Making Puzzle Browser Games with Phaser V2

Making Puzzle Browser Games with Phaser V2 PDF Author: Stephen Gose
Publisher:
ISBN: 9781980987031
Category :
Languages : en
Pages : 38

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Book Description
Making Puzzle Games with Phaser v2 Series is a tutorial hands-on guide for creating online games using both Phaser versions 2.6.2 and the community released editions. This tutorial is a single chapter focused on building a Jigsaw and Slider Puzzle games and mechanics into 2 styles of puzzle games! It is only one chapter in a series of 16 great classic game mechanics techniques. I decided to sell each chapter separately. All tutorials in this series are written in a fun, friendly style with several completed game projects and open-ended exercises that encourage you to build include your own game assets and features. You also have access to bonus content downloads, supporting tools, and source code snippets from the book website to add your own modification. Making Puzzle Games is book 8 in this series and contains several sections. It starts with a Game Overview of the goals, game ludology, workstation set-up and generation tools. In a matter of hours, you will have a working game prototype for this game's mechanics. All that remains is to add your own artwork and additional game features; then over the next few days, you will have a completed game ready to deploy in any "apps" stores. You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own gaming projects. All the source code annotations enhance the book's explanation. What you'll learn: By the end of this workbook, you'll have integrated into your own game designs: - Adopted processes for business project management and agile software development. - Organized a standard file structure for developing games in general; - Used a blank game template to scaffold further game projects; - Imported resources and game assets; - Displayed, animated and moved game avatars on various screen renderings; - Deployed heads-up display (HUD) on game scenes both inside and outside the canvas; - Used customized web fonts; - Incorporated multiple game-inputs (touch, multi-touch, accelerometer, mouse, and keyboard); - Rendered several physics systems in v2; - Included graphics effects (gfx) (particle systems, rotations, fades, shaders and more); - Created and managed game state-phases; - Managed permanent game assets across state-phases; - Optimized your game for various mobile devices; - Integrated 3rd-party scripts, plug-ins, and services for v2. - Deploy single- and multi-player games. - Web Sockets demystified for scalable massive online game deployments. Who This Book Is For: Students of -- and professionals in -- game art and animations with some experience in HTML5 and JavaScript who want to enhance -- or begin learning -- the essential techniques of game programming skills in both the Phaser v2.x.x official and community editions. If you are interested in making Puzzle Games, especially for the mobile market, then Making Puzzle Games Series is a perfect choice.

Making Puzzle Browser Games with Phaser V2

Making Puzzle Browser Games with Phaser V2 PDF Author: Stephen Gose
Publisher:
ISBN: 9781980987031
Category :
Languages : en
Pages : 38

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Book Description
Making Puzzle Games with Phaser v2 Series is a tutorial hands-on guide for creating online games using both Phaser versions 2.6.2 and the community released editions. This tutorial is a single chapter focused on building a Jigsaw and Slider Puzzle games and mechanics into 2 styles of puzzle games! It is only one chapter in a series of 16 great classic game mechanics techniques. I decided to sell each chapter separately. All tutorials in this series are written in a fun, friendly style with several completed game projects and open-ended exercises that encourage you to build include your own game assets and features. You also have access to bonus content downloads, supporting tools, and source code snippets from the book website to add your own modification. Making Puzzle Games is book 8 in this series and contains several sections. It starts with a Game Overview of the goals, game ludology, workstation set-up and generation tools. In a matter of hours, you will have a working game prototype for this game's mechanics. All that remains is to add your own artwork and additional game features; then over the next few days, you will have a completed game ready to deploy in any "apps" stores. You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own gaming projects. All the source code annotations enhance the book's explanation. What you'll learn: By the end of this workbook, you'll have integrated into your own game designs: - Adopted processes for business project management and agile software development. - Organized a standard file structure for developing games in general; - Used a blank game template to scaffold further game projects; - Imported resources and game assets; - Displayed, animated and moved game avatars on various screen renderings; - Deployed heads-up display (HUD) on game scenes both inside and outside the canvas; - Used customized web fonts; - Incorporated multiple game-inputs (touch, multi-touch, accelerometer, mouse, and keyboard); - Rendered several physics systems in v2; - Included graphics effects (gfx) (particle systems, rotations, fades, shaders and more); - Created and managed game state-phases; - Managed permanent game assets across state-phases; - Optimized your game for various mobile devices; - Integrated 3rd-party scripts, plug-ins, and services for v2. - Deploy single- and multi-player games. - Web Sockets demystified for scalable massive online game deployments. Who This Book Is For: Students of -- and professionals in -- game art and animations with some experience in HTML5 and JavaScript who want to enhance -- or begin learning -- the essential techniques of game programming skills in both the Phaser v2.x.x official and community editions. If you are interested in making Puzzle Games, especially for the mobile market, then Making Puzzle Games Series is a perfect choice.

