Effect of a Body Model on Performance in a Virtual Environment Search Task

Effect of a Body Model on Performance in a Virtual Environment Search Task PDF Author: Michael J. Singer
Publisher:
ISBN:
Category : Soldiers
Languages : en
Pages : 46

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Book Description
The U.S. Army Research Institute is investigating requirements for using Virtual Environments (VE) in training dismounted soldiers. This experiment investigated full body representation (generic) versus a hand linked pointer on movement performance in an office building interior during a search task. The search task was used as a representative dismounted soldier activity in urban environments. The VE used a biocular Head Mounted Display (HMD) with head coupled and body referenced movement control. Sensors enabled participants to walk through the VE while performing the search task in six repeated trials. Movement time and number of collisions during discrete phases of the search task revealed no significant differences found between full body and pointer representations, although significant improvement was found over repeated trials. Field of view is discussed as a possible intervening aspect. A Simulator sickness questionnaire (SSQ) was administered before, during, immediately after the experiment, and after a recovery period. Significant changes in the SSQ were found over the course of the experiment, but were not related to the body representation condition. The results indicate a rapid onset of symptoms followed by some adaptation to the VE, and rapid recovery. The Immersive Tendencies Questionnaire administered pre-experiment, and the Presence Questionnaire administered post-experiment, were not significantly related to the body representation conditions.

Effect of a Body Model on Performance in a Virtual Environment Search Task

Effect of a Body Model on Performance in a Virtual Environment Search Task PDF Author: Michael J. Singer
Publisher:
ISBN:
Category : Soldiers
Languages : en
Pages : 46

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Book Description
The U.S. Army Research Institute is investigating requirements for using Virtual Environments (VE) in training dismounted soldiers. This experiment investigated full body representation (generic) versus a hand linked pointer on movement performance in an office building interior during a search task. The search task was used as a representative dismounted soldier activity in urban environments. The VE used a biocular Head Mounted Display (HMD) with head coupled and body referenced movement control. Sensors enabled participants to walk through the VE while performing the search task in six repeated trials. Movement time and number of collisions during discrete phases of the search task revealed no significant differences found between full body and pointer representations, although significant improvement was found over repeated trials. Field of view is discussed as a possible intervening aspect. A Simulator sickness questionnaire (SSQ) was administered before, during, immediately after the experiment, and after a recovery period. Significant changes in the SSQ were found over the course of the experiment, but were not related to the body representation condition. The results indicate a rapid onset of symptoms followed by some adaptation to the VE, and rapid recovery. The Immersive Tendencies Questionnaire administered pre-experiment, and the Presence Questionnaire administered post-experiment, were not significantly related to the body representation conditions.

Effect of a Body Model on Performance in a Virtual Environment Search Task

Effect of a Body Model on Performance in a Virtual Environment Search Task PDF Author: Michael J. Singer
Publisher:
ISBN:
Category : Soldiers
Languages : en
Pages : 46

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Book Description


Virtual Environments for Dismounted Soldier Training and Performance

Virtual Environments for Dismounted Soldier Training and Performance PDF Author:
Publisher:
ISBN:
Category : Computer simulation
Languages : en
Pages : 86

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Book Description
"The U.S. Army has made a considerable investment in the use of virtual environments (VE) to train combat forces, to evaluate new systems and operational concepts, and to rehearse specific missions. While these simulations have predominately focused on training and simulation for mounted soldiers, there is also a need to train infantry and other dismounted soldiers. Although VEs have the potential to immerse dismounted soldiers directly in simulations, there are few successful examples of the use of VE to provide effective training. The effective use of VE for training requires identification of the types of tasks for which VE training is most appropriate, the characteristics of VE systems that are required to provide effective training, and the training strategies that are most appropriate for use with VE. This report presents recommendations for the use of VE for dismounted soldier training and mission rehearsal, and identifies needed future research. They are based on the results of an ARI in-house research program, related programs for which ARI scientists have participated, and the work of other VE researchers. Recommendations include types of tasks for which training in VE is and is not appropriate, interface design recommendations, and ways to reduce side- and after-effects. "-- Report documentation page.

