Sight and Sound in Minecraft

Sight and Sound in Minecraft PDF Author: Adam Hellebuyck
Publisher: Cherry Lake
ISBN: 1534140913
Category : Juvenile Nonfiction
Languages : en
Pages : 32

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Book Description
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Sight and Sound in Minecraft: Art focuses on art but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.

Sight and Sound in Minecraft

Sight and Sound in Minecraft PDF Author: Adam Hellebuyck
Publisher: Cherry Lake
ISBN: 1534140913
Category : Juvenile Nonfiction
Languages : en
Pages : 32

Get Book

Book Description
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Sight and Sound in Minecraft: Art focuses on art but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.

Moving Water in Minecraft

Moving Water in Minecraft PDF Author: Adam Hellebuyck
Publisher: Cherry Lake
ISBN: 1534140905
Category : Juvenile Nonfiction
Languages : en
Pages : 32

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Book Description
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Moving Water in Minecraft: Engineering focuses on engineering but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.

Using Tools and Building a City in Minecraft

Using Tools and Building a City in Minecraft PDF Author: Adam Hellebuyck
Publisher: Cherry Lake
ISBN: 1534140891
Category : Juvenile Nonfiction
Languages : en
Pages : 32

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Book Description
Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Using Tools and Building a City in Minecraft: Technology focuses on technology but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.

Emotion in Video Game Soundtracking

Emotion in Video Game Soundtracking PDF Author: Duncan Williams
Publisher: Springer
ISBN: 3319722727
Category : Computers
Languages : en
Pages : 167

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Book Description
This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. Soundtracking videogames presents a unique challenge compared to traditional composition (for example film music) in that the narrative of gameplay is non-linear – Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack. Historical approaches to emotion measurement, and the musical feature mapping and music selection that might be used in video game soundtracking are outlined, before a series of cutting edge examples are given. These examples include algorithmic composition techniques, automated emotion matching from biosensors, motion capture techniques, emotionally-targeted speech synthesis and signal processing, and automated repurposing of existing music (for example from a players own library). The book concludes with some possibilities for the future.

Minecraft: Diary of a Minecraft Wolf

Minecraft: Diary of a Minecraft Wolf PDF Author: Luna Lily
Publisher: Minecraft Books
ISBN:
Category :
Languages : en
Pages : 146

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Book Description
Ever wonder what it would be like to be a Minecraft Wolf? In this hilarious Minecraft adventure series, we get to read the diary of a Minecraft Wolf. Are Wolves really different from us? You'll be surprised at what you discover. So, jump into this Minecraft adventure and find out! Diary of a Minecraft Wolf is a must-read for any kid who loves Minecraft. Kids ages 7+ can't wait to jump into to these Minecraft adventures!

Minecraft: The Mountain

Minecraft: The Mountain PDF Author: Max Brooks
Publisher: Random House Worlds
ISBN: 0593159160
Category : Juvenile Fiction
Languages : en
Pages : 224

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Book Description
In the thrilling sequel to the New York Times bestselling novel Minecraft: The Island, a stranded hero stumbles upon another castaway—and discovers that teamwork might just be the secret to survival. Wandering a vast, icy tundra, the explorer has never felt more alone. Is there anything out here? Did I do the right thing by leaving the safety of my island? Should I give up and go back? So many questions, and no time to ponder—not when dark is falling and dangerous mobs are on the horizon. Gurgling zombies and snarling wolves lurk in the night, and they’re closing in. With nowhere to hide, the lone traveler flees up a mountain, trapped and out of options . . . until a mysterious figure arrives, fighting off the horde singlehandedly. The unexpected savior is Summer, a fellow castaway and master of survival in these frozen wastes. Excited to find another person in this strange, blocky world, the explorer teams up with Summer, whose impressive mountain fortress as a safe haven . . . for now. But teamwork is a new skill for two people used to working alone. If they want to make it home, they will have to learn to work together—or risk losing everything.

