Architecture in Play

Architecture in Play PDF Author: Tamar Zinguer
Publisher:
ISBN: 9780813937724
Category : Architectural toys
Languages : en
Pages : 0

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Book Description
"Created for children but designed by adults with considerable ingenuity, architectural toys have long offered a window on a much larger world. In Architecture in Play, Tamar Zinguer explores the nearly two-hundred-year period over which such playthings have reflected changing attitudes toward form, structure, and permanence, echoing modernist experiments and stylistic inclinations in fascinating ways while also incorporating technological advances in their systems of construction. Zinguer's history of these toys reveals broader social and economic trends from their respective periods. Used in the intimacy of the domestic environment, a setting that encouraged the eradication of formal habits and a reconceiving of visual orders, architectural toys ultimately intimated notions of the modern. Amply illustrated and engagingly written, this book sheds valuable light on this fascinating relation between household toys and the deeper trends and ideas from which they sprang ... Focusing on four primary building materials (wood, stone, metal, and paper), Tamar Zinguer discusses a series of important architectural toys: Friedrich Froebel's Gifts (1836), cubes, spheres, and cylinders that are gradually broken down to smaller geometrical parts; Anchor Stone Building Blocks (1877), comprising hundreds of miniature stone shapes that yield castles, forts, and churches; Meccano (1901) and Erector Set (1911), including small metal girders to construct bridges and skyscrapers mimetic of contemporary steel structures; and The Toy (1950) and House of Cards (1952), designed by Charles and Ray Eames, which are lightweight cardboard 'kits of parts' based on methods of prefabrication"--Book jacket.

Architecture in Play

Architecture in Play PDF Author: Tamar Zinguer
Publisher:
ISBN: 9780813937724
Category : Architectural toys
Languages : en
Pages : 0

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Book Description
"Created for children but designed by adults with considerable ingenuity, architectural toys have long offered a window on a much larger world. In Architecture in Play, Tamar Zinguer explores the nearly two-hundred-year period over which such playthings have reflected changing attitudes toward form, structure, and permanence, echoing modernist experiments and stylistic inclinations in fascinating ways while also incorporating technological advances in their systems of construction. Zinguer's history of these toys reveals broader social and economic trends from their respective periods. Used in the intimacy of the domestic environment, a setting that encouraged the eradication of formal habits and a reconceiving of visual orders, architectural toys ultimately intimated notions of the modern. Amply illustrated and engagingly written, this book sheds valuable light on this fascinating relation between household toys and the deeper trends and ideas from which they sprang ... Focusing on four primary building materials (wood, stone, metal, and paper), Tamar Zinguer discusses a series of important architectural toys: Friedrich Froebel's Gifts (1836), cubes, spheres, and cylinders that are gradually broken down to smaller geometrical parts; Anchor Stone Building Blocks (1877), comprising hundreds of miniature stone shapes that yield castles, forts, and churches; Meccano (1901) and Erector Set (1911), including small metal girders to construct bridges and skyscrapers mimetic of contemporary steel structures; and The Toy (1950) and House of Cards (1952), designed by Charles and Ray Eames, which are lightweight cardboard 'kits of parts' based on methods of prefabrication"--Book jacket.

Play on

Play on PDF Author: Alistair Fair
Publisher: Lund Humphries Publishers Limited
ISBN: 9781848222151
Category : Architecture
Languages : en
Pages : 0

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Book Description
This book documents--and celebrates--Britain's contemporary theater architecture. It is about the conception, design, and delivery of spaces for drama between 2008 and 2018, a period of economic recession and financial austerity that has nonetheless seen a significant number of well-received theater-building projects. Intended not only for theater enthusiasts but also for individuals and organizations that may be contemplating a capital project of their own, Play On provides detailed "contemporary histories" of ten recent projects. It includes new theaters, like Liverpool's prize-winning Everyman Theatre and Cast in Doncaster, as well as major refurbishment and restoration projects such as the National Theatre in London and the Citizens Theatre in Glasgow. Architects whose work is discussed include Haworth Tompkins, Aedas Arts Team, Bennetts Associates, Richard Murphy Architects, and Page\Park. An extended introductory section sets the case studies in their historical and contemporary contexts and draws out key themes, including sustainability, accessibility, and the need for theaters to be efficient yet welcoming public spaces.

Time for Play

Time for Play PDF Author: Grégoire Zündel
Publisher: Actar D, Inc.
ISBN: 1638408475
Category : Architecture
Languages : en
Pages : 161

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Book Description
Over the last 15 years AZC’s architectural work has developed through a diverse range of experiences. This book, Time for Play, presents exhibition pavilions, temporary installations, and ideas competitions – a mix of built and un-built projects. “...Today’s situation promotes innovation, supports creativity and enriches projects, calling on our intelligence. We are forced to take a new look at practices and uses, to consider different ways of doing things, to think about the humanity of a place; and all this when we still find it so hard to understand community needs, and even more so to keep up with changing society.” And this is the position taken by AZC architects. Faced with a changing world, they propose solutions that are novel in their shape, use, cost and temporality.

