Quest to Learn

Quest to Learn PDF Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 0262515652
Category : Education
Languages : en
Pages : 165

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Book Description
The design for Quest to Learn, an innovative school in New York City that offers a “game-like” approach to learning. Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based, complex problem spaces that are built to help players understand how they are doing, what they need to work on, and where to go next. Content is not treated as dry information but as a living resource; students are encouraged to interact with the larger world in ways that feel relevant, exciting, and empowering. Quest to Learn opened in the fall of 2009 with 76 sixth graders. In their first semester, these students learned—among other things—to convert fractions into decimals in order to break a piece of code found in a library book; to use atlases and read maps to create a location guide for a reality television series; and to create video tutorials for a hapless group of fictional inventors. This research and development document outlines the learning framework for the school, making the original design available to others in the field. Elements in development include a detailed curriculum map, a budget, and samples of student and teacher handbooks.

Quest to Learn

Quest to Learn PDF Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 0262515652
Category : Education
Languages : en
Pages : 165

Get Book

Book Description
The design for Quest to Learn, an innovative school in New York City that offers a “game-like” approach to learning. Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based, complex problem spaces that are built to help players understand how they are doing, what they need to work on, and where to go next. Content is not treated as dry information but as a living resource; students are encouraged to interact with the larger world in ways that feel relevant, exciting, and empowering. Quest to Learn opened in the fall of 2009 with 76 sixth graders. In their first semester, these students learned—among other things—to convert fractions into decimals in order to break a piece of code found in a library book; to use atlases and read maps to create a location guide for a reality television series; and to create video tutorials for a hapless group of fictional inventors. This research and development document outlines the learning framework for the school, making the original design available to others in the field. Elements in development include a detailed curriculum map, a budget, and samples of student and teacher handbooks.

Tales of the Quest

Tales of the Quest PDF Author: Katherine Woodbury
Publisher: Peaks Island Press
ISBN: 1370145551
Category : Fiction
Languages : en
Pages : 172

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Book Description
Ah, the Quest! The sight of chivalric knights setting forth on heroic tasks to win the hand of the fair princess stirs any heart. This fourth installment in the Roesia Chronicles explores the dark and violent beginnings of the Quest up to its pragmatic and often humorous present. Amidst all the game playing, will true love and genuine respect still triumph? Therein lies quite the tale.

The Ultimate Quest

The Ultimate Quest PDF Author: Jordan Haynie Ware
Publisher: Church Publishing, Inc.
ISBN: 0819233250
Category : Religion
Languages : en
Pages : 177

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Book Description
This tongue-in-cheek introduction by Episcopal priest and certified geek J. M. H. Ware uses an “it’s geek to me” approach to translate Episcopal theological concepts and rich church traditions into geek language, accompanied by comics that help the reader maneuver through the oft-dense liturgical and theological workings of the Christian tradition. A tool to evangelize and attract young people to church, it is useful for both those who have recently discovered The Episcopal Church and cradle Episcopalians who have always know there was magic here, helping them to deepen understanding of their faith and relate it to elements of their everyday life. It will also assist them in explaining their faith to friends, who may be even less familiar with Episcopal traditions than they are. This book endeavors to, as Rachel Held Evans has said, “creatively re-articulate the significance of the traditional teachings and sacraments of the church in a modern context” – specifically, in the geek context that is similar to, but more widely known, than church culture. All nerds are welcome on this wild adventure through the Episcopal jungle: Begin the quest by diving into the Player’s Handbook – otherwise known as the Book of Common Prayer. Discover the symbolism of every piece of equipment and vestment used during the service. Embrace the wonders of the Episcopal Disneyland we call General Convention. And embark on the adventure path that we call the Holy Eucharist. Ware’s light and funny style make the impenetrable mysteries of theology, liturgy, and church history accessible for all, from fans of Star Wars to fans of Star Trek. Her church geekery is matched only by the depth of her knowledge of nerd culture. We solemnly swear that you will make your next Knowledge (religion) check!

Dungeon Quest Book 3

Dungeon Quest Book 3 PDF Author: Joe Daly
Publisher: Fantagraphics Books
ISBN: 1606995448
Category : Comics & Graphic Novels
Languages : en
Pages : 290

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Book Description
In this third book, by far the longest installment of the series so far, the reader is also introduced to the history and mysticism of The Romish Book of the Dead, a sexually avant-garde “little forest man” (who becomes the fifth member of the crew), Steve’s newly discovered “battle warping’” abilities (which Millennium Boy dismisses as being a mere “kundalini spasm”), weapons and armor upgrades and a whole new level of bizarre comedy, rousing adventure and ass-kicking action ― all staged in front of fantastic backdrops replete with strange vegetation, ancient ruins and steampunk imagery.

