Developing Play for the Under 3s

Developing Play for the Under 3s PDF Author: Anita M. Hughes
Publisher: Routledge
ISBN: 1317414381
Category : Education
Languages : en
Pages : 138

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Book Description
We currently live in a two dimensional world of tapping and sliding fingers on screens, but babies and young children need to touch, taste, smell, shake and bang three dimensional objects in order to develop thinking and learning skills. The Treasure Basket and Heuristic play approach is all about offering natural and household objects to babies and young children to play with. This simple approach promotes extraordinary capacities of concentration, intellectual curiosity and manipulative mastery. Full of resource ideas and activities, this book offers accessible explanations of how the under 3’s think and learn, step by step guidance for setting up play sessions and descriptions of the best materials to offer. Featuring original interviews between the author and Elinor Goldschmied, who was the pioneer of the Treasure Basket and Heuristic Play, this third edition of Developing Play for the Under 3s has been thoroughly updated to include: A new chapter with case studies to show how Heuristic Play can be offered to the 2-4 year olds. A new chapter exploring the myths and misunderstandings of this approach. Links to the Forest School movement. Research evidence supported by case studies. The characteristics of effective learning and how the Treasure Basket and Heuristic Play promote these. Information about the Froebel Archive project, bringing the story of Elinor Goldschmied’s work alive through film. Based on a wealth of research into how babies learn and the principles of learning, together with the author’s own personal experience of working with the under 3s, this book will be indispensable for anyone involved in the care and development of children in this age group.

Developing Play for the Under 3s

Developing Play for the Under 3s PDF Author: Anita M. Hughes
Publisher: Routledge
ISBN: 1317414381
Category : Education
Languages : en
Pages : 138

Get Book

Book Description
We currently live in a two dimensional world of tapping and sliding fingers on screens, but babies and young children need to touch, taste, smell, shake and bang three dimensional objects in order to develop thinking and learning skills. The Treasure Basket and Heuristic play approach is all about offering natural and household objects to babies and young children to play with. This simple approach promotes extraordinary capacities of concentration, intellectual curiosity and manipulative mastery. Full of resource ideas and activities, this book offers accessible explanations of how the under 3’s think and learn, step by step guidance for setting up play sessions and descriptions of the best materials to offer. Featuring original interviews between the author and Elinor Goldschmied, who was the pioneer of the Treasure Basket and Heuristic Play, this third edition of Developing Play for the Under 3s has been thoroughly updated to include: A new chapter with case studies to show how Heuristic Play can be offered to the 2-4 year olds. A new chapter exploring the myths and misunderstandings of this approach. Links to the Forest School movement. Research evidence supported by case studies. The characteristics of effective learning and how the Treasure Basket and Heuristic Play promote these. Information about the Froebel Archive project, bringing the story of Elinor Goldschmied’s work alive through film. Based on a wealth of research into how babies learn and the principles of learning, together with the author’s own personal experience of working with the under 3s, this book will be indispensable for anyone involved in the care and development of children in this age group.

Developing Play for the Under 3s

Developing Play for the Under 3s PDF Author: Anita M. Hughes
Publisher: Routledge
ISBN: 1136990461
Category : Education
Languages : en
Pages : 261

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Book Description
The treasure basket and heuristic play approach is astoundingly simple; by offering natural and household objects to babies and toddlers you can make a profound impact on their learning capabilities, encouraging concentration, exploration and intellectual development. Based on a wealth of research into how babies learn, Developing Play for the Under 3s shows how using this approach can transform the learning abilities of babies and toddlers. Featuring never before published, original interviews with the pioneer of the treasure basket and heuristic play, Elinor Goldschmied, this second edition includes: Accessible explanations of what babies think and do Links to child development and learning progress A new chapter on supporting the learning of two and three year olds Links to the EYFS outcomes Research evidence supported by case studies Resource ideas and activities for use in the nursery or at home Anita M. Hughes uses her own personal experience of working with the under 3s to guide readers through the benefits of the treasure basket and heuristic play. With clear and practical guidelines, this book is indispensible for anyone involved in the care of children in this age group wishing to create rich learning experiences.

