STEAM Education

STEAM Education PDF Author: Myint Swe Khine
Publisher: Springer
ISBN: 3030040038
Category : Education
Languages : en
Pages : 192

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Book Description
This book looks at the value of integrating the arts and sciences in the school curriculum. It argues that this will help students further their understanding of analytical concepts through the use of creativity. The authors illustrate how schools can work towards presenting common practices, concepts, and content. Coverage features case studies and lessons learned from classrooms across the United States. The notion of STEAM (Science, Technology, Engineering, Arts, and Mathematics) is an emerging discipline unique in its desire to provide a well-rounded approach to education. The chapters of this volume examine STEAM in a variety of settings, from kindergarten to higher education. Readers will learn about the practical considerations involved when introducing the arts and creativity into traditionally left brain processes. This includes best practices for creating and sustaining successful STEAM initiatives in any school, college, or university. For instance, one chapter discusses novel approaches to teach writing with the scientific method in order to help students better present their ideas. The authors also detail how the arts can engage more diverse learners, including students who are not traditionally interested in STEM subjects. They provide three concrete examples of classroom-tested inquiries: designing a prosthetic arm for a child, making a paleontology investigation, and taking a closer look at the arts within roller coaster engineering. This book is an invaluable resource for teachers and teacher trainers, university faculty, researchers, and school administrators. It will also be of interest to science, mathematics, engineering, computer science, information technology, arts and design and technology teachers.

STEAM Education

STEAM Education PDF Author: Myint Swe Khine
Publisher: Springer
ISBN: 3030040038
Category : Education
Languages : en
Pages : 192

Get Book

Book Description
This book looks at the value of integrating the arts and sciences in the school curriculum. It argues that this will help students further their understanding of analytical concepts through the use of creativity. The authors illustrate how schools can work towards presenting common practices, concepts, and content. Coverage features case studies and lessons learned from classrooms across the United States. The notion of STEAM (Science, Technology, Engineering, Arts, and Mathematics) is an emerging discipline unique in its desire to provide a well-rounded approach to education. The chapters of this volume examine STEAM in a variety of settings, from kindergarten to higher education. Readers will learn about the practical considerations involved when introducing the arts and creativity into traditionally left brain processes. This includes best practices for creating and sustaining successful STEAM initiatives in any school, college, or university. For instance, one chapter discusses novel approaches to teach writing with the scientific method in order to help students better present their ideas. The authors also detail how the arts can engage more diverse learners, including students who are not traditionally interested in STEM subjects. They provide three concrete examples of classroom-tested inquiries: designing a prosthetic arm for a child, making a paleontology investigation, and taking a closer look at the arts within roller coaster engineering. This book is an invaluable resource for teachers and teacher trainers, university faculty, researchers, and school administrators. It will also be of interest to science, mathematics, engineering, computer science, information technology, arts and design and technology teachers.

An Educator's Guide to STEAM

An Educator's Guide to STEAM PDF Author: Cassie F. Quigley
Publisher: Teachers College Press
ISBN: 0807761389
Category : Education
Languages : en
Pages : 169

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Book Description
This practical book will help readers understand what STEAM is, how it differs from STEM, and how it can be used to engage students in K–8 classrooms. The authors present a conceptual model with recommendations and classroom examples illustrating various key aspects of STEAM teaching in action, including creating the correct teaching environment, integrating STEAM content, and supporting students as they develop STEAM-related skills. The model includes specific strategies such as problem-based learning, student choice, technology integration, and teacher facilitation. Each chapter incorporates elements of connected learning—a type of learning that draws on students’ interests that teachers can capitalize on when using STEAM to address real-world problems.Readers will find easy-to-understand examples of what STEAM education looks like in a variety of classrooms, and will hear from teachers, instructional coaches, principals, and administrators about what it takes to ensure that STEAM is a schoolwide success. “Provides inspiration to sustain readers through this challenging work by emphasizing the rewards for both students and educators who engage in STEAM education.” —From the Foreword by Deborah Hanuscin, Western Washington University “This text will be appreciated by school and district staff interested in implementing STEAM education for students.” —Kevin O’Gorman, chief academic officer, Berkeley County School District, SC “This book will become a go-to for crafting meaningful STEAM learning experiences for students.” —Nicole Beeman-Cadwallader, National Math and Science Initiative

