Playful Teaching, Learning Games:New Tool for Digital Classrooms

Playful Teaching, Learning Games:New Tool for Digital Classrooms PDF Author: Myint Swe Khine
Publisher: Springer Science & Business Media
ISBN: 9460914608
Category : Education
Languages : en
Pages : 133

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Book Description
Educators around the world acknowledge the fact that we live in the knowledge society and ability to think systematically is one of the necessary skills in order to function effectively in the 21st century. In the past two decades, popular culture introduced digital games as part of leisure activities for children and adults. Today playing computer games is routine activity for children of all ages. Many have agreed that interactive computer games enhance concentration, promote thinking, increase motivation and encourage socialisation. Educators found their way in introducing game-based learning in science education to entice the students in teaching difficult concepts. Simulation games provide authentic learning experience and virtual world excites the students to learn new phenomena and enliven their inquisitive mind. This book presents recent studies in game-based learning and reports continuing attempts to use games as new tool in the classrooms.

Playful Teaching, Learning Games:New Tool for Digital Classrooms

Playful Teaching, Learning Games:New Tool for Digital Classrooms PDF Author: Myint Swe Khine
Publisher: Springer Science & Business Media
ISBN: 9460914608
Category : Education
Languages : en
Pages : 133

Get Book

Book Description
Educators around the world acknowledge the fact that we live in the knowledge society and ability to think systematically is one of the necessary skills in order to function effectively in the 21st century. In the past two decades, popular culture introduced digital games as part of leisure activities for children and adults. Today playing computer games is routine activity for children of all ages. Many have agreed that interactive computer games enhance concentration, promote thinking, increase motivation and encourage socialisation. Educators found their way in introducing game-based learning in science education to entice the students in teaching difficult concepts. Simulation games provide authentic learning experience and virtual world excites the students to learn new phenomena and enliven their inquisitive mind. This book presents recent studies in game-based learning and reports continuing attempts to use games as new tool in the classrooms.

Global Perspectives on Gameful and Playful Teaching and Learning

Global Perspectives on Gameful and Playful Teaching and Learning PDF Author: Farber, Matthew
Publisher: IGI Global
ISBN: 1799820173
Category : Education
Languages : en
Pages : 330

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Book Description
In the fast-changing field of education, the incorporation of game-based learning has been increasing in order to promote more successful learning instruction. Improving the interaction between learning outcomes and motivation in games (both digital and analog) and promoting best practices for the integration of games in instructional settings are imperative for supporting student academic achievement. Global Perspectives on Gameful and Playful Teaching and Learning is a collection of innovative research on the methods and applications that explore the cognitive and psychological aspects underpinning successful educational video games. While highlighting topics including nontraditional exercise, mobile computing, and interactive technologies, this book is ideally designed for teachers, curriculum developers, instructional designers, course designers, IT consultants, educational software developers, principals, school administrators, academicians, researchers, and students seeking current research on the design and integration of game-based learning environments.

Playful Teaching and Learning

Playful Teaching and Learning PDF Author: Glenda Walsh
Publisher: SAGE
ISBN: 1526413272
Category : Education
Languages : en
Pages : 241

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Book Description
Informed by international research along with contrasting perspectives on different forms of play, this book emphasises the importance of play to children, and the opportunities that play provides for learning and development.

Playful Pedagogy in the Pandemic

Playful Pedagogy in the Pandemic PDF Author: Emily K. Johnson
Publisher: Taylor & Francis
ISBN: 1000640299
Category : Education
Languages : en
Pages : 133

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Book Description
Educational technology adoption is more widespread than ever in the wake of COVID-19, as corporations have commodified student engagement in makeshift packages marketed as gamification. This book seeks to create a space for playful learning in higher education, asserting the need for a pedagogy of care and engagement as well as collaboration with students to help us reimagine education outside of prescriptive educational technology. Virtual learning has turned the course management system into the classroom, and business platforms for streaming video have become awkward substitutions for lecture and discussion. Gaming, once heralded as a potential tool for rethinking our relationship with educational technology, is now inextricably linked in our collective understanding to challenges of misogyny, white supremacy, and the circulation of misinformation. The initial promise of games-based learning seems to linger only as gamification, a form of structuring that creates mechanisms and incentives but limits opportunity for play. As higher education teeters on the brink of unprecedented crisis, this book proclaims the urgent need to find a space for playful learning and to find new inspiration in the platforms and interventions of personal gaming, and in turn restructure the corporatized, surveilling classroom of a gamified world. Through an in-depth analysis of the challenges and opportunities presented by pandemic pedagogy, this book reveals the conditions that led to the widespread failure of adoption of games-based learning and offers a model of hope for a future driven by new tools and platforms for personal, experimental game-making as intellectual inquiry.