The Quest of the Hermeneutical Jesus

The Quest of the Hermeneutical Jesus PDF Author: Robert B. Stewart
Publisher: University Press of America
ISBN: 9780761840961
Category : Language Arts & Disciplines
Languages : en
Pages : 186

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Book Description
The Quest of the Hermeneutical Jesus is a study in how reading documents referring to Jesus influences conclusions as to who Jesus was as a figure in history. In this book, author Robert B. Stewart leads his readers through the projects of two of the most important and influential scholars in the field of historical Jesus research, in order to show his readers how the philosophical presuppositions and hermeneutical methods of Crossan and Wright impact their respective historical conclusions concerning Jesus. There is arguably no more important question in religious studies than what can we know about Jesus. Stewart takes on the task of filling the void in this area by addressing how hermeneutics influences history. In addition to highlighting the work of two great scholars, Stewart also provides a useful introduction and guide through much of the maze of contemporary literary criticism. Book jacket.

The Enchanted Quest of Dana and Ginger Lamb

The Enchanted Quest of Dana and Ginger Lamb PDF Author: Julie Huffman-klinkowitz
Publisher: Univ. Press of Mississippi
ISBN: 1578067960
Category : Biography & Autobiography
Languages : en
Pages : 294

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Book Description
"The Enchanted Quest of Dana and Ginger Lamb argues that the Lambs were geniuses of popular entertainment and the precursors to Animal Planet, the Travel Channel, and numerous documentary-format television shows. Drawing on historical records, the Lambs' books and letters, and recently declassified espionage documents, biographers Julie Huffman-klinkowitz and Jerome Klinkowitz show how the Lambs succeeded in marketing their conquests and films to armchair explorers around the world and how they became, in popular imagination, the quintessential American adventurers."--Jacket.

The Quest for Anonymity

The Quest for Anonymity PDF Author: Henry Alley
Publisher: University of Delaware Press
ISBN: 9780874136210
Category : Literary Criticism
Languages : en
Pages : 194

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Book Description
As Alley shows, no other subject in Eliot branches out so largely, so as to embrace all her artistic concerns, including her vision of her own biography and her need to adopt her pen name. Alley also demonstrates that for Eliot, the transcendent capacity to be unidentified creates a flexibility of mind that allows not only women but also men to shed confining personae and to be, in narrative form, both man and woman at the same time, an ability that imbues only the greatest of artists.

The American Quest for the Primitive Church

The American Quest for the Primitive Church PDF Author: Richard Thomas Hughes
Publisher: University of Illinois Press
ISBN: 9780252060298
Category : Political Science
Languages : en
Pages : 280

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Book Description
The dream of restoring primitive Christianity lies close to the core of the identity of some American denominations---Churches of Christ, Latter-day Saints, some Mennonites, and a variety of Holiness and Pentecostal denominations. But how can a return to ancient Christianity be sustained in a world increasingly driven by modernization? What meaning might such a vision have in the modern world? Twelve distinguished scholars explore these and related questions in this provocative book.

The Quest of the Thirteen

The Quest of the Thirteen PDF Author: John DeFilippis
Publisher: Crossroad Press
ISBN:
Category : Fiction
Languages : en
Pages : 221

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Book Description
Life in the Kingdom of Mavinor was lived according to "The Scrolls," until they were attacked by the army of a neighboring kingdom (Xamnon). Every copy of The Scrolls was destroyed in the war. Despite countless hours of labor, the task of reproducing them was far from complete, and their society was slowly unraveling. In order to try and save his people from falling into an age of darkness, King Onestus, whose health is failing, announces that he will assemble a group of thirteen men to undertake a prophesied quest. This quest, to return a sacred medallion to the kingdom, will decide his successor. "The Medallion of Mavinor" is the story of how thirteen very different men learn to work together; warriors, a scholar, a rich man, a fisherman, thrown together against nearly impossible odds. They face off against their world, magical creatures, and one another on an epic journey into the past, and the future of their world.

Dream Quest: A Seeker's Guide to Finding the Purpose of Being

Dream Quest: A Seeker's Guide to Finding the Purpose of Being PDF Author: Justan Mann, PhD
Publisher: Lulu.com
ISBN: 1483480798
Category : Religion
Languages : en
Pages : 338

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Book Description
Dream Quest reveals a series of vivid lucid dreams that foretell the future and delve into the nature of being. The dreams happened as described, although they are presented within the context of a fictionalized trek that is set on the slopes of New Hampshire's Mount Major. Alexander and his companions Verity and Futura eventually find refuge from the night's chill within Madame Leonedria's grotto. Therein, his dreams about the future, human nature, and reality are discussed in depth. Alexander felt both cursed and blessed by these remarkable events, for the gift that allowed him to find a metaphysical path to God's door slowly began consuming his mind. Indeed, the condition that sparked his visions degenerated Alexander's brain, and his memories are now fading. However, the experiences were recorded long ago, and they leave a message that might change your life. This is far more than a book about spirituality or morality. This is a quest for purpose.