to unlock the potential that you’ve possessed all along. “The Inner Game” is the one played within the mind of the player, against the hurdles of self-doubt, nervousness, and lapses in concentration. Gallwey shows us how to overcome these obstacles by trusting the intuitive wisdom of our bodies and achieving a state of “relaxed concentration.” With chapters devoted to trusting the self and changing habits, it is no surprise then, that Gallwey’s method has had an impact far beyond the confines of the tennis court. Whether you want to play music, write a novel, get ahead at work, or simply unwind after a stressful day, Gallwey shows you how to tap into your utmost potential. No matter your goals, The Inner Game of Tennis gives you the definitive framework for long-term success.

The Epic Evolution of Video Games

The Epic Evolution of Video Games PDF Author: Arie Kaplan
Publisher: Millbrook Press
ISBN: 1512457914
Category : Juvenile Nonfiction
Languages : en
Pages : 32

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Book Description
Audisee® eBooks with Audio combine professional narration and sentence highlighting for an engaging read aloud experience! Have you ever wondered what video games would be like if they never changed? The first games were little more than bouncing dots on a plain screen. Modern games include astonishing action, realistic environments, and epic story lines. Take a look at how video games have evolved over the years, and learn about the kinds of games we might be playing in the future.

Characteristics of Games

Characteristics of Games PDF Author: George Skaff Elias
Publisher: MIT Press
ISBN: 0262542692
Category : Games & Activities
Languages : en
Pages : 331

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Book Description
Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits. Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing.

Producing Games

Producing Games PDF Author: D S. Cohen
Publisher: CRC Press
ISBN: 1136138781
Category : Art
Languages : en
Pages : 305

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Book Description
Computer games are big business - tens of billions of dollars are spent annually by the worldwide video games market. The cost of producing video games has ballooned to beyond $20 million dollars in many cases, and team sizes are quickly growing past 100 team members. At the center of this storm is the producer - one person who transforms the money, the hours spent by the team, and the latest technology into a work of art that millions of people will call fun. This book will dig deeply into the role of the producer and expose secrets of game production that stand the test of time: how to build a great team, how to plan a major game development project, and how to pull the development team toward the vision of a great game.

Inside Video Games

Inside Video Games PDF Author: Meg Marquardt
Publisher: ABDO
ISBN: 1532170807
Category : Juvenile Nonfiction
Languages : en
Pages : 51

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Book Description
Video games on computers and consoles provide both learning and entertainment to players. Stunning graphics and interesting storylines draw people into virtual worlds of action and fantasy. Inside Video Games introduces readers to the uses of video games, the hardware and software that make video games possible, and the future of video game technology. Aligned to Common Core Standards and correlated to state standards. Core Library is an imprint of Abdo Publishing, a division of ABDO.