Games, Simulations and Playful Learning in Business Education

Games, Simulations and Playful Learning in Business Education PDF Author: Elliott, Caroline
Publisher: Edward Elgar Publishing
ISBN: 1800372701
Category : Education
Languages : en
Pages : 256

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Book Description
Games, Simulations and Playful Learning in Business Education takes a fresh, insightful look at original and innovative ways of incorporating games, simulations and play to enhance the quality of higher education learning and assessment across business and law disciplines. Chapters cover wide-ranging business areas such as marketing, accounting and strategy and include practical advice, tips and thoughts on how to strengthen existing learning techniques to include a fun element.

Primary Games

Primary Games PDF Author: Steve Sugar
Publisher: John Wiley & Sons
ISBN: 0787965251
Category : Business & Economics
Languages : en
Pages : 394

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Book Description
Primary Games includes a wealth of games for K-8 students that will enliven instruction, boost student motivation, and enhance learning in the classroom or at home. The book features in- and out-of-desk activities that will engage and stimulate students, as well as promote teamwork, skill building, and interactive problem solving.

Memory Games

Memory Games PDF Author: IntroBooks
Publisher: IntroBooks
ISBN:
Category : Games & Activities
Languages : en
Pages : 40

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Book Description
The playfulness has great potential in education and children have a natural attraction to games because of the interactivity that they are proportionate. Games are known as the most promising to teach concerning other traditional methods. Working with fun and education to promote knowledge is promising, especially to be noted that the new generation grows inserted in the era of Tecnopólio, acquiring skills naturally when interacting with technological devices. Ludic and education need to walk closer and closer to the technology so that the time spent with electronic devices also generate positive results in education. However, investing in educational games like memory game for children is not enough, the game should instigate to be attractive, and for that, you need to explore the use of new technologies that can strengthen the playful teaching-learning process.

The Librarians' Book on Teaching Through Games and Play

The Librarians' Book on Teaching Through Games and Play PDF Author: Andrew Walsh
Publisher:
ISBN: 9781911500070
Category : Education
Languages : en
Pages : 158

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Book Description
Aimed mainly at staff in libraries, especially those who teach information skills in FE/HE, this book contains many examples of games and playful interactions to help turn the information literacy classroom into a more playful space. Some theory behind the use of play and games are covered to help readers use these approaches more effectively.

The Power of Playful Learning

The Power of Playful Learning PDF Author: Joyce Hemphill
Publisher: Capstone
ISBN: 1625219539
Category : Education
Languages : en
Pages : 184

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Book Description
Go green in your classroom! This collection of playful activities will support and complement your classroom curriculum, and the games and activities can be made almost entirely from common household recyclables. Each activity includes simple instructions for creating the game or toy and a list of educational and developmental benefits. Activities are organized into five chapters based on skills being applied, and skills in number sense, objects in motion, and speaking and language are developed along the way: Estimating, measurement, and graphing; Planning and development; Putting things together; Sequencing, making connections, and spatial relationships; and Developing a greater understanding of objects in motion

The Playful Classroom

The Playful Classroom PDF Author: Jed Dearybury
Publisher: John Wiley & Sons
ISBN: 1119674484
Category : Education
Languages : en
Pages : 320

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Book Description
Shows teachers how and why they should bring play into the classroom to make learning meaningful, relevant, and fun. Research studies show that all students—young and old, rich and poor, urban and rural—benefit immensely from classrooms filled with art, creativity, and laughter. Fun, playfulness, creative thinking, and individual expression reinforce positive experiences, which in turn lead to more engaged students, better classroom environments, and successful learning outcomes. Designed for K-12 educators, The Playful Classroom describes how teachers can develop a playful mindset for giving students meaningful, relevant and fun learning experiences. This unique real-world guide provides you with everything you need to incorporate engaging, hands-on lessons and creative activities, regardless of the level and subject you teach. Building on contemporary and seminal works on learning theory and play pedagogy, the authors explain how to inspire your students by bringing play. into your classroom. This clear, user-friendly guide supplies practical strategies and effective solutions for adding the missing ingredients to your classroom culture. Access to the authors’ companion website provides videos, learning experiences, and downloadable teaching and learning resources. Packed with relatable humor, proven methods, and valuable insights, this book enables you to: Provide meaningful experiences that will benefit students both in school and later in life Combine the principles of PLAY with traditional curricula to encourage creative learning Promote trust, collaboration, and growth in students Develop a playful mindset for bringing the arts into every lesson Foster critical thinking in any school community The Playful Classroom: The Power of Play for All Ages is a must-have resource for K-12 educators, higher education professionals, and readers looking for education-based professional development and training resources.