Human Computer Interaction, Tourism and Cultural Heritage

Human Computer Interaction, Tourism and Cultural Heritage PDF Author: Francisco Cipolla Ficarra
Publisher:
ISBN: 9783642183492
Category :
Languages : en
Pages : 208

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Book Description

Human Computer Interaction, Tourism and Cultural Heritage

Human Computer Interaction, Tourism and Cultural Heritage PDF Author: Francisco Cipolla Ficarra
Publisher:
ISBN: 9783642183492
Category :
Languages : en
Pages : 208

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Book Description


Human Computer Interaction, Tourism and Cultural Heritage

Human Computer Interaction, Tourism and Cultural Heritage PDF Author: Francisco Cipolla Ficarra
Publisher: Springer Science & Business Media
ISBN: 3642183476
Category : Computers
Languages : en
Pages : 203

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Book Description
This book constitutes the refereed proceedings of the First International Workshop on Human-Computer Interaction, Tourism and Cultural Heritage, HCITOCH 2010, held in Brescello, Italy, in September 2010. The 17 revised papers presented were carefully reviewed and selected from numerous submissions. Providing strategies for a creative future with computer science, quality design and communicability, the papers discuss the latest advances in the areas of augmented realities, computer art, computer graphics, e-commerce, eco-design, emerging technologies, dynamic and static media (2D & 3D), HCI, interactive systems, mixed reality, networking, simulation languages, tourism, usability, video games, virtual classroom and virtual museum.

Human-Computer Interaction, Tourism and Cultural Heritage

Human-Computer Interaction, Tourism and Cultural Heritage PDF Author: Francisco Cipolla Ficarra
Publisher: Springer
ISBN: 3642339441
Category : Computers
Languages : en
Pages : 157

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Book Description
This book constitutes the refereed proceedings of the Second International Workshop on Human-Computer Interaction, Tourism and Cultural Heritage, HCITOCH 2011, held in Córdoba, Argentina, in September 2011. The 14 revised full papers presented were carefully reviewed and selected from various submissions. The volume is intended to be a meeting point of all those who freely wish to boost and perfect the set of strategies and techniques to improve the human-computer interaction, tourism, and cultural heritage.

Augmented Reality in Tourism, Museums and Heritage

Augmented Reality in Tourism, Museums and Heritage PDF Author: Vladimir Geroimenko
Publisher: Springer Nature
ISBN: 3030701980
Category : Computers
Languages : en
Pages : 327

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Book Description
This book provides extensive research into the use of augmented reality in the three interconnected and overlapping fields of the tourism industry, museum exhibitions, and cultural heritage. It is written by a virtual team of 50 leading researchers and practitioners from 16 countries around the world. The authors explore the opportunities and challenges of augmented reality applications, their current status and future trends, informal learning and heritage preservation, mixed reality environments and immersive installations, cultural heritage education and tourism promotion, visitors with special needs, and emerging post-COVID-19 museums and heritage sites. Augmented Reality in Tourism, Museums and Heritage: A New Technology to Inform and Entertain is essential reading not only for researchers, application developers, educators, museum curators, tourism and cultural heritage promoters, but also for students (both graduates and undergraduates) and anyone who is interested in the efficient and practical use of augmented reality technology.

Handbook of Research on Technological Developments for Cultural Heritage and eTourism Applications

Handbook of Research on Technological Developments for Cultural Heritage and eTourism Applications PDF Author: Rodrigues, João M. F.
Publisher: IGI Global
ISBN: 1522529284
Category : Business & Economics
Languages : en
Pages : 535

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Book Description
Tourism is one of the most rapidly evolving industries of the 21st century. The integration of technological advancements plays a crucial role in the ability for many countries, all over the world, to attract visitors and maintain a distinct edge in a highly competitive market. The Handbook of Research on Technological Developments for Cultural Heritage and eTourism Applications is a pivotal reference source for the latest research findings on the utilization of information and communication technologies in tourism. Featuring extensive coverage on relevant areas such as smart tourism, user interfaces, and social media, this publication is an ideal resource for policy makers, academicians, researchers, advanced-level students, and technology developers seeking current research on new trends in ICT systems and application and tourism.

