Lightwave 3D 8 Cartoon Character Creation

Lightwave 3D 8 Cartoon Character Creation PDF Author: Jonny Gorden
Publisher: Wordware Publishing, Inc.
ISBN: 155622253X
Category : Cartoon characters
Languages : en
Pages : 496

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Book Description
Character design, modeling, and texturing are the fundamental building blocks of character animation. LightWave 3D [8] Cartoon Character Creation Volume 1: Modeling & Texturing includes both general theory and comprehensive tutorials for every aspect of modeling and texturing 3D characters. Learn how, why, and when to use the most efficient techniques so you can have fun creating your own fantastic 3D characters. Book jacket.

Lightwave 3D 8 Cartoon Character Creation

Lightwave 3D 8 Cartoon Character Creation PDF Author: Jonny Gorden
Publisher: Wordware Publishing, Inc.
ISBN: 155622253X
Category : Cartoon characters
Languages : en
Pages : 496

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Book Description
Character design, modeling, and texturing are the fundamental building blocks of character animation. LightWave 3D [8] Cartoon Character Creation Volume 1: Modeling & Texturing includes both general theory and comprehensive tutorials for every aspect of modeling and texturing 3D characters. Learn how, why, and when to use the most efficient techniques so you can have fun creating your own fantastic 3D characters. Book jacket.

Lightwave 3D 8 Cartoon Character Creation

Lightwave 3D 8 Cartoon Character Creation PDF Author: Jonny Gorden
Publisher:
ISBN:
Category : Cartoon characters
Languages : en
Pages : 0

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Book Description


LightWave 3D 8 Cartoon Character Creation

LightWave 3D 8 Cartoon Character Creation PDF Author: Stephen Hardin
Publisher: Jones & Bartlett Publishers
ISBN: 1556222548
Category : Computers
Languages : en
Pages : 440

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Book Description
Companion CD includes new plug-ins to enhance character setup and animation, available only in this book!Quality rigging and animation preparation is vital for creating characters that can truly act and make an audience believe they are live, emotive beings. LightWave 3D [8] Cartoon Character Creation - Volume 2: Rigging & Animation includes both general theory and comprehensive tutorials for every aspect of rigging and animating 3D characters. Learn how, why, and when to use the most efficient techniques so you can have fun animating your own fantastic 3D characters.Learn all about rigging characters, including weight mapping, bone creation, IK, and deformations; discover advanced rigging techniques, including expressions, FK/IK blending, quadruped rigging, and more; find out how to use the animation controls and animate using inverse kinematics; explore the intricacies of facial animation, including morphs, facial expressions, lip sync, and advanced morph controls; learn how to use dynamics for secondary body motion and clothing.

LightWave 3D 8 Character Animation

LightWave 3D 8 Character Animation PDF Author: Timothy Albee
Publisher: Wordware
ISBN: 1556220995
Category : Computers
Languages : en
Pages : 482

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Book Description
Computing, Math, & Engineering

Essential LightWave 3D

Essential LightWave 3D PDF Author: Timothy Albee
Publisher: Wordware Publishing, Inc.
ISBN: 1556220820
Category : Computer animation
Languages : en
Pages : 629

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Book Description
Computer Graphics & Graphics Applications

Maya 8.0 Character Modeling

Maya 8.0 Character Modeling PDF Author: Gary Oliverio
Publisher: Wordware Publishing, Inc.
ISBN: 1449633765
Category : Computers
Languages : en
Pages : 506

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Book Description
Maya 8 Character Modeling takes a unique approach to modeling as it breaks down character creation using an easy-to-follow formula that makes the learning process less daunting. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.

Design Patterns

Design Patterns PDF Author: Christopher G. Lasater
Publisher: Wordware Publishing, Inc.
ISBN: 144963382X
Category : Computers
Languages : en
Pages : 306

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Book Description
Design Patterns demonstrates how software developers can improve the performance, maintainability, portability, and scalability of their code through the use of the Gang of Four design patterns. After a discussion of patterns methodology, reasons for using design patterns, the book delves into each of the 23 patterns. Each pattern section gives a detailed description of the pattern, refactored from either Boolean logic or simpler, less-maintainable code that you might encounter in the real world, and shows readers how to use the pattern in their code. The text walks readers through making the move from current code to the pattern, lists the benefits of using the pattern, and shows how the pattern performs after the refactoring effort, with a goal throughout of providing practical implementations.

Making a Game Demo

Making a Game Demo PDF Author: Chad Gregory Walker
Publisher: Wordware Publishing, Inc.
ISBN: 1556220480
Category : Computers
Languages : en
Pages : 422

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Book Description
Making a Game Demo: From Concept to Demo Gold provides a detailed and comprehensive guide to getting started in the computer game industry. Written by professional game designers and developers, this book combines the fields of design, art, scripting, and programming in one book to help you take your first steps toward creating a game demo. Discover how the use of documentation can help you organize the game design process; understand how to model and animate a variety of objects, including human characters; explore the basics of scripting with Lua; learn about texturing, vertex lighting, light mapping, motion capture, and collision checking. The companion CD contains all the code and other files needed for the tutorials, the Ka3D game engine, the Zax demo, all the images in the book, demo software, and more!

Modeling, UV Mapping, and Texturing 3D Game Weapons

Modeling, UV Mapping, and Texturing 3D Game Weapons PDF Author: Christian Chang
Publisher: Wordware Publishing, Inc.
ISBN: 1556228708
Category : Computer graphics
Languages : en
Pages : 369

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Book Description
The Title Says It All: With Modeling, UV Mapping, And Texturing 3D Game Weapons You’Ll Learn How To Model, UV Map, And Texture First- And Third-Person Game Weapons In A Step-By-Step Progression From Simple To Complex. The Book Begins With A Lesson On Customizing Your Modeling Application For Ease Of Use, And Then Turns To Weapon Creation. Each Weapon — From A Samurai Sword To A Modern High-Velocity, Fully Automatic Machine Gun — Is First Modeled And Optimized, Then UV Mapped, And Finally Textured For Realism. While The Tutorials Were Written Using Maya, The Principles Described Will Work With Any Polygonal-Based Modeling Package. Companion CD Includes A Trial Version Of Adobe Photoshop CS2 For The Microsoft Windows Operating System, And More!

Macromedia Captivate

Macromedia Captivate PDF Author: Brenda Huettner
Publisher: Wordware Publishing, Inc.
ISBN: 1556224222
Category : Captivate (Electronic resource)
Languages : en
Pages : 368

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Book Description
The step-by-step instructions make it easy to create, edit, and distribute your Flash files. Each chapter includes sample screen shots as well as tips for making your work more efficient and avoiding common pitfalls.