Do Good

Do Good PDF Author: David B. Berman
Publisher: Peachpit Press
ISBN: 032157320X
Category : Computers
Languages : en
Pages : 195

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Book Description
Social sciences.

Do Good

Do Good PDF Author: David B. Berman
Publisher: Peachpit Press
ISBN: 032157320X
Category : Computers
Languages : en
Pages : 195

Get Book

Book Description
Social sciences.

Do Good Design

Do Good Design PDF Author: David B. Berman
Publisher: New Riders Publishing
ISBN: 9780321573605
Category :
Languages : en
Pages : 192

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Book Description
This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. How did design help choose a president? Why are people buying houses they cannot afford? Why do U.S. car makers now struggle to compete? Why do we really have an environmental crisis? Design matters. Like never before. Disarming the weapons of mass deception. Designers create so much of what we see, what we use, and what we experience. In this time of unprecedented environmental, social, and economic crises, designers can choose what their young profession will be about: inventing deceptions that encourage more consumption--or helping repair the world. "Do Good Design "is a call to action: It alerts designers to the role they play in persuading global audiences to fulfill invented needs. The book outlines a more sustainable approach to both the practice and the consumption of design. All professionals will be inspired by the message of how one industry can feel better about itself by holding onto its principles. In this provocative and dramatically-illustrated book, David Berman offers a powerful and hopeful message for all designers. Today, everyone is a designer. And the future of civilization is our common design project. "Do Good Design "is an AIGA Design Press book, published under Peachpit's New Riders imprint in partnership with AIGA. The author will make a donation of 10% of his proceeds to a not for-profit organization whose mission is in alignment with the goals of this book.

Do Good Design

Do Good Design PDF Author: David B. Berman
Publisher:
ISBN: 9780321573209
Category :
Languages : en
Pages : 180

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Book Description


Do Good

Do Good PDF Author: David B. Berman
Publisher:
ISBN: 9780988121553
Category : Design
Languages : en
Pages : 180

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Book Description


Doing Good Qualitative Research

Doing Good Qualitative Research PDF Author: Associate Professor of Political Science Jennifer Cyr
Publisher: Oxford University Press
ISBN: 0197633145
Category : Political Science
Languages : en
Pages : 505

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Book Description
In Doing Good Qualitative Research, Jennifer Cyr and Sara Wallace Goodman bring together over forty experts to provide one of the first comprehensive introductions to using qualitative methods across the social sciences, from start to finish. Each chapter introduces the theoretical considerations and best practices involved in the application of qualitative data collection and analysis. Additionally, contributors provide first-person accounts of methodology in action, address the expected and unexpected challenges associated with conducting qualitative research, and demonstrate the real-world applications of academic debates.

What Would Apple Do?

What Would Apple Do? PDF Author: Dirk Beckmann
Publisher: Biteback Publishing
ISBN: 1849546266
Category : Computers
Languages : en
Pages : 95

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Book Description
In 2011, Apple officially became the most valuable company of all time. iPod, iPad, iTunes, App Store... the list goes on. Apple's must-have products add up to one giant success story. So what's their secret? What makes Apple the most innovative company on the planet? The answer: Apple does exactly the opposite of what any other company would do. Unlike the competition, Apple develops devices and programs by concentrating on a small number of functions. Forget complex market analyses. Forget asking customers to help develop products. And, unlike Google and other internet giants, it wants you to pay for them. Apple combines traditional business thinking with the endless opportunities of the digital age. In this brave new world where brands and products are dragged into the opinion marketplace, What Would Apple Do? (short and sweet, just how Apple would do a book) brilliantly and concisely reveals how you can learn from Apple to develop compelling business ideas and market them successfully.

Sustainable Graphic Design

Sustainable Graphic Design PDF Author: Peter Claver Fine
Publisher: Bloomsbury Publishing
ISBN: 0857851160
Category : Design
Languages : en
Pages : 256

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Book Description
There is little appreciation for what happens to graphic design artifacts after their useful life has ended. Sustainable Graphic Design outlines graphic design's relationship to production and consumption, demonstrating how designers can contribute solution-oriented responses to consumption, through tools and methodologies applicable to both education and practice. The book provides an overview of sustainable graphic design, based on global engagement with design's relationship to consumption, and features highly creative work inspired by complex issues and including studies of a variety of visual artifacts, the larger built environment and the very ordinary products of consumption. Presenting cutting-edge work in graphic design from practitioners, educators and students from North America, Northern Europe, Australia and the Far East, the book helps students visualize their future roles engaging with the field in response to ecological concerns, social justice and present systems of design by using extensive case studies of student work with step-by step instructions adapted for use by instructors.

