Perspective, Projections and Design

Perspective, Projections and Design PDF Author: Mario Carpo
Publisher: Routledge
ISBN: 1135657009
Category : Architecture
Languages : en
Pages : 196

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Book Description
The essays selected for this book, presented in chronological order, discuss various aspects of image-making technologies, geometrical knowledge and tools for architectural design, focusing in particular on two historical periods marked by comparable patterns of technological and cultural change. The first is the Renaissance; characterized by the rediscovery of linear perspectives and the simultaneous rise of new formats for architectural drawing and design on paper; the second, the contemporary rise of digital technologies and the simultaneous rise of virtual reality and computer-based design and manufacturing. Many of the contributing authors explore the parallel between the invention of the perspectival paradigm in early-modern Europe and the recent development of digitized virtual reality. This issue in turn bears on the specific purposes of architectural design, where various representational tools and devices are used to visualize bi-dimensional aspects of objects that must be measured and eventually built in three-dimensional space.

Design Requirements Engineering: A Ten-Year Perspective

Design Requirements Engineering: A Ten-Year Perspective PDF Author: Kalle Lyytinen
Publisher: Springer Science & Business Media
ISBN: 3540929665
Category : Computers
Languages : en
Pages : 507

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Book Description
Since its inception in 1968, software engineering has undergone numerous changes. In the early years, software development was organized using the waterfall model, where the focus of requirements engineering was on a frozen requirements document, which formed the basis of the subsequent design and implementation process. Since then, a lot has changed: software has to be developed faster, in larger and distributed teams, for pervasive as well as large-scale applications, with more flexibility, and with ongoing maintenance and quick release cycles. What do these ongoing developments and changes imply for the future of requirements engineering and software design? Now is the time to rethink the role of requirements and design for software intensive systems in transportation, life sciences, banking, e-government and other areas. Past assumptions need to be questioned, research and education need to be rethought. This book is based on the Design Requirements Workshop, held June 3-6, 2007, in Cleveland, OH, USA, where leading researchers met to assess the current state of affairs and define new directions. The papers included were carefully reviewed and selected to give an overview of the current state of the art as well as an outlook on probable future challenges and priorities. After a general introduction to the workshop and the related NSF-funded project, the contributions are organized in topical sections on fundamental concepts of design; evolution and the fluidity of design; quality and value-based requirements; requirements intertwining; and adapting requirements practices in different domains.

Design Hotels

Design Hotels PDF Author: Arian Mostaedi
Publisher: Links
ISBN:
Category : Architecture
Languages : en
Pages : 250

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Book Description


Thoughtful Interaction Design

Thoughtful Interaction Design PDF Author: Jonas Lowgren
Publisher: MIT Press
ISBN: 0262622092
Category : Computers
Languages : en
Pages : 213

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Book Description
The authors of Thoughtful Interaction Design go beyond the usual technical concerns of usability and usefulness to consider interaction design from a design perspective. The shaping of digital artifacts is a design process that influences the form and functions of workplaces, schools, communication, and culture; the successful interaction designer must use both ethical and aesthetic judgment to create designs that are appropriate to a given environment. This book is not a how-to manual, but a collection of tools for thought about interaction design. Working with information technology—called by the authors "the material without qualities"—interaction designers create not a static object but a dynamic pattern of interactivity. The design vision is closely linked to context and not simply focused on the technology. The authors' action-oriented and context-dependent design theory, drawing on design theorist Donald Schön's concept of the reflective practitioner, helps designers deal with complex design challenges created by new technology and new knowledge. Their approach, based on a foundation of thoughtfulness that acknowledges the designer's responsibility not only for the functional qualities of the design product but for the ethical and aesthetic qualities as well, fills the need for a theory of interaction design that can increase and nurture design knowledge. From this perspective they address the fundamental question of what kind of knowledge an aspiring designer needs, discussing the process of design, the designer, design methods and techniques, the design product and its qualities, and conditions for interaction design.

Industrial Design Rights

Industrial Design Rights PDF Author: Brian W. Gray
Publisher: Kluwer Law International B.V.
ISBN: 940352555X
Category : Law
Languages : en
Pages : 603

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Book Description
This book is a revised and updated edition of a major work first published in 2001 under the auspices of the Intellectual Property Committee of the International Bar Association. As a comparative cross-jurisdictional analysis of the practice, theory, scope, and types of design protection, it will continue to be of immeasurable value to lawyers and others involved in industrial design. Industrial designs are particularly interesting because the laws in many countries attempt in different ways to find a balance between protection for the artistic creation and the freedom to use the purely functional, and between the proprietary rights of the creator and the public domain rights of the competitor. The third edition is comprised of twenty-five country reports, each written by one or more prominent intellectual property lawyer(s) in the country covered. To facilitate cross-jurisdictional comparison, each report is structured according to the following sequence of topics: new developments in each jurisdiction; conventions and legislation; definition of what constitutes a protectable design; originality /novelty; duration of protection; infringement; defences to infringement; procedures for filing application for registration; and expunging, cancelling, or varying registration. Prominent new developments covered in the third edition include new chapters from South Korea, Russia and Turkey as well as continuing coverage of the impact of the European Community Design Directive, the adoption of the Hague Agreement with corresponding major changes to US and Canadian design law and practice, the newly revised Japanese Design Law, and China’s revised Guidelines for Examination. Each jurisdiction’s currently applicable legislation, regulation, and case law is summarized and analysed.