Making Puzzle Browser Games

Making Puzzle Browser Games PDF Author: Stephen Gose
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 190

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Book Description
Discover how to create online "Puzzle" games using the methods in this single chapter from the Phaser Game Starter Kit Collection. When you finish this chapter, you will have a production pipeline ready to create as many different "JigSaw & Slider" Puzzle games as your imagination can dream of!You'll also get bonus content, download examples, game variations, and source code references on how to do every single thing in this game design workbook, so you can copy and paste any examples into your own productions and then modify those resources for your own purposes. General Game Licenses are included in the purchased book.I would like to guide you in creating several types of "Puzzle" game mechanics using an innovative approach with Phaser III. We will use the game mechanics, mechanisms and the development methods discussed in Phaser Game Prototypes. By the end of this workbook, you should have a fully functional "Puzzle" game - not just a copy of my game, but your very own product using your own gaming assets. There is a supporting website where you can download the bonus content included with your workbook's purchase. This extraordinarily comprehensive guide will teach you how to: - Use either the Phaser JS Gaming Framework either v2.x.x or v3.16+.- How to integrate "Puzzle" game mechanics into other game genres such as Detective adventure and spy stories!- Use your game as a "Progressive Web Application" or "Single Page Web Application" for any device.- Analyze current business demand for this game's genre, how and where to deploy it.- Automatically generate various game board features.If you have any feedback or suggestions please join our email listing or participate in the forum for this course!

Make Your Own PuzzleScript Games!

Make Your Own PuzzleScript Games! PDF Author: Anna Anthropy
Publisher: No Starch Press
ISBN: 1593279442
Category : Juvenile Nonfiction
Languages : en
Pages : 185

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Book Description
Fun introduction to game development by well-known game designer using PuzzleScript, a free online tool for creating puzzles/platform games. PuzzleScript is a free, web-based tool you can use to create puzzle games. In a PuzzleScript game, you move objects around to solve problems and play through the levels. In Make Your Own PuzzleScript Games! you'll learn how to use PuzzleScript to create interactive games--no programming experience necessary! Learn the basics like how to make objects, create rules, and add levels. You'll also learn how to edit, test, and share your games online. Learn how to: Decorate your game with fun backgrounds Write rules that define how objects interact Add obstacles like laser guns and guards Herd cats and even pull off a robot heist! With colorful illustrations and plenty of examples for inspiration, Make Your Own PuzzleScript Games! will take you from puzzle solver to game designer in just a few clicks!

How To Make Money With Online Games

How To Make Money With Online Games PDF Author: HowExpert
Publisher: HowExpert
ISBN: 1647589487
Category : Business & Economics
Languages : en
Pages : 50

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Book Description
If you want to combine the fun and enjoyment of playing games online and making a profit from it, but need to know where to start – this guide is for you! In this step-by-step guide "How To Make Money Playing Online Games,” you will: - Learn how and what you need to get into gaming - Discover marketing strategies of the gaming world - Maximize your power leveling potentials – and how to earn as an employee and corporate - Discover secret strategies to earn through online games - How to earn money through MMORPGS - How to be a party player - Learn important tips and techniques on how to sell your virtual items - Learn how to make money and win prizes in competitions - And so much more! HowExpert publishes quick 'how to' guides on all topics from A to Z by everyday experts.

Sams Teach Yourself Java in 24 Hours

Sams Teach Yourself Java in 24 Hours PDF Author: Rogers Cadenhead
Publisher: Pearson Education
ISBN: 0768689201
Category : Computers
Languages : en
Pages : 581

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Book Description
In just 24 lessons of one hour or less, you can learn how to create Java applications with the free NetBeans visual editing tools. ¿ Using a straightforward, step-by-step approach, popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, and even a browser game in Java. Each lesson builds on what you’ve already learned, giving you a solid understanding of the basic concepts and terminology. Full-color figures and clear step-by-step instructions visually show you how to program with Java. Quizzes and Exercises at the end of each chapter help you test your knowledge. Notes, Tips, and Cautions provide related information, advice, and warnings. Learn how to… Set up your Java programming environment Write your first working program in just minutes Control program decisions and behavior Store and work with information Build straightforward user interfaces Create interactive web programs Use threading to build more responsive programs Build a browser-based game from start to finish Read and write files and XML data Master best practices for object-oriented programming Create flexible, interoperable web services with JAX-WS Integrate graphics into your applications

Online Multimedia Advertising: Techniques and Technologies

Online Multimedia Advertising: Techniques and Technologies PDF Author: Hua, Xian-Sheng
Publisher: IGI Global
ISBN: 1609601912
Category : Computers
Languages : en
Pages : 352

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Book Description
The explosive growth of multimedia data on the web creates significant opportunities for multimedia advertising. Multimedia content becomes a natural information carrier for advertisements and business models that freely distribute multimedia contents and recoup revenue from multimedia advertisements that have emerged in large numbers. Online Multimedia Advertising: Techniques and Technologies unites recent research efforts in online multimedia advertising. This book include introductions to basic concepts and fundamental technologies for online advertising, basic multimedia technologies for online multimedia advertising, and modern multimedia advertising schemes, theories and technologies.

