Play the City. Games Informing the Urban Development

Play the City. Games Informing the Urban Development PDF Author: Ekim Tan
Publisher:
ISBN: 9789490322878
Category :
Languages : en
Pages : 392

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Book Description
A new book by Play the City. From Cape Town to Amsterdam to Istanbul, the book sheds light into the particular applications and outcomes of City Gaming in diverse planning and city making regimes worldwide. Following Ekim Tan's PhD work on city gaming, this book has been designed to make her research more accessible to all. The book features a chapter dedicated to unravelling the city-gaming method as developed by the Play the City teams, with case studies from Shenzhen, Cape Town, Amsterdam, Almere and Istanbul. In addition to Play the City's work, the book includes reviews of select influential city-games from around the world, and is enriched with personal interviews from gaming experts such as Eric Gordon, Pablo Suarez and Mohini Dutta.0.

Play the City. Games Informing the Urban Development

Play the City. Games Informing the Urban Development PDF Author: Ekim Tan
Publisher:
ISBN: 9789490322878
Category :
Languages : en
Pages : 392

Get Book

Book Description
A new book by Play the City. From Cape Town to Amsterdam to Istanbul, the book sheds light into the particular applications and outcomes of City Gaming in diverse planning and city making regimes worldwide. Following Ekim Tan's PhD work on city gaming, this book has been designed to make her research more accessible to all. The book features a chapter dedicated to unravelling the city-gaming method as developed by the Play the City teams, with case studies from Shenzhen, Cape Town, Amsterdam, Almere and Istanbul. In addition to Play the City's work, the book includes reviews of select influential city-games from around the world, and is enriched with personal interviews from gaming experts such as Eric Gordon, Pablo Suarez and Mohini Dutta.0.

Games and Play in the Creative, Smart and Ecological City

Games and Play in the Creative, Smart and Ecological City PDF Author: Dale Leorke
Publisher: Routledge
ISBN: 1000217728
Category : Architecture
Languages : en
Pages : 258

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Book Description
This book explores what games and play can tell us about contemporary processes of urbanization and examines how the dynamics of gaming can help us understand the interurban competition that underpins the entrepreneurialism of the smart and creative city. Games and Play in the Creative, Smart and Ecological City is a collection of chapters written by an interdisciplinary group of scholars from game studies, media studies, play studies, architecture, landscape architecture and urban planning. It situates the historical evolution of play and games in the urban landscape and outlines the scope of the various ways games and play contribute to the city’s economy, cultural life and environmental concerns. In connecting games and play more concretely to urban discourses and design strategies, this book urges scholars to consider their growing contribution to three overarching sets of discourses that dominate urban planning and policy today: the creative and cultural economies of cities; the smart and playable city; and ecological cities. This interdisciplinary work will be of great interest to students and scholars of game studies, play studies, landscape architecture (and allied design fields), urban geography, and art history.

Urban Play and the Playable City: A Critical Perspective

Urban Play and the Playable City: A Critical Perspective PDF Author: Yoram Chisik
Publisher: Frontiers Media SA
ISBN: 2889744221
Category : Science
Languages : en
Pages : 108

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Book Description


Games and Play in the Creative, Smart and Ecological City

Games and Play in the Creative, Smart and Ecological City PDF Author: Dale Leorke
Publisher: Routledge
ISBN: 1000217787
Category : Architecture
Languages : en
Pages : 242

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Book Description
This book explores what games and play can tell us about contemporary processes of urbanization and examines how the dynamics of gaming can help us understand the interurban competition that underpins the entrepreneurialism of the smart and creative city. Games and Play in the Creative, Smart and Ecological City is a collection of chapters written by an interdisciplinary group of scholars from game studies, media studies, play studies, architecture, landscape architecture and urban planning. It situates the historical evolution of play and games in the urban landscape and outlines the scope of the various ways games and play contribute to the city’s economy, cultural life and environmental concerns. In connecting games and play more concretely to urban discourses and design strategies, this book urges scholars to consider their growing contribution to three overarching sets of discourses that dominate urban planning and policy today: the creative and cultural economies of cities; the smart and playable city; and ecological cities. This interdisciplinary work will be of great interest to students and scholars of game studies, play studies, landscape architecture (and allied design fields), urban geography, and art history. Chapter 3 of this book is freely available as a downloadable Open Access PDF under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license available at http://www.taylorfrancis.com/books/e/9781003007760