Cases on STEAM Education in Practice

Cases on STEAM Education in Practice PDF Author: Bazler, Judith
Publisher: IGI Global
ISBN: 1522523359
Category : Education
Languages : en
Pages : 375

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Book Description
Curriculums for STEM education programs have been successfully implemented into numerous school systems for many years. Recently, the integration of arts education into such programs has proven to be significantly beneficial to students, resulting in a new method of teaching including science, technology, engineering, art, and mathematics. Cases on STEAM Education in Practice is an essential research publication for the latest scholarly information on curriculum development, instructional design, and educational benefits of STEAM learning initiatives. Featuring coverage on a range of topics including fine arts, differentiated instruction, and student engagement, this book is ideally designed for academicians, researchers, and professionals seeking current research on the implementation of STEAM education.

Challenges and Opportunities for Transforming from STEM to STEAM Education

Challenges and Opportunities for Transforming from STEM to STEAM Education PDF Author: Kelli Thomas
Publisher: Information Science Reference
ISBN: 9781799825173
Category : Arts
Languages : en
Pages : 0

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Book Description
"This book explores new approaches and advances to science, technology, engineering, and mathematics (STEAM) education"--

Step Into STEAM, Grades K-5

Step Into STEAM, Grades K-5 PDF Author: Sarah B. Bush
Publisher: Corwin Press
ISBN: 1544337213
Category : Education
Languages : en
Pages : 233

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Book Description
Create meaningful and transformative K-5 STEAM learning experiences for each and every student Make the most of your limited instructional time and become part of the Step into STEAM movement! Seamlessly design and implement K-5 STEAM inquiries that align carefully to key mathematics and science content and practices and prepare elementary students for their bright futures. Taking an opposite approach to existing resources that provide collections of disjointed STEAM activities, this book empowers teachers and schools to build cohesive and sustainable STEAM infrastructures—grounded in grade-level standards and purposeful assessment—to deepen the mathematics and science learning of each and every student.

Emerging Technologies for STEAM Education

Emerging Technologies for STEAM Education PDF Author: Xun Ge
Publisher: Springer
ISBN: 3319025732
Category : Education
Languages : en
Pages : 411

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Book Description
This theory-to-practice guide offers leading-edge ideas for wide-scale curriculum reform in sciences, technology, engineering, the arts, and mathematics--the STEAM subjects. Chapters emphasize the critical importance of current and emerging digital technologies in bringing STEM education up to speed and implementing changes to curricula at the classroom level. Of particular interest are the diverse ways of integrating the liberal arts into STEM course content in mutually reshaping humanities education and scientific education. This framework and its many instructive examples are geared to ensure that both educators and students can become innovative thinkers and effective problem-solvers in a knowledge-based society. Included in the coverage: Reconceptualizing a college science learning experience in the new digital era. Using mobile devices to support formal, informal, and semi-formal learning. Change of attitudes, self-concept, and team dynamics in engineering education. The language arts as foundational for science, technology, engineering, art, and mathematics. Can K-12 math teachers train students to make valid logical reasoning? Moving forward with STEAM education research. Emerging Technologies for STEAM Education equips educators, education researchers, administrators, and education policymakers with curricular and pedagogical strategies for making STEAM education the bedrock of accessible, relevant learning in keeping with today's digital advances.

STEM Lesson Essentials, Grades 3-8

STEM Lesson Essentials, Grades 3-8 PDF Author: Jo Anne Vasquez
Publisher: Heinemann Educational Books
ISBN: 9780325043586
Category : Education
Languages : en
Pages : 0

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Book Description
Want to know how to implement authentic STEM teaching and learning into your classroom? STEM Lesson Essentials provides all the tools and strategies you'll need to design integrated, interdisciplinary STEM lessons and units that are relevant and exciting to your students. With clear definitions of both STEM and STEM literacy, the authors argue that STEM in itself is not a curriculum, but rather a way of organizing and delivering instruction by weaving the four disciplines together in intentional ways. Rather than adding two new subjects to the curriculum, the engineering and technology practices can instead be blended into existing math and science lessons in ways that engage students and help them master 21st century skills.

