Games and Narrative: Theory and Practice

Games and Narrative: Theory and Practice PDF Author: Barbaros Bostan
Publisher: Springer Nature
ISBN: 3030815382
Category : Computers
Languages : en
Pages : 347

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Book Description
This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section deals with narrative design and theory, the second section includes social and cultural studies on game narrative, the third section focuses on new technologies and approaches for the topic, the fourth section presents practices and case studies, and the final section provides industry cases from professionals.

Games and Narrative: Theory and Practice

Games and Narrative: Theory and Practice PDF Author: Barbaros Bostan
Publisher: Springer Nature
ISBN: 3030815382
Category : Computers
Languages : en
Pages : 347

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Book Description
This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section deals with narrative design and theory, the second section includes social and cultural studies on game narrative, the third section focuses on new technologies and approaches for the topic, the fourth section presents practices and case studies, and the final section provides industry cases from professionals.

Interactive Digital Narrative

Interactive Digital Narrative PDF Author: Hartmut Koenitz
Publisher: Routledge
ISBN: 1317668677
Category : Social Science
Languages : en
Pages : 286

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Book Description
The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.

Writing for Games

Writing for Games PDF Author: Hannah Nicklin
Publisher: CRC Press
ISBN: 1000582736
Category : Games & Activities
Languages : en
Pages : 225

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Book Description
Focussing on the independent videogames sector, this book provides readers with a vocabulary to articulate and build their games writing practice; whether studying games or coming to games from another storytelling discipline. Writing for Games offers resources for communication, collaboration, reflection, and advocacy, inviting the reader to situate their practice in a centuries-long heritage of storytelling, as well as considering the material affordances of videogames, and the practical realities of working in game development processes. Structured into three parts, Theory considers the craft of both games and writing from a theoretical perspective, covering vocabulary for both game and story practices. Case Studies uses three case studies to explore the theory explored in Part 1. The Practical Workbook offers a series of provocations, tools and exercises that give the reader the means to refine and develop their writing, not just for now, but as a part of a life-long practice. Writing for Games: Theory and Practice is an approachable and entry-level text for anyone interested in the craft of writing for videogames. Hannah Nicklin is an award-winning narrative and game designer, writer, and academic who has been practising for nearly 15 years. She works hard to create playful experiences that see people and make people feel seen, and also argues for making games a more radical space through mentoring, advocacy, and redefining process. Trained as a playwright, Nicklin moved into interactive practices early on in her career and is now the CEO and studio lead at Danish indie studio Die Gute Fabrik, which most recently launched Mutazione in 2019.

Quests

Quests PDF Author: Jeff Howard
Publisher: CRC Press
ISBN: 1439880816
Category : Computers
Languages : en
Pages : 248

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Book Description
This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nigh

Narrative Play Therapy

Narrative Play Therapy PDF Author: Aideen Taylor de Faoite
Publisher: Jessica Kingsley Publishers
ISBN: 9780857003331
Category : Psychology
Languages : en
Pages : 240

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Book Description
Narrative Play Therapy is a highly effective play-based psychological intervention that enables therapists to help children communicate difficult experiences and complex emotions through co-constructed stories. This is the definitive guide to the approach, offering both a coherent theoretical outline and a clear explanation of its practical applications. Beginning with detailed accounts of the theory and history that has shaped the approach, this book provides necessary background knowledge for the successful application of Narrative Play Therapy. It looks at different client circumstances, including children experiencing adoption, parental separation or abuse, and demonstrates how the approach can be used in practice to support each client group therapeutically. The professional expertise of leading practitioners in the field is brought together to present a comprehensive framework for Narrative Play Therapy drawn from theory, understanding and practice. This is an essential resource for students of play therapy, play therapy practitioners, and all other professionals working with children therapeutically.