Space Time Play

Space Time Play PDF Author: Friedrich von Borries
Publisher: Springer Science & Business Media
ISBN: 376438414X
Category : Architecture
Languages : en
Pages : 496

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Book Description
Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications—the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another?

Play in Architecture

Play in Architecture PDF Author: Veronica Keefer
Publisher: Lulu.com
ISBN: 1105683966
Category :
Languages : en
Pages : 100

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Book Description


An Architecture of Play

An Architecture of Play PDF Author: Nils Norman
Publisher:
ISBN: 9780954502508
Category : Playgrounds
Languages : en
Pages : 64

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Book Description


Toward a Ludic Architecture

Toward a Ludic Architecture PDF Author: Steffen P. Walz
Publisher: Lulu.com
ISBN: 0557285631
Category : Architectural design
Languages : en
Pages : 384

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Book Description
“Toward a Ludic Architecture†is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz considers game design theory and practice alongside architectural theory and practice, asking: how are play and games architected? What kind of architecture do they produce and in what way does architecture program play and games? What kind of architecture could be produced by playing and gameplaying?

Continuous Architecture in Practice

Continuous Architecture in Practice PDF Author: Eoin Woods
Publisher: Addison-Wesley Professional
ISBN: 0136523684
Category : Computers
Languages : en
Pages : 448

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Book Description
Update Your Architectural Practices for New Challenges, Environments, and Stakeholder Expectations "I am continuously delighted and inspired by the work of these authors. Their first book laid the groundwork for understanding how to evolve the architecture of a software-intensive system, and this latest one builds on it in some wonderfully actionable ways." --Grady Booch, Chief Scientist for Software Engineering, IBM Research Authors Murat Erder, Pierre Pureur, and Eoin Woods have taken their extensive software architecture experience and applied it to the practical aspects of software architecture in real-world environments. Continuous Architecture in Practice provides hands-on advice for leveraging the continuous architecture approach in real-world environments and illuminates architecture's changing role in the age of Agile, DevOps, and cloud platforms. This guide will help technologists update their architecture practice for new software challenges. As part of the Vaughn Vernon Signature Series, this title was hand-selected for the practical, delivery-oriented knowledge that architects and software engineers can quickly apply. It includes in-depth guidance for addressing today's key quality attributes and cross-cutting concerns such as security, performance, scalability, resilience, data, and emerging technologies. Each key technique is demonstrated through a start-to-finish case study reflecting the authors' deep experience with complex software environments. Key topics include: Creating sustainable, coherent systems that meet functional requirements and the quality attributes stakeholders care about Understanding team-based software architecture and architecture as a "flow of decisions" Understanding crucial issues of data management, integration, and change, and the impact of varied data technologies on architecture Architecting for security, including continuous threat modeling and mitigation Architecting for scalability and resilience, including scaling microservices and serverless environments Using architecture to improve performance in continuous delivery environments Using architecture to apply emerging technologies successfully Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

The architecture of play, sensory and cognitive stimulation

The architecture of play, sensory and cognitive stimulation PDF Author: Berta Brusilovsky
Publisher: LOS LIBROS DE LA CATARATA
ISBN: 8417528784
Category : Technology & Engineering
Languages : en
Pages : 107

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Book Description
Play is a basic right of children, regardless of their status or diversity, as stated in the Declaration of the Rights of the Child (UN, 1959) and the Convention on the Rights of the Child (UNICEF, 1989). As noted in the foreword to this book, guaranteeing this right to play is a duty, as it is an important component of children’s development, stimulating creativity, fostering socialisation, promoting autonomy and encouraging them to improve themselves and take on challenges. In Arquitectura del juego, estímulo sensorial y cognitivo desde la infancia hasta la adolescencia (The Architecture of Play, Sensory and Cognitive Stimulation from Childhood to Adolescence), architect Berta Brusilovsky presents — in terms of accessibility, neuroscience and health — her model of cognitive accessibility and recreation in parks, squares, gardens and urban open areas, offering guidance and inspiration to support an inclusive outdoor playground model, especially for those who need sensory and cognitive stimulation. The aim could not be more important and engaging, to bring together and unite diverse groups in play and recreation: to make these areas attractive and usable for those who want to take part in the activity. Diversity in terms of knowledge, learning and fun would have a real impact on the urban planning, form, layout and size needed to make truly inclusive parks.

Conditional Design

Conditional Design PDF Author: Anthony di Mari
Publisher: BIS Publishers
ISBN: 9789063693657
Category : Architecture
Languages : en
Pages : 0

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Book Description
Conditional design is the sequel to Operative Design. This book will further explore the operative in a more detailed, intentional, and perhaps functional manner. Spatially, the conditional is the result of the operative. It is not a blind result however. Both terms work together to satisfy a formal manipulation through a set of opportunities for elements such as connections and apertures.