Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments (Volume 1)

Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments (Volume 1) PDF Author: Harrison Hao Yang
Publisher:
ISBN: 9781668431726
Category : Science
Languages : en
Pages : 438

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Book Description

Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments (Volume 1)

Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments (Volume 1) PDF Author: Harrison Hao Yang
Publisher:
ISBN: 9781668431726
Category : Science
Languages : en
Pages : 438

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Book Description


Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments

Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments PDF Author: Harrison Hao Yang
Publisher:
ISBN: 9781780346540
Category : Internet in education
Languages : en
Pages : 788

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Book Description


Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments (Volume 2)

Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments (Volume 2) PDF Author: Harrison Hao Yang
Publisher:
ISBN: 9781668431733
Category : Science
Languages : en
Pages : 404

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Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments

Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments PDF Author: Yang, Harrison Hao
Publisher: IGI Global
ISBN: 1609607635
Category : Computers
Languages : en
Pages : 404

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Book Description
Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments not only presents experienced professionals with the most recent and advanced developments in the field, but it also provides clear and comprehensive information for novice readers. The handbook introduces theoretical aspects of virtual worlds, disseminates cutting-edge research, and presents first-hand practices in virtual world development and use. The balance of research, theory, and applications includes exploration of design innovations, new virtual reality technologies, virtual communities, pedagogical design, and the future of virtual worlds and environments.

Emerging Tools and Applications of Virtual Reality in Education

Emerging Tools and Applications of Virtual Reality in Education PDF Author: Choi, Dong Hwa
Publisher: IGI Global
ISBN: 1466698381
Category : Education
Languages : en
Pages : 360

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Book Description
Virtual reality is the next frontier of communication. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. It only follows that to educate and stimulate the next generation of industry leaders, one must use the most innovative tools available. By coupling education with the most immersive technology available, teachers may inspire students in exciting new ways. Emerging Tools and Applications of Virtual Reality in Education explores the potential and practical uses of virtual reality in classrooms with a focus on pedagogical and instructional outcomes and strategies. This title features current experiments in the use of augmented reality in teaching and highlights the effects it had on students. The authors also illustrate the use of technology in teaching the humanities, as students well-rounded in the fields of technology and communication are covetable in the workforce. This book will inspire educators, administrators, librarians, students of education, and virtual reality software developers to push the limits of their craft.

International Handbook of Virtual Learning Environments

International Handbook of Virtual Learning Environments PDF Author: Joel Weiss
Publisher: Springer Science & Business Media
ISBN: 1402038038
Category : Education
Languages : en
Pages : 1611

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Book Description
The International Handbook of Virtual Learning Environments was developed to explore Virtual Learning Environments (VLE’s), and their relationships with digital, in real life and virtual worlds. The book is divided into four sections: Foundations of Virtual Learning Environments; Schooling, Professional Learning and Knowledge Management; Out-of-School Learning Environments; and Challenges for Virtual Learning Environments. The coverage ranges across a broad spectrum of philosophical perspectives, historical, sociological, political and educational analyses, case studies from practical and research settings, as well as several provocative "classics" originally published in other settings.

Cases on Digital Game-Based Learning: Methods, Models, and Strategies

Cases on Digital Game-Based Learning: Methods, Models, and Strategies PDF Author: Baek, Youngkyun
Publisher: IGI Global
ISBN: 1466628499
Category : Education
Languages : en
Pages : 626

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Book Description
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.

ECGBL 2018 12th European Conference on Game-Based Learning

ECGBL 2018 12th European Conference on Game-Based Learning PDF Author: Dr Melanie Ciussi
Publisher: Academic Conferences and publishing limited
ISBN: 1912764008
Category : Games & Activities
Languages : en
Pages :

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Book Description


Analyzing Art, Culture, and Design in the Digital Age

Analyzing Art, Culture, and Design in the Digital Age PDF Author: Mura, Gianluca
Publisher: IGI Global
ISBN: 1466686804
Category : Art
Languages : en
Pages : 330

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Book Description
Technological advancements have influenced many fields of study, and the visual arts are no exception. With the development of new creative software and computer programs, artists and designers are free to create in a digital context, equipped with precision and efficiency. Analyzing Art, Culture, and Design in the Digital Age brings together a collection of chapters on the digital tools and processes impacting the fields of art and design, as well as related cultural experiences in the digital sphere. Including the latest scholarly research on the application of technology to the study, implementation, and culture of creative practice, this publication is an essential reference source for researchers, academicians, and professionals interested in the influence of technology on art, design, and culture. This publication features timely, research-based chapters discussing the connections between art and technology including, but not limited to, virtual art and design, the metaverse, 3D creative design environments, cultural communication, and creative social processes.

Service Innovations in Tourism: Metaverse, Immersive Technologies, and Digital Twin

Service Innovations in Tourism: Metaverse, Immersive Technologies, and Digital Twin PDF Author: Singh, Surabhi
Publisher: IGI Global
ISBN:
Category : Business & Economics
Languages : en
Pages : 317

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Book Description
There is a serious issue affecting the tourism sector right now. Traditional service models and approaches are no longer sufficient to meet the evolving needs and expectations of travelers in a world characterized by unpredictability and rapid change. The demand for immersive and unique experiences has pushed this industry to explore innovative solutions. The challenge serves as the backdrop for the book, Service Innovations in Tourism: Metaverse, Immersive Technologies, and Digital Twin. In response to the industry's changing demands, this book offers a visionary solution. It presents a thorough exploration of service innovations in tourism, focusing on the transformative potential of the metaverse, digital twins, and immersive technologies. These cutting-edge innovations are reshaping the tourism landscape, offering travelers exciting new ways to choose accommodations, plan trips, and engage in events. This book goes beyond theoretical exploration into practical guidance that gives academic scholars, practitioners, students, and industry professionals the skills and insights they need to navigate and thrive in this quickly evolving field.