Organizing and Learning Through Gaming and Simulation

Organizing and Learning Through Gaming and Simulation PDF Author:
Publisher: Eburon Uitgeverij B.V.
ISBN: 9059722310
Category : Simulation games in education
Languages : en
Pages : 432

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Book Description
45 edited articles, originally presented at the 38th edition of the International Simulation and Gaming Association conference 2007.

Organizing and Learning Through Gaming and Simulation

Organizing and Learning Through Gaming and Simulation PDF Author:
Publisher: Eburon Uitgeverij B.V.
ISBN: 9059722310
Category : Simulation games in education
Languages : en
Pages : 432

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Book Description
45 edited articles, originally presented at the 38th edition of the International Simulation and Gaming Association conference 2007.

Gaming and Simulations: Concepts, Methodologies, Tools and Applications

Gaming and Simulations: Concepts, Methodologies, Tools and Applications PDF Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1609601963
Category : Games & Activities
Languages : en
Pages : 2164

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Book Description
"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.

The Shift from Teaching to Learning

The Shift from Teaching to Learning PDF Author: Willy Christian Kriz
Publisher:
ISBN: 9783763954223
Category :
Languages : en
Pages : 0

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Book Description


“The” Shift from Teaching to Learning

“The” Shift from Teaching to Learning PDF Author: Willy Christian Kriz
Publisher:
ISBN: 9783763954216
Category :
Languages : en
Pages : 380

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Book Description
Der Sammelband präsentiert ausgewählte Beiträge zur Forschung und Praxis von Planspielen. Alle Artikel wurden als Full Paper zur Konferenz ""The Shift from Teaching to Learning: Individual, Collective and Organizational Learning through Gaming & Simulation"" eingereicht. Die Tagung der International Simulation and Gaming Association fand im Juli 2014 statt. Die reviewten Beiträge präsentieren innovative Ideen zur Arbeit mit Planspielen und decken weite Themenfelder wie Lernnutzen, Planspiele für Wirtschaft und Management, Logistik, Stadtplanung und Umwelt ab. Einige Autoren befassen sich darüb.

Shift From Teaching To Learning

Shift From Teaching To Learning PDF Author: Willy Christian Kriz
Publisher:
ISBN: 9783763954209
Category :
Languages : en
Pages : 380

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Book Description


Simulation and Gaming in the Network Society

Simulation and Gaming in the Network Society PDF Author: Toshiyuki Kaneda
Publisher: Springer
ISBN: 9811005753
Category : Mathematics
Languages : en
Pages : 466

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Book Description
This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.

Gaming as a Cultural Commons

Gaming as a Cultural Commons PDF Author: Toshiko Kikkawa
Publisher: Springer Nature
ISBN: 9811903484
Category : Mathematics
Languages : en
Pages : 199

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Book Description
This book focuses on relatively neglected areas of simulation and gaming (S&G), i.e., cultural aspects and ethical issues, in addition to giving readers a basic knowledge of S&G. Although the educational effects of S&G, and related methods such as gamification, as well as serious games have been studied and are gaining recognition, their downsides are often overlooked. For example, there is always a risk of manipulation by games if maliciously designed and facilitated. Ethical codes of game designers, facilitators, and educators must be established on the basis of academic research. Considerations of the ethics of games are essential not only for S&G researchers and educators but also for the general public, because games have sometimes been used for propaganda purposes in the past and could be again, in the present and future. Looking at the cultural aspect, as the S&G community has accumulated research over 50 years, the book includes the knowledge of the pioneers, i.e., archival interview data. This is the first book that includes extensive interviews of researchers and commercial game designers and critics. It also contains diverse topics from the perspective of gender and Japanese culture. Japan has been attracting attention in the field of board games as there are many independent game designers and an expanding market. Although women in S&G have gained some recognition, the topic has been rather ignored and was first officially discussed in 2019 at the international conference of the International Simulation and Gaming Association held in Warsaw. In summary, by focusing on comparatively overlooked or neglected aspects of S&G, this book expands future opportunities in the field for researchers and educators, with increased awareness by the general public.

Learning Science Through Computer Games and Simulations

Learning Science Through Computer Games and Simulations PDF Author: National Research Council
Publisher: National Academies Press
ISBN: 0309212669
Category : Education
Languages : en
Pages : 174

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Book Description
At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.

The Guide to Computer Simulations and Games

The Guide to Computer Simulations and Games PDF Author: K. Becker
Publisher: John Wiley & Sons
ISBN: 1118235592
Category : Education
Languages : en
Pages : 480

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Book Description
The first computer simulation book for anyone designing or building a game Answering the growing demand for a book catered for those who design, develop, or use simulations and games this book teaches you exactly what you need to know in order to understand the simulations you build or use all without having to earn another degree. Organized into three parts, this informative book first defines computer simulations and describes how they are different from live-action and paper-based simulations. The second section builds upon the previous, with coverage of the technical details of simulations, a detailed description of how models are built, and an explanation of how those models are translated into simulations. Finally, the last section develops four examples that walk you through the process from model to finished and functional simulation, all of which are created using freely available software and all of which can be downloaded. Targets anyone interested in learning about the inner workings of a simulation or game, but may not necessarily be a programmer or scientist Offers technical details on what simulations are and how they are built without overwhelming you with intricate jargon Breaks down simulation vs. modeling and traditional vs. computer simulations Examines verification and validation and discusses simulation tools Whether you need to learn how simulations work or it's something you've always been curious about but couldn't find the right resource, look no further. The Guide to Computer Simulations and Games is the ideal book for getting a solid understanding of this fascinating subject.

Novel Approaches to Organizational Project Management Research

Novel Approaches to Organizational Project Management Research PDF Author: Nathalie Drouin
Publisher: CBS Press
ISBN: 9788763002493
Category : Antologier
Languages : en
Pages : 480

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Book Description
Project management (PM), traditionally employed to implement projects, has developed into Organizational Project Management, as organizations are increasingly using projects to deliver strategies. The emergence of program and portfolio management has also contributed to this move. PM researchers need to become more innovative in their research approaches. They need to connect with the broader currents of social science in relevant fields, such as organization theory. Outside the specific field, there is a great deal that can usefully be imported, transformed, and translated so that it is fit for project management research purposes. More trans-disciplinary, translational, and transformational approaches for conducting project-related research are required, and this book goes a long way to providing foundations for them. The book encompasses reflections on fundamental questions underlying any research, such as the type of knowledge sought, as well as the epistemological and ontological assumptions. It broadens research methods and theory perspectives, drawing on contemporary approaches, such as action research, soft systems methodology, activity theory, actor-network theory, and other approaches adopted in related scientific and technological areas that are only recently being adopted. To achieve this, the book's editors have necessarily been eclectically interdisciplinary in their contributor list. They have included contemporary research methods and designs from areas allied to project research - such as organization science, organizational studies, sociology, behavioral science, and biology - providing innovative invitations to research design and methodological choice. Overall, this book makes a significant contribution to the maturation and development of project management research as a specialty in the broader social sciences, one that is a less-reliant handmaiden or under-laborer to purely technical issues, but which appreciates that any material construction is always a social construction as well, one that implies episteme and phronesis, knowledge and wisdom, as well as techne or technique. Project managers may not realize it, but the most important aspects of what they manage are the meanings, interpretations, and politics of projects, and not merely the technical aspects. (Series: Advances in Organization Studies - Vol. 29) [Subject: Project Management, Business Administration, Organizational Studies]