Graphic Content

Graphic Content PDF Author: Brian Singer
Publisher: Simon and Schuster
ISBN: 1440333319
Category : Design
Languages : en
Pages : 212

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Book Description
63 top creatives speak out on art, inspiration, life, and random things that happened. "We watched as 60 yards away this man fought for his life. And I felt like a coward." "The pole they have behind the spot in the parallel parking test? Yeah, I hit that." "I pretty much punched her in the face with the palm of my hand." "Then, with his usual perfect timing, Belushi crashed through the French doors, looking for the cognac." "It was at that moment that a duck shit directly into my mouth." Find out who said it, inside.

Graphic Content

Graphic Content PDF Author: Brian Singer
Publisher: Simon and Schuster
ISBN: 1440333319
Category : Design
Languages : en
Pages : 212

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Book Description
63 top creatives speak out on art, inspiration, life, and random things that happened. "We watched as 60 yards away this man fought for his life. And I felt like a coward." "The pole they have behind the spot in the parallel parking test? Yeah, I hit that." "I pretty much punched her in the face with the palm of my hand." "Then, with his usual perfect timing, Belushi crashed through the French doors, looking for the cognac." "It was at that moment that a duck shit directly into my mouth." Find out who said it, inside.

Graphic Content!

Graphic Content! PDF Author: Natalie M. Rosinsky
Publisher: Capstone
ISBN: 0756542413
Category : Comic books, strips, etc
Languages : en
Pages : 34

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Book Description
Traces the origins of comic books and discusses the emergence of superheroes, censorship issues, their depiction of increased social diversity, and their impact on society.

Using Content-area Graphic Texts for Learning

Using Content-area Graphic Texts for Learning PDF Author: Meryl Jaffe
Publisher: Capstone
ISBN: 1936700603
Category : Education
Languages : en
Pages : 161

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Book Description
What counts as literacy has been redefined in today's classrooms. Teachers must address what it means to read and live in a multi-literate world that includes both print text and image text. Focused specifically on young adult graphic novels in the four primary content areas--math, language arts, social studies, and science--Using Content-Area Graphic Texts for Learning: A Guide for Middle-Level Educators by Dr. Meryl Jaffe and Dr. Katie Monnin empowers twenty-first-century, middle-school educators to not only better understand content-area graphic novels, but also teach them. Like their print counterparts, graphic texts reinforce traditional content-area thinking skills like memory, attention, cognition, language learning, and sequencing. Unlike print texts, however, comics and graphic novels reach out to diverse types of literacy learners and their particular reading strengths, making them the perfect, high-quality, literary-level texts for core content-area classrooms. Using Content-Area Graphic Texts for Learning begins with the building blocks of graphic novel terminology 101, moves into a detailed look at how graphic texts specifically help and empower different types of learners, and then branches off into specific chapters for each of four content areas: math, language arts, social studies, and science. Each of these content-area chapters includes: an overview of how graphic novels help students tackle, integrate, and enhance content-area material; two content-area lesson plans, each utilizing graphic novels in different ways; a demonstration of what that lesson plan is asking students to do, focusing on five learning skills--attention, memory, language, sequencing, and cognition--and how the lesson aligns with the appropriate content area's Common Core Standards; a discussion on how graphic novels help different types of learners succeed in the content-area classrooms; and a list of suggested graphic novels for each content-area classroom. Jaffe and Monnin more than make the case for using graphic novels as valid young adult literary texts that engage students and meet Common Core State Standards within the content-area classroom.

Graphic Violence

Graphic Violence PDF Author: Emily Edwards
Publisher: Routledge
ISBN: 135111249X
Category : Language Arts & Disciplines
Languages : en
Pages : 441

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Book Description
Graphic Violence provides an innovative introduction to the relationship between violence and visual media, discussing how media consumers and producers can think critically about and interact with violent visual content. It comprehensively surveys predominant theories of media violence and the research supporting and challenging them, addressing issues ranging from social learning, to representations of war and terrorism, to gender and hyper-masculinity. Each chapter features original artwork presenting a story in the style of a graphic novel to demonstrate the concepts at hand. Truly unique in its approach to the subject and medium, this volume is an excellent resource for undergraduate students of communication and media theory as well as anyone interested in understanding the causes and effects of violence in media.

May Contain Graphic Material

May Contain Graphic Material PDF Author: M. Keith Booker
Publisher: Praeger
ISBN:
Category : Performing Arts
Languages : en
Pages : 726

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Book Description
Since the first Superman film came to the screen in 1978, films adapted from comics have become increasingly important as a film form. Since that time, advances in computer-generated special effects have significantly improved the ability of film to capture the style and action of comics, producing film such as X-men and Spider-man.

