Introducing HTML5

Introducing HTML5 PDF Author: Bruce Lawson
Publisher: Pearson Education
ISBN: 0321717961
Category : Computers
Languages : en
Pages : 452

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Book Description
Suddenly, everyone’s talking about HTML5, and ready or not, you need to get acquainted with this powerful new development in web and application design. Some of its new features are already being implemented by existing browsers, and much more is around the corner. Written by developers who have been using the new language for the past year in their work, this book shows you how to start adapting the language now to realize its benefits on today’s browsers. Rather than being just an academic investigation, it concentrates on the practical—the problems HTML5 can solve for you right away. By following the book’s hands-on HTML5 code examples you’ll learn: new semantics and structures to help your site become richer and more accessible how to apply the most important JavaScript APIs that are already implemented the uses of native multimedia for video and audio techniques for drawing lines, fills, gradients, images and text with canvas how to build more intelligent web forms implementation of new storage options and web databases how geolocation works with HTML5 in both web and mobile applications All the code from this book (and more) is available at www.introducinghtml5.com. ******** There appear to be intermittent problems with the first printing of Introducing HTML5. If you have one of these copies, please email us at [email protected] with a copy of your receipt (from any reseller), and we'll either provide access to the eBook or send you another copy of the print book -- whichever you prefer. If you’d like the eBook we can add that to your Peachpit.com account. You can set up a free account at www.peachpit.com/join http://www.peachpit.com/join

Introducing HTML5

Introducing HTML5 PDF Author: Bruce Lawson
Publisher: Pearson Education
ISBN: 0321717961
Category : Computers
Languages : en
Pages : 452

Get Book

Book Description
Suddenly, everyone’s talking about HTML5, and ready or not, you need to get acquainted with this powerful new development in web and application design. Some of its new features are already being implemented by existing browsers, and much more is around the corner. Written by developers who have been using the new language for the past year in their work, this book shows you how to start adapting the language now to realize its benefits on today’s browsers. Rather than being just an academic investigation, it concentrates on the practical—the problems HTML5 can solve for you right away. By following the book’s hands-on HTML5 code examples you’ll learn: new semantics and structures to help your site become richer and more accessible how to apply the most important JavaScript APIs that are already implemented the uses of native multimedia for video and audio techniques for drawing lines, fills, gradients, images and text with canvas how to build more intelligent web forms implementation of new storage options and web databases how geolocation works with HTML5 in both web and mobile applications All the code from this book (and more) is available at www.introducinghtml5.com. ******** There appear to be intermittent problems with the first printing of Introducing HTML5. If you have one of these copies, please email us at [email protected] with a copy of your receipt (from any reseller), and we'll either provide access to the eBook or send you another copy of the print book -- whichever you prefer. If you’d like the eBook we can add that to your Peachpit.com account. You can set up a free account at www.peachpit.com/join http://www.peachpit.com/join

Introducing HTML5

Introducing HTML5 PDF Author: Bruce Lawson
Publisher: New Riders
ISBN: 0132792974
Category : Computers
Languages : en
Pages : 312

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Book Description
HTML5 continues to evolve, browsers are implementating at break-neck speed and HTML5 web sites spring up like flowers after rain. More than ever, you need to get acquainted with the powerful new possibilities in web and application design. That’s why we’ve crafted a second edition of this book to help you stay on top of current developments. This book shows you how to start adapting the language now to realize its benefits on today’s browsers. It concentrates on the practical—the problems HTML5 can solve for you right away. By following the book’s hands-on HTML5 code examples you’ll learn about: - new semantics and structures to help your site become richer and more accessible - applying the most important JavaScript APIs that are already implemented - using and controlling native multimedia - how to build more intelligent web forms - implementing new storage options and web databases, including both WebSQL and IndexedDB - how geolocation works with HTML5 in both web and mobile applications And this new edition adds: - even more detail on canvas, geolocation and offline storage options - a peek around the corner for audio and video’s new element, subtitling formats, in-browser web conference - browser history controls to make applications more usable and bookmarkable - ways to use HTML5 now in older browsers

An Introduction to HTML5 Game Development with Phaser.js

An Introduction to HTML5 Game Development with Phaser.js PDF Author: Travis Faas
Publisher: CRC Press
ISBN: 1315318687
Category : Computers
Languages : en
Pages : 372

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Book Description
Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer’s design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process.

Building HTML5 Games with ImpactJS

Building HTML5 Games with ImpactJS PDF Author: Jesse Freeman
Publisher: "O'Reilly Media, Inc."
ISBN: 1449331238
Category : Computers
Languages : en
Pages : 140

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Book Description
Step-by-step guide to creating a 2D game using Impact, the JavaScript game framework that works with HTML5's Canvas element.

HTML5

HTML5 PDF Author: Matthew MacDonald
Publisher: "O'Reilly Media, Inc."
ISBN: 1449302394
Category : Computers
Languages : en
Pages : 450

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Book Description
Bestselling author MacDonald shows readers how to best use HTML5's new features to create an effective Web experience for visitors.