User Interface Design for Mere Mortals

User Interface Design for Mere Mortals PDF Author: Eric Butow
Publisher: Pearson Education
ISBN: 0132704706
Category : Business & Economics
Languages : en
Pages : 320

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Book Description
User Interface Design for Mere Mortals takes the mystery out of designing effective interfaces for both desktop and web applications. It is recommended reading for anyone who wants to provide users of their software with interfaces that are intuitive and easy-to-use. The key to any successful application lies in providing an interface users not only enjoy interacting with but which also saves time, eliminates frustration, and gets the job done with a minimum of effort. Readers will discover the secrets of good interface design by learning how users behave and the expectations that users have of different types of interfaces. Anyone who reads User Interface Design for Mere Mortals will benefit from • Gaining an appreciation of the differences in the “look and feel” of interfaces for a variety of systems and platforms • Learning how to go about designing and creating the most appropriate interface for the application or website being developed • Becoming familiar with all the different components that make up an interface and the important role that each of those components plays in communicating with users • Understanding the business benefits that flow from good interface design such as significantly reduced support costs • Gaining invaluable insights into how users behave, including the seven stages of human interaction with computers • Working through case study based, in-depth analysis of each of the stages involved in designing a user interface • Acquiring practical knowledge about the similarities and differences between designing websites and traditional desktop applications • Learning how to define, conduct, and analyze usability testing Through the use of the proven For Mere Mortals format, User Interface Design for Mere Mortals succeeds in parting the veil of mystery surrounding effective user interface design. Whatever your background, the For Mere Mortals format makes the information easily accessible and usable. Contents Preface Introduction CHAPTER 1 Brief Histories CHAPTER 2 Concepts and Issues CHAPTER 3 Making the Business Case CHAPTER 4 Good Design CHAPTER 5 How User Behave CHAPTER 6 Analyzing Your Users CHAPTER 7 Designing a User Interface CHAPTER 8 Designing a Web Site CHAPTER 9 Usability APPENDIX A Answers to Review Questions APPENDIX B Recommended Reading Glossary References Index

Design for the Unthinkable World

Design for the Unthinkable World PDF Author: Craig Bremner
Publisher: Taylor & Francis
ISBN: 1003850154
Category : Design
Languages : en
Pages : 228

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Book Description
This edited book contests that if design’s raison d'être is to make things better, then the object of design has always been, remains and can only be a changed world and our relationship to it – the world-for-us. Each chapter was written by carefully selected researchers and practitioners who span geographical, disciplinary, and methodological boundaries in their work. Contributors skilfully examine the case that, while this once might have been seen to be a worthy objective (how else to effect a preferred state and/or pursue the project for the better world?), now the role of designing must cease to service design for change in the manner in which it has been doing. Chapters explore how designing itself might change to explore the possibilities that might exist for the design of what-might-not-become in an unthinkable-world; what Eugene Thacker calls a world-without-us. This world-without-us does not mean a world devoid of humans or an interstellar world, but a world we project that continues to revolve around the sun but no longer revolves around us. This book will be of interest to scholars working in design research, design ecology, product design, service design, experience design, architecture, and information design.

Designing for Play

Designing for Play PDF Author: Barbara E. Hendricks
Publisher: Ashgate Publishing, Ltd.
ISBN: 9781409409366
Category : Social Science
Languages : en
Pages : 268

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Book Description
10 years ago Barbara Hendricks brought together thinking from child development and child psychology perspectives on play with practical issues confronted by designers and policy makers. The result was a beautifully-crafted, well-illustrated guide challenging established notions of play provision. This second edition brings the text up to date from 2001 to 2010 with added discussion about new ideas for play area designs and what has not worked in the past decade.