The Routledge Companion to Games in Architecture and Urban Planning

The Routledge Companion to Games in Architecture and Urban Planning PDF Author: Marta Brković Dodig
Publisher: Routledge
ISBN: 0429805705
Category : Architecture
Languages : en
Pages : 253

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Book Description
The Routledge Companion to Games in Architecture and Urban Planning aims to identify and showcase the rich diversity of games, including: simulation games, game-like approaches, game scenarios, and gamification processes for teaching/learning, design and research in architecture and urban planning. This collection creates an opportunity for exchange and reflection on games in architecture and urban planning. Theoretical discussions, descriptive accounts, and case studies presenting empirical evidence are featured; combined with reflections, constructive critical analysis, discussions of connections, and various influences on this field. Twenty-eight international contributors have come together from eleven countries and five continents to present their studies on games in architecture and urban planning, pose new questions, and advocate for innovative perspectives.

The City at Eye Level

The City at Eye Level PDF Author: Meredith Glaser
Publisher: Eburon Uitgeverij B.V.
ISBN: 9059727142
Category : Architecture
Languages : en
Pages : 226

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Book Description
Although rarely explored in academic literature, most inhabitants and visitors interact with an urban landscape on a day-to-day basis is on the street level. Storefronts, first floor apartments, and sidewalks are the most immediate and common experience of a city. These "plinths" are the ground floors that negotiate between inside and outside, the public and private spheres. The City at Eye Level qualitatively evaluates plinths by exploring specific examples from all over the world. Over twenty-five experts investigate the design, land use, and road and foot traffic in rigorously researched essays, case studies, and interviews. These pieces are supplemented by over two hundred beautiful color images and engage not only with issues in design, but also the concerns of urban communities. The editors have put together a comprehensive guide for anyone concerned with improving or building plinths, including planners, building owners, property and shop managers, designers, and architects.

The Social Construction of Landscapes in Games

The Social Construction of Landscapes in Games PDF Author: Dennis Edler
Publisher: Springer Nature
ISBN: 3658354038
Category : Social Science
Languages : en
Pages : 446

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Book Description
The book is dedicated to a compilation of diverse and creative landscapes which occur in games. Being part of a game setting, these landscapes trigger social construction processes in specific ways. A selection of twenty-four research articles addresses the social constructions of landscapes represented in analogue, digital and hybrid game formats as well as their theoretical framing and future perspectives.

City Futures

City Futures PDF Author: Doctor Edgar Pieterse
Publisher: Zed Books Ltd.
ISBN: 1848136277
Category : Political Science
Languages : en
Pages : 165

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Book Description
Cities are the future. In the past two decades, a global urban revolution has taken place, mainly in the South. The 'mega-cities' of the developing world are home to over 10 million people each and even smaller cities are experiencing unprecedented population surges. The problems surrounding this influx of people - slums, poverty, unemployment and lack of governance - have been well-documented. This book is a powerful indictment of the current consensus on how to deal with these challenges. Pieterse argues that the current 'shelter for all' and 'urban good governance' policies treat only the symptoms, not the causes of the problem. Instead, he claims, there is an urgent need to reinvigorate civil society in these cities, to encourage radical democracy, economic resilience, social resistance and environmental sustainability folded into the everyday concerns of marginalised people. Providing a dynamic picture of a cosmopolitan urban citizenship, this book is an essential guide to one of the new century's greatest challenges.

Urban Games

Urban Games PDF Author: Margaret Warne Monroe
Publisher:
ISBN:
Category : City planning
Languages : en
Pages : 64

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Book Description


Architectonics of Game Spaces

Architectonics of Game Spaces PDF Author: Andri Gerber
Publisher: transcript Verlag
ISBN: 3839448026
Category : Architecture
Languages : en
Pages : 347

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Book Description
What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in »reality«? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.