Computer Animation and Simulation ’96

Computer Animation and Simulation ’96 PDF Author: Ronan Boulic
Publisher: Springer Science & Business Media
ISBN: 3709174864
Category : Computers
Languages : en
Pages : 226

Get Book

Book Description
The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc. Other topics treated are motion management for fast design of realistic movements, 2D and 3D deformations, and various optimization techniques for simulation (adaptive mass-spring refinement, huge particule systems).

Computer Animation and Simulation ’96

Computer Animation and Simulation ’96 PDF Author: Ronan Boulic
Publisher: Springer Science & Business Media
ISBN: 3709174864
Category : Computers
Languages : en
Pages : 226

Get Book

Book Description
The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc. Other topics treated are motion management for fast design of realistic movements, 2D and 3D deformations, and various optimization techniques for simulation (adaptive mass-spring refinement, huge particule systems).

Computer Animation and Simulation 2000

Computer Animation and Simulation 2000 PDF Author: N. Magnenat-Thalmann
Publisher: Springer Science & Business Media
ISBN: 3709163447
Category : Computers
Languages : en
Pages : 207

Get Book

Book Description
This volume contains the research papers presented at the Eleventh Eurographics Workshop on Computer Animation and Simulation which took place in Interlaken, Switzerland, August 21-22, 2000. The workshop is an international forum for research in human animation, physically-based modeling, motion control, animation systems, and other key aspects of animation and simulation. The call for papers required submission of the full papers for review, and each paper was reviewed by at least 3 members of the international program committee and additional reviewers. Based on the reviews, 14 papers were accepted and the authors were invited to submit a final version for the workshop. We wish to especially thank all reviewers for their time and effort in working within the rigid constraints of the tight schedule, thereby making it possible to publish this volume in time for the workshop. We also thank the authors for their contributions to the workshop, without whom this unique forum for animation and simulation work would not exist. We are grateful to the Eurographics Association and especially to Werner Purgathofer from the Technical University of Vienna, for his support in publishing the workshop as a volume of the Springer-Verlag Eurographics Series. We also thank the Eurographics '2000 organisers, especially David Duce, and Heinrich Miiller from the EG board. We are also very grateful to lerrin Celebi for the organization of the review process and and Josiane Bottarelli for the registration process.

Computer Animation and Simulation ’97

Computer Animation and Simulation ’97 PDF Author: Daniel Thalmann
Publisher: Springer Science & Business Media
ISBN: 3709168740
Category : Computers
Languages : en
Pages : 204

Get Book

Book Description
The contributions to this book address the problem of synthesizing the realistic movement and behaviour of human-like characters, simulated animals, fluids, and other dynamic phenomena. The animation techniques are driven by the goals of efficiency, as required by real-time interactive animations, and quality, as demanded by animations used in feature films. This series of workshops provides a high-quality international forum for the exchange of new ideas related to the themes of character animation, simulation of dynamic natural phenomena, motion capture and analysis, physically-based modeling, behavioral animation, and visualization.

Computer Animation and Simulation ’98

Computer Animation and Simulation ’98 PDF Author: Bruno Arnaldi
Publisher: Springer Science & Business Media
ISBN: 3709163757
Category : Computers
Languages : en
Pages : 132

Get Book

Book Description


Computer Animation

Computer Animation PDF Author: Rick Parent
Publisher: Newnes
ISBN: 0124159737
Category : Computers
Languages : en
Pages : 542

Get Book

Book Description
Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming. In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered. Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code Describes the key mathematical and algorithmic foundations of animation that provide you with a deep understanding and control of technique Expanded and new coverage of key topics including: fluids and clouds, cloth and clothes, hair, and crowd animation Explains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behaviour, particle systems, collision detection, and more

Computer Animation and Simulation ’99

Computer Animation and Simulation ’99 PDF Author: Nadia Magnenat-Thalmann
Publisher: Springer Science & Business Media
ISBN: 3709164230
Category : Computers
Languages : en
Pages : 233

Get Book

Book Description
The 20 research papers in this volume demonstrate novel models and concepts in animation and graphics simulation. Special emphasis is given on innovative approaches to Modelling Human Motion, Models of Collision Detection and Perception, Facial Animation and Communication, Specific Animation Models, Realistic Rendering for Animation, and Behavioral Animation.

