Enterprise Games

Enterprise Games PDF Author: Michael Hugos
Publisher: "O'Reilly Media, Inc."
ISBN: 1449328881
Category : Business & Economics
Languages : en
Pages : 215

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Book Description
Games are playing a crucial role in many successful businesses—not just in PR and marketing, but as a model for designing business systems and workflows. In this book, Michael Hugos provides compelling case studies that demonstrate how game mechanics enable companies to respond quickly to challenges in today’s real-time economy. It’s not about giving workers a smiley face for producing more widgets. You’ll discover how game mechanics—particularly popular multiplayer video games—provide field-tested best practices for engaging workers in creative and complex activities. With games, your company can shift from an outmoded top-down hierarchy to an agile network structure that promotes coordination over control. Discover why industrial age business structures from the 20th century no longer work Design real-time business collaboration systems, using massively multiplayer online game concepts Make your in-house systems more agile with technologies such as social media, mobile devices, and cloud computing Understand game dynamics: goals, rules, real-time feedback, and voluntary participation Apply virtual worlds and 3-D animation to business intelligence and data analytics applications

Enterprise Games

Enterprise Games PDF Author: Michael Hugos
Publisher: "O'Reilly Media, Inc."
ISBN: 1449328881
Category : Business & Economics
Languages : en
Pages : 215

Get Book

Book Description
Games are playing a crucial role in many successful businesses—not just in PR and marketing, but as a model for designing business systems and workflows. In this book, Michael Hugos provides compelling case studies that demonstrate how game mechanics enable companies to respond quickly to challenges in today’s real-time economy. It’s not about giving workers a smiley face for producing more widgets. You’ll discover how game mechanics—particularly popular multiplayer video games—provide field-tested best practices for engaging workers in creative and complex activities. With games, your company can shift from an outmoded top-down hierarchy to an agile network structure that promotes coordination over control. Discover why industrial age business structures from the 20th century no longer work Design real-time business collaboration systems, using massively multiplayer online game concepts Make your in-house systems more agile with technologies such as social media, mobile devices, and cloud computing Understand game dynamics: goals, rules, real-time feedback, and voluntary participation Apply virtual worlds and 3-D animation to business intelligence and data analytics applications

Enterprise Games

Enterprise Games PDF Author: Michael Hugos
Publisher: "O'Reilly Media, Inc."
ISBN: 1449319564
Category : Business & Economics
Languages : en
Pages : 215

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Book Description
Serious Games will focus on specific issues and approaches for implementing gaming techniques and technologies in companies from startups to large established corporations. Issues will be discussed from business, social and technology perspectives. Areas such as health care and intellectual property concerns will be addressed.

Curious Video Game Machines

Curious Video Game Machines PDF Author: Lewis Packwood
Publisher: White Owl
ISBN: 139907380X
Category : Games & Activities
Languages : en
Pages : 242

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Book Description
The story of video games is often told as the successive rise of computers and consoles from famous names like Atari, Commodore, Nintendo, Sega, Sony and Microsoft. But beyond this familiar tale, there’s a whole world of weird and wonderful gaming machines that seldom get talked about. Curious Video Game Machines reveals the fascinating stories behind a bevy of rare and unusual consoles, computers and coin-ops – like Kimtanktics, a 1970s wargame computer made out of calculator parts, or the suite of Korea-exclusive consoles made by car manufacturer Daewoo. Then there’s the Casio Loopy, a 1990s console that doubled up as a sticker printer, the RDI Halcyon, a 1985 LaserDisc-based machine that could recognize your voice, and the Interton VC 4000, a German console made by a hearing-aid company, as well as a range of bizarre arcade machines, from early attempts at virtual reality to pedal-powered flying contraptions. There are tales of missed opportunities, like the astonishingly powerful Enterprise 64 computer, which got caught in development hell and arrived too late to make an impact on the British microcomputer market. And there are tales of little-known triumphs, like the Galaksija DIY computer kit that introduced a whole generation of Yugoslavians to computing before the country became engulfed by war. Featuring exclusive interviews with creators, developers and collectors, Curious Video Game Machines finally shines a light on the forgotten corners of video-game history.