Technical Report

Technical Report PDF Author:
Publisher:
ISBN:
Category : Military research
Languages : en
Pages : 218

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Book Description


Effect of Viewing Conditions on Sickness and Distance Estimation in a Virtual Environment

Effect of Viewing Conditions on Sickness and Distance Estimation in a Virtual Environment PDF Author: Jennifer A. Ehrlich
Publisher:
ISBN:
Category : Soldiers
Languages : en
Pages : 56

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Book Description
"Previous research indicates that Helmet Mounted Displays (HMDs) using stereoscopic presentation techniques induce greater Simulator Sickness symptomology than a biocular presentation. However, neither of these presentation methods takes into account the different perspective each eye normally receives as a result of each eye turning to fixate on objects in different depth planes, referred to as vergence movements. The present study examined the effects of a vergence algorithm moderating the stereoscopic display in an HMD in a within subjects comparison to standard stereoscopic and biocular presentations. The experiment used a distance estimation task and the other major variable was incidence of simulator sickness. The experiment task required moving through rooms in a virtual environment and providing distance estimates to different objects. The findings suggest that most participants would recover more easily from simulator sickness symptoms with a vergence viewing condition. However, because this study shows a wide range of individual differences, a vergence adjustment to stereoscopic presentation should not be expected to eliminate the number of participants withdrawing, but only to reduce their number when repeated exposures are involved. Also, the range of individual differences indicates a need for multiple measures of symptomology not only to help identify individuals who are under duress, but to better assess when they have adapted. One candidate measure of duress is dark vergence, based on its objective scaling, its relevance to adaptation, and its correlation with 55 sub-scale scores."--DTIC.

List of U.S. Army Research Institute Research and Technical Publications, October 1, 1997 to September 30, 1998

List of U.S. Army Research Institute Research and Technical Publications, October 1, 1997 to September 30, 1998 PDF Author:
Publisher:
ISBN:
Category : Social sciences
Languages : en
Pages : 54

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List of U.S. Army Research Institute Research and Technical Publications

List of U.S. Army Research Institute Research and Technical Publications PDF Author: U.S. Army Research Institute for the Behavioral and Social Sciences
Publisher:
ISBN:
Category : Military research
Languages : en
Pages : 246

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Book Description


Handbook of Virtual Environments

Handbook of Virtual Environments PDF Author: Kelly S. Hale
Publisher: CRC Press
ISBN: 080583270X
Category : Technology & Engineering
Languages : en
Pages : 1273

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Book Description
This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide their development efforts and addresses technology concerns, as well as the social and business implications with which those associated with the technology are likely to grapple. While each chapter has a strong theoretical foundation, practical implications are derived and illustrated via the many tables and figures presented throughout the book. The Handbook presents a systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given area of expertise to provide extensive scope and detail on VE technology. After providing an introduction to VE technology, the Handbook organizes the body of knowledge into five main parts: *System Requirements--specifies multimodal system requirements, including physiological characteristics that affect VE system design. *Design Approaches and Implementation Strategies--addresses cognitive design strategies; identifies perceptual illusions that can be leveraged in VE design; discusses navigational issues, such as becoming lost within a virtual world; and provides insights into structured approaches to content design. *Health and Safety Issues--covers direct physiological effects, signs, symptoms, neurophysiology and physiological correlates of motion sickness, perceptual and perceptual-motor adaptation, and social concerns. *Evaluation--addresses VE usability engineering and ergonomics, human performance measurement in VEs, usage protocols; and provides means of measuring and managing visual, proprioceptive, and vestibular aftereffects, as well as measuring and engendering sense of presence. *Selected Applications of Virtual Environments--provides a compendium of VE applications. The Handbook closes with a brief review of the history of VE technology. The final chapter provides information on the VE profession, providing those interested with a number of sources to further their quest for the keys to developing the ultimate virtual world.

Handbook of Standards and Guidelines in Human Factors and Ergonomics

Handbook of Standards and Guidelines in Human Factors and Ergonomics PDF Author: Waldemar Karwowski
Publisher: CRC Press
ISBN: 1466594535
Category : Business & Economics
Languages : en
Pages : 775

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Book Description
With an updated edition including new material in additional chapters, this one-of-a-kind handbook covers not only current standardization efforts, but also anthropometry and optimal working postures, ergonomic human computer interactions, legal protection, occupational health and safety, and military human factor principles. While delineating the crucial role that standards and guidelines play in facilitating the design of advantageous working conditions to enhance individual performance, the handbook suggests ways to expand opportunities for global economic and ergonomic development. This book features: Guidance on the design of work systems including tasks, equipment, and workspaces as well as the work environment in relation to human capacities and limitations Emphasis on important human factors and ergonomic standards that can be utilized to improve product and process to ensure efficiency and safety A focus on quality control to ensure that standards are met throughout the worldwide market

Handbook of Standards and Guidelines in Ergonomics and Human Factors

Handbook of Standards and Guidelines in Ergonomics and Human Factors PDF Author: Waldemar Karwowski
Publisher: CRC Press
ISBN: 1000450643
Category : Technology & Engineering
Languages : en
Pages : 602

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Book Description
A comprehensive review of international and national standards and guidelines, this handbook consists of 32 chapters divided into nine sections that cover standardization efforts, anthropometry and working postures, designing manual material, human-computer interaction, occupational health and safety, legal protection, military human factor standar