Forgotten Disney

Forgotten Disney PDF Author: Kathy Merlock Jackson
Publisher: McFarland
ISBN: 1476650128
Category : Performing Arts
Languages : en
Pages : 263

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Book Description
This work demonstrates that not everything that Disney touched turned to gold. In its first 100 years, the company had major successes that transformed filmmaking and culture, but it also had its share of unfinished projects, unmet expectations, and box-office misses. Some works failed but nevertheless led to other more stunning and lucrative ones; others shed light on periods when the Disney Company was struggling to establish or re-establish its brand. In addition, many Disney properties, popular in their time but lost to modern audiences, emerge as forgotten gems. By exploring the studio's missteps, this book provides a more complex portrayal of the history of the company than one would gain from a simple recounting of its many hits. With essays by writers from across the globe, it also asserts that what endures or is forgotten varies from person to person, place to place, or generation to generation. What one dismisses, someone else recalls with deep fondness as a magical Disney memory.

Forgotten Disney

Forgotten Disney PDF Author: Kathy Merlock Jackson
Publisher: McFarland
ISBN: 1476650128
Category : Performing Arts
Languages : en
Pages : 263

Get Book

Book Description
This work demonstrates that not everything that Disney touched turned to gold. In its first 100 years, the company had major successes that transformed filmmaking and culture, but it also had its share of unfinished projects, unmet expectations, and box-office misses. Some works failed but nevertheless led to other more stunning and lucrative ones; others shed light on periods when the Disney Company was struggling to establish or re-establish its brand. In addition, many Disney properties, popular in their time but lost to modern audiences, emerge as forgotten gems. By exploring the studio's missteps, this book provides a more complex portrayal of the history of the company than one would gain from a simple recounting of its many hits. With essays by writers from across the globe, it also asserts that what endures or is forgotten varies from person to person, place to place, or generation to generation. What one dismisses, someone else recalls with deep fondness as a magical Disney memory.

Forgotten Tales of Kansas City

Forgotten Tales of Kansas City PDF Author: Paul Kirkman
Publisher: Arcadia Publishing
ISBN: 1614237387
Category : History
Languages : en
Pages : 160

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Book Description
Meet the folks who slip out of history books like they're playing the Kansas City shuffle. In this fascinating collection of stories, Paul Kirkman has dug up all sorts of head-scratchers: how did Jesse James rob a bank with John F. Kennedy, and how could a Beatles concert in the 1960s fail to make money? Watch a cow explode in a kitchen, frogs rain down from the sky and dogs pay for a public library system. Learn how Harry Houdini was trapped in a phone booth, why Clark Gable haunted street corners in a clown outfit and what kept Kansas City in Missouri.

Understanding Disney

Understanding Disney PDF Author: Janet Wasko
Publisher: John Wiley & Sons
ISBN: 0745669042
Category : Social Science
Languages : en
Pages : 236

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Book Description
Since the 1930s the Walt Disney Company has produced characters, images, and stories which have captivated audiences around the world. How can we understand the appeal of Disney products? What is it about the Disney phenomenon that attracts so many children as well as adults? In this major new book, Janet Wasko examines the processes by which the Disney company - one of the largest media and entertainment corporations in the world - manufactures the fantasies which enthrall millions. She analyses the historical expansion of the Disney empire, examines the content of Disney's classic films, cartoons and TV programs and shows how they are produced, considering how some of the same techniques have been applied to the Disney theme parks. She also discusses the reception of Disney products by different kinds of audiences. By looking at the Disney phenomenon from a variety of perspectives, she provides a fresh and comprehensive account of one of the most significant media and cultural institutions of our time. This important book by a leading scholar of the entertainment industries will be of great interest to students in media and cultural studies and will appeal to a wide readership.

Dreams That Built America

Dreams That Built America PDF Author: Alan Elliott
Publisher: Thomas Nelson
ISBN: 0785296999
Category : Self-Help
Languages : en
Pages : 369

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Book Description
In Dreams That Built America, Alan Elliott shares an inspiring and uplifting view of the American spirit. This newly revised and modernized edition showcases the vision, accountability, faith, and essential values that are the essence of real American success, highlighting the dreams that have made America and its people great. With 365 short daily readings, Dreams That Built America offers inspiring stories meant to motivate, encourage, and uplift you. It covers topics ranging from inventions and exploration to politics, pop culture, and art, and features a wide variety of people, such as: Beyoncé Irving Berlin Thomas Edison Steven Spielberg and many, many more! Celebrating the American spirit, Dreams That Built America will help you start your day on a positive note with inspirational messages and stories of purpose and triumph that will carry you throughout the year.