Introducing HTML5

Introducing HTML5 PDF Author: Bruce Lawson
Publisher: Peachpit Press
ISBN: 0321784421
Category : Computers
Languages : en
Pages : 312

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Book Description
An introduction to HTML5 for those familiar with (X)HTML.

Introduction to Web Development Using HTML 5

Introduction to Web Development Using HTML 5 PDF Author: Kris Jamsa
Publisher: Jones & Bartlett Publishers
ISBN: 1284032892
Category : Computers
Languages : en
Pages : 624

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Book Description
Filled with thousands of real-world examples, this text: introduces Web development to first-time developers; covers all aspects of webpage design; provides detailed coverage of webpage formatting using CSS; presents the use of JavaScript and JQuery to automate webpages; presents the HTML 5 canvas that developers can use to display charts, graphs, and more within a page; covers drag-and-drop processing; introduces location-aware applications; and teaches users how to use asynchronous programming to achieve multitasking within a webpage. HTML 5 allows Web developers not only to build pages for the World Wide Web, but also to build pages for mobile devices and tablet PCs. The book starts with an introduction to standard HTML and its use in creating traditional websites. Within this context, it then teaches developers how to format and style their pages using cascading style sheets (CSS) and how to automate pages using JavaScript and JQuery

HTML5 Multimedia

HTML5 Multimedia PDF Author: Ian Devlin
Publisher: Peachpit Press
ISBN: 0321793935
Category : Computers
Languages : en
Pages : 288

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Book Description
A guide to building native HTML5 multimedia into a website, from the simplest addition to more advanced features.

Foundation HTML5 Canvas

Foundation HTML5 Canvas PDF Author: Rob Hawkes
Publisher: Apress
ISBN: 1430232927
Category : Computers
Languages : en
Pages : 313

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Book Description
Foundation HTML5 Canvas: For Games and Entertainment teaches you how to make exciting interactive games and applications using HTML5 canvas. Canvas lets you produce graphics, animations, and applications using the HTML5 and JavaScript web standards. It allows you to draw directly within the browser without the need for third-party plugins like Adobe Flash, and so canvas works perfectly across desktop and mobile devices, like the iPhone and Android. Foundation HTML5 Canvas begins by introducing you to HTML5 and the cool new features that it opens up for you. You are then offered a quick guide to JavaScript programming to get you up to speed. Next up you'll receive a thorough introduction to the canvas element, which teaches you how to draw objects within the browser with great ease. Once the basics are covered you’ll move on to the more advanced features of canvas, including image and video manipulation. You’ll also learn how to create realistic animations with the help of some basic physics. Foundation HTML5 Canvas then teaches you how to create two thrilling space-based games using all the skills you’ve learned so far. You'll find plenty of code examples and illustrations designed to help you understand even the most complex of topics. HTML5 is already here for you, and this book will provide you with all the information you need to enjoy the show. For more information, source code, and the latest blog posts from author Rob Hawkes, visit http://rawkes.com/foundationcanvas.

HTML5 in Action

HTML5 in Action PDF Author: Greg Wanish
Publisher: Simon and Schuster
ISBN: 1638352739
Category : Computers
Languages : en
Pages : 693

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Book Description
Summary HTML5 in Action provides a complete introduction to web development using HTML5. You'll explore every aspect of the HTML5 specification through real-world examples and code samples. It's much more than just a specification reference, though. It lives up to the name HTML5 in Action by giving you the practical, hands-on guidance you'll need to use key features. About the Technology HTML5 is not a few new tags and features added to an old standard—it's the foundation of the modern web, enabling its interactive services, single-page UI, interactive games, and complex business applications. With support for standards-driven mobile app development, powerful features like local storage and WebSockets, superb audio and video APIs, and new layout options using CSS3, SVG, and Canvas, HTML5 has entered its prime time. About the Book HTML5 in Action provides a complete introduction to web development using HTML5. It explores the HTML5 specification through real-world examples and code samples. It earns the name "in Action" by giving you the practical, hands-on guidance you'll need to confidently build the sites and applications you—and your clients—have been wanting for years. This book concentrates on new HTML5 features and assumes you are familiar with standard HTML. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. What's Inside New semantic elements and form input types Single-page application design Creating interactive graphics Mobile web apps About the Authors Rob Crowther is a web developer and blogger and the author of Manning's Hello! HTML5 & CSS3. Joe Lennon is an enterprise mobile application developer. Ash Blue builds award-winning interactive projects. Greg Wanish is an independent web and eCommerce developer. Table of Contents PART 1 INTRODUCTION HTML5: from documents to applications PART 2 BROWSER-BASED APPS Form creation: input widgets, data binding, and data validation File editing and management: rich formatting, file storage, drag and drop Messaging: communicating to and from scripts in HTML5 Mobile applications: client storage and offline execution PART 3 INTERACTIVE GRAPHICS, MEDIA, AND GAMING 2D Canvas: low-level, 2D graphics rendering SVG: responsive in-browser graphics Video and audio: playing media in the browser WebGL: 3D application development Plus 10 Appendixes