New Perspectives on HTML, CSS, and Dynamic HTML

New Perspectives on HTML, CSS, and Dynamic HTML PDF Author: Patrick M. Carey
Publisher: Cengage Learning
ISBN: 1133712312
Category : Computers
Languages : en
Pages : 928

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Book Description
Part of the New Perspectives Series, this thorough, engaging includes everything readers need to learn to create simple to complex Web sites using HTML5, CSS3, and Dynamic HTML. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Making Sense of Human Anatomy and Physiology

Making Sense of Human Anatomy and Physiology PDF Author: Earle Abrahamson
Publisher: North Atlantic Books
ISBN: 1623171741
Category : Medical
Languages : en
Pages : 168

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Book Description
Designed to be user-friendly and informative for both students and teachers, this book provides a road map for understanding problems and issues that arise in the study of anatomy and physiology. Students will find tips to develop specific study skills that lead to maximum understanding and retention. They will learn strategies not only for passing an examination or assessment, but also for permanently retaining the fundamental building blocks of anatomical study and application. For the teacher and educator, the book provides useful insight into practical and effective assessment techniques, explores the subject matter from a learning approach perspective, and considers different methods of teaching to best to convey the message and meaning of anatomy and physiology. Supported by clear diagrams and illustrations, this is a key text for teachers who want a useful toolbox of creative techniques and ideas that will enhance the learning experience. In addition to the wealth of information it provides, Making Sense of Human Anatomy and Physiology sets in place a bedrock of learning skills for future study, regardless of the subject. Students of beauty therapies, holistic and complementary therapies, and fitness professionals--yoga teachers, personal trainers, sports coaches, and dance teachers--will gain not only a basic understanding of anatomy and physiology, but also the skills to learn such a subject. Allied professionals in nursing, biomedical science, dentistry, occupational therapy, physiotherapy, midwifery, zoology, biology and veterinary science will also find this book an invaluable resource. The final chapters offer suggestions for the further exploration of concepts, assessment, learning activities, and applications.

Libraries Supporting Online Learning: Practical Strategies and Best Practices

Libraries Supporting Online Learning: Practical Strategies and Best Practices PDF Author: Christina D. Mune
Publisher: Libraries Unlimited
ISBN: 1440861765
Category : Language Arts & Disciplines
Languages : en
Pages : 187

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Book Description
Using practical examples from librarians in the field, this book lays out current issues in online learning and teaches librarians how to adapt a variety of library services—including instruction, reference, and collection development—to online education. Recent studies highlighting the challenges faced by online learners show that skills librarians are uniquely qualified to teach, such as information and digital literacy and source evaluation, can improve academic performance in online courses and enhance the online learning experience. Just as embedded librarianship was developed to answer the needs of online courses when they emerged in the early 2000s, online learning librarian Christina Mune now teaches "online librarianship" as a set of realistic strategies for serving a variety of online education models. Each chapter of Libraries Supporting Online Learning addresses a different strategy for supporting online students and/or faculty, with all strategies derived from real-world practices. Librarians will find information on best practices for creating digital literacy tutorials and dynamic content, providing patrons with open access and open educational resources, helping patrons to avoid copyright issues, promoting peer-to-peer learning and resource sharing, posting to social media, and developing scalable reference services. The tools and practical examples in this book will be useful for all educators interested in increasing the efficacy of online learning. Offers practical strategies to librarians responsible for supporting hybrid and online courses and degree programs as well as MOOCs May be easily adopted as a library science textbook for those teaching instructional design, instructional technology, distance librarianship, or academic library issues courses Includes case studies on assessment information and grant writing for administrators and library advocates Informs all educators interested in increasing the efficacy of online leaning in higher education Is suitable for inclusion in academic collections supporting library and information science

The Internet Encyclopedia, Volume 2 (G - O)

The Internet Encyclopedia, Volume 2 (G - O) PDF Author: Hossein Bidgoli
Publisher: John Wiley & Sons
ISBN: 0471689963
Category : Business & Economics
Languages : en
Pages : 875

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Book Description
The Internet Encyclopedia in a 3-volume reference work on the internet as a business tool, IT platform, and communications and commerce medium.