Museums at Play

Museums at Play PDF Author: Katy Beale
Publisher:
ISBN: 9781907697135
Category : Art
Languages : en
Pages : 653

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Book Description
"Museums at Play" provides an extraordinary and comprehensive international overview of the development, use and evaluation of games within museum and cultural contexts, through more than 40 detailed case studies.

Museums at Play

Museums at Play PDF Author: Katy Beale
Publisher:
ISBN: 9781907697135
Category : Art
Languages : en
Pages : 653

Get Book

Book Description
"Museums at Play" provides an extraordinary and comprehensive international overview of the development, use and evaluation of games within museum and cultural contexts, through more than 40 detailed case studies.

Museums at Play

Museums at Play PDF Author: Katy Beale
Publisher:
ISBN: 9781907697357
Category : Educational games
Languages : en
Pages : 653

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Book Description
Museums are using games in many ways - for interpretation, education, marketing, outreach and events. Museums at Play showcases tried and tested examples from the sector and seeks to inspire further informed use of games as part of the museum toolbox.

Museums of Tomorrow

Museums of Tomorrow PDF Author: Maurice Berger
Publisher: Center for Art and Visual Culture, University of Maryland
ISBN:
Category : Art
Languages : en
Pages : 252

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Book Description
Edited by Maurice Berger. Introduction by Barbara Buhler-Lynes. Conversations with Alexander Alberro, Maxwell Anderson, George Baker, Stefano Basilico, Jonathan Binstock, Dan Cameron, Donna de Salvo and Olu Oguibe.

Critical Play

Critical Play PDF Author: Mary Flanagan
Publisher: MIT Press
ISBN: 0262518651
Category : Computers
Languages : en
Pages : 363

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Book Description
An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.

I Heart Museums Activity Book

I Heart Museums Activity Book PDF Author: Mudpuppy
Publisher: Mudpuppy
ISBN: 9780735352186
Category :
Languages : en
Pages : 0

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Book Description
A new addition to Mudpuppy's successful "I Heart" Activity Book series, I Heart Museums Activity Book is an exciting collaboration with the Museum Store Association representing museums all across the United States, including art, history, and science museums. This 64 page activity book includes activities to draw, color, and design while learning about the diverse collections from over 30 museums! - 64 full-color pages - Trim: 7 x 8.75" (17.8 x 22 cm) - Ages 6+

The Great Good Place

The Great Good Place PDF Author: Ray Oldenburg
Publisher: Da Capo Press
ISBN: 0786752416
Category : Social Science
Languages : en
Pages : 377

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Book Description
The landmark survey that celebrates all the places where people hang out--and is helping to spawn their revival A New York Times Book Review Editor's Choice "Third places," or "great good places," are the many public places where people can gather, put aside the concerns of home and work (their first and second places), and hang out simply for the pleasures of good company and lively conversation. They are the heart of a community's social vitality and the grassroots of a democracy. Author Ray Oldenburg portrays, probes, and promotes th4ese great good places--coffee houses, cafes, bookstores, hair salons, bars, bistros, and many others both past and present--and offers a vision for their revitalization. Eloquent and visionary, this is a compelling argument for these settings of informal public life as essential for the health both of our communities and ourselves. And its message is being heard: Today, entrepreneurs from Seattle to Florida are heeding the call of The Great Good Place--opening coffee houses, bookstores, community centers, bars, and other establishments and proudly acknowledging their indebtedness to this book.

Play for Life

Play for Life PDF Author: Brian Sutton-Smith
Publisher:
ISBN: 9780940365032
Category :
Languages : en
Pages :

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Book Description


Play

Play PDF Author: Thomas Henricks
Publisher:
ISBN: 9780578608112
Category :
Languages : en
Pages :

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Book Description
Based on the exceptional scholarship of the distinguished sociologist Thomas S. Henricks, this penetrating, accessible, and wide-ranging collection represents the culmination of his efforts-through the American Journal of Play in particular-to elucidate what play is and what it means to human beings.

The Art of Video Games

The Art of Video Games PDF Author: Chris Melissinos
Publisher:
ISBN: 159962110X
Category : Art
Languages : en
Pages : 218

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Book Description
"Published in cooperation with the Smithsonian American Art Museum."

Family Spaces in Art Museums

Family Spaces in Art Museums PDF Author: Julia Forbes
Publisher: Rowman & Littlefield
ISBN: 1538148862
Category : Business & Economics
Languages : en
Pages : 233

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Book Description
Families are a critical audience for art museums and museums use many different strategies for reaching families, such as special family days and festivals, workshops, special tours, family backpacks and gallery guides, in-gallery materials or demonstration carts, and specific family galleries. Here is a practical guide based on research that helps art museum educators understand the role and value of spaces designed for families and helps them to create dedicated spaces for intergenerational play and learning. This book features insights, best practices, and lessons learned from years of experience in creating dedicated spaces for families in a wide range of art museums. Through case studies, in-depth stories, and engaging graphics and images this book identifies key issues that museum professionals need to consider when developing family spaces in museums. This book is a how-to guide to creating or updating an interactive family space. Everything you need to know, soup to nuts, from understanding your audience to hiring a designer and opening your doors to the public is here. Each section is situated within groundbreaking visitor research findings and how museum educators have used those findings to better understand the family audience and develop fun, safe, inclusive, spaces that inspire wonder and curiosity, as well as places for meaning-making and family bonding, all in the service of creating loyal and committed museum visitors.