Mapping Digital Game Culture in China

Mapping Digital Game Culture in China PDF Author: Marcella Szablewicz
Publisher: Springer Nature
ISBN: 303036111X
Category : Social Science
Languages : en
Pages : 229

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Book Description
In this book, Marcella Szablewicz traces what she calls the topography of digital game culture in urban China, drawing our attention to discourse and affect as they shape the popular imaginary surrounding digital games. Szablewicz argues that games are not mere sites of escape from Real Life, but rather locations around which dominant notions about failure, success, and socioeconomic mobility are actively processed and challenged. Covering a range of issues including nostalgia for Internet cafés as sites of youth sociality, the media-driven Internet addiction moral panic, the professionalization of e-sports, and the rise of the self-proclaimed loser (diaosi), Mapping Digital Game Culture in China uses games as a lens onto youth culture and the politics of everyday life in contemporary China. Based on ethnographic fieldwork conducted between 2009 and 2015 and first-hand observations spanning over two decades, the book is also a social history of urban China’s shifting technological landscape.

Mapping Digital Game Culture in China

Mapping Digital Game Culture in China PDF Author: Marcella Szablewicz
Publisher: Springer Nature
ISBN: 303036111X
Category : Social Science
Languages : en
Pages : 229

Get Book

Book Description
In this book, Marcella Szablewicz traces what she calls the topography of digital game culture in urban China, drawing our attention to discourse and affect as they shape the popular imaginary surrounding digital games. Szablewicz argues that games are not mere sites of escape from Real Life, but rather locations around which dominant notions about failure, success, and socioeconomic mobility are actively processed and challenged. Covering a range of issues including nostalgia for Internet cafés as sites of youth sociality, the media-driven Internet addiction moral panic, the professionalization of e-sports, and the rise of the self-proclaimed loser (diaosi), Mapping Digital Game Culture in China uses games as a lens onto youth culture and the politics of everyday life in contemporary China. Based on ethnographic fieldwork conducted between 2009 and 2015 and first-hand observations spanning over two decades, the book is also a social history of urban China’s shifting technological landscape.

The Culture Map (INTL ED)

The Culture Map (INTL ED) PDF Author: Erin Meyer
Publisher: PublicAffairs
ISBN: 1610396715
Category : Business & Economics
Languages : en
Pages : 289

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Book Description
An international business expert helps you understand and navigate cultural differences in this insightful and practical guide, perfect for both your work and personal life. Americans precede anything negative with three nice comments; French, Dutch, Israelis, and Germans get straight to the point; Latin Americans and Asians are steeped in hierarchy; Scandinavians think the best boss is just one of the crowd. It's no surprise that when they try and talk to each other, chaos breaks out. In The Culture Map, INSEAD professor Erin Meyer is your guide through this subtle, sometimes treacherous terrain in which people from starkly different backgrounds are expected to work harmoniously together. She provides a field-tested model for decoding how cultural differences impact international business, and combines a smart analytical framework with practical, actionable advice.

The Chinese Video Game Industry

The Chinese Video Game Industry PDF Author: Feng Chen
Publisher: Springer Nature
ISBN: 3031415043
Category : Social Science
Languages : en
Pages : 296

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Book Description
​ The recent and dramatic development of China’s economy and international political muscle is especially pronounced in the country’s video game industry. Now the largest of its kind in the world by gross revenue, the Chinese video game industry impacts every player in the global game market and has begun to directly influence the nature of the video game medium itself. From its conceptualization of the player as a category and commodity, to its approach to the design, development, and marketing of products and services, the Chinese game industry is engaging in a complex, innovative, and fascinating reimagining of the video game as a cultural and industrial force. The purpose of The Chinese Video Game Industry is to help introduce and investigate this industrial and cultural powerhouse. The book’s contributors array the industry across its history, economics, organization, politics, and cultures, documenting its rise, exploring its operational, cultural, and aesthetic characteristics, and capturing its context vis-à-vis the global media landscape. In so doing, the contributors provide a robust resource for anyone interested in studying, building, or even simply appreciating games.

Engaging Social Media in China

Engaging Social Media in China PDF Author: Guobin Yang
Publisher: MSU Press
ISBN: 1611863910
Category : Language Arts & Disciplines
Languages : en
Pages : 238

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Book Description
Introducing the concept of state-sponsored platformization, this volume shows the complexity behind the central role the party-state plays in shaping social media platforms. The party-state increasingly penetrates commercial social media while aspiring to turn its own media agencies into platforms. Yet state-sponsored platformization does not necessarily produce the Chinese Communist Party’s desired outcomes. Citizens continue to appropriate social media for creative public engagement at the same time that more people are managing their online settings to reduce or refuse connection, inducing new forms of crafted resistance to hyper-social media connectivity. The wide-ranging essays presented here explore the mobile radio service Ximalaya.FM, Alibaba’s evolution into a multi-platform ecosystem, livestreaming platforms in the United States and China, the role of Twitter in Trump’s North Korea diplomacy, user-generated content in the news media, the emergence of new social agents mediating between state and society, social media art projects, Chinese and US scientists’ use of social media, and reluctance to engage with WeChat. Ultimately, readers will find that the ten chapters in this volume contribute significant new research and insights to the fast-growing scholarship on social media in China at a time when online communication is increasingly constrained by international struggles over political control and privacy issues.