International Simulation and Gaming Yearbook

International Simulation and Gaming Yearbook PDF Author: Peter Saunders
Publisher: Routledge
ISBN: 113536589X
Category : Education
Languages : en
Pages : 318

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Book Description
This text brings together topical contributions from figures in the field of games and simulations, representing the current international thinking and best practice.

Winning the Uncertainty Game

Winning the Uncertainty Game PDF Author: Daniel F. Oriesek
Publisher: Routledge
ISBN: 1000289877
Category : Business & Economics
Languages : en
Pages : 160

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Book Description
This book is about the challenges that emerge for organizations from an ever faster changing world. While useful at their time, several management tools, including classic strategic planning processes, will no longer suffice to address these challenges in a timely and comprehensive fashion. While individual management tools are still valid to solve specific problems, they need to be employed based on a clear understanding of what the greater challenge is and how they need to be combined and prioritized with other approaches. In order to do so, companies can apply the clarity of thinking from the military with regard to which leadership level is responsible for what and how these levels need to interact in order to produce a single aligned response to an outside opportunity or threat. Finally, the tool of business wargaming, while known for some time, proves to be an ideal approach to quickly and effectively bring all leadership levels together, align them around a common objective and lay the groundwork for effective implementation of targeted responses that will keep the organization competitive and in the game for the long run. The book offers a comprehensive introduction to business wargaming, including a historical account, a classification of different types of games and a number of specific real-world examples. This book is targeted at practicing managers dealing with the aforementioned challenges, as well as for students of business and strategy at every level.

Gaming, Simulation and Innovations: Challenges and Opportunities

Gaming, Simulation and Innovations: Challenges and Opportunities PDF Author: Upinder Dhar
Publisher: Springer Nature
ISBN: 3031099591
Category : Computers
Languages : en
Pages : 305

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Book Description
This book constitutes the refereed proceedings of the 52nd International Simulation and Gaming Association Conference, ISAGA 2021, held in Indore, India, during September 6–10, 2021. The 24 full papers included in this book were carefully reviewed and selected from 58 submissions. They were organized in topical sections as follows: game design and facilitation; gaming in education; player experience in simulations; and policy formulation and serious games.

Training and Development Methods

Training and Development Methods PDF Author: Rishipal
Publisher: S. Chand Publishing
ISBN: 812193656X
Category : Psychology
Languages : en
Pages : 833

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Book Description
Introduction To Training And Development | Human Resource Development And Career Planning | Training Need Identification | Learning | Strategic Training And Development | Organising The Training Function | Training Programme Design | Training Climate | Training Methodlogy | Training Methodology | Training Methodology | Transfer Of Training | Training Aids | Training Evaluation | Employee Obsolescence And Training | Training Perpectives And Trends

Business Games

Business Games PDF Author: John Whedon Acer
Publisher:
ISBN:
Category : Game theory
Languages : en
Pages : 56

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Book Description


Official Gazette of the United States Patent Office

Official Gazette of the United States Patent Office PDF Author: USA Patent Office
Publisher:
ISBN:
Category :
Languages : en
Pages : 1030

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Book Description


Game On

Game On PDF Author: Jon Radoff
Publisher: John Wiley & Sons
ISBN: 1118089308
Category : Computers
Languages : en
Pages : 311

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Book Description
A never-before published look at the many possibilities of social game development As one of the few entrepreneurs in the world with expertise building both social media and games, author Jon Radoff brings a one-of-a-kind perspective to this unique book. He shows that games are more than a profitable form of entertainment?the techniques of social games can be used to enhance the quality of online applications, social media and a wide range of other consumer and business experiences. With this book, you?ll explore how social games can be put to work for any business and examine why they work at all. The first part of explains what makes games fun, while the second part reviews the process and details of game design. Looks at how games are the basis for many everyday functions and explains how techniques of social games can be used by businesses as money-making tools Drills down the process of game design while focusing on the design, analysis, and creation of games Features screen shots, diagrams and explanations to illuminate key concepts, accessible to anyone regardless of game playing or design experience Reviews what works and what doesn?t using a range of real-world scenarios as examples Author Jon Radoff has a unique blend of experiences creating games, Internet-based social media, and Web technology. Game On is not playing around. Discover how social media games make money?and how you can enhance your business using games.