Lester Beall

Lester Beall PDF Author: R. Roger Remington
Publisher: RIT Cary Graphic Arts Press
ISBN: 9780971345980
Category : Graphic arts
Languages : en
Pages : 42

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Book Description
The Graphic Design Archives Chapbook Series celebrates the achievements of key design pioneers whose work is collected in the Special Collections department of RIT Library. From the inaugural acquisition of the Lester Beall Archive in 1986, RIT's holdings have grown to include the work of seventeen designers. Extensive collections of personal papers, business records and artwork by Lester Beall, Will Burtin, George Giusti, and Cipe Pineles form the cornerstones of the Archives. Lester Beall: Space, Time & Content explores the work of Lester Beall through reproductions of RIT's comprehensive holdings. Beall (1903-1969) gained prominence through his ads, posters and identity projects commissioned from such high-profile clients as the Chicago Tribune, Collier's and Time magazines, the Rural Electrification Administration and International Paper Company. Throughout his career, Beall's award-winning design and high principles made him a favored lecturer in professional and educational circles. He is now considered as one of the chief proponents of the American Modernist Design movement. R. Roger Remington, Professor of Graphic Design at RIT, has been seriously engaged in the research, interpretation and preservation of the history of graphic design for over 20 years. He has written extensively on the subject and is presently working on a book on Modernism in American Graphic Design.

Thematic Mapping From Satellite Imagery: A Guidebook

Thematic Mapping From Satellite Imagery: A Guidebook PDF Author: J. Denègre
Publisher: Elsevier
ISBN: 1483101533
Category : Science
Languages : en
Pages : 296

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Book Description
Thematic Mapping from Satellite Imagery: A Guidebook discusses methods in producing maps using satellite images. The book is comprised of five chapters; each chapter covers one stage of the process. Chapter 1 tackles the satellite remote sensing imaging and its cartographic significance. Chapter 2 discusses the production processes for extracting information from satellite data. The next chapter covers the methods for combining satellite-derived information with that obtained from conventional sources. Chapter 4 deals with design and semiology for cartographic representation, and Chapter 5 presents examples of applications. The book will be of great use to cartographers who want to utilize satellite imaging in generating a map.

The Fundamentals of Graphic Design

The Fundamentals of Graphic Design PDF Author: Gavin Ambrose
Publisher: Bloomsbury Publishing
ISBN: 1474270298
Category : Design
Languages : en
Pages : 193

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Book Description
Introducing students to the field of graphic design through inspirational examples and clear, practical advice, The Fundamentals of Graphic Design has been fully updated to reflect the changes in today's technologies and graphic design practice. With a new section expanding the coverage of digital design tools and new material on social media, apps plus more on design for the Web, the book gives students a unique overview of what graphic designers do and how they work, historical influences on the field, and coverage of design thinking and the production process.

Document Manipulation and Typography

Document Manipulation and Typography PDF Author: J. C. van Vliet
Publisher: CUP Archive
ISBN: 9780521362948
Category : Electronic publishing
Languages : en
Pages : 312

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Book Description


Visualizing Information Using SVG and X3D

Visualizing Information Using SVG and X3D PDF Author: Vladimir Geroimenko
Publisher: Springer Science & Business Media
ISBN: 1846280842
Category : Computers
Languages : en
Pages : 298

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Book Description
Correcting the Great Mistake People often mistake one thing for another. That’s human nature. However, one would expect the leaders in a particular ?eld of endeavour to have superior ab- ities to discriminate among the developments within that ?eld. That is why it is so perplexing that the technology elite – supposedly savvy folk such as software developers, marketers and businessmen – have continually mistaken Web-based graphics for something it is not. The ?rst great graphics technology for the Web,VRML,has been mistaken for something else since its inception. Viewed variously as a game system,a format for architectural walkthroughs,a platform for multi-user chat and an augmentation of reality,VRML may qualify as the least understood invention in the history of inf- mation technology. Perhaps it is so because when VRML was originally introduced it was touted as a tool for putting the shopping malls of the world online,at once prosaic and horrifyingly mundane to those of us who were developing it. Perhaps those ?rst two initials,“VR”,created expectations of sprawling,photorealistic f- tasy landscapes for exploration and play across the Web. Or perhaps the magnitude of the invention was simply too great to be understood at the time by the many, ironically even by those spending the money to underwrite its development. Regardless of the reasons,VRML suffered in the mainstream as it was twisted to meet unintended ends and stretched far beyond its limitations.