Culture and Computing

Culture and Computing PDF Author: Matthias Rauterberg
Publisher: Springer Nature
ISBN: 3030502678
Category : Computers
Languages : en
Pages : 474

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Book Description
This book constitutes the refereed proceedings of the First International Conference on Culture and Computing, C&C 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in July 2020. The conference was planned to be held in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters has been accepted for publication in the HCII 2020 proceedings. The 34 papers presented in this volume were organized in topical sections as follows: HCI and ethics in cultural contexts; interactive and immersive cultural heritage; and preservation of local cultures.

Cross-Cultural Design. Applications in Cultural Heritage, Tourism, Autonomous Vehicles, and Intelligent Agents

Cross-Cultural Design. Applications in Cultural Heritage, Tourism, Autonomous Vehicles, and Intelligent Agents PDF Author: Pei-Luen Patrick Rau
Publisher: Springer Nature
ISBN: 303077080X
Category : Computers
Languages : en
Pages : 436

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Book Description
The three-volume set LNCS 12771-12773 constitutes the refereed proceedings of the 13th International Conference on Cross-Cultural Design, CCD 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-CCD volume set were organized in topical sections as follows: Part I: Cross-cultural experience design; cross-cultural product design; cultural differences and cross-cultural communication; Part II: Culture, arts and creativity; culture, learning and well-being; social change and social development; Part III: CCD in cultural heritage and tourism; CCD in autonomous vehicles and driving; CCD in virtual agents, robots and intelligent assistants.

Advanced Research and Trends in New Technologies, Software, Human-Computer Interaction, and Communicability

Advanced Research and Trends in New Technologies, Software, Human-Computer Interaction, and Communicability PDF Author: Cipolla-Ficarra, Francisco Vicente
Publisher: IGI Global
ISBN: 1466644915
Category : Computers
Languages : en
Pages : 696

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Book Description
"This book presents scientific, theoretical, and practical insight on the software and technology of social networks and the factors that boost communicability, highlighting different disciplines in the computer and social sciences fields"--Provided by publisher.

Mixed Reality and Gamification for Cultural Heritage

Mixed Reality and Gamification for Cultural Heritage PDF Author: Marinos Ioannides
Publisher: Springer
ISBN: 3319496077
Category : Computers
Languages : en
Pages : 594

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Book Description
This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines. To this end, it is divided into two sections following a pedagogical model developed by the focus group of the first EU Marie S. Curie Fellowship Initial Training Network on Digital Cultural Heritage (ITN-DCH): Section I describes recent advances in mixed reality enabling technologies, while section II presents the latest findings on interaction with 3D tangible and intangible digital cultural heritage. The sections include selected contributions from some of the most respected scholars, researchers and professionals in the fields of VR/AR, gamification, and digital heritage. This book is intended for all heritage professionals, researchers, lecturers and students who wish to explore the latest mixed reality and gamification technologies in the context of cultural heritage and creative industries. It pursues a pedagogic approach based on trainings, conferences, workshops and summer schools that the ITN-DCH fellows have been following in order to learn how to design next-generation virtual heritage applications, systems and services.

VR Technologies in Cultural Heritage

VR Technologies in Cultural Heritage PDF Author: Mihai Duguleană
Publisher: Springer
ISBN: 3030058190
Category : Computers
Languages : en
Pages : 245

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Book Description
This open access book constitutes the refereed proceedings of the First International Conference on VR Technologies in Cultural Heritage, VRTCH 2018, held in Brasov, Romania in May 2018. The 13 revised full papers along with the 5 short papers presented were carefully reviewed and selected from 21 submissions. The papers of this volume are organized in topical sections on data acquisition and modelling, visualization methods / audio, sensors and actuators, data management, restoration and digitization, cultural tourism.