Computer Graphics

Computer Graphics PDF Author: APURVA A. DESAI
Publisher: PHI Learning Pvt. Ltd.
ISBN: 9788120335240
Category : Computers
Languages : en
Pages : 368

Get Book

Book Description
This text not only covers all topics required for a fundamental course in computer graphics but also emphasizes a programming-oriented approach to computer graphics. The book helps the students in understanding the basic principles for design of graphics and in developing skills in both two- and three-dimensional computer graphics systems. Written in an accessible style, the presentation of the text is methodical, systematic and gently paced, covering a range of essential and conceivable aspects of computer graphics, which will give students a solid background to generate applications for their future work. The book, divided into 11 chapters, begins with a general introduction to the subject and ends with explaining some of the exciting graphics techniques such as animation, morphing, digital image processing, fractals and ray tracing. Along the way, all the concepts up to two-dimensional graphics are explained through programs developed in C. This book is intended to be a course text for the B.Tech/M.Tech students of Computer Science and Engineering, the B.Tech students of Information Technology and the M.Sc. students pursuing courses in Computer Science, Information Science and Information Technology, as well as the students of BCA and MCA courses. Key Features : Fundamentals are discussed in detail to help the students understand all the needed theory and the principles of computer graphics. Extensive use of figures to convey even the simplest concepts. Chapter-end exercises include conceptual questions and programming problems.

Digital Media: The Future

Digital Media: The Future PDF Author: John Vince
Publisher: Springer Science & Business Media
ISBN: 1447136462
Category : Social Science
Languages : en
Pages : 329

Get Book

Book Description
This volume presents state-of-the-art research from a wide area of subjects brought about by the digital convergence of computing, television, telecommunications and the World-Wide Web. It represents a unique snapshot of trends across a wide range of subjects including virtual environments; virtual reality; telepresence; human-computer interface design; interactivity; avatars; and the Internet. Both researchers and practitioners will find it an invaluable source of reference.

Guide to Computer Animation

Guide to Computer Animation PDF Author: Marcia Kuperberg
Publisher: CRC Press
ISBN: 1136134867
Category : Art
Languages : en
Pages : 264

Get Book

Book Description
Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve. Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book and web package. www.guide2computeranimation.com provides the moving imagery outcomes of some of the animation discussed in the case studies chapter, where top FrameStore-CRC and 3 Ring Circus creatives give you their invaluable behind the scenes perspectives. In addition there are non-software specific 3D tutorials and direct links to a comprehensive range of related websites with further downloadable resources to make sure you stay up-to-date. Marcia Kuperberg is Deputy Head of the School of Media, Arts & Technology, West Herts College, UK. Contributions are also included from Martin Bowman, Rob Manton and Alan Peacock.

Virtual Clothing

Virtual Clothing PDF Author: Pascal Volino
Publisher: Springer Science & Business Media
ISBN: 3642572782
Category : Computers
Languages : en
Pages : 299

Get Book

Book Description
In an accessible style that will appeal to the professional, student and laymen, the authors explain the methods for creating and simulating clothes for virtual humans. Using numerous detailed illustrations, colourful images, and step-by-step analysis they map out the terrain of this exciting and cutting-edge discipline. Starting with the beginnings in the mid 1980s and the basic foundations from the field of mechanics, the reader is gradually introduced to the subject. The text draws on a number of related fields such as computer graphics, algorithmics, computational geometry, simulation, modeling, animation, visualization, and virtual reality. The MIRACloth system, developed by the authors, is used as a case study for the results and techniques discussed. The book comes with a CD-ROM featuring dynamic demonstrations of 3D clothes and fashion shows. This is an indispensable text for anybody who wants an intelligent and readable book on virtual clothing.