Play and Learning in the Early Years

Play and Learning in the Early Years PDF Author: Jennie Lindon
Publisher: Andrews UK Limited
ISBN: 1907241981
Category : Education
Languages : en
Pages : 168

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Book Description
This book is a comprehensive resource for practical activities and games for the under threes. As well as providing a wealth of activities for pre-school children, this book maps out exactly how each activities relates to the child's development. This book approaches the years of 0-1, 1-2 and 2-3 of a child's life and suggests a wide range of activities that are developmentally appropriate for each of these age ranges. Activities at each age range cover the following areas of learning and development at a level suitable for toddlers and babies: Communication, Language and Literacy Problem Solving, Reasoning and Numeracy Knowledge and Understanding of the World Personal, Social and Emotional Development Creative Development Physical Development An essential guide to the importance of play, this book will be of use to anyone working with the under threes.

Play and Learning in the Early Years

Play and Learning in the Early Years PDF Author: Jennie Lindon
Publisher:
ISBN: 9781877536854
Category : Early childhood education
Languages : en
Pages : 55

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Book Description
This book sets out ideas, tips and activities that will help very young children to learn; provides the context for best practice by connecting it strongly with the fundamentals of child development; respects readers' ability to pick out the strategies that will work best in their early childhood setting; covers each developmental stage sequentially while also recognising the fluidity of development across stages.

Infant and Toddler Development from Conception to Age 3

Infant and Toddler Development from Conception to Age 3 PDF Author: Mary Jane Maguire-Fong
Publisher: Teachers College Press
ISBN: 0807777382
Category : Education
Languages : en
Pages : 193

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Book Description
This book invites those caring for infants to join as companions on an incredible journey. Each chapter taps a distinct area of research to shed light on babies’ biological expectations for care and their amazing competence as active participants in that care. Exploring each domain of development, with policy and practice recommendations, the authors offer important insights into: How prenates “read” and adapt to characteristics of their environment.How fetus and mother respond in sync to a cascade of hormones that facilitate healthy birth, breastfeeding, bonding, and immune system development.How infants search for proximity to caring, responsive others as a means of regulating physiological systems and making friends.How infants gather statistics on language through interactions with companions. How infants learn as they investigate objects and people within everyday play and interactions. “I have never experienced a book that more clearly and purposefully communicates the day-by-day development of infants and the essential role adults play in the optimization of that development.” —From the Foreword by J. Ronald Lally, WestEd Center for Child & Family Studies, author of For Our Babies “Infant development comes alive in this book.” —From the Afterword by Ed Tronick, Distinguished University Professor, University of Massachusetts, Boston “A must-read for anyone interested in young children. This will be a valuable resource for academics, clinicians, and caregivers.” —Bruce D. Perry, ChildTrauma Academy “This extraordinary collection of stories invites us to explore and reflect on what it’s like to be a baby, new to the world and full of curiosity.” —Elizabeth Jones, faculty emerita, Pacific Oaks College

The Science of Play

The Science of Play PDF Author: Susan G. Solomon
Publisher: University Press of New England
ISBN: 1611686113
Category : Architecture
Languages : en
Pages : 231

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Book Description
Poor design and wasted funding characterize today's American playgrounds. A range of factors--including a litigious culture, overzealous safety guidelines, and an ethos of risk aversion--have created uniform and unimaginative playgrounds. These spaces fail to nurture the development of children or promote playgrounds as an active component in enlivening community space. Solomon's book demonstrates how to alter the status quo by allying data with design. Recent information from the behavioral sciences indicates that kids need to take risks; experience failure but also have a chance to succeed and master difficult tasks; learn to plan and solve problems; exercise self-control; and develop friendships. Solomon illustrates how architects and landscape architects (most of whom work in Europe and Japan) have already addressed these needs with strong, successful playground designs. These innovative spaces, many of which are more multifunctional and cost effective than traditional playgrounds, are both sustainable and welcoming. Having become vibrant hubs within their neighborhoods, these play sites are models for anyone designing or commissioning an urban area for children and their families. The Science of Play, a clarion call to use playground design to deepen the American commitment to public space, will interest architects, landscape architects, urban policy makers, city managers, local politicians, and parents.