Creative Industries and Digital Transformation in China

Creative Industries and Digital Transformation in China PDF Author: Sabine Chrétien-Ichikawa
Publisher: Springer Nature
ISBN: 981193049X
Category : Education
Languages : en
Pages : 167

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Book Description
As China gains momentum in economic terms, its technological transformation, cultural confidence, and creative influence also grow steadily. This book explores socio-cultural context, in which new trends, enabled by the power of digital technology, emerge. Focused on the urban context, in China's large cities like Shanghai, and through the lens of art, design, fashion, gaming, and media industries, this book highlights innovation processes in the making, as well as ongoing shifts in Chinese identities and narratives. This collaborative work written by European authors based in China offer new insights from within. Their shared, yet multi-faceted, engagement with China and its creative industries culminates in this book written for international scholars, students, and industry players.

Dangerous Digestion

Dangerous Digestion PDF Author: E. Melanie DuPuis
Publisher: Univ of California Press
ISBN: 0520962133
Category : Cooking
Languages : en
Pages : 232

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Book Description
Throughout American history, ingestion (eating) has functioned as a metaphor for interpreting and imagining this society and its political systems. Discussions of American freedom itself are pervaded with ingestive metaphors of choice (what to put in) and control (what to keep out). From the country’s founders to the abolitionists to the social activists of today, those seeking to form and reform American society have cast their social-change goals in ingestive terms of choice and control. But they have realized their metaphors in concrete terms as well, purveying specific advice to the public about what to eat or not. These conversations about “social change as eating” reflect American ideals of freedom, purity, and virtue. Drawing on social and political history as well as the history of science and popular culture, Dangerous Digestion examines how American ideas about dietary reform mirror broader thinking about social reform. Inspired by new scientific studies of the human body as a metabiome—a collaboration of species rather than an isolated, intact, protected, and bounded individual—E. Melanie DuPuis invokes a new metaphor—digestion—to reimagine the American body politic, opening social transformations to ideas of mixing, fermentation, and collaboration. In doing so, the author explores how social activists can rethink politics as inclusive processes that involve the inherently risky mixing of cultures, standpoints, and ideas.

A History of Competitive Gaming

A History of Competitive Gaming PDF Author: Lu Zhouxiang
Publisher: Routledge
ISBN: 100058853X
Category : History
Languages : en
Pages : 320

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Book Description
Competitive gaming, or esports – referring to competitive tournaments of video games among both casual gamers and professional players – began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022 the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. A History of Competitive Gaming will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture.

Multi-Stakeholder Contribution in Asian Environmental Communication

Multi-Stakeholder Contribution in Asian Environmental Communication PDF Author: Mohamad Saifudin Mohamad Saleh
Publisher: Taylor & Francis
ISBN: 1040090389
Category : Political Science
Languages : en
Pages : 259

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Book Description
Multi-Stakeholder Contribution in Asian Environmental Communication focuses on how diverse actors can come together to promote sustainable environmental practices. Bringing together 25 environmental communication scholars and practitioners across 15 innovative chapters, this book explores the dynamic roles of stakeholders – ranging from governmental bodies and non-profit organisations to local communities and industry players – involved in advancing environmental communication across the Asian continent. Drawing on a rich tapestry of case studies and interdisciplinary perspectives, the book sheds light on the interplay of religious, cultural, political, and economic factors that shape environmental communication strategies and public perception in Malaysia, Indonesia, Bangladesh, China, Thailand, Iran, Japan, and Pakistan. It probes into contemporary issues such as Islamic environmental communication, gender roles, social media, political communication, the role of games and gaming companies, as well as the portrayal of ecological messages in film. Overall, this book aims to bridge the gap between theory and practice and will make a significant contribution to the growing literature on multi-stakeholder contribution in environmental communication, particularly in the Asian context. This volume will be of great interest to practitioners, policymakers, and researchers working in the field of environmental communication.

Gaming Globally

Gaming Globally PDF Author: N. Huntemann
Publisher: Springer
ISBN: 1137006331
Category : Sports & Recreation
Languages : en
Pages : 388

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Book Description
Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by game studies - including the former Czechoslovakia, Turkey, India, and Brazil - and also add new perspectives to the global hubs of China, Singapore, Australia, Japan, and the United States.

Global Sports and Contemporary China

Global Sports and Contemporary China PDF Author: Oliver Rick
Publisher: Springer Nature
ISBN: 3031185951
Category : Sports & Recreation
Languages : en
Pages : 229

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Book Description
This book examines the formation of a globally oriented sports system in China, from the beginning of the reform process in 1978 to the present, focusing on the period after the Beijing 2008 Olympic Games. It analyses how this system has shaped domestic social class identities and its role in international Chinese state politics. Despite advances in the marketization of the sports industry through previous eras, the Chinese state expanded investment in a set of global sports following the heavily government-directed drive towards national success at the 2008 Beijing Summer Olympic Games. This would be a time when the government focused on policies set to service a growing domestic middle-class and an increasingly wide-ranging set of international interests, with sporting investments being at the heart of their strategic plan. However, reform has proven difficult. The book presents a well-rounded account of this effort with tennis and soccer providing important case studies of the internal and external dynamics of this time. As such, the book will be of interest to researchers and students of globalization of sport, those studying East Asian sports development, and those who are interested in understanding China more broadly.