Top Disney

Top Disney PDF Author: Christopher Lucas
Publisher: Rowman & Littlefield
ISBN: 1493037722
Category : Performing Arts
Languages : en
Pages : 208

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Book Description
Long before David Letterman made it a nightly ritual, groupings of ten seemed to be the most common form of list making (commandments, amendments, FBI most wanted, etc.) Top 10 lists abound for everything today, from movies and music to sports and politics. There is so much Disney history to cover, however, that it can’t be contained in one simple list, thus “The Top 100 Top Ten of Disney.” There is not a person on Earth who hasn’t come into contact with Disney in some way. Whether seeing a Disney film, hearing a Disney song, recognizing a Disney character or visiting a Disney park, the company’s reach is global. The Top 100 Top Ten of Disney will collect the best of the best of Disney in a book of lists. From Walt himself and the beginning of his company, to his successors who have broadened the reach of the Disney brand well beyond where even Walt could have imagined it, this book will cover every aspect of the 93 years of history that Disney has to offer. In it you will find information on everything from Oswald the Lucky Rabbit and Queen Elsa, to the billion dollar acquisitions of Marvel and Lucasfilm. Written for casual and die-hard fans alike, The Top 100 Top Ten of Disney will revisit some familiar characters, films, songs, rides, and personalities associated with Disney but will also uncover some forgotten, obscure and overlooked parts of the company as well, such as the unlikely Disney films Victory Through Air Power (1943) and The Story of Menstruation (1946). The book will be laid out in easy to read “bite size” pieces. It will be one of those books that the whole family can enjoy and can be picked up and referred to again and again. Author Bio: Christopher Lucas is a lifelong fan of all things Disney. His admiration for Walt, and the company he built, led Chris to create a one person show called “Of Mouse and Man” which has been performed in several colleges, theaters and civic centers. He is also the co‐author of Seeing Home: The Ed Lucas Story, the critically acclaimed book released by Simon & Schuster and Derek Jeter Publishing in April 2015. Christopher lives in suburban New Jersey with his two young sons. His goal someday is to take a vacation somewhere that doesn’t involve a visit to a Disney theme park.

The Minds Behind Adventure Games

The Minds Behind Adventure Games PDF Author: Patrick Hickey, Jr.
Publisher: McFarland
ISBN: 1476679665
Category : Games & Activities
Languages : en
Pages : 237

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Book Description
Featuring interviews with the creators of 31 popular video games--including Grand Theft Auto, Strider, Maximum Carnage and Pitfall--this book gives a behind-the-scenes look at the origins of some of the most enjoyable and iconic adventure games of all time. Interviewees recount the endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the adventure genre, and reveal the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.

Disney Gothic

Disney Gothic PDF Author: Lorna Piatti-Farnell
Publisher: Lexington Books
ISBN: 1666907219
Category : Performing Arts
Languages : en
Pages : 267

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Book Description
In this edited collection exploring Disney’s dark side, attention to Disney’s Gothic reveals the ways through which Disney productions construct and reinforce conceptions of normalcy and deviance in relation to shifting understandings of morality, social roles, and identity categories.

The Progress City Primer: Stories, Secrets, and Silliness from the Many Worlds of Walt Disney

The Progress City Primer: Stories, Secrets, and Silliness from the Many Worlds of Walt Disney PDF Author: Michael Crawford
Publisher: Lulu.com
ISBN: 0986205060
Category : Amusement parks
Languages : en
Pages : 342

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Book Description
From the Progress City Archives comes this collection of tall tales and true from the annals of the Walt Disney Company. From Walt's on-set antics to the creations of modern-day Imagineers, we've put together a sampling of stories from throughout Disney history. SEE how Walt Disney befriended presidents and saved the Winter Olympics! HEAR how Imagineers created the technological wonderland of Epcot Center! READ the true-life tales of never-built Disney theme parks Port Disney and Disney's America! Join us as we explore the obscure and amusing corners of the Disney universe. From Fantasia to Horizons, there's something here for every fan.

Codename Revolution

Codename Revolution PDF Author: Steven E. Jones
Publisher: MIT Press
ISBN: 026201680X
Category : Games & Activities
Languages : en
Pages : 215

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Book Description
Nintendo’s hugely popular and influential video game console system considered as technological device and social phenomenon. The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or forty-hour FPS games and back toward family fun in the living room. Players using the wireless motion-sensitive controller (the Wii Remote, or “Wiimote”) play with their whole bodies, waving, swinging, swaying. The mimetic interface shifts attention from what's on the screen to what's happening in physical space. This book describes the Wii’s impact in technological, social, and cultural terms, examining the Wii as a system of interrelated hardware and software that was consciously designed to promote social play in physical space. Each chapter of Codename Revolution focuses on a major component of the Wii as a platform: the console itself, designed to be low-powered and nimble; the iconic Wii Remote; Wii Fit Plus, and its controller, the Wii Balance Board; the Wii Channels interface and Nintendo’s distribution system; and the Wii as a social platform that not only affords multiplayer options but also encourages social interaction in shared physical space. Finally, the authors connect the Wii’s revolution in mimetic interface gaming—which eventually led to the release of Sony’s Move and Microsoft’s Kinect—to some of the economic and technological conditions that influence the possibility of making something new in this arena of computing and culture.

Frame by Frame

Frame by Frame PDF Author: Hannah Frank
Publisher: University of California Press
ISBN: 0520303628
Category : Performing Arts
Languages : en
Pages : 276

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Book Description
At publication date, a free ebook version of this title will be available through Luminos, University of California Press's Open Access publishing program. Visit www.luminosoa.org to learn more. In this beautifully written and deeply researched study, Hannah Frank provides an original way to understand American animated cartoons from the Golden Age of animation (1920–1960). In the pre-digital age of the twentieth century, the making of cartoons was mechanized and standardized: thousands of drawings were inked and painted onto individual transparent celluloid sheets (called “cels”) and then photographed in succession, a labor-intensive process that was divided across scores of artists and technicians. In order to see the art, labor, and technology of cel animation, Frank slows cartoons down to look frame by frame, finding hitherto unseen aspects of the animated image. What emerges is both a methodology and a highly original account of an art formed on the assembly line.