Engaging with Videogames: Play, Theory and Practice

Engaging with Videogames: Play, Theory and Practice PDF Author: Dawn Stobbart
Publisher: BRILL
ISBN: 1848882955
Category : Social Science
Languages : en
Pages : 297

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Book Description
This volume was first published by Inter-Disciplinary Press in 2014. Engaging with Videogames focuses on the multiplicity of lenses through which the digital game can be understood, particularly as a cultural artefact, economic product, educational tool, and narrative experience. Game studies remains a highly interdisciplinary field, and as such tends to bring together scholars and researchers from a wide variety of fields and analytical practices. As such, this volume includes explorations of videogames from the fields of literature, visual art, history, classics, film studies, new media studies, phenomenology, education, philosophy, psychology, and the social sciences, as well as game studies, design, and development. The chapters are organised thematically into four sections focusing on educational game practices, videogame cultures, videogame theory, and the practice of critical analysis. Within these chapters are explorations of sexual identity and health, videogame history, slapstick, player mythology and belief systems, gender and racial ideologies, games as a ‘body-without organs,’ and controversial games from Mass Effect 3 to Raid over Moscow. This volume aims to inspire further research in this rapidly evolving and expanding field.

Game Writing

Game Writing PDF Author: Chris Mark Bateman
Publisher:
ISBN:
Category : Video games
Languages : en
Pages : 350

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Book Description
As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today's studios and developers need good writers. Creating narrative - a traditionally static form - for games is a major challenge. Games are at their heart dynamic, interactive systems, so they don't follow the guidelines and rules of film or T.V. writing. Game Writing: Narrative Skills for Videogames addresses these issues and is the first book written to demystify this emerging field. Through the insights and experiences of practicing game writers, the book captures a snapshot of the narrative skills employed in today's game industry. This unique collection of practical articles provides the foundations to the craft of game writing. The articles, written by member of the International Game Developer's (IDGA) Game Writer's SIG, detail aspects of the process from the basics of narrative and non-linear narrative to writing comedy for games and creating compelling characters. Throughout the articles there is a strong emphasis on the skills developers and publishers will expect a game writer to have. The book is suitable for both beginners and experienced writers, and is a detailed guide to all the techniques of game writing. This book is an essential read for anyone wishing to get into this exciting field, particularly for new game writers wanting to hone their skills, and film and T.V. scriptwriters who want to learn how to transfer their skills to the games industry.

Video Game Narrative and Criticism

Video Game Narrative and Criticism PDF Author: T. Thabet
Publisher: Springer
ISBN: 1137525541
Category : Social Science
Languages : en
Pages : 86

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Book Description
The book provides a comprehensive application of narrative theory to video games, and presents the player-response paradigm of game criticism. Video Game Narrative and Criticism explains the nature of gameplay - a psychological experience and a meaning-making process in the fictional world of video games.

In Palamedes' Shadow

In Palamedes' Shadow PDF Author: R. Rawdon Wilson
Publisher: Boston : Northeastern University Press
ISBN:
Category : Games in literature
Languages : en
Pages : 344

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Book Description


The Routledge Companion to Narrative Theory

The Routledge Companion to Narrative Theory PDF Author: Paul Dawson
Publisher: Taylor & Francis
ISBN: 100057637X
Category : Literary Criticism
Languages : en
Pages : 781

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Book Description
The Routledge Companion to Narrative Theory brings together top scholars in the field to explore the significance of narrative to pressing social, cultural, and theoretical issues. How does narrative both inform and limit the way we think today? From conspiracy theories and social media movements to racial politics and climate change future scenarios, the reach is broad. This volume is distinctive for addressing the complicated relations between the interdisciplinary narrative turn in the academy and the contemporary boom of instrumental storytelling in the public sphere. The scholars collected here explore new theories of causality, experientiality, and fictionality; challenge normative modes of storytelling; and offer polemical accounts of narrative fiction, nonfiction, and video games. Drawing upon the latest research in areas from cognitive sciences to complexity theory, the volume provides an accessible entry point for those new to the myriad applications of narrative theory and a point of departure for new scholarship.