MOAR! Monsters Know What They're Doing

MOAR! Monsters Know What They're Doing PDF Author: Keith Ammann
Publisher: Simon and Schuster
ISBN: 1982171340
Category : Games & Activities
Languages : en
Pages : 624

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Book Description
From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons. Keith Ammann’s first book based on his popular blog, The Monsters Know What They’re Doing, unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Manual. Now, in MOAR! Monsters Know What They’re Doing, he analyzes the likely combat behaviors of more than 100 new enemies found in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes. Your campaign will never be the same!

MOAR! Monsters Know What They're Doing

MOAR! Monsters Know What They're Doing PDF Author: Keith Ammann
Publisher: Simon and Schuster
ISBN: 1982171340
Category : Games & Activities
Languages : en
Pages : 624

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Book Description
From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons. Keith Ammann’s first book based on his popular blog, The Monsters Know What They’re Doing, unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Manual. Now, in MOAR! Monsters Know What They’re Doing, he analyzes the likely combat behaviors of more than 100 new enemies found in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes. Your campaign will never be the same!

The Monsters Know What They're Doing

The Monsters Know What They're Doing PDF Author: Keith Ammann
Publisher: Simon and Schuster
ISBN: 1982122684
Category : Games & Activities
Languages : en
Pages : 560

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Book Description
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.

Live to Tell the Tale

Live to Tell the Tale PDF Author: Keith Ammann
Publisher: Gallery / Saga Press
ISBN: 1982122692
Category : Games & Activities
Languages : en
Pages : 240

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Book Description
From the author of The Monsters Know What They’re Doing comes an introduction to combat tactics for Dungeons & Dragons players. In his first book, The Monsters Know What They’re Doing (based on his popular blog), Keith Ammann unleashed upon the D&D world a wave of clever, highly evolved monster tactics. Now it’s only fair that he gives players the tools they need to fight back…and prevail! An introduction to combat tactics for fifth-edition Dungeons & Dragons players, Live to Tell the Tale evens the score. It examines the fundamentals of D&D battles: combat roles, party composition, attacking combos, advantage and disadvantage, Stealth and Perception, and more…including the ever-important consideration of how to run away! Don’t worry about creating a mathematically perfect character from square one. Survival isn’t about stats—it’s about behavior! With four turn-by-turn, roll-by-roll, blow-by-blow sample battles, Live to Tell the Tale breaks down how to make the best choices for your cherished characters so that they can survive their adventures, retire upon their accumulated riches, and tell stories about the old days that nobody will ever believe.

How to Defend Your Lair

How to Defend Your Lair PDF Author: Keith Ammann
Publisher: Simon and Schuster
ISBN: 1982171375
Category : Games & Activities
Languages : en
Pages : 352

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Book Description
Defend yourself and protect your assets in a lair that feels as real and alive as your monsters with advice from Keith Ammann, author of The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters. The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. Probably more than one someone. You can’t know when, but you can choose where. You need to be ready. You need a lair. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting. This book teaches you how to use real-world principles of building security and area defense to create strongholds infused with flavor, informed by narrative, and complex enough to force your players to think strategically. You’ll look at the strengths and weaknesses of both defenders and potential attackers, creating spaces that are strong enough to keep out ordinary intruders...and to provide thrilling challenges to extraordinary ones. Including more than a dozen fleshed-out sample strongholds, How to Defend Your Lair is a crucial resource for any RPG gamemaster who wants to push players to think about how to solve problems before running at them head-on.

Seraphina

Seraphina PDF Author: Rachel Hartman
Publisher: Penguin Group
ISBN: 0385668406
Category : Young Adult Fiction
Languages : en
Pages : 377

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Book Description
A new vision of knights, dragons, and the fair maiden caught in between . . . Four decades of peace have done little to ease the mistrust between humans and dragons in the kingdom of Goredd. Folding themselves into human shape, dragons attend court as ambassadors, and lend their rational, mathematical minds to universities as scholars and teachers. As the treaty's anniversary draws near, however, tensions are high. Seraphina has reason to fear both sides. An unusually gifted musician, she joins the court just as a member of the royal family is murdered. While a sinister plot to destroy the peace is uncovered, Seraphina struggles to protect the secret behind her musical gift, one so terrible that its discovery could mean her very life. Seraphina's tortuous journey to self-acceptance will make a magical, indelible impression on its readers.

Magic: The Gathering: Planes of the Multiverse

Magic: The Gathering: Planes of the Multiverse PDF Author: Wizards of the Coast
Publisher: Abrams
ISBN: 164700294X
Category : Art
Languages : en
Pages : 256

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Book Description
An official visual guide to the fantastical worlds and legendary characters of Magic: The Gathering The various realms of Magic: The Gathering’s storied Multiverse have served as host to countless epic battles and dramatic cataclysms—and each plane is richly and uniquely populated with its own fantastical creatures, iconic characters, and legendary Planeswalkers. In Magic: The Gathering: Planes of the Multiverse, author Jay Annelli presents a visual guide to the history behind lore-defining events from the Phyrexian Invasion to the War of the Spark, as well as character profiles for Karn, Narset, Vraska, Sorin Markov, and other fan-favorite Planeswalkers. Planes of the Multiverse pairs original artwork—in many instances reproduced for the first time outside of the card frame—with detailed primers on each plane. This collection offers exclusive insight into the art and mythology of some of Magic: The Gathering’s most popular and enduring locales—and the characters that inhabit them.