Exploring the Benefits of Creativity in Education, Media, and the Arts

Exploring the Benefits of Creativity in Education, Media, and the Arts PDF Author: Silton, Nava R.
Publisher: IGI Global
ISBN: 1522505059
Category : Psychology
Languages : en
Pages : 458

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Book Description
The use of imagination can lead to greater outcomes in problem solving, innovation, and critical thinking. By providing access to creative outlets, productivity increases in schools, businesses, and other professional settings. Exploring the Benefits of Creativity in Education, Media, and the Arts is a pivotal reference source for the latest scholarly research on the stimulation and implementation of creative thinking in academic and professional environments. Highlighting the foundations of creativity from theoretical and neuroscientific perspectives, this book is ideally designed for academics, professionals, educators, and practitioners.

The Year of the Geek

The Year of the Geek PDF Author: James Clarke
Publisher: Aurum Press
ISBN: 1781316937
Category : Social Science
Languages : en
Pages : 224

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Book Description
The Year of the Geek is a fascinating look into geek culture. Each day will tell a different story from the sci-fi universe, from famous franchises and figures such as Star Wars, The Matrix, Peter Jackson and Luc Besson, to lesser known stories, including the French cult classic City of Lost Children, the Japanese anime Akira and bestselling German novelist, Marcus Heitz. With text written by self-confessed geek James Clarke and accompanied by over 100 infographics that have been specially commissioned for this book, The Year of the Geek celebrates all things geek in a new and intriguing way.

Digital Universe

Digital Universe PDF Author: Peter B. Seel
Publisher: John Wiley & Sons
ISBN: 1119630878
Category : Language Arts & Disciplines
Languages : en
Pages : 299

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Book Description
An illuminating examination of the benefits and drawbacks of global, digital communication In this newly revised Second Edition of Digital Universe: The Global Telecommunication Revolution, journalism and digital telecommunication expert Peter B. Seel delivers a fascinating and insightful exploration of digital communication technologies and their substantial effects on contemporary life. This book traces the evolution of digital information and communication tools used around the world, from undersea telegraph cables to the newest mobile phones. Digital Universe introduces readers to important inventors, scientists, artists, and thinkers in its discussions of the history and socio-cultural effects of technology adoption. It offers an accessible tour of the global digital universe and provides new perspectives and critical observations on mediated human communication. The book also includes: A thorough introduction to digital communication, the internet, and the origins of the world wide web Comprehensive explorations of telecommunication and media convergence, including the profound effects of the adoption of wired and wireless technologies worldwide Practical discussions of internet control, cyberculture, and dystopian views -- including online censorship, the loss of personal privacy, surveillance capitalism, increasing data hacks, and cyberwarfare The book introduces an original concept, the Tao of Technology, that encourages readers to adopt an enhanced worldview of informed ambivalence toward the diffusion of new telecommunication technologies A new chapter on artificial intelligence (A.I.) explores its application in global telecommunication and examines the biases introduced by its creators In-depth examinations of new technologies, including alternative digital realities such as virtual and augmented realties, and their potential effects on the future of digital communication Perfect for undergraduate and graduate students in journalism, technical communication, speech communication, technology history, sociology, anthropology, computer information systems, and education; it provides the latest data on innovations in telecommunication. The second edition of Digital Universe: The Global Telecommunication Revolution will be an invaluable resource for anyone with an interest in the evolution of the internet, new telecommunication technologies, communication privacy and surveillance, the rise of social media, and the consequences of the diffusion of information and communication technologies.

How to Make a Noise

How to Make a Noise PDF Author: Simon Cann
Publisher: Simon Cann
ISBN: 0955495504
Category : Music
Languages : en
Pages : 289

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Book Description
How To Make A Noise: a Comprehensive Guide to Synthesizer Programming is perhaps the most widely ready book about synthesizer sound programming. It is a comprehensive, practical guide to sound design and synthesizer programming techniques using: subtractive (analog) synthesis; frequency modulation synthesis (including phase modulation and ring modulation); additive synthesis; wave-sequencing; sample-based synthesis.