Converting STEM into STEAM Programs

Converting STEM into STEAM Programs PDF Author: Arthur J. Stewart
Publisher: Springer Nature
ISBN: 3030251012
Category : Science
Languages : en
Pages : 314

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Book Description
This book examines the push and pull of factors contributing to and constraining conversion of STEM (science, technology, engineering and math) education programs into STEAM (science, technology, engineering, math and arts) education programs. The chapters in this book offer thought-provoking examples, theory, and suggestions about the advantages, methods and challenges involved in making STEM to STEAM conversions, at levels ranging from K12 through graduate university programs. A large driving force for STEM-to-STEAM conversions is the emerging awareness that the scientific workforce finds itself less than ideally prepared when engaging with so-called ‘wicked problems’ – the complex suite of emerging, multifaceted issues such as global climate change, social injustice, and pandemic diseases. Dealing with these issues requires cross-disciplinary expertise and the ability to insert technical and scientific understanding effectively into areas of public planning and policy. The different models and possibilities for STEAM, as the next phase of the STEM revolution, laid out in this book will promote research and further our understanding of STEAM as a forward-thinking approach to education. Gillian Roehrig, STEM Education, University of Minnesota, USA The ideal teacher sees opportunities for integrating ideas from multiple disciplines into every lesson. This book offers many worthwhile suggestions on how to do that deliberately and systematically George DeBoer, Project 2061 of the American Association for the Advancement of Science, USA For the last several years, calls for expanding STEM education have grown, but so too have concerns about technocratic approaches to STEM. This volume challenges the community to consider broader views on STEM by focusing on the place of arts education within this movement. The chapters offer much needed, new perspectives on the (re)integration of the arts and sciences Troy Sadler, School of Education, University of North Carolina, USA

Penguin Problems

Penguin Problems PDF Author: Jory John
Publisher: Random House Studio
ISBN: 0553513370
Category : Juvenile Fiction
Languages : en
Pages : 34

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Book Description
Have you ever thought: I have so many problems and nobody even cares? Well, penguins have problems too! Discover them in this hilarious collaboration from Jory John (All my friends are dead. and Quit Calling Me a Monster!) and Lane Smith (The Stinky Cheese Man and Other Fairly Stupid Tales)! This penguin has come to tell you that life in Antarctica is no paradise. For starters, it is FREEZING. Also, penguins have a ton of natural predators. Plus, can you imagine trying to find your mom in a big ol’ crowd of identical penguins? No, thank you. Yes, it seems there is no escaping the drudgery of your daily grind, whatever it might be. Or perhaps we’ve just learned that grumps are everywhere. . . . This book is sure to tickle kids’ funny bones and will elicit appreciative sighs from the adults reading it aloud. "We are all Mortimer [the main character in Penguin Problems]." —The New York Times “Bursting with humor.” —Kirkus Reviews “The snark level is cranked up high.” —The Horn Book, Starred “Will be right at home with fans of Jon Klassen’s This Is Not My Hat.” —Booklist “Classic comedy.” —Publishers Weekly “Rib-tickling.” —School Library Journal

Promoting Language and STEAM as Human Rights in Education

Promoting Language and STEAM as Human Rights in Education PDF Author: Zehlia Babaci-Wilhite
Publisher: Springer
ISBN: 9811328803
Category : Education
Languages : en
Pages : 251

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Book Description
This book argues that integrating artistic contributions – with an emphasis on culture and language – can make Science, Technology, Engineering and Mathematics (STEM) subjects more accessible, and therefore promote creativity and innovation in teaching and learning at all levels of education. It provides tools and strategies for managing interdisciplinary learning and teaching based on successful collaborations between researchers, practitioners and artists in the fields of the Arts and STEM subjects. Based on contributions by educators, scientists, scholars, linguists and artists from around the globe, the book highlights how we can demonstrate teamwork and collaboration for innovation and creativity in STEAM subjects in the classroom and beyond. The book reflects the core of human rights education, using local languages and local knowledge through art as a tool for teaching human rights at school, and bringing to light questions on diversity, ecology, climate change, environmental issues, health and the future of human beings, as well as power relations between non-dominant (minorities) and dominant (the majority) groups in society.