Perspective Drawing for Interior Space

Perspective Drawing for Interior Space PDF Author: Christopher Natale
Publisher: Bloomsbury Publishing USA
ISBN: 1501326899
Category : Architecture
Languages : en
Pages : 1094

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Book Description
Using step-by-step instructions together with line-colored drawings, Perspective Drawing for Interior Space offers procedural instruction that covers freehand and technical one-, two-, and three-point perspectives. This text begins with the basic fundamentals of perspective by utilizing geometric shapes (cubes, cones, pyramids) and then advances beyond the core skills, to creating furniture, and finally, complete interior spaces. Students will learn to use grids to help them draw scale and proportion in perspective. The text also teaches students to use floor plans and elevations to create these drawings.

Design (&) Activism

Design (&) Activism PDF Author: Tom Bieling
Publisher: Mimesis
ISBN: 8869772918
Category : Architecture
Languages : en
Pages : 512

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Book Description
This is a book about how the worlds of design and activism (could) inspire each other. As Design and its conceptual, functional, aesthetic, speculative and interventional concepts inevitably affect our lives, it often actively interferes in common defi nitions, understandings and opinion making, which offers opportunities for ideological engagement (in a good or in a bad sense). The book focuses on theories and practices related to the role of Design in terms of addressing, provoking and creating political discourse. Starting from traditional forms of protest, visual languages of resistance, to new forms of digital participation, this will help us to better understand the rituals, structures and meanings of design activism in history and the present, clarifying that design is intrinsically social and supremely political. And it shall help us to derive arguments and examples for the transformative potential of future design (and) activism.

Progressive Perspective Drawing for Theatrical Scene Design

Progressive Perspective Drawing for Theatrical Scene Design PDF Author: Dunsi Dai
Publisher: Taylor & Francis
ISBN: 1000342557
Category : Performing Arts
Languages : en
Pages : 119

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Book Description
Progressive Perspective Drawing for Theatrical Scene Design provides theatrical scenic designers with the tools to create quick and precise perspective drawings. The book explores three methods of perspective drawings at progressive skill levels – the Grid Method, the Frame Method, and the Freehand with References Method – allowing scenic designers to build on their drawing technique consistently. Replete with discussions on pencil techniques, step by step instructions, and set sketches from professional set design projects, this volume guides readers from the basics of the cube system to the more challenging freehand drawing. Progressive Perspective Drawing for Theatrical Scene Design is an excellent resource for students of Scene Design, Stage Design, Set Design, Scenography, Stagecraft, and Design for Theatre, as well as an accessible self-study guide for those with an interest in scene design. The book includes access to downloadable pre-made perspective grids, to help readers familiarize themselves with one and two vanishing point grids.

Design Patterns Explained

Design Patterns Explained PDF Author: Alan Shalloway
Publisher: Pearson Education
ISBN: 0321630041
Category : Computers
Languages : en
Pages : 448

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Book Description
"One of the great things about the book is the way the authors explain concepts very simply using analogies rather than programming examples–this has been very inspiring for a product I'm working on: an audio-only introduction to OOP and software development." –Bruce Eckel "...I would expect that readers with a basic understanding of object-oriented programming and design would find this book useful, before approaching design patterns completely. Design Patterns Explained complements the existing design patterns texts and may perform a very useful role, fitting between introductory texts such as UML Distilled and the more advanced patterns books." –James Noble Leverage the quality and productivity benefits of patterns–without the complexity! Design Patterns Explained, Second Edition is the field's simplest, clearest, most practical introduction to patterns. Using dozens of updated Java examples, it shows programmers and architects exactly how to use patterns to design, develop, and deliver software far more effectively. You'll start with a complete overview of the fundamental principles of patterns, and the role of object-oriented analysis and design in contemporary software development. Then, using easy-to-understand sample code, Alan Shalloway and James Trott illuminate dozens of today's most useful patterns: their underlying concepts, advantages, tradeoffs, implementation techniques, and pitfalls to avoid. Many patterns are accompanied by UML diagrams. Building on their best-selling First Edition, Shalloway and Trott have thoroughly updated this book to reflect new software design trends, patterns, and implementation techniques. Reflecting extensive reader feedback, they have deepened and clarified coverage throughout, and reorganized content for even greater ease of understanding. New and revamped coverage in this edition includes Better ways to start "thinking in patterns" How design patterns can facilitate agile development using eXtreme Programming and other methods How to use commonality and variability analysis to design application architectures The key role of testing into a patterns-driven development process How to use factories to instantiate and manage objects more effectively The Object-Pool Pattern–a new pattern not identified by the "Gang of Four" New study/practice questions at the end of every chapter Gentle yet thorough, this book assumes no patterns experience whatsoever. It's the ideal "first book" on patterns, and a perfect complement to Gamma's classic Design Patterns. If you're a programmer or architect who wants the clearest possible understanding of design patterns–or if you've struggled to make them work for you–read this book.

Designing XR

Designing XR PDF Author: Peter (Zak) Zakrzewski
Publisher: Emerald Group Publishing
ISBN: 1802623671
Category : Computers
Languages : en
Pages : 298

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Book Description
In Designing XR, H+C immersion is presented as a multi-dimensional design problem which addresses the question of: How can transformative design-thinking-based knowledge systems complement the existing HCI invention model to contribute to the creation of more socially viable and humane immersive media environments?