Swift 3 Game Development

Swift 3 Game Development PDF Author: Stephen Haney
Publisher: Packt Publishing Ltd
ISBN: 1787122425
Category : Computers
Languages : en
Pages : 251

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Book Description
Embrace the mobile gaming revolution by creating popular iOS games with Swift 3.0 About This Book Create and design games for iPhone and iPad using SpriteKit and Swift 3.0 Learn the core fundamentals of SpriteKit game development and mix and match techniques to customize your game This step-by-step practical guide will teach you to build games from scratch using little-known tips and strategies for maximum fun Who This Book Is For If you wish to create and publish fun iOS games using Swift, then this book is for you. You should be familiar with basic programming concepts. However, no prior game development or Apple ecosystem experience is required. What You Will Learn Deliver powerful graphics, physics, and sound in your game by using SpriteKit Set up the scene using the new capabilities of the scene editor and custom classes Maximize gameplay with little-known tips and strategies for fun and repeatable action Make use of animations, graphics, and particles to polish your game Understand the current mobile monetization landscape to choose the best option for your own situation Integrate your game with Game Center so that your players can share their high scores and achievements Publish your game to the App Store and enjoy people playing your games In Detail Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations. Then, you will add the player character, NPCs, and powerups. To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit. Style and approach This project-based guide is engaging with a visually-rich approach rather than a text-heavy approach. With every chapter containing practical examples, you will understand how Swift programming works and make the most of the new features in version 3.0.

Play = Learning

Play = Learning PDF Author: Dorothy G. Singer
Publisher: Oxford University Press
ISBN: 0195304381
Category : FAMILY & RELATIONSHIPS
Languages : en
Pages : 289

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Book Description
Publisher description

Transforming the Workforce for Children Birth Through Age 8

Transforming the Workforce for Children Birth Through Age 8 PDF Author: National Research Council
Publisher: National Academies Press
ISBN: 0309324882
Category : Social Science
Languages : en
Pages : 706

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Book Description
Children are already learning at birth, and they develop and learn at a rapid pace in their early years. This provides a critical foundation for lifelong progress, and the adults who provide for the care and the education of young children bear a great responsibility for their health, development, and learning. Despite the fact that they share the same objective - to nurture young children and secure their future success - the various practitioners who contribute to the care and the education of children from birth through age 8 are not acknowledged as a workforce unified by the common knowledge and competencies needed to do their jobs well. Transforming the Workforce for Children Birth Through Age 8 explores the science of child development, particularly looking at implications for the professionals who work with children. This report examines the current capacities and practices of the workforce, the settings in which they work, the policies and infrastructure that set qualifications and provide professional learning, and the government agencies and other funders who support and oversee these systems. This book then makes recommendations to improve the quality of professional practice and the practice environment for care and education professionals. These detailed recommendations create a blueprint for action that builds on a unifying foundation of child development and early learning, shared knowledge and competencies for care and education professionals, and principles for effective professional learning. Young children thrive and learn best when they have secure, positive relationships with adults who are knowledgeable about how to support their development and learning and are responsive to their individual progress. Transforming the Workforce for Children Birth Through Age 8 offers guidance on system changes to improve the quality of professional practice, specific actions to improve professional learning systems and workforce development, and research to continue to build the knowledge base in ways that will directly advance and inform future actions. The recommendations of this book provide an opportunity to improve the quality of the care and the education that children receive, and ultimately improve outcomes for children.

Cryengine 3 Game Development

Cryengine 3 Game Development PDF Author: Sean Tracy
Publisher: Packt Publishing Ltd
ISBN: 9781849692069
Category : Computers
Languages : en
Pages : 354

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Book Description
Discover how to use the CryENGINE 3 free SDK, the next-generation real-time game development tool.