Heir of Fire

Heir of Fire PDF Author: Sarah J. Maas
Publisher: Bloomsbury Publishing USA
ISBN: 1619630664
Category : Fiction
Languages : en
Pages : 596

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Book Description
The heir of ash and fire bows to no one. A new threat rises in the third book in the #1 bestselling Throne of Glass series by Sarah J. Maas. Celaena Sardothien has survived deadly contests and shattering heartbreak, but now she must travel to a new land to confront her darkest truth. That truth could change her life-and her future-forever. Meanwhile, monstrous forces are gathering on the horizon, intent on enslaving her world. To defeat them, Celaena will need the strength not only to fight the evil that is about to be unleashed but also to harness her inner demons. If she is to win this battle, she must find the courage to face her destiny-and burn brighter than ever before. The third book in the #1 New York Times bestselling Throne of Glass series continues Celaena's epic journey from woman to warrior.

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Connection Error PDF Author: Annabeth Albert
Publisher: Carina Press
ISBN: 1459290674
Category : Fiction
Languages : en
Pages : 165

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Book Description
Navy SEAL meets gamer geek in this opposites-attract, forced proximity romance from bestselling author Annabeth Albert It’s typical of video game programmer Josiah Simmons to be the last one on the plane on the way to the biggest meeting of his career. Though he’s (mostly) coping with his ADHD, he can’t handle another distraction. But he also can’t ignore his rugged seatmate—especially once he learns the military man’s a fan of his game. Ryan Orson refuses to let his severe injuries pause his career as a navy SEAL. He’s got hours of grueling physical therapy ahead of him, and no time for anything that might get in the way of his return to active duty. But that doesn’t mean he’s above a little first-class flirtation with geeky-cute Josiah. When a delay strands the pair in St. Louis, they agree to share a hotel room and a night of gaming. Neither expects their new connection to move to the next level in the light of day. Opposites may attract, but is this game over before it’s even begun? #gaymers Book 1: Status Update Book 2: Beta Test Book 3: Connection Error Also by Annabeth Albert: Shore Leave Book 1: Sailor Proof Book 2: Sink or Swim Out of Uniform Book 1: Off Base Book 2: At Attention Book 3: On Point Book 4: Wheels Up Book 5: Squared Away Book 6: Tight Quarters Book 7: Rough Terrain Hotshots: Book 1: Burn Zone Book 2: High Heat Book 3: Feel the Fire Book 4: Up in Smoke

Defy the Dark

Defy the Dark PDF Author: Saundra Mitchell
Publisher: Harper Collins
ISBN: 0062123556
Category : Young Adult Fiction
Languages : en
Pages : 276

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Book Description
The seventeen original stories in Defy the Dark, an eerie, mind-bending YA anthology, could only take place in darkness. Open the pages and discover: A creepy guy who stares too long. The secrets of the core of the earth. Dreams of other people’s lives. A girl who goes mad in the darkness. Monsters in Bavaria. A generational spaceship where night doesn’t exist. And other mysteries and oddities. The contributors to the enthralling collection are: Sarah Rees Brennan, Tessa Gratton, Rachel Hawkins, Christine Johnson, Valerie Kemp, Malinda Lo, Myra McEntire, Saundra Mitchell, Sarah Ockler, Jackson Pearce, Aprilynne Pike, Dia Reeves, Beth Revis, Carrie Ryan, Jon Skovron, Courtney Summers, and Kate Espy, winner of the Defy the Dark new author contest.

Dungeons & Dragons: Dungeon Academy: No Humans Allowed!

Dungeons & Dragons: Dungeon Academy: No Humans Allowed! PDF Author: Madeleine Roux
Publisher: HarperCollins
ISBN: 0063039133
Category : Juvenile Fiction
Languages : en
Pages : 207

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Book Description
From New York Times bestselling author Madeleine Roux and acclaimed artist Tim Probert comes an all-new original Dungeons & Dragons middle grade series! Welcome to Dungeon Academy, where monsters and creatures train for the dark world that awaits just beyond the dungeon walls! But Zellidora “Zelli” Stormclash is a bit—different. She’s the one thing monsters and creatures of the Forgotten Realms fear the most: Zelli is a human! Knowing she’ll never be accepted, Zelli’s parents disguise her as a minotaur in hopes she’ll blend with the academy’s monstrous surroundings. Zelli does her work, keeps to herself, and becomes “invisible” to everyone. While in History of Horrible Humans class, Zelli learns of the great human adventurer, Allidora Steelstrike, who oddly resembles her. Could Zelli also be a Steelstrike? Seeking answers to her true lineage, Zelli embarks on a dangerous adventure. But she won’t be alone. A vegan owlbear, a cowardly kobold, and a shapeshifting mimic will join Zelli on her quest for truth in a world that holds no place for them. And who knows? Perhaps these monstrous misfits may discover some truths of their own . . . Get ready for humor, heart, magic, and adventure as middle graders and beyond learn to embrace who they are, accept others' differences, and discover that making mistakes